850 lines
34 KiB
C#
850 lines
34 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using KernelPanic.Core;
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using KernelPanic.Data;
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namespace KernelPanic.Combat
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{
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public sealed class DealDamageEffect : ICardEffect
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{
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private readonly int _minAmount;
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private readonly int _maxAmount;
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private readonly Language _language;
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private readonly bool _trueDamage;
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private readonly bool _canCrit;
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private readonly bool _allEnemies;
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public DealDamageEffect(int minAmount, int maxAmount, Language language, bool trueDamage = false, bool canCrit = false, bool allEnemies = false)
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{
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_minAmount = minAmount;
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_maxAmount = maxAmount;
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_language = language;
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_trueDamage = trueDamage;
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_canCrit = canCrit;
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_allEnemies = allEnemies;
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}
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public void Execute(CombatContext context)
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{
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IReadOnlyList<CombatantState> targets = _allEnemies
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? context.Enemies.Where(enemy => enemy.State != null && !enemy.State.IsDefeated).Select(enemy => enemy.State).ToList()
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: context.Targets;
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if (StatusEffectController.Has(context.Source, StatusType.RaceCondition) && targets.Count > 1)
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{
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targets = ShuffleTargets(targets, context.Source);
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}
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for (int i = 0; i < targets.Count; i++)
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{
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CombatantState target = targets[i];
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if (target == null || target.IsDefeated)
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{
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continue;
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}
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int minAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_minAmount, context), context.Card);
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int maxAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_maxAmount, context), context.Card);
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int amount = minAmount == maxAmount
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? minAmount
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: RandomRoll.RollRange(minAmount, maxAmount, new RollContext(context.Source));
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context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, _trueDamage, _canCrit));
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}
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}
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private static IReadOnlyList<CombatantState> ShuffleTargets(IReadOnlyList<CombatantState> targets, CombatantState source)
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{
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List<CombatantState> shuffled = targets.ToList();
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for (int i = shuffled.Count - 1; i > 0; i--)
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{
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int swapIndex = RandomRoll.RollRange(0, i, new RollContext(source));
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(shuffled[i], shuffled[swapIndex]) = (shuffled[swapIndex], shuffled[i]);
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}
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return shuffled;
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}
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}
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public sealed class ShieldEffect : ICardEffect
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{
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private readonly int _amount;
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public ShieldEffect(int amount)
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{
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_amount = amount;
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}
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public void Execute(CombatContext context)
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{
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int amount = UpgradeMath.ScaleShield(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card);
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context.Source.Shield += amount;
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context.CombatManager.ReportEffectResult($"gained {amount} shield");
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}
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}
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public sealed class FirstCardShieldEffect : ICardEffect
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{
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private readonly int _baseAmount;
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private readonly int _firstCardBonus;
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public FirstCardShieldEffect(int baseAmount, int firstCardBonus)
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{
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_baseAmount = baseAmount;
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_firstCardBonus = firstCardBonus;
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}
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public void Execute(CombatContext context)
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{
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int amount = _baseAmount + (context.Card != null && context.Card.WasFirstCardThisTurn ? _firstCardBonus : 0);
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amount = UpgradeMath.ScaleShield(UpgradeMath.ApplySourceFlatBonus(amount, context), context.Card);
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context.Source.Shield += amount;
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context.CombatManager.ReportEffectResult($"gained {amount} shield");
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}
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}
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public sealed class ChanceDamageEffect : ICardEffect
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{
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private readonly int _damageAmount;
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private readonly int _successPercent;
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private readonly Language _language;
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public ChanceDamageEffect(int damageAmount, int successPercent, Language language)
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{
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_damageAmount = damageAmount;
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_successPercent = successPercent;
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_language = language;
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}
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public void Execute(CombatContext context)
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{
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for (int i = 0; i < context.Targets.Count; i++)
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{
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CombatantState target = context.Targets[i];
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if (target == null || target.IsDefeated)
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{
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continue;
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}
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int roll = RandomRoll.RollRange(1, 100, new RollContext(context.Source));
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int damageAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_damageAmount, context), context.Card);
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int amount = roll <= _successPercent ? damageAmount : 0;
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context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, false, false));
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context.CombatManager.ReportEffectResult(amount == 0 ? "typeof -> NaN (0)" : $"typeof -> {amount}");
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}
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}
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}
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public sealed class QueuedGrowthDamageEffect : ICardEffect
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{
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private readonly int _baseAmount;
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private readonly Language _language;
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public QueuedGrowthDamageEffect(int baseAmount, Language language)
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{
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_baseAmount = baseAmount;
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_language = language;
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}
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public void Execute(CombatContext context)
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{
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int queueGrowth = UnityEngine.Mathf.Max(0, (context.Card?.QueuePlayCount ?? 1) - 1);
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int amount = _baseAmount + queueGrowth;
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new DealDamageEffect(amount, amount, _language).Execute(context);
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}
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}
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public sealed class ApplyStatusEffect : ICardEffect
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{
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private readonly StatusType _statusType;
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private readonly int _stacks;
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private readonly int _duration;
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private readonly bool _targetSelf;
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private readonly bool _skipNextTick;
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public ApplyStatusEffect(StatusType statusType, int stacks, int duration, bool targetSelf, bool skipNextTick = false)
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{
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_statusType = statusType;
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_stacks = stacks;
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_duration = duration;
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_targetSelf = targetSelf;
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_skipNextTick = skipNextTick;
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}
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public void Execute(CombatContext context)
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{
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if (_targetSelf)
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{
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context.StatusEffects.Apply(context.Source, _statusType, UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_stacks, context), context.Card), _duration, context.Source, _skipNextTick);
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return;
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}
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for (int i = 0; i < context.Targets.Count; i++)
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{
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context.StatusEffects.Apply(context.Targets[i], _statusType, UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_stacks, context), context.Card), _duration, context.Source, _skipNextTick);
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}
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}
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}
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public sealed class CleanseEffect : ICardEffect
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{
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private readonly bool _harmfulOnly;
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public CleanseEffect(bool harmfulOnly)
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{
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_harmfulOnly = harmfulOnly;
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}
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public void Execute(CombatContext context)
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{
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if (_harmfulOnly)
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{
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context.StatusEffects.CleanseHarmful(context.Source);
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}
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}
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}
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public sealed class DrawEffect : ICardEffect
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{
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private readonly int _count;
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public DrawEffect(int count)
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{
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_count = count;
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}
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public void Execute(CombatContext context)
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{
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int room = context.HandController.RemainingRam;
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if (room <= 0)
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{
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context.CombatManager.ReportEffectResult("hand full: drew 0");
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return;
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}
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// RAM is a hard hand cap. Draw effects only pull cards that can fit; blocked cards stay in the draw pile.
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int baseCount = _count;
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if (context.Card?.Definition?.Id == "ubuntu_ask_ubuntu"
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&& string.Equals(context.CombatManager.RunConfig?.Distro?.Id, "ubuntu", System.StringComparison.OrdinalIgnoreCase)
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&& context.CombatManager.RunConfig.DistroVersion >= 3)
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{
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baseCount = 3;
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}
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int requested = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(baseCount, context), context.Card);
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int drawCount = UnityEngine.Mathf.Min(requested, room);
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IReadOnlyList<CardInstance> drawn = context.DeckController.Draw(drawCount);
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int added = 0;
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for (int i = 0; i < drawn.Count; i++)
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{
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if (context.HandController.Add(drawn[i]))
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{
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added++;
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}
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else
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{
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context.DeckController.AddToDrawPile(drawn[i], shuffle: false);
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}
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}
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string capped = drawCount < requested ? " (hand full)" : string.Empty;
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context.CombatManager.ReportEffectResult($"drew {added}{capped}");
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}
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}
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public sealed class NextTurnCycleEffect : ICardEffect
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{
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private readonly int _amount;
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public NextTurnCycleEffect(int amount)
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{
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_amount = amount;
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}
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public void Execute(CombatContext context)
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{
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int amount = UpgradeMath.ScaleAmount(_amount, context.Card);
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context.CombatManager.AddNextTurnCycleBonus(amount);
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context.CombatManager.ReportEffectResult($"next turn +{amount} cycle");
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}
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}
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public sealed class QueueRepeatEffect : ICardEffect
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{
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private readonly int _count;
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public QueueRepeatEffect(int count)
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{
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_count = count;
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}
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public void Execute(CombatContext context)
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{
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context.CombatManager.AddQueuedRepeatCharges(UpgradeMath.ScaleAmount(_count, context.Card));
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}
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}
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public sealed class CopyLowestCostHandCardEffect : ICardEffect
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{
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public void Execute(CombatContext context)
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{
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if (context.HandController.RemainingRam <= 0)
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{
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context.CombatManager.ReportEffectResult("hand full: copied 0");
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return;
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}
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CardInstance selected = null;
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int selectedCost = int.MaxValue;
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for (int i = 0; i < context.HandController.Cards.Count; i++)
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{
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CardInstance candidate = context.HandController.Cards[i];
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if (candidate == null || candidate.Definition == null)
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{
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continue;
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}
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int cost = context.CombatManager.GetEffectiveCardCost(candidate);
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if (cost < selectedCost)
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{
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selected = candidate;
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selectedCost = cost;
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}
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}
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if (selected == null)
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{
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context.CombatManager.ReportEffectResult("no card to copy");
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return;
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}
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CardInstance copy = selected.CopyForCombat();
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if (!context.HandController.CanAdd(copy))
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{
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context.CombatManager.ReportEffectResult("not enough RAM to copy");
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return;
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}
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if (context.HandController.Add(copy))
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{
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string name = string.IsNullOrWhiteSpace(copy.Definition.DisplayName) ? copy.Definition.Id : copy.Definition.DisplayName;
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context.CombatManager.ReportEffectResult($"copied {name}");
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}
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}
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}
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public sealed class UpgradeHandCardsEffect : ICardEffect
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{
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private readonly int _minCount;
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private readonly int _maxCount;
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public UpgradeHandCardsEffect(int minCount, int maxCount)
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{
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_minCount = minCount;
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_maxCount = maxCount;
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}
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public void Execute(CombatContext context)
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{
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int minCount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_minCount, context), context.Card);
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int maxCount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_maxCount, context), context.Card);
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int targetCount = minCount == maxCount
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? minCount
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: RandomRoll.RollRange(minCount, maxCount, new RollContext(context.Source));
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List<CardInstance> candidates = context.HandController.Cards
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.Where(card => card != null && card.CanUpgrade)
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.ToList();
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int upgraded = 0;
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while (upgraded < targetCount && candidates.Count > 0)
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{
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int index = RandomRoll.RollRange(0, candidates.Count - 1, new RollContext(context.Source));
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CardInstance card = candidates[index];
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candidates.RemoveAt(index);
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if (card.Upgrade())
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{
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upgraded++;
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}
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}
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context.CombatManager.ReportEffectResult(upgraded == 0 ? "no cards upgraded" : $"upgraded {upgraded} card(s)");
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}
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}
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public sealed class ShuffleTokenIntoDrawPileEffect : ICardEffect
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{
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private readonly string _tokenId;
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public ShuffleTokenIntoDrawPileEffect(string tokenId)
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{
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_tokenId = tokenId;
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}
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public void Execute(CombatContext context)
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{
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if (context.CombatManager.TryCreateGeneratedCardById(_tokenId, out CardInstance token))
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{
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context.DeckController.AddToDrawPile(token, shuffle: true);
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context.CombatManager.ReportEffectResult($"shuffled {GetCardName(token)} into draw pile");
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}
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else
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{
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context.CombatManager.ReportEffectResult($"token {_tokenId} unavailable");
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}
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}
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private static string GetCardName(CardInstance card)
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{
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return string.IsNullOrWhiteSpace(card?.Definition?.DisplayName) ? card?.Definition?.Id ?? "--" : card.Definition.DisplayName;
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}
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}
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public sealed class GenerateCardEffect : ICardEffect
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{
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private readonly Language _language;
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private readonly Rarity _rarity;
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public GenerateCardEffect(Language language, Rarity rarity)
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{
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_language = language;
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_rarity = rarity;
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}
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public void Execute(CombatContext context)
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{
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if (context.HandController.RemainingRam <= 0)
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{
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context.CombatManager.ReportEffectResult("hand full: generated 0");
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return;
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}
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if (!context.CombatManager.TryCreateGeneratedCard(_language, _rarity, out CardInstance generatedCard))
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{
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context.CombatManager.ReportEffectResult($"no {_rarity.ToString().ToLowerInvariant()} {_language} card pool");
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return;
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}
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if (!context.HandController.CanAdd(generatedCard))
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{
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context.CombatManager.ReportEffectResult("not enough RAM: generated 0");
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}
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else if (context.HandController.Add(generatedCard))
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{
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context.CombatManager.ReportEffectResult($"generated {GetCardName(generatedCard)} at 0c");
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}
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else
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{
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context.CombatManager.ReportEffectResult("hand full: generated 0");
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}
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}
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private static string GetCardName(CardInstance card)
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{
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if (card?.Definition == null)
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{
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return "--";
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}
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return string.IsNullOrWhiteSpace(card.Definition.DisplayName) ? card.Definition.Id : card.Definition.DisplayName;
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}
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}
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public sealed class OverkillToShieldDamageEffect : ICardEffect
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{
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private readonly int _amount;
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private readonly Language _language;
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public OverkillToShieldDamageEffect(int amount, Language language)
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{
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_amount = amount;
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_language = language;
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}
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public void Execute(CombatContext context)
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{
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for (int i = 0; i < context.Targets.Count; i++)
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{
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CombatantState target = context.Targets[i];
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if (target == null || target.IsDefeated)
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{
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continue;
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}
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int amount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card);
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int survivable = target.CurrentUptime + target.Shield;
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context.DamagePipeline.DealDamage(new DamageRequest(context.Source, target, amount, _language, false, false));
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int overkill = UnityEngine.Mathf.Max(0, amount - survivable);
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if (overkill > 0)
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{
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context.Source.Shield += overkill;
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context.CombatManager.ReportEffectResult($"overkill -> {overkill} shield");
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}
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}
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}
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}
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public sealed class ConditionalShieldRepeatDamageEffect : ICardEffect
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{
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private readonly int _amount;
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private readonly Language _language;
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public ConditionalShieldRepeatDamageEffect(int amount, Language language)
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{
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_amount = amount;
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_language = language;
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}
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public void Execute(CombatContext context)
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{
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int repeats = context.Source.Shield > 0 ? 2 : 1;
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for (int repeat = 0; repeat < repeats; repeat++)
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{
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new DealDamageEffect(_amount, _amount, _language).Execute(context);
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}
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}
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}
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public sealed class FirstToPackageEffect : ICardEffect
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{
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private readonly int _amount;
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public FirstToPackageEffect(int amount)
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{
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_amount = amount;
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}
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public void Execute(CombatContext context)
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{
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int amount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card);
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new DealDamageEffect(amount, amount, Language.Java).Execute(context);
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context.CombatManager.AddJavaCostDiscountThisTurn(1);
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}
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}
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public sealed class DnfAutoremoveEffect : ICardEffect
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{
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private readonly int _damageAmount;
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private readonly int _cycleGain;
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public DnfAutoremoveEffect(int damageAmount, int cycleGain)
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{
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_damageAmount = damageAmount;
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_cycleGain = cycleGain;
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}
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public void Execute(CombatContext context)
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{
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CardInstance junk = FindJunkCard(context);
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if (junk == null)
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{
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context.CombatManager.ReportEffectResult("dnf autoremove: no orphaned package");
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return;
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}
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int damageAmount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_damageAmount, context), context.Card);
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new DealDamageEffect(damageAmount, damageAmount, Language.Rust).Execute(context);
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if (context.HandController.Remove(junk))
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{
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context.DeckController.Exhaust(junk);
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int cycleGain = UpgradeMath.ScaleAmount(_cycleGain, context.Card);
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context.Source.Cycles += cycleGain;
|
|
context.CombatManager.ReportEffectResult($"autoremove exhausted {GetCardName(junk)}: +{cycleGain} cycle");
|
|
}
|
|
}
|
|
|
|
private static CardInstance FindJunkCard(CombatContext context)
|
|
{
|
|
for (int i = 0; i < context.HandController.Cards.Count; i++)
|
|
{
|
|
CardInstance card = context.HandController.Cards[i];
|
|
if (IsJunk(card))
|
|
{
|
|
return card;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static bool IsJunk(CardInstance card)
|
|
{
|
|
if (card == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
string id = card.Definition?.Id ?? string.Empty;
|
|
string name = card.Definition?.DisplayName ?? string.Empty;
|
|
return card.Definition != null && card.Definition.IsToken
|
|
|| card.IsBroken
|
|
|| id.IndexOf("junk", System.StringComparison.OrdinalIgnoreCase) >= 0
|
|
|| id.IndexOf("nop", System.StringComparison.OrdinalIgnoreCase) >= 0
|
|
|| name.IndexOf("junk", System.StringComparison.OrdinalIgnoreCase) >= 0
|
|
|| name.IndexOf("NOP", System.StringComparison.OrdinalIgnoreCase) >= 0
|
|
|| name.IndexOf("broken", System.StringComparison.OrdinalIgnoreCase) >= 0;
|
|
}
|
|
|
|
private static string GetCardName(CardInstance card)
|
|
{
|
|
return string.IsNullOrWhiteSpace(card?.Definition?.DisplayName) ? card?.Definition?.Id ?? "--" : card.Definition.DisplayName;
|
|
}
|
|
}
|
|
|
|
public sealed class UpdateManagerEffect : ICardEffect
|
|
{
|
|
private readonly int _amount;
|
|
|
|
public UpdateManagerEffect(int amount)
|
|
{
|
|
_amount = amount;
|
|
}
|
|
|
|
public void Execute(CombatContext context)
|
|
{
|
|
int amount = UpgradeMath.ScaleAmount(UpgradeMath.ApplySourceFlatBonus(_amount, context), context.Card);
|
|
new DealDamageEffect(amount, amount, Language.Python, allEnemies: true).Execute(context);
|
|
context.CombatManager.ScheduleUpdateManagerRepeat(amount);
|
|
}
|
|
}
|
|
|
|
public sealed class TimeshiftSnapshotEffect : ICardEffect
|
|
{
|
|
public void Execute(CombatContext context)
|
|
{
|
|
context.CombatManager.ScheduleTimeshiftRestore(context.Source.CurrentUptime);
|
|
}
|
|
}
|
|
|
|
public sealed class RawhideEffect : ICardEffect
|
|
{
|
|
public void Execute(CombatContext context)
|
|
{
|
|
new DrawEffect(2).Execute(context);
|
|
context.CombatManager.GrantRawhideBonus(1);
|
|
context.CombatManager.ReportEffectResult("rawhide armed next card");
|
|
}
|
|
}
|
|
|
|
public sealed class IncomingAttackHalveEffect : ICardEffect
|
|
{
|
|
private readonly int _charges;
|
|
|
|
public IncomingAttackHalveEffect(int charges)
|
|
{
|
|
_charges = charges;
|
|
}
|
|
|
|
public void Execute(CombatContext context)
|
|
{
|
|
context.CombatManager.AddIncomingAttackHalfCharges(UpgradeMath.ScaleAmount(_charges, context.Card));
|
|
}
|
|
}
|
|
|
|
public sealed class NoOpCardEffect : ICardEffect
|
|
{
|
|
private readonly string _message;
|
|
|
|
public NoOpCardEffect(string message)
|
|
{
|
|
_message = message;
|
|
}
|
|
|
|
public void Execute(CombatContext context)
|
|
{
|
|
context.CombatManager.LogEffectTodo(context.Card, _message);
|
|
}
|
|
}
|
|
|
|
public static class CardEffectFactory
|
|
{
|
|
public static IReadOnlyList<ICardEffect> CreateEffects(CardDefinition definition)
|
|
{
|
|
List<ICardEffect> serializedEffects = CreateSerializedEffects(definition);
|
|
if (serializedEffects.Count > 0)
|
|
{
|
|
return serializedEffects;
|
|
}
|
|
|
|
return definition?.Id switch
|
|
{
|
|
"lang_py_print" => One(new DealDamageEffect(3, 3, Language.Python)),
|
|
"lang_py_import_antigravity" => One(new DrawEffect(2)),
|
|
"lang_py_for_loop" => One(new DealDamageEffect(2, 2, Language.Python, allEnemies: true)),
|
|
"lang_js_console_log" => One(new DealDamageEffect(3, 9, Language.JavaScript)),
|
|
"lang_js_fetch" => One(new DealDamageEffect(5, 13, Language.JavaScript)),
|
|
"lang_rs_fn_main" => One(new OverkillToShieldDamageEffect(6, Language.Rust)),
|
|
"lang_rs_unwrap" => new ICardEffect[]
|
|
{
|
|
new DealDamageEffect(9, 9, Language.Rust),
|
|
new DrawEffect(1)
|
|
},
|
|
"lang_rs_borrow" => One(new ShieldEffect(5)),
|
|
"lang_java_public_static_main" => One(new DealDamageEffect(7, 7, Language.Java)),
|
|
"lang_java_system_out_println" => One(new DealDamageEffect(5, 5, Language.Java)),
|
|
"lang_java_new_object" => One(new DealDamageEffect(3, 3, Language.Java)),
|
|
"ubuntu_ask_ubuntu" => One(new DrawEffect(2)),
|
|
"ubuntu_unattended_upgrades" => new ICardEffect[]
|
|
{
|
|
new ShieldEffect(4),
|
|
new ApplyStatusEffect(StatusType.UnattendedUpgrades, 4, 2, targetSelf: true, skipNextTick: true)
|
|
},
|
|
"mint_fix_broken" => new ICardEffect[]
|
|
{
|
|
new DealDamageEffect(8, 8, Language.JavaScript),
|
|
new CleanseEffect(harmfulOnly: true)
|
|
},
|
|
"lang_js_typeof" => One(new ChanceDamageEffect(8, 75, Language.JavaScript)),
|
|
"shop_py_list_append" => One(new QueuedGrowthDamageEffect(4, Language.Python)),
|
|
"shop_py_async_def" => new ICardEffect[]
|
|
{
|
|
new DrawEffect(2),
|
|
new NextTurnCycleEffect(1)
|
|
},
|
|
"shop_py_zip" => One(new QueueRepeatEffect(2)),
|
|
"shop_js_math_random" => One(new DealDamageEffect(2, 20, Language.JavaScript)),
|
|
"shop_js_promise_all" => new ICardEffect[]
|
|
{
|
|
new DealDamageEffect(4, 10, Language.JavaScript),
|
|
new DealDamageEffect(4, 10, Language.JavaScript),
|
|
new DealDamageEffect(4, 10, Language.JavaScript)
|
|
},
|
|
"shop_js_spread" => One(new CopyLowestCostHandCardEffect()),
|
|
"ubuntu_snap_install" => new ICardEffect[]
|
|
{
|
|
new DealDamageEffect(6, 14, Language.JavaScript),
|
|
new ShuffleTokenIntoDrawPileEffect("ubuntu_pro_trial")
|
|
},
|
|
"ubuntu_do_release_upgrade" => One(new UpgradeHandCardsEffect(1, 3)),
|
|
"ubuntu_apt_install" => One(new GenerateCardEffect(Language.Python, Rarity.Common)),
|
|
"ubuntu_pro_trial" => One(new NoOpCardEffect("ubuntu pro trial is unplayable")),
|
|
"mint_update_manager" => One(new UpdateManagerEffect(5)),
|
|
"mint_cinnamon" => new ICardEffect[]
|
|
{
|
|
new ShieldEffect(3),
|
|
new DrawEffect(1)
|
|
},
|
|
"mint_nemo" => One(new ConditionalShieldRepeatDamageEffect(6, Language.JavaScript)),
|
|
"mint_timeshift" => One(new TimeshiftSnapshotEffect()),
|
|
"fedora_dnf_autoremove" => One(new DnfAutoremoveEffect(7, 1)),
|
|
"fedora_first_to_package" => One(new FirstToPackageEffect(7)),
|
|
"fedora_dnf_update" => One(new DealDamageEffect(9, 9, Language.Java)),
|
|
"fedora_rawhide" => One(new RawhideEffect()),
|
|
"fedora_selinux" => One(new IncomingAttackHalveEffect(2)),
|
|
_ => Todo("card effect is not authored")
|
|
};
|
|
}
|
|
|
|
public static bool RequiresSingleTarget(CardDefinition definition)
|
|
{
|
|
return definition?.Id is "lang_js_console_log" or "lang_js_fetch" or "lang_js_typeof" or "mint_fix_broken"
|
|
or "lang_rs_fn_main" or "lang_rs_unwrap" or "lang_java_public_static_main"
|
|
or "lang_java_system_out_println" or "lang_java_new_object"
|
|
or "shop_py_list_append" or "shop_js_math_random" or "shop_js_promise_all" or "ubuntu_snap_install"
|
|
or "mint_nemo" or "fedora_dnf_autoremove" or "fedora_first_to_package" or "fedora_dnf_update";
|
|
}
|
|
|
|
public static bool TargetsAllEnemies(CardDefinition definition)
|
|
{
|
|
return definition?.Id is "lang_py_for_loop";
|
|
}
|
|
|
|
private static List<ICardEffect> CreateSerializedEffects(CardDefinition definition)
|
|
{
|
|
List<ICardEffect> effects = new();
|
|
if (definition?.Effects == null)
|
|
{
|
|
return effects;
|
|
}
|
|
|
|
for (int i = 0; i < definition.Effects.Count; i++)
|
|
{
|
|
ICardEffect effect = definition.Effects[i] == null ? null : definition.Effects[i].CreateRuntimeEffect();
|
|
if (effect != null)
|
|
{
|
|
effects.Add(effect);
|
|
}
|
|
}
|
|
|
|
return effects;
|
|
}
|
|
|
|
private static IReadOnlyList<ICardEffect> One(ICardEffect effect)
|
|
{
|
|
return new[] { effect };
|
|
}
|
|
|
|
private static IReadOnlyList<ICardEffect> Todo(string message)
|
|
{
|
|
return One(new NoOpCardEffect(message));
|
|
}
|
|
|
|
public static string GetRulesText(CardInstance card)
|
|
{
|
|
if (card?.Definition == null)
|
|
{
|
|
return "--";
|
|
}
|
|
|
|
int level = card.UpgradeLevel;
|
|
string marker = level > 0 ? " [upgraded]" : string.Empty;
|
|
return card.Definition.Id switch
|
|
{
|
|
"lang_py_print" => $"queue: deal {UpgradeMath.ScaleAmount(3, card)}.{marker}",
|
|
"lang_py_import_antigravity" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}.{marker}",
|
|
"lang_py_for_loop" => $"queue: deal {UpgradeMath.ScaleAmount(2, card)} to all enemies.{marker}",
|
|
"lang_js_console_log" => $"deal {UpgradeMath.ScaleAmount(3, card)}-{UpgradeMath.ScaleAmount(9, card)}.{marker}",
|
|
"lang_js_fetch" => $"deal {UpgradeMath.ScaleAmount(5, card)}-{UpgradeMath.ScaleAmount(13, card)}.{marker}",
|
|
"lang_js_typeof" => $"75%: deal {UpgradeMath.ScaleAmount(8, card)}. 25%: deal 0.{marker}",
|
|
"lang_rs_fn_main" => $"deal {UpgradeMath.ScaleAmount(6, card)}. overkill becomes shield.{marker}",
|
|
"lang_rs_unwrap" => $"deal {UpgradeMath.ScaleAmount(9, card)}. draw {UpgradeMath.ScaleAmount(1, card)}.{marker}",
|
|
"lang_rs_borrow" => $"gain {UpgradeMath.ScaleShield(5, card)} shield.{marker}",
|
|
"lang_java_public_static_main" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(7, card)}. JIT: Java cards cost 1 less this combat each time you play a Java card; discount decays by 1 after each wave.{marker}",
|
|
"lang_java_system_out_println" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(5, card)}. JIT applies; discount decays by 1 after each wave.{marker}",
|
|
"lang_java_new_object" => $"uses 2 RAM. deal {UpgradeMath.ScaleAmount(3, card)}. JIT applies; discount decays by 1 after each wave.{marker}",
|
|
"shop_py_list_append" => $"queue: deal {UpgradeMath.ScaleAmount(4 + UnityEngine.Mathf.Max(0, card.QueuePlayCount - 1), card)}; +1 each time re-queued.{marker}",
|
|
"shop_py_async_def" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}. gain {UpgradeMath.ScaleAmount(1, card)} cycle next turn.{marker}",
|
|
"shop_py_zip" => $"next {UpgradeMath.ScaleAmount(2, card)} queued cards resolve twice.{marker}",
|
|
"shop_js_math_random" => $"deal {UpgradeMath.ScaleAmount(2, card)}-{UpgradeMath.ScaleAmount(20, card)}.{marker}",
|
|
"shop_js_promise_all" => $"deal {UpgradeMath.ScaleAmount(4, card)}-{UpgradeMath.ScaleAmount(10, card)} three times.{marker}",
|
|
"shop_js_spread" => $"copy the lowest-cost card in hand.{marker}",
|
|
"ubuntu_ask_ubuntu" => $"queue: draw {UpgradeMath.ScaleAmount(2, card)}.{marker}",
|
|
"ubuntu_unattended_upgrades" => $"queue: gain {UpgradeMath.ScaleShield(4, card)} shield now and next 2 turns.{marker}",
|
|
"ubuntu_snap_install" => $"deal {UpgradeMath.ScaleAmount(6, card)}-{UpgradeMath.ScaleAmount(14, card)}. shuffle an ubuntu pro trial into your draw pile.{marker}",
|
|
"ubuntu_do_release_upgrade" => $"upgrade {UpgradeMath.ScaleAmount(1, card)}-{UpgradeMath.ScaleAmount(3, card)} random hand cards.{marker}",
|
|
"ubuntu_apt_install" => $"queue: generate a random common Python card at 0c.{marker}",
|
|
"mint_fix_broken" => $"deal {UpgradeMath.ScaleAmount(8, card)}. cleanse harmful statuses.{marker}",
|
|
"mint_update_manager" => $"queue: deal {UpgradeMath.ScaleAmount(5, card)} to all enemies. repeats at the end of your next turn.{marker}",
|
|
"mint_cinnamon" => $"queue: gain {UpgradeMath.ScaleShield(3, card)} shield. draw {UpgradeMath.ScaleAmount(1, card)}.{marker}",
|
|
"mint_nemo" => $"deal {UpgradeMath.ScaleAmount(6, card)}. if you have shield, deal it again.{marker}",
|
|
"mint_timeshift" => $"queue: record uptime now. at end of your next turn, restore to it if lower.{marker}",
|
|
"fedora_dnf_autoremove" => $"deal {UpgradeMath.ScaleAmount(7, card)}. exhaust a junk/NOP/broken card from hand; if you do, gain {UpgradeMath.ScaleAmount(1, card)} cycle. if not, do nothing.{marker}",
|
|
"fedora_first_to_package" => $"deal {UpgradeMath.ScaleAmount(7, card)}. Java cards cost 1 less this turn.{marker}",
|
|
"fedora_dnf_update" => $"deal {UpgradeMath.ScaleAmount(9, card)}. costs 1 less per Java card played this combat.{marker}",
|
|
"fedora_rawhide" => $"draw {UpgradeMath.ScaleAmount(2, card)}. next card this turn gains bleeding edge.{marker}",
|
|
"fedora_selinux" => $"next {UpgradeMath.ScaleAmount(2, card)} enemy attacks deal half damage.{marker}",
|
|
_ => string.IsNullOrWhiteSpace(card.Definition.Description) ? "effect not authored." : $"{card.Definition.Description}{marker}"
|
|
};
|
|
}
|
|
|
|
}
|
|
|
|
public static class UpgradeMath
|
|
{
|
|
public static int ScaleAmount(int baseAmount, CardInstance card)
|
|
{
|
|
return baseAmount + UnityEngine.Mathf.Max(0, card?.MagnitudeBonus ?? 0);
|
|
}
|
|
|
|
public static int ScaleShield(int baseAmount, CardInstance card)
|
|
{
|
|
return baseAmount + UnityEngine.Mathf.Max(0, card?.MagnitudeBonus ?? 0);
|
|
}
|
|
|
|
public static int ApplySourceFlatBonus(int amount, CombatContext context)
|
|
{
|
|
return amount + UnityEngine.Mathf.Max(0, context?.Source?.FlatEffectBonus ?? 0);
|
|
}
|
|
}
|
|
}
|