gamegrid, falling, Tetrominos

This commit is contained in:
IM23a-bachmannj2
2024-12-05 17:05:08 +01:00
parent 9aad738200
commit 0995c6d8f2
4 changed files with 106 additions and 21 deletions
+32 -18
View File
@@ -1,36 +1,50 @@
"""importing Important Modules"""
from settings import width, height
import sys
import pygame
import random
import pygame, sys
from settings import *
from game_manager import Grid
from tetrominos import Tetrominos
def main():
# Initialize Pygame
pygame.init()
# Set up the display
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
pygame.display.set_caption("Tetris")
# Set up the clock for controlling the frame rate
clock = pygame.time.Clock()
# Create the grid and tetromino
game_grid = Grid(rows, cols, cell_size)
tetromino = Tetrominos(cols, cell_size)
# Timer for controlling the falling speed
fall_timer = 0
fall_interval = 1000 // falling_speed # Falling interval in milliseconds
# Main game loop
while True:
screen.fill((0, 153, 255)) # Background color
current_time = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
tetromino.move(1, 0) # Move right
elif event.key == pygame.K_LEFT:
tetromino.move(-1, 0) # Move left
elif event.key == pygame.K_UP:
tetromino.rotate() # Rotate shape
# Update the display
pygame.display.flip()
# Handle automatic falling based on timer
if current_time - fall_timer > fall_interval:
tetromino.move(0, 1)
fall_timer = current_time
# Control the frame rate
clock.tick(60)
# Draw the grid and tetromino
game_grid.draw_grid(screen)
tetromino.draw(screen)
pygame.display.update()
clock.tick(60) # Fixed frame rate for smooth movement
if __name__ == '__main__':
main()
main()