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What started as a quest to sharpen my Python skills quickly became something much more exciting. I had brainstormed countless project ideas, but none of them truly matched my abilities or ignited my passion—until inspiration struck. Tetris.
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The idea hit me like a falling tetromino, and I realized immediately it was the perfect fit. Simple at its core, yet challenging enough to push my skills, it embodied everything I was looking for. Not only is it a timeless and addictively fun game, but it's also the ideal starting point for diving into Pygame, a project that wouldn't rely on step-by-step tutorials.
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This isn't just about coding; it's about building something I love from the ground up. And honestly? Writing this intro was almost as fun as watching the pieces fall into place!
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**May my Journey begin**
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***Made by ScriptSourcerer20 (and some help from the Internet)***
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## Information
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There are 2 Paths, Origin and rework. Reworked is the expansion and code improvment after i decided to improve the project a bit.
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---
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### **Core Game Mechanics (already functional)**
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### **Step 1: Speed and Difficulty Progression**
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1. [ ] **Soft Drop**: Implement gradual acceleration when the player holds the down arrow.
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1. [X] **Soft Drop**: Implement gradual acceleration when the player holds the down arrow.
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2. [x] **Hard Drop**: Allow instant dropping with the spacebar.
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3. [ ] **Leveling Up**:
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3. **Leveling Up**:
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- [x] Increase the falling speed after clearing a fixed number of lines.
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- [ ] Adjust the scoring system to reward higher levels.
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4. [x] Add game-over logic and screen when blocks reach the top.
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### **Step 2: Additional Game Features**
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1. [x] **Next Tetromino Preview**:
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1. **Next Tetromino Preview**:
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- [x] Show the upcoming Tetromino in a small box.
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2. [ ] **Ghost Piece**:
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- [ ] Display a transparent outline where the current Tetromino will land.
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3. [x] **Pause and Resume**:
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2. **Ghost Piece**:
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- [X] Display a transparent outline where the current Tetromino will land.
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3. **Pause and Resume**:
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- [x] Allow the game to pause (e.g., with the Escape key) and resume.
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4. [ ] **Basic Leaderboard**:
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- [ ] Track high scores locally.
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- [ ] Display the leaderboard after a game ends.
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4. **Basic Leaderboard**:
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- [X] Track high scores locally.
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---
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### **Step 3: Advanced Gameplay Enhancements**
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1. [ ] **Themes and Visual Effects**:
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1. **Themes and Visual Effects**:
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- [ ] Add background or block skins for variety.
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- [ ] Implement line clear animations.
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2. [ ] **Customizable Controls**:
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- [ ] Allow players to remap movement, rotation, and drop keys.
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3. [ ] **Detailed Stats**:
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- [X] Implement line clear animations.
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2. **Customizable Controls**:
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- [X] Allow players to remap movement, rotation, and drop keys.
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3. **Detailed Stats**:
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- [ ] Track and display total lines cleared, playtime, and other statistics.
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---
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### **Step 4: Game Modes**
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1. [ ] **Endless Mode**:
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1. **Endless Mode**:
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- [ ] Add a mode where gameplay continues indefinitely until game over.
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2. [ ] **Timed Mode**:
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2. **Timed Mode**:
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- [ ] Create a mode with a time limit to score as many points as possible.
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3. [ ] **Challenge Mode**:
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3. **Challenge Mode**:
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- [ ] Introduce unique challenges, like pre-filled grids or specific goals.
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4. [ ] Implement a simple game mode selection screen.
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---
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### **Step 5: Online Features**
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1. [ ] **Enhanced Leaderboard**:
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- [ ] Save high scores online (if possible).
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- [ ] Allow comparing scores globally or with friends.
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2. [ ] **Online Multiplayer** (long-term goal):
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- [ ] Design competitive mechanics (e.g., sending garbage lines to opponents).
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- [ ] Implement simple matchmaking or peer-to-peer play.
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---
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### **Step 6: Polishing**
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1. [ ] **Sound Effects**:
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- [ ] Add sounds for movement, rotation, line clears, and game over.
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