Adjusted StaliniumChargeEffect attribute modifiers. Reduced movement speed and knockback resistance bonuses to balance gameplay. Increased attack speed bonus for improved combat effectiveness.

This commit is contained in:
IM23a-spirgif
2025-05-27 09:54:39 +02:00
parent ef9489574e
commit 73f54feca1
@@ -13,19 +13,19 @@ public class StaliniumChargeEffect extends MobEffect {
this.addAttributeModifier( this.addAttributeModifier(
Attributes.MOVEMENT_SPEED, Attributes.MOVEMENT_SPEED,
ResourceLocation.fromNamespaceAndPath(Stalinium.MODID, "stalinium_charge_speed"), ResourceLocation.fromNamespaceAndPath(Stalinium.MODID, "stalinium_charge_speed"),
0.25, 0.2,
AttributeModifier.Operation.ADD_MULTIPLIED_BASE AttributeModifier.Operation.ADD_MULTIPLIED_BASE
); );
this.addAttributeModifier( this.addAttributeModifier(
Attributes.KNOCKBACK_RESISTANCE, Attributes.KNOCKBACK_RESISTANCE,
ResourceLocation.fromNamespaceAndPath(Stalinium.MODID, "stalinium_charge_knockback"), ResourceLocation.fromNamespaceAndPath(Stalinium.MODID, "stalinium_charge_knockback"),
0.75, 0.65,
AttributeModifier.Operation.ADD_VALUE AttributeModifier.Operation.ADD_VALUE
); );
this.addAttributeModifier( this.addAttributeModifier(
Attributes.ATTACK_SPEED, Attributes.ATTACK_SPEED,
ResourceLocation.fromNamespaceAndPath(Stalinium.MODID, "stalinium_charge_toughness"), ResourceLocation.fromNamespaceAndPath(Stalinium.MODID, "stalinium_charge_toughness"),
0.1, 0.15,
AttributeModifier.Operation.ADD_MULTIPLIED_BASE AttributeModifier.Operation.ADD_MULTIPLIED_BASE
); );
} }