Files
linuxdistro-roguelite/Assets/Scripts/Data/CardEffectDefinition.cs

14 lines
329 B
C#

using KernelPanic.Combat;
using UnityEngine;
namespace KernelPanic.Data
{
/// <summary>
/// Defines serialized card effect data that can create a runtime effect.
/// </summary>
public abstract class CardEffectDefinition : ScriptableObject
{
public abstract ICardEffect CreateRuntimeEffect();
}
}