Files
linuxdistro-roguelite/Assets/Scripts/UI/MainMenuController.cs
T
2026-07-03 22:13:28 +02:00

454 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using KernelPanic.Core;
using KernelPanic.Meta;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UIElements;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace KernelPanic.UI
{
/// <summary>
/// Binds the main menu terminal UI document and routes command activation between panels.
/// </summary>
[RequireComponent(typeof(UIDocument))]
public sealed class MainMenuController : MonoBehaviour
{
private const string HiddenClassName = "hidden";
private const string SelectedClassName = "selected";
private const string CursorOnClassName = "cursor-on";
private const float BootIntroSeconds = 1.5f;
private static bool bootIntroPlayed;
[SerializeField] private FontAsset monospaceFont; // TODO: Assign a real monospace FontAsset when typography assets exist.
[SerializeField] private string motdBody = "unstable userspace detected; keep a rollback shell open.";
[SerializeField] private FeaturedUnitPanel featuredUnitPanel = new();
private readonly List<CommandMenuEntry> commandEntries = new();
private UIDocument document;
private VisualElement root;
private VisualElement shellRoot;
private VisualElement bootIntroPanel;
private VisualElement mainMenuPanel;
private VisualElement collectionPanel;
private VisualElement gachaPanel;
private VisualElement settingsPanel;
private VisualElement eventBanner;
private VisualElement backgroundLogLayer;
private Label appIdLabel;
private Label entropyLabel;
private Label pullTokensLabel;
private Label titleCursorLabel;
private Label promptCursorLabel;
private Label bootIntroLogLabel;
private Label motdBodyLabel;
private VisualElement motdBlock;
private Button collectionBackButton;
private Button gachaBackButton;
private Button settingsBackButton;
private EntropyWallet wallet;
private GachaService gachaService;
private PlayerCollection playerCollection;
private BackgroundLogRingBuffer backgroundLog;
private IEventBannerSource eventBannerSource;
private int selectedCommandIndex;
private float bootIntroElapsed;
private int bootIntroCharacterCount;
private bool cursorVisible;
private bool suppressNextClick;
private string bootIntroCopy;
private IVisualElementScheduledItem blinkSchedule;
private IVisualElementScheduledItem bootIntroSchedule;
public void Initialize(EntropyWallet initializedWallet)
{
wallet = initializedWallet ?? new EntropyWallet();
RefreshCurrencyReadouts();
}
private void Awake()
{
document = GetComponent<UIDocument>();
gachaService = new GachaService();
playerCollection = new PlayerCollection(); // TODO: Replace with persistent player-collection service composition.
Initialize(new EntropyWallet()); // TODO: Replace with persistent wallet service composition.
BindElements();
BindCommandEntries();
RegisterCommandEntryCallbacks();
featuredUnitPanel.Bind(root);
ApplyOptionalFont();
}
private void OnEnable()
{
RegisterCallbacks();
root.Focus();
shellRoot.EnableInClassList("reduced-motion", UIPreferences.ReducedMotion);
RefreshStaticText();
RefreshCurrencyReadouts();
RefreshEventBanner();
featuredUnitPanel.Refresh(playerCollection.OwnedUnits);
SelectCommand(0);
ShowMainMenu();
StartAmbientSchedules();
PlayBootIntroIfNeeded();
}
private void OnDisable()
{
UnregisterCallbacks();
blinkSchedule?.Pause();
backgroundLog?.Stop();
bootIntroSchedule?.Pause();
}
private void BindElements()
{
root = document.rootVisualElement;
shellRoot = root.Q<VisualElement>("ShellRoot");
bootIntroPanel = root.Q<VisualElement>("BootIntroPanel");
mainMenuPanel = root.Q<VisualElement>("MainMenuPanel");
collectionPanel = root.Q<VisualElement>("CollectionPanel");
gachaPanel = root.Q<VisualElement>("GachaPanel");
settingsPanel = root.Q<VisualElement>("SettingsPanel");
eventBanner = root.Q<VisualElement>("EventBanner");
motdBlock = root.Q<VisualElement>("MotdBlock");
backgroundLogLayer = root.Q<VisualElement>("BackgroundLogLayer");
backgroundLog = new BackgroundLogRingBuffer(backgroundLogLayer, BootLogCopy.Lines);
appIdLabel = root.Q<Label>("AppIdLabel");
entropyLabel = root.Q<Label>("EntropyLabel");
pullTokensLabel = root.Q<Label>("PullTokensLabel");
titleCursorLabel = root.Q<Label>("TitleCursorLabel");
promptCursorLabel = root.Q<Label>("PromptCursorLabel");
bootIntroLogLabel = root.Q<Label>("BootIntroLogLabel");
motdBodyLabel = root.Q<Label>("MotdBodyLabel");
collectionBackButton = root.Q<Button>("CollectionBackButton");
gachaBackButton = root.Q<Button>("GachaBackButton");
settingsBackButton = root.Q<Button>("SettingsBackButton");
}
private void BindCommandEntries()
{
commandEntries.Clear();
commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandStartRun"), HandleStartRunClicked));
commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandCollection"), ShowCollection));
commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandGacha"), ShowGacha));
commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandSettings"), ShowSettings));
commandEntries.Add(new CommandMenuEntry(root.Q<VisualElement>("CommandQuit"), HandleQuitClicked));
}
private void ApplyOptionalFont()
{
if (monospaceFont == null)
{
return;
}
root.style.unityFontDefinition = new StyleFontDefinition(monospaceFont);
}
private void RegisterCallbacks()
{
root.RegisterCallback<KeyDownEvent>(HandleKeyDown);
root.RegisterCallback<PointerDownEvent>(HandlePointerDown);
collectionBackButton.clicked += ShowMainMenu;
gachaBackButton.clicked += ShowMainMenu;
settingsBackButton.clicked += ShowMainMenu;
}
private void UnregisterCallbacks()
{
root.UnregisterCallback<KeyDownEvent>(HandleKeyDown);
root.UnregisterCallback<PointerDownEvent>(HandlePointerDown);
collectionBackButton.clicked -= ShowMainMenu;
gachaBackButton.clicked -= ShowMainMenu;
settingsBackButton.clicked -= ShowMainMenu;
}
private void RefreshStaticText()
{
appIdLabel.text = $"kernel-panic v{Application.version} - tty1";
motdBodyLabel.text = motdBody ?? string.Empty;
motdBlock.EnableInClassList(HiddenClassName, string.IsNullOrWhiteSpace(motdBody));
bootIntroCopy = string.Join("\n", BootLogCopy.Lines);
}
private void RegisterCommandEntryCallbacks()
{
for (int i = 0; i < commandEntries.Count; i++)
{
int index = i;
commandEntries[i].Row.RegisterCallback<PointerEnterEvent>(_ => SelectCommand(index));
commandEntries[i].Row.RegisterCallback<ClickEvent>(_ => HandleCommandClicked(index));
}
}
private void RefreshCurrencyReadouts()
{
if (entropyLabel == null || pullTokensLabel == null || gachaService == null || wallet == null)
{
return;
}
entropyLabel.text = $"entropy={wallet.Balance}";
pullTokensLabel.text = $"pulls={gachaService.PullTokens}";
}
private void RefreshEventBanner()
{
EventBannerContent banner = eventBannerSource?.GetBanner();
if (banner == null || string.IsNullOrWhiteSpace(banner.Text))
{
eventBanner.AddToClassList(HiddenClassName);
return;
}
eventBanner.RemoveFromClassList(HiddenClassName);
root.Q<Label>("EventBannerLabel").text = banner.RemainingTime.HasValue
? $"{banner.Text} {banner.RemainingTime.Value:g}"
: banner.Text;
}
private void StartAmbientSchedules()
{
blinkSchedule?.Pause();
backgroundLog?.Stop();
cursorVisible = true;
titleCursorLabel.EnableInClassList(CursorOnClassName, true);
promptCursorLabel.EnableInClassList(CursorOnClassName, true);
if (UIPreferences.ReducedMotion)
{
return;
}
blinkSchedule = root.schedule.Execute(() =>
{
cursorVisible = !cursorVisible;
titleCursorLabel.EnableInClassList(CursorOnClassName, cursorVisible);
promptCursorLabel.EnableInClassList(CursorOnClassName, cursorVisible);
}).Every(500);
}
private void PlayBootIntroIfNeeded()
{
if (bootIntroPlayed || UIPreferences.ReducedMotion)
{
CompleteBootIntro();
return;
}
bootIntroPlayed = true;
bootIntroElapsed = 0f;
bootIntroCharacterCount = 0;
bootIntroLogLabel.text = string.Empty;
bootIntroPanel.RemoveFromClassList(HiddenClassName);
shellRoot.AddToClassList("boot-hidden");
bootIntroSchedule = root.schedule.Execute(UpdateBootIntro).Every(16);
}
private void UpdateBootIntro()
{
bootIntroElapsed += 0.016f;
int targetCount = Mathf.Clamp(Mathf.CeilToInt(bootIntroCopy.Length * (bootIntroElapsed / BootIntroSeconds)), 0, bootIntroCopy.Length);
if (targetCount != bootIntroCharacterCount)
{
bootIntroCharacterCount = targetCount;
bootIntroLogLabel.text = bootIntroCopy.Substring(0, bootIntroCharacterCount);
}
if (bootIntroElapsed >= BootIntroSeconds)
{
CompleteBootIntro();
}
}
private void CompleteBootIntro()
{
bootIntroSchedule?.Pause();
bootIntroPanel.AddToClassList(HiddenClassName);
shellRoot.RemoveFromClassList("boot-hidden");
shellRoot.AddToClassList("boot-visible");
backgroundLog?.Start(UIPreferences.ReducedMotion);
root.Focus();
}
private bool SkipBootIntro()
{
if (bootIntroPanel.ClassListContains(HiddenClassName))
{
return false;
}
CompleteBootIntro();
return true;
}
private void HandleKeyDown(KeyDownEvent evt)
{
if (SkipBootIntro())
{
evt.StopPropagation();
return;
}
if (evt.keyCode == KeyCode.UpArrow)
{
SelectCommand(selectedCommandIndex - 1);
evt.StopPropagation();
return;
}
if (evt.keyCode == KeyCode.DownArrow)
{
SelectCommand(selectedCommandIndex + 1);
evt.StopPropagation();
return;
}
if (evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter || evt.keyCode == KeyCode.Space)
{
ActivateCommand(selectedCommandIndex);
evt.StopPropagation();
return;
}
if (evt.keyCode == KeyCode.Tab)
{
featuredUnitPanel.SelectNext();
evt.StopPropagation();
return;
}
int digitIndex = GetDigitCommandIndex(evt.keyCode);
if (digitIndex >= 0)
{
SelectCommand(digitIndex);
ActivateCommand(digitIndex);
evt.StopPropagation();
}
}
private void HandlePointerDown(PointerDownEvent evt)
{
root.Focus();
suppressNextClick = SkipBootIntro();
}
private static int GetDigitCommandIndex(KeyCode keyCode)
{
return keyCode switch
{
KeyCode.Alpha1 or KeyCode.Keypad1 => 0,
KeyCode.Alpha2 or KeyCode.Keypad2 => 1,
KeyCode.Alpha3 or KeyCode.Keypad3 => 2,
KeyCode.Alpha4 or KeyCode.Keypad4 => 3,
KeyCode.Alpha5 or KeyCode.Keypad5 => 4,
_ => -1
};
}
private void SelectCommand(int index)
{
selectedCommandIndex = (index + commandEntries.Count) % commandEntries.Count;
for (int i = 0; i < commandEntries.Count; i++)
{
commandEntries[i].SetSelected(i == selectedCommandIndex);
}
}
private void ActivateCommand(int index)
{
commandEntries[index].Activate();
}
private void HandleCommandClicked(int index)
{
if (suppressNextClick)
{
suppressNextClick = false;
return;
}
ActivateCommand(index);
}
private void HandleStartRunClicked()
{
SceneLoader.LoadGame();
}
private void HandleQuitClicked()
{
#if UNITY_EDITOR
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
private void ShowMainMenu()
{
ShowPanel(mainMenuPanel);
root.Focus();
}
private void ShowCollection()
{
ShowPanel(collectionPanel);
}
private void ShowGacha()
{
ShowPanel(gachaPanel);
}
private void ShowSettings()
{
ShowPanel(settingsPanel);
}
// TODO: Replace this direct toggle with a screen-stack/router when menu flows need history or transitions.
private void ShowPanel(VisualElement activePanel)
{
mainMenuPanel.EnableInClassList(HiddenClassName, mainMenuPanel != activePanel);
collectionPanel.EnableInClassList(HiddenClassName, collectionPanel != activePanel);
gachaPanel.EnableInClassList(HiddenClassName, gachaPanel != activePanel);
settingsPanel.EnableInClassList(HiddenClassName, settingsPanel != activePanel);
}
private sealed class CommandMenuEntry
{
private readonly Label cursor;
private readonly Action action;
public CommandMenuEntry(VisualElement row, Action action)
{
Row = row;
this.action = action;
cursor = row.Q<Label>(className: "command-cursor");
}
public VisualElement Row { get; }
public void SetSelected(bool selected)
{
Row.EnableInClassList(SelectedClassName, selected);
cursor.visible = selected;
}
public void Activate()
{
action.Invoke();
}
}
}
}