diff --git a/README.md b/README.md index 4c6ea7b..e0ff03f 100644 --- a/README.md +++ b/README.md @@ -5,12 +5,15 @@ What started as a quest to sharpen my Python skills quickly became something much more exciting. I had brainstormed countless project ideas, but none of them truly matched my abilities or ignited my passion—until inspiration struck. Tetris. The idea hit me like a falling tetromino, and I realized immediately it was the perfect fit. Simple at its core, yet challenging enough to push my skills, it embodied everything I was looking for. Not only is it a timeless and addictively fun game, but it's also the ideal starting point for diving into Pygame, a project that wouldn't rely on step-by-step tutorials. - -This isn't just about coding; it's about building something I love from the ground up. And honestly? Writing this intro was almost as fun as watching the pieces fall into place! **May my Journey begin** ***Made by ScriptSourcerer20 (and some help from the Internet)*** + +## Information + +There are 2 Paths, Origin and rework. Reworked is the expansion and code improvment after i decided to improve the project a bit. + --- ### **Core Game Mechanics (already functional)** @@ -25,9 +28,9 @@ This isn't just about coding; it's about building something I love from the grou --- ### **Step 1: Speed and Difficulty Progression** -1. [x] **Soft Drop**: Implement gradual acceleration when the player holds the down arrow. +1. [X] **Soft Drop**: Implement gradual acceleration when the player holds the down arrow. 2. [x] **Hard Drop**: Allow instant dropping with the spacebar. -3. [ ] **Leveling Up**: +3. **Leveling Up**: - [x] Increase the falling speed after clearing a fixed number of lines. - [ ] Adjust the scoring system to reward higher levels. 4. [x] Add game-over logic and screen when blocks reach the top. @@ -35,50 +38,39 @@ This isn't just about coding; it's about building something I love from the grou --- ### **Step 2: Additional Game Features** -1. [x] **Next Tetromino Preview**: +1. **Next Tetromino Preview**: - [x] Show the upcoming Tetromino in a small box. -2. [x] **Ghost Piece**: - - [x] Display a transparent outline where the current Tetromino will land. -3. [x] **Pause and Resume**: +2. **Ghost Piece**: + - [X] Display a transparent outline where the current Tetromino will land. +3. **Pause and Resume**: - [x] Allow the game to pause (e.g., with the Escape key) and resume. -4. [ ] **Basic Leaderboard**: +4. **Basic Leaderboard**: - [X] Track high scores locally. - - [ ] Display the leaderboard after a game ends. --- ### **Step 3: Advanced Gameplay Enhancements** -1. [ ] **Themes and Visual Effects**: +1. **Themes and Visual Effects**: - [ ] Add background or block skins for variety. - - [ ] Implement line clear animations. -2. [x] **Customizable Controls**: - - [x] Allow players to remap movement, rotation, and drop keys. -3. [ ] **Detailed Stats**: + - [X] Implement line clear animations. +2. **Customizable Controls**: + - [X] Allow players to remap movement, rotation, and drop keys. +3. **Detailed Stats**: - [ ] Track and display total lines cleared, playtime, and other statistics. --- ### **Step 4: Game Modes** -1. [ ] **Endless Mode**: +1. **Endless Mode**: - [ ] Add a mode where gameplay continues indefinitely until game over. -2. [ ] **Timed Mode**: +2. **Timed Mode**: - [ ] Create a mode with a time limit to score as many points as possible. -3. [ ] **Challenge Mode**: +3. **Challenge Mode**: - [ ] Introduce unique challenges, like pre-filled grids or specific goals. 4. [ ] Implement a simple game mode selection screen. --- -### **Step 5: Online Features** -1. [ ] **Enhanced Leaderboard**: - - [ ] Save high scores online (if possible). - - [ ] Allow comparing scores globally or with friends. -2. [ ] **Online Multiplayer** (long-term goal): - - [ ] Design competitive mechanics (e.g., sending garbage lines to opponents). - - [ ] Implement simple matchmaking or peer-to-peer play. - ---- - ### **Step 6: Polishing** 1. [ ] **Sound Effects**: - [ ] Add sounds for movement, rotation, line clears, and game over.