diff --git a/main.py b/main.py index 84e2e08..7f61e74 100644 --- a/main.py +++ b/main.py @@ -15,9 +15,9 @@ def setup(): pygame.display.set_caption("Tetris") icon_img = pygame.image.load('assets/icon.png') pygame.display.set_icon(icon_img) - state_screen(screen, game_state) + state_screen(game_state) -def state_screen(screen, game_state): +def state_screen(game_state): """Display the start screen.""" width = 300 screen = pygame.display.set_mode((width, height)) @@ -51,7 +51,7 @@ def state_screen(screen, game_state): return # Exit the start screen def pause_menu(screen): - """Render the pause menu.""" + """Render the pause menu""" screen.fill((0, 0, 0)) # Black background draw_text(screen, "Game Paused", 50, 450 // 2, HEIGHT // 2 - 50, (255, 255, 255)) draw_text(screen, "Press ESC to Resume", 30, 450 // 2, HEIGHT // 2 + 10, (200, 200, 200)) @@ -150,7 +150,7 @@ def main(): # Check if game is over if game_grid.check_collision(current_tetromino.shape, current_tetromino.x, current_tetromino.y): game_state = False - state_screen(screen, game_state) + state_screen(game_state) fall_timer = current_time