Add blood particle effect and CompressedBedrock block functionality and fixed Datagen
Signed-off-by: IM23a-cernik <cernik@bzz.ch>
This commit is contained in:
@@ -0,0 +1,22 @@
|
||||
package net.krituximon.stalinium.particle;
|
||||
|
||||
import net.krituximon.stalinium.Stalinium;
|
||||
import net.minecraft.core.particles.ParticleType;
|
||||
import net.minecraft.core.particles.SimpleParticleType;
|
||||
import net.minecraft.core.registries.BuiltInRegistries;
|
||||
import net.neoforged.bus.api.IEventBus;
|
||||
import net.neoforged.neoforge.registries.DeferredRegister;
|
||||
|
||||
import java.util.function.Supplier;
|
||||
|
||||
public class ModParticles {
|
||||
public static final DeferredRegister<ParticleType<?>> PARTICLE_TYPES =
|
||||
DeferredRegister.create(BuiltInRegistries.PARTICLE_TYPE, Stalinium.MODID);
|
||||
|
||||
public static final Supplier<SimpleParticleType> BLOOD_PARTICLE =
|
||||
PARTICLE_TYPES.register("blood_particle", () -> new SimpleParticleType(true));
|
||||
|
||||
public static void register(IEventBus eventBus) {
|
||||
PARTICLE_TYPES.register(eventBus);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user