Added recipes for Stalinium armor. Enhanced progression with crafting options.
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@@ -84,5 +84,37 @@ public class ModRecipeProvider extends RecipeProvider implements IConditionBuild
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.define('I', ModItems.STALINIUM_INGOT.get())
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.define('G', Items.GOLD_BLOCK)
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.unlockedBy("has_ingot", has(ModItems.STALINIUM_INGOT)).save(recipeOutput);
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ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.STALINIUM_HELMET.get())
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.pattern("NSN")
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.pattern("S S")
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.pattern(" ")
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.define('S', ModItems.STALINIUM_INGOT.get())
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.define('N', Items.NETHERITE_INGOT)
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.unlockedBy("has_ingot", has(ModItems.STALINIUM_INGOT)).save(recipeOutput);
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ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.STALINIUM_CHESTPLATE.get())
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.pattern("S S")
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.pattern("SSS")
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.pattern("NNN")
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.define('S', ModItems.STALINIUM_INGOT.get())
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.define('N', Items.NETHERITE_INGOT)
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.unlockedBy("has_ingot", has(ModItems.STALINIUM_INGOT)).save(recipeOutput);
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ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.STALINIUM_LEGGINGS.get())
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.pattern("NNN")
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.pattern("S S")
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.pattern("S S")
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.define('S', ModItems.STALINIUM_INGOT.get())
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.define('N', Items.NETHERITE_INGOT)
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.unlockedBy("has_ingot", has(ModItems.STALINIUM_INGOT)).save(recipeOutput);
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ShapedRecipeBuilder.shaped(RecipeCategory.MISC, ModItems.STALINIUM_BOOTS.get())
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.pattern("S S")
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.pattern("N N")
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.pattern(" ")
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.define('S', ModItems.STALINIUM_INGOT.get())
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.define('N', Items.NETHERITE_INGOT)
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.unlockedBy("has_ingot", has(ModItems.STALINIUM_INGOT)).save(recipeOutput);
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}
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}
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