implemented xustom keybinds
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@@ -1,5 +1,5 @@
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import pygame, sys
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from util import write_save
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from game.util.util import write_save, get_font
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class Controls_Handler():
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def __init__(self, save):
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@@ -13,9 +13,9 @@ class Controls_Handler():
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else: self.navigate_menu(actions)
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def render(self, surface):
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self.draw_text(surface, "Control Profile " + str(self.curr_block+1) , 20, pygame.Color((0,0,0)), 480 / 2, 270/8)
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self.draw_text(surface, "Control Profile " + str(self.curr_block+1) , 20, pygame.Color((255, 255, 255)), 480 / 2, 270/8)
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self.display_controls(surface, self.save_file["controls"][str(self.curr_block)])
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if self.curr_block == self.save_file["current_profile"]: self.draw_text(surface, "*" , 20, pygame.Color((0,0,0)), 20, 20)
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if self.curr_block == self.save_file["current_profile"]: self.draw_text(surface, "*" , 20, pygame.Color((255, 255, 255)), 20, 20)
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def navigate_menu(self, actions):
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# Move the cursor up and down
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@@ -25,8 +25,7 @@ class Controls_Handler():
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if actions["Left"]: self.curr_block = (self.curr_block -1) % len(self.save_file["controls"])
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if actions["Right"]: self.curr_block = (self.curr_block +1) % len(self.save_file["controls"])
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# Handle Selection
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if actions["Action1"] or actions["Start"]:
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# Set the current profile to be the main one
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if pygame.key.get_pressed()[pygame.K_RETURN]:
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if self.cursor_dict[self.curr_index] == "Set":
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self.controls = self.save_file["controls"][str(self.curr_block)]
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self.save_file["current_profile"] = self.curr_block
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@@ -55,18 +54,18 @@ class Controls_Handler():
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done = True
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def display_controls(self,surface, controls):
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color = (255,13,5) if self.selected else (255,250,239)
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color = (173, 2, 2) if self.selected else (207, 190, 41)
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pygame.draw.rect(surface, color, (80 , 270/4 - 10 + (self.curr_index*30), 320, 20) )
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i = 0
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for control in controls:
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self.draw_text(surface, control + ' - ' + pygame.key.name(controls[control]),20,
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pygame.Color((0,0,0)), 480 / 2, 270/4 + i)
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pygame.Color((255,255,255)), 480 / 2, 270/4 + i)
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i += 30
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self.draw_text(surface, "Set Current Profile",20, pygame.Color((0,0,0)), 480 / 2, 270/4 + i)
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self.draw_text(surface, "Set Current Profile",20, pygame.Color((255, 255, 255)), 480 / 2, 270/4 + i)
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def setup(self):
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self.selected = False
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self.font = pygame.font.Font("RetroFont.ttf", 20)
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self.font = get_font(20)
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self.cursor_dict = {}
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self.curr_index = 0
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i = 0
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