from game.util.control import Controls_Handler from game.util.util import load_save width, height = 0, 0 #grid surface g_height, g_width = 600, 300 #score game_score = 0 actions = {"Left": False, "Right": False, "Up": False, "Down": False, "Hold": False} save = load_save() control_handler = Controls_Handler(save) rows = 20 cols = 10 cell_size = 30 fps = 60 gamestate = True