import pygame, sys from settings import * from game_manager import Grid from tetrominos import Tetrominos def main(): pygame.init() screen = pygame.display.set_mode((width, height)) clock = pygame.time.Clock() pygame.display.set_caption("Tetris") # Create the grid and tetromino game_grid = Grid(rows, cols, cell_size) tetromino = Tetrominos(cols, cell_size) # Timer for controlling the falling speed fall_timer = 0 fall_interval = 1000 // falling_speed # Falling interval in milliseconds while True: screen.fill((0, 153, 255)) # Background color current_time = pygame.time.get_ticks() for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_RIGHT: tetromino.move(1, 0) # Move right elif event.key == pygame.K_LEFT: tetromino.move(-1, 0) # Move left elif event.key == pygame.K_UP: tetromino.rotate() # Rotate shape # Handle automatic falling based on timer if current_time - fall_timer > fall_interval: tetromino.move(0, 1) fall_timer = current_time # Draw the grid and tetromino game_grid.draw_grid(screen) tetromino.draw(screen) pygame.display.update() clock.tick(60) # Fixed frame rate for smooth movement if __name__ == '__main__': main()