gamegrid, falling, Tetrominos

This commit is contained in:
IM23a-bachmannj2
2024-12-05 17:05:08 +01:00
parent 9aad738200
commit 0995c6d8f2
4 changed files with 106 additions and 21 deletions
+21
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@@ -0,0 +1,21 @@
import pygame
class Grid():
def __init__(self, rows, cols, cell_size):
self.cell_size = cell_size
self.rows = rows
self.cols = cols
self.grid = [[0 for j in range(self.cols)] for k in range(self.rows)]
def draw_grid(self, surface):
for row in range(self.rows):
for col in range(self.cols):
cell_value = self.grid[row][col]
color = (0, 0, 0) if cell_value == 0 else (255, 0, 0) # Black for empty, red for filled
cell_rect = pygame.Rect(
col * self.cell_size + 1,
row * self.cell_size + 1,
self.cell_size - 2,
self.cell_size - 2
)
pygame.draw.rect(surface, color, cell_rect)
+31 -17
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@@ -1,35 +1,49 @@
"""importing Important Modules"""
from settings import width, height
import sys
import pygame
import random
import pygame, sys
from settings import *
from game_manager import Grid
from tetrominos import Tetrominos
def main():
# Initialize Pygame
pygame.init()
# Set up the display
screen = pygame.display.set_mode((width, height))
clock = pygame.time.Clock()
pygame.display.set_caption("Tetris")
# Set up the clock for controlling the frame rate
clock = pygame.time.Clock()
# Create the grid and tetromino
game_grid = Grid(rows, cols, cell_size)
tetromino = Tetrominos(cols, cell_size)
# Timer for controlling the falling speed
fall_timer = 0
fall_interval = 1000 // falling_speed # Falling interval in milliseconds
# Main game loop
while True:
screen.fill((0, 153, 255)) # Background color
current_time = pygame.time.get_ticks()
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
tetromino.move(1, 0) # Move right
elif event.key == pygame.K_LEFT:
tetromino.move(-1, 0) # Move left
elif event.key == pygame.K_UP:
tetromino.rotate() # Rotate shape
# Update the display
pygame.display.flip()
# Handle automatic falling based on timer
if current_time - fall_timer > fall_interval:
tetromino.move(0, 1)
fall_timer = current_time
# Control the frame rate
clock.tick(60)
# Draw the grid and tetromino
game_grid.draw_grid(screen)
tetromino.draw(screen)
pygame.display.update()
clock.tick(60) # Fixed frame rate for smooth movement
if __name__ == '__main__':
+10 -3
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# Set global width and height variables
global width, height
width, height = 800, 600
# Variables
global height, width
height, width = 600, 300
rows = 20
cols = 10
cell_size = 30
falling_speed = 5
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import random
import pygame
class Tetrominos:
SHAPES = [
[[1, 1, 1, 1]], # I-shape
[[1, 1], [1, 1]], # O-shape
[[0, 1, 0], [1, 1, 1]], # T-shape
[[1, 0, 0], [1, 1, 1]], # L-shape
[[0, 0, 1], [1, 1, 1]], # J-shape
[[0, 1, 1], [1, 1, 0]], # S-shape
[[1, 1, 0], [0, 1, 1]], # Z-shape
]
def __init__(self, cols, cell_size):
self.cell_size = cell_size
self.shape = random.choice(self.SHAPES) # Randomly pick a shape
self.color = (random.randint(50, 255), random.randint(50, 255), random.randint(50, 255)) # Random color
self.x = cols // 2 - len(self.shape[0]) // 2 # Center horizontally
self.y = 0 # Start at the top
def draw(self, screen):
"""Draw the tetromino on the screen."""
for row_idx, row in enumerate(self.shape):
for col_idx, cell in enumerate(row):
if cell: # Draw only if the cell is part of the tetromino
x = (self.x + col_idx) * self.cell_size + 1
y = (self.y + row_idx) * self.cell_size + 1
pygame.draw.rect(
screen,
self.color,
pygame.Rect(x, y, self.cell_size - 2, self.cell_size - 2)
)
def rotate(self):
"""Rotate the tetromino shape clockwise."""
self.shape = [list(row) for row in zip(*self.shape[::-1])]
def move(self, dx, dy):
"""Move the tetromino."""
self.x += dx
self.y += dy