gamegrid, falling, Tetrominos, collision and deleting rows

This commit is contained in:
IM23a-bachmannj2
2024-12-08 11:04:04 +01:00
parent 0995c6d8f2
commit 3eb8af9991
3 changed files with 80 additions and 10 deletions
+17 -3
View File
@@ -1,6 +1,17 @@
import random
import pygame
def set_color():
yellow = (255, 255, 0)
violet = (204, 0, 204)
green = (0, 153, 0)
orange = (255, 153, 0)
light_blue = (0, 255, 255)
red = (255, 0, 0)
blue = (0, 0, 255)
colors = [yellow, violet, green, orange, light_blue, red, blue]
return colors
class Tetrominos:
SHAPES = [
@@ -15,11 +26,14 @@ class Tetrominos:
def __init__(self, cols, cell_size):
self.cell_size = cell_size
self.shape = random.choice(self.SHAPES) # Randomly pick a shape
self.color = (random.randint(50, 255), random.randint(50, 255), random.randint(50, 255)) # Random color
self.shape_number = random.choice([1, 2, 3, 4, 5, 6, 7]) # Randomly pick a shape
self.shape = self.SHAPES[self.shape_number - 1]
self.colors = set_color()
self.x = cols // 2 - len(self.shape[0]) // 2 # Center horizontally
self.y = 0 # Start at the top
def draw(self, screen):
"""Draw the tetromino on the screen."""
for row_idx, row in enumerate(self.shape):
@@ -29,7 +43,7 @@ class Tetrominos:
y = (self.y + row_idx) * self.cell_size + 1
pygame.draw.rect(
screen,
self.color,
self.colors[self.shape_number - 1],
pygame.Rect(x, y, self.cell_size - 2, self.cell_size - 2)
)