# Tetris ## Introduction: A Journey in Code What started as a quest to sharpen my Python skills quickly became something much more exciting. I had brainstormed countless project ideas, but none of them truly matched my abilities or ignited my passion—until inspiration struck. Tetris. The idea hit me like a falling tetromino, and I realized immediately it was the perfect fit. Simple at its core, yet challenging enough to push my skills, it embodied everything I was looking for. Not only is it a timeless and addictively fun game, but it's also the ideal starting point for diving into Pygame, a project that wouldn't rely on step-by-step tutorials. This isn't just about coding; it's about building something I love from the ground up. And honestly? Writing this intro was almost as fun as watching the pieces fall into place! **May my Journey begin** ***Made by ScriptSourcerer20 (and some help from the Internet)*** --- ### **Core Game Mechanics (already functional)** - [x] Implement Tetromino generation and colors. - [x] Grid setup (10x20 array for blocks). - [x] Basic Tetromino movement (left, right, down, rotation). - [x] Collision detection (sides, bottom, stacking). - [x] Tetromino locking into place. - [x] Line clearing logic. - [x] Hold functionality. --- ### **Step 1: Speed and Difficulty Progression** 1. [ ] **Soft Drop**: Implement gradual acceleration when the player holds the down arrow. 2. [x] **Hard Drop**: Allow instant dropping with the spacebar. 3. [ ] **Leveling Up**: - [x] Increase the falling speed after clearing a fixed number of lines. - [ ] Adjust the scoring system to reward higher levels. 4. [x] Add game-over logic and screen when blocks reach the top. --- ### **Step 2: Additional Game Features** 1. [x] **Next Tetromino Preview**: - [x] Show the upcoming Tetromino in a small box. 2. [x] **Ghost Piece**: - [x] Display a transparent outline where the current Tetromino will land. 3. [x] **Pause and Resume**: - [x] Allow the game to pause (e.g., with the Escape key) and resume. 4. [ ] **Basic Leaderboard**: - [ ] Track high scores locally. - [ ] Display the leaderboard after a game ends. --- ### **Step 3: Advanced Gameplay Enhancements** 1. [ ] **Themes and Visual Effects**: - [ ] Add background or block skins for variety. - [ ] Implement line clear animations. 2. [ ] **Customizable Controls**: - [ ] Allow players to remap movement, rotation, and drop keys. 3. [ ] **Detailed Stats**: - [ ] Track and display total lines cleared, playtime, and other statistics. --- ### **Step 4: Game Modes** 1. [ ] **Endless Mode**: - [ ] Add a mode where gameplay continues indefinitely until game over. 2. [ ] **Timed Mode**: - [ ] Create a mode with a time limit to score as many points as possible. 3. [ ] **Challenge Mode**: - [ ] Introduce unique challenges, like pre-filled grids or specific goals. 4. [ ] Implement a simple game mode selection screen. --- ### **Step 5: Online Features** 1. [ ] **Enhanced Leaderboard**: - [ ] Save high scores online (if possible). - [ ] Allow comparing scores globally or with friends. 2. [ ] **Online Multiplayer** (long-term goal): - [ ] Design competitive mechanics (e.g., sending garbage lines to opponents). - [ ] Implement simple matchmaking or peer-to-peer play. --- ### **Step 6: Polishing** 1. [ ] **Sound Effects**: - [ ] Add sounds for movement, rotation, line clears, and game over. - [ ] Add a looping background music track. 2. [ ] **Animations**: - [ ] Smooth transitions for Tetromino movement. - [ ] Flashing effect when lines clear. 3. [ ] **UI Improvements**: - [ ] Make the menu intuitive and visually appealing. - [ ] Add instructions for controls and mechanics.