Added StaliniumCharge effect and integrated it with sword.
- Created `StaliniumChargeEffect` with speed/knockback buffs. - Registered `ModEffects` and `StaliniumChargeEffect`. - Updated `StaliniumSwordItem` to apply the custom effect and added cooldown handling. - Simplified effect logic, replacing vanilla effects with the custom one. - Ensured sword remains unbreakable.
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@@ -2,6 +2,7 @@ package net.krituximon.stalinium;
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import net.krituximon.stalinium.block.ModBlocks;
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import net.krituximon.stalinium.block.entity.ModBlockEntities;
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import net.krituximon.stalinium.datagen.ModEffects;
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import net.krituximon.stalinium.item.ModCreativeModeTabs;
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import net.krituximon.stalinium.item.ModItems;
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import net.krituximon.stalinium.particle.BloodParticle;
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@@ -79,6 +80,7 @@ public class Stalinium
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ModFeatures.register(modEventBus);
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ModBlockEntities.register(modEventBus);
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ModMenuTypes.register(modEventBus);
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ModEffects.register(modEventBus);
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}
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private void commonSetup(final FMLCommonSetupEvent event)
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