reworked the code structure for better feature implementation

This commit is contained in:
IM23a-bachmannj2
2025-01-28 18:40:20 +01:00
parent 24a1284a35
commit 9e419baedd
7 changed files with 271 additions and 203 deletions
+83
View File
@@ -0,0 +1,83 @@
import random
import pygame
def set_color():
yellow = (255, 255, 0)
violet = (204, 0, 204)
green = (0, 153, 0)
orange = (255, 153, 0)
light_blue = (0, 255, 255)
red = (255, 0, 0)
blue = (0, 0, 255)
colors = [yellow, violet, green, orange, light_blue, red, blue]
return colors
class Tetrominos:
SHAPES = [
[[1, 1, 1, 1]], # I-shape
[[1, 1], [1, 1]], # O-shape
[[0, 1, 0], [1, 1, 1]], # T-shape
[[1, 0, 0], [1, 1, 1]], # L-shape
[[0, 0, 1], [1, 1, 1]], # J-shape
[[0, 1, 1], [1, 1, 0]], # S-shape
[[1, 1, 0], [0, 1, 1]], # Z-shape
]
def __init__(self, cols, cell_size):
self.cell_size = cell_size
self.shape_number = random.choice([1, 2, 3, 4, 5, 6, 7]) # Randomly pick a shape
self.shape = self.SHAPES[self.shape_number - 1]
self.colors = set_color()
self.x = cols // 2 - len(self.shape[0]) // 2 # Center horizontally
self.y = 0 # Start at the top
def draw(self, screen):
"""Draw the tetromino on the screen."""
for row_idx, row in enumerate(self.shape):
for col_idx, cell in enumerate(row):
if cell: # Draw only if the cell is part of the tetromino
x = (self.x + col_idx) * self.cell_size + 1
y = (self.y + row_idx) * self.cell_size + 1
pygame.draw.rect(
screen,
self.colors[self.shape_number - 1],
pygame.Rect(x, y, self.cell_size - 2, self.cell_size - 2)
)
def rotate(self):
"""Rotate the tetromino shape clockwise."""
self.shape = [list(row) for row in zip(*self.shape[::-1])]
def move(self, dx, dy):
"""Move the tetromino."""
self.x += dx
self.y += dy
def instant_drop(self, grid):
"""Move the tetromino to the lowest possible position."""
while not grid.check_collision(self.shape, self.x, self.y + 1):
self.y += 1
def draw_next_tetromino(self, surface):
"""
Draw the next tetromino in the preview window.
"""
surface.fill((0, 0, 0))
cell_size = 30 # Smaller cell size for the preview
x_offset = (surface.get_width() - len(self.shape[0]) * cell_size) // 2
y_offset = (surface.get_height() - len(self.shape) * cell_size) // 2
for row_idx, row in enumerate(self.shape):
for col_idx, cell in enumerate(row):
if cell:
cell_rect = pygame.Rect(
x_offset + col_idx * cell_size,
y_offset + row_idx * cell_size,
cell_size,
cell_size
)
pygame.draw.rect(surface, self.colors[self.shape_number - 1], cell_rect) # Red color for tetromino