start of Menu implementation
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import pygame
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import json, os
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# calculate fall speed
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def get_fall_interval(score):
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"""
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Calculate the fall interval based on the current score.
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"""
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base_interval = 1000 # Base interval in milliseconds
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decrease_per_1000_points = 50 # Decrease in ms per 1000 points
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min_interval = 100 # Minimum interval in milliseconds
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# Calculate the fall interval
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interval = base_interval - (score // 400) * decrease_per_1000_points
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# Ensure the interval doesn't go below the minimum
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return max(interval, min_interval)
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# Draw text simplified
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def draw_text(surface, text, font, x, y, color):
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"""Utility function to render text onto a surface."""
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text_surface = font.render(text, True, color)
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text_rect = text_surface.get_rect(center=(x, y))
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surface.blit(text_surface, text_rect)
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def get_font(size):
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return pygame.font.Font("assets/font.ttf", size)
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def get_background():
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return pygame.image.load('assets/menu_background.png')
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#For the Leaderboard
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def load_score(filename):
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"""Load JSON data only if the file is not empty."""
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if os.path.exists(filename) and os.path.getsize(filename) > 0: # Check if file exists & not empty
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with open(filename, "r") as file:
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return json.load(file)
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return {}
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def add_score(filename, score):
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if os.path.exists(filename):
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with open(os.path.join(os.getcwd(), filename), "w") as file:
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json.dump(score, file)
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# For keybinds (control.py)
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def load_existing_save(savefile):
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with open(os.path.join(savefile), 'r+') as file:
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controls = json.load(file)
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return controls
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def write_save(data):
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with open(os.path.join(os.getcwd(),'save.json'), 'w') as file:
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json.dump(data, file)
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def load_save():
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try:
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# Save is loaded
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save = load_existing_save('save.json')
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except:
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# No save file, so create one
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save = create_save()
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write_save(save)
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return save
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def create_save():
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new_save = {
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"controls":{
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"0" :{"Left": pygame.K_a, "Right": pygame.K_d, "Up": pygame.K_w, "Down": pygame.K_s,
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"Start": pygame.K_RETURN, "Action1": pygame.K_SPACE},
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"1" :{"Left": pygame.K_a, "Right": pygame.K_d, "Up": pygame.K_w, "Down": pygame.K_s,
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"Start": pygame.K_RETURN, "Action1": pygame.K_SPACE}
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},
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"current_profile": 0
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}
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return new_save
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def reset_keys(actions):
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for action in actions:
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actions[action] = False
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return actions
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