using UnityEngine; namespace KernelPanic.Data { /// /// Defines immutable passive rules and presentation text for a distro. /// public sealed class PassiveDefinition : ScriptableObject { [SerializeField] private string id; [SerializeField] private string displayName; [SerializeField, TextArea] private string rulesText; [SerializeField] private string flavorText; [SerializeField, TextArea] private string designNotes; public string Id => id; public string Name => displayName; public string RulesText => rulesText; public string FlavorText => flavorText; public string DesignNotes => designNotes; } }