Added Full Set Bonus Effect

This commit is contained in:
IM23a-cernik
2025-05-28 13:46:05 +02:00
parent 89d4f6c8f5
commit 1656539669
3 changed files with 25 additions and 15 deletions
@@ -41,7 +41,7 @@ public class ModItems {
.attributes(HoeItem.createAttributes(ModTiers.STALINIUM, 1.0f, -3.0f))));
public static final DeferredItem<ArmorItem> STALINIUM_HELMET = ITEMS.register("stalinium_helmet",
() -> new ArmorItem(ModArmorMaterials.STALINIUM_ARMOR_MATERIAL, ArmorItem.Type.HELMET,
() -> new ModArmorItem(ModArmorMaterials.STALINIUM_ARMOR_MATERIAL, ArmorItem.Type.HELMET,
new Item.Properties().durability(ArmorItem.Type.HELMET.getDurability(19))));
public static final DeferredItem<ArmorItem> STALINIUM_CHESTPLATE = ITEMS.register("stalinium_chestplate",
@@ -3,6 +3,7 @@ package net.krituximon.stalinium.item.custom;
import com.google.common.collect.ImmutableMap;
import net.krituximon.stalinium.item.ModArmorMaterials;
import net.minecraft.core.Holder;
import net.minecraft.server.level.ServerPlayer;
import net.minecraft.world.effect.MobEffectInstance;
import net.minecraft.world.effect.MobEffects;
import net.minecraft.world.entity.Entity;
@@ -11,6 +12,7 @@ import net.minecraft.world.item.ArmorItem;
import net.minecraft.world.item.ArmorMaterial;
import net.minecraft.world.item.ItemStack;
import net.minecraft.world.level.Level;
import net.minecraft.world.phys.AABB;
import java.util.List;
import java.util.Map;
@@ -19,8 +21,7 @@ public class ModArmorItem extends ArmorItem {
private static final Map<Holder<ArmorMaterial>, List<MobEffectInstance>> MATERIAL_TO_EFFECT_MAP =
(new ImmutableMap.Builder<Holder<ArmorMaterial>, List<MobEffectInstance>>())
.put(ModArmorMaterials.STALINIUM_ARMOR_MATERIAL,
List.of(new MobEffectInstance(MobEffects.JUMP, 200, 1, false, false),
new MobEffectInstance(MobEffects.GLOWING, 200, 1, false, false)))
List.of(new MobEffectInstance(MobEffects.HEALTH_BOOST, 100, 0, false, false)))
.build();
public ModArmorItem(Holder<ArmorMaterial> material, Type type, Properties properties) {
@@ -29,36 +30,45 @@ public class ModArmorItem extends ArmorItem {
@Override
public void inventoryTick(ItemStack stack, Level level, Entity entity, int slotId, boolean isSelected) {
if(entity instanceof Player player && !level.isClientSide() && hasFullSuitOfArmorOn(player)) {
if (entity instanceof Player player && !level.isClientSide() && hasFullSuitOfArmorOn(player)) {
evaluateArmorEffects(player);
}
}
private void evaluateArmorEffects(Player player) {
for(Map.Entry<Holder<ArmorMaterial>, List<MobEffectInstance>> entry : MATERIAL_TO_EFFECT_MAP.entrySet()) {
for (Map.Entry<Holder<ArmorMaterial>, List<MobEffectInstance>> entry : MATERIAL_TO_EFFECT_MAP.entrySet()) {
Holder<ArmorMaterial> mapArmorMaterial = entry.getKey();
List<MobEffectInstance> mapEffect = entry.getValue();
if(hasPlayerCorrectArmorOn(mapArmorMaterial, player)) {
if (hasPlayerCorrectArmorOn(mapArmorMaterial, player)) {
addEffectToPlayer(player, mapEffect);
}
}
}
private void addEffectToPlayer(Player player, List<MobEffectInstance> mapEffect) {
boolean hasPlayerEffect = mapEffect.stream().allMatch(effect -> player.hasEffect(effect.getEffect()));
AABB box = player.getBoundingBox().inflate(20.0);
int playersInBox = player.level().getEntitiesOfClass(
Player.class,
box,
p -> p instanceof ServerPlayer && player.isAlliedTo(p)
).size();
if(!hasPlayerEffect) {
for (MobEffectInstance effect : mapEffect) {
player.addEffect(new MobEffectInstance(effect.getEffect(),
effect.getDuration(), effect.getAmplifier(), effect.isAmbient(), effect.isVisible()));
}
for (MobEffectInstance effect : mapEffect) {
int newAmplifier = Math.min(4, effect.getAmplifier() + playersInBox);
player.addEffect(new MobEffectInstance(
effect.getEffect(),
effect.getDuration(),
newAmplifier,
effect.isAmbient(),
effect.isVisible()
));
}
}
private boolean hasPlayerCorrectArmorOn(Holder<ArmorMaterial> mapArmorMaterial, Player player) {
for(ItemStack armorStack : player.getArmorSlots()) {
if(!(armorStack.getItem() instanceof ArmorItem)) {
for (ItemStack armorStack : player.getArmorSlots()) {
if (!(armorStack.getItem() instanceof ArmorItem)) {
return false;
}
}