Revised setRecipe logic in StaliniumPressRecipeCategory. Fixed input slot assignments to ensure correct ingredient mapping and improved readability.
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@@ -68,26 +68,30 @@ public class StaliniumPressRecipeCategory implements IRecipeCategory<StaliniumPr
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@Override
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@Override
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public void setRecipe(IRecipeLayoutBuilder builder,
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public void setRecipe(IRecipeLayoutBuilder builder,
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StaliniumPressRecipe recipe,
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StaliniumPressRecipe recipe,
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IFocusGroup focuses) {
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IFocusGroup focuses) {
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var ingredients = recipe.getIngredients();
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// -------------------- INPUT SLOTS --------------------
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builder
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var ingredients = recipe.getIngredients();
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.addSlot(RecipeIngredientRole.INPUT,
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int slotCount = Math.min(ingredients.size(), INPUT_SLOT_POSITIONS.length);
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INPUT_SLOT_POSITIONS[0][0],
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INPUT_SLOT_POSITIONS[0][1])
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for (int i = 0; i < slotCount; i++) {
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.addIngredients(ingredients.get(1));
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int x = INPUT_SLOT_POSITIONS[i][0];
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builder
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int y = INPUT_SLOT_POSITIONS[i][1];
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.addSlot(RecipeIngredientRole.INPUT,
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builder.addSlot(RecipeIngredientRole.INPUT, x, y)
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INPUT_SLOT_POSITIONS[1][0],
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.addIngredients(ingredients.get(i));
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INPUT_SLOT_POSITIONS[1][1])
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.addIngredients(ingredients.get(0));
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builder
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.addSlot(RecipeIngredientRole.INPUT,
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INPUT_SLOT_POSITIONS[2][0],
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INPUT_SLOT_POSITIONS[2][1])
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.addIngredients(ingredients.get(2));
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var output = recipe.getResultItem(
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net.minecraft.client.Minecraft.getInstance()
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.level
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.registryAccess());
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builder
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.addSlot(RecipeIngredientRole.OUTPUT, OUTPUT_X, OUTPUT_Y)
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.addItemStack(output);
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}
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}
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// -------------------- OUTPUT SLOT --------------------
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var output = recipe.getResultItem(
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net.minecraft.client.Minecraft.getInstance()
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.level
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.registryAccess()); // <- real registry
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builder.addSlot(RecipeIngredientRole.OUTPUT, OUTPUT_X, OUTPUT_Y)
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.addItemStack(output);
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}
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}
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}
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