start of Menu implementation
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import pygame, sys
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from util import write_save
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class Controls_Handler():
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def __init__(self, save):
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self.save_file = save
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self.curr_block = save["current_profile"]
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self.controls = self.save_file["controls"][str(self.curr_block)]
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self.setup()
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def update(self, actions):
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if self.selected: self.set_new_control()
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else: self.navigate_menu(actions)
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def render(self, surface):
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self.draw_text(surface, "Control Profile " + str(self.curr_block+1) , 20, pygame.Color((0,0,0)), 480 / 2, 270/8)
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self.display_controls(surface, self.save_file["controls"][str(self.curr_block)])
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if self.curr_block == self.save_file["current_profile"]: self.draw_text(surface, "*" , 20, pygame.Color((0,0,0)), 20, 20)
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def navigate_menu(self, actions):
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# Move the cursor up and down
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if actions["Down"]: self.curr_index = (self.curr_index + 1) % (len(self.save_file["controls"][str(self.curr_block)]) + 1)
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if actions["Up"]: self.curr_index = (self.curr_index - 1) % (len(self.save_file["controls"][str(self.curr_block)]) + 1)
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# Switch between profiles
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if actions["Left"]: self.curr_block = (self.curr_block -1) % len(self.save_file["controls"])
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if actions["Right"]: self.curr_block = (self.curr_block +1) % len(self.save_file["controls"])
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# Handle Selection
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if actions["Action1"] or actions["Start"]:
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# Set the current profile to be the main one
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if self.cursor_dict[self.curr_index] == "Set":
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self.controls = self.save_file["controls"][str(self.curr_block)]
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self.save_file["current_profile"] = self.curr_block
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write_save(self.save_file)
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else:
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self.selected = True
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def set_new_control(self):
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selected_control = self.cursor_dict[self.curr_index]
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done = False
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while not done:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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done = True
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pygame.quit()
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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done = True
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pygame.quit()
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sys.exit()
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elif event.key not in self.save_file["controls"][str(self.curr_block)].values():
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self.save_file["controls"][str(self.curr_block)][selected_control] = event.key
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write_save(self.save_file)
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self.selected = False
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done = True
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def display_controls(self,surface, controls):
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color = (255,13,5) if self.selected else (255,250,239)
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pygame.draw.rect(surface, color, (80 , 270/4 - 10 + (self.curr_index*30), 320, 20) )
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i = 0
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for control in controls:
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self.draw_text(surface, control + ' - ' + pygame.key.name(controls[control]),20,
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pygame.Color((0,0,0)), 480 / 2, 270/4 + i)
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i += 30
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self.draw_text(surface, "Set Current Profile",20, pygame.Color((0,0,0)), 480 / 2, 270/4 + i)
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def setup(self):
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self.selected = False
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self.font = pygame.font.Font("RetroFont.ttf", 20)
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self.cursor_dict = {}
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self.curr_index = 0
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i = 0
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for control in self.controls:
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self.cursor_dict[i] = control
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i += 1
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self.cursor_dict[i] = "Set"
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def draw_text(self,surface, text, size, color, x, y):
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text_surface = self.font.render(text, True, color, size)
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text_surface.set_colorkey((0,0,0))
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text_rect = text_surface.get_rect()
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text_rect.center = (x, y)
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surface.blit(text_surface, text_rect)
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