Files

22 lines
643 B
C#

using System.Collections.Generic;
namespace KernelPanic.Combat
{
/// <summary>
/// Carries runtime combat references needed by card effects during resolution.
/// </summary>
public sealed class CombatContext
{
public CombatContext(CombatantState source, IReadOnlyList<CombatantState> targets, CombatManager combatManager)
{
Source = source;
Targets = targets;
CombatManager = combatManager;
}
public CombatantState Source { get; }
public IReadOnlyList<CombatantState> Targets { get; }
public CombatManager CombatManager { get; }
}
}