start of Menu implementation

This commit is contained in:
IM23a-bachmannj2
2025-02-02 09:16:50 +01:00
parent b8887598d4
commit fc31ab5912
12 changed files with 296 additions and 51 deletions
+83
View File
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import pygame, sys
from util import write_save
class Controls_Handler():
def __init__(self, save):
self.save_file = save
self.curr_block = save["current_profile"]
self.controls = self.save_file["controls"][str(self.curr_block)]
self.setup()
def update(self, actions):
if self.selected: self.set_new_control()
else: self.navigate_menu(actions)
def render(self, surface):
self.draw_text(surface, "Control Profile " + str(self.curr_block+1) , 20, pygame.Color((0,0,0)), 480 / 2, 270/8)
self.display_controls(surface, self.save_file["controls"][str(self.curr_block)])
if self.curr_block == self.save_file["current_profile"]: self.draw_text(surface, "*" , 20, pygame.Color((0,0,0)), 20, 20)
def navigate_menu(self, actions):
# Move the cursor up and down
if actions["Down"]: self.curr_index = (self.curr_index + 1) % (len(self.save_file["controls"][str(self.curr_block)]) + 1)
if actions["Up"]: self.curr_index = (self.curr_index - 1) % (len(self.save_file["controls"][str(self.curr_block)]) + 1)
# Switch between profiles
if actions["Left"]: self.curr_block = (self.curr_block -1) % len(self.save_file["controls"])
if actions["Right"]: self.curr_block = (self.curr_block +1) % len(self.save_file["controls"])
# Handle Selection
if actions["Action1"] or actions["Start"]:
# Set the current profile to be the main one
if self.cursor_dict[self.curr_index] == "Set":
self.controls = self.save_file["controls"][str(self.curr_block)]
self.save_file["current_profile"] = self.curr_block
write_save(self.save_file)
else:
self.selected = True
def set_new_control(self):
selected_control = self.cursor_dict[self.curr_index]
done = False
while not done:
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
done = True
pygame.quit()
sys.exit()
elif event.key not in self.save_file["controls"][str(self.curr_block)].values():
self.save_file["controls"][str(self.curr_block)][selected_control] = event.key
write_save(self.save_file)
self.selected = False
done = True
def display_controls(self,surface, controls):
color = (255,13,5) if self.selected else (255,250,239)
pygame.draw.rect(surface, color, (80 , 270/4 - 10 + (self.curr_index*30), 320, 20) )
i = 0
for control in controls:
self.draw_text(surface, control + ' - ' + pygame.key.name(controls[control]),20,
pygame.Color((0,0,0)), 480 / 2, 270/4 + i)
i += 30
self.draw_text(surface, "Set Current Profile",20, pygame.Color((0,0,0)), 480 / 2, 270/4 + i)
def setup(self):
self.selected = False
self.font = pygame.font.Font("RetroFont.ttf", 20)
self.cursor_dict = {}
self.curr_index = 0
i = 0
for control in self.controls:
self.cursor_dict[i] = control
i += 1
self.cursor_dict[i] = "Set"
def draw_text(self,surface, text, size, color, x, y):
text_surface = self.font.render(text, True, color, size)
text_surface.set_colorkey((0,0,0))
text_rect = text_surface.get_rect()
text_rect.center = (x, y)
surface.blit(text_surface, text_rect)