7d2d0a1152
Menu <-> combat scene loads now fade through black instead of hard-cutting, gacha pulls reveal reward cards with a staggered stagger-in and a rarity flash instead of a static text block, starter selection and root-credit exchange modals fade+scale in/out instead of popping via display:none, and menu/collection/gacha rows now transition on hover/select instead of snapping. All new motion respects the existing reduced-motion setting. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015hiJi3irEg1RegCXRaQDcu