import pygame import json, os def get_fall_interval(score): """ Calculate the fall interval based on the current score. """ base_interval = 1000 decrease_per_1000_points = 50 min_interval = 100 interval = base_interval - (score // 400) * decrease_per_1000_points return max(interval, min_interval) def draw_text(surface, text, font, x, y, color): """Utility function to render text onto a surface.""" text_surface = font.render(text, True, color) text_rect = text_surface.get_rect(center=(x, y)) surface.blit(text_surface, text_rect) def get_font(size): pygame.font.init() return pygame.font.Font("assets/font.ttf", size) def get_background(): return pygame.image.load('assets/menu_background.png') #For the Leaderboard def load_score(filename): """Load JSON data only if the file is not empty.""" if os.path.exists(filename) and os.path.getsize(filename) > 0: with open(filename, "r") as file: return json.load(file) return {} def add_score(filename, score): if os.path.exists(filename): with open(filename, "r") as file: data = json.load(file) # If the stored data doesn't have a "score" key for some reason, ensure it does. if "score" not in data: data["score"] = [] # Append the new score. # You can also handle multiple scores by extending the list, e.g. `data["score"].extend(new_score)`. data["score"].append(score) # Write the updated data back to the file. with open(filename, "w") as file: json.dump(data, file, indent=2) # For keybinds (control.py) def load_existing_save(savefile): with open(os.path.join(savefile), 'r+') as file: controls = json.load(file) return controls def write_save(data): with open(os.path.join(os.getcwd(),'save.json'), 'w') as file: json.dump(data, file) def load_save(): try: # Save is loaded save = load_existing_save('save.json') except: # No save file, so create one save = create_save() write_save(save) return save def create_save(): new_save = { "controls":{ "0" :{"Left": pygame.K_LEFT, "Right": pygame.K_RIGHT, "Up": pygame.K_UP, "Down": pygame.K_DOWN, "Hold": pygame.K_c}, "1" :{"Left": pygame.K_LEFT, "Right": pygame.K_RIGHT, "Up": pygame.K_UP, "Down": pygame.K_DOWN, "Hold": pygame.K_c} }, "current_profile": 0 } return new_save def reset_keys(actions): for action in actions: actions[action] = False return actions