Files
linuxdistro-roguelite/Assets/Scripts/Combat/CombatantState.cs
T

29 lines
836 B
C#

using System.Collections.Generic;
using KernelPanic.Core;
namespace KernelPanic.Combat
{
/// <summary>
/// Stores mutable combat stats and statuses for a player or enemy.
/// </summary>
public sealed class CombatantState
{
private readonly Dictionary<StatusType, int> activeStatuses = new();
public CombatantState(int maxUptime, int ram, int cycles)
{
MaxUptime = maxUptime;
CurrentUptime = maxUptime;
Ram = ram;
Cycles = cycles;
}
public int CurrentUptime { get; set; }
public int MaxUptime { get; set; }
public int Shield { get; set; }
public int Ram { get; set; }
public int Cycles { get; set; }
public IReadOnlyDictionary<StatusType, int> ActiveStatuses => activeStatuses;
}
}