import pygame as pg from game.settings import * import game.settings as setting from game.util import draw_text import sys class StartMenu: def __init__(self, screen, clock): self.screen = screen self.clock = clock self.screen_size = self.screen.get_size() def run(self): self.menu_running = True while self.menu_running: self.clock.tick(60) self.update() self.draw() return True def update(self): for event in pg.event.get(): if event.type == pg.QUIT: pg.quit() sys.exit() if event.type == pg.KEYDOWN: if event.key == pg.K_RETURN: self.menu_running = False if event.key == pg.K_ESCAPE: pg.quit() sys.exit() def draw(self): self.screen.fill((0, 0, 0)) draw_text(self.screen, "TETRIS", 50, width // 2, HEIGHT // 2 - 50, (255, 255, 255)) draw_text(self.screen, "Press ENTER to Start", 30, width // 2, HEIGHT // 2 + 50, (200, 200, 200)) pg.display.update() class GameMenu: def __init__(self, screen, clock): self.screen = screen self.clock = clock self.screen_size = self.screen.get_size() self.playing = True def run(self): self.menu_running = True while self.menu_running: self.clock.tick(60) self.update() self.draw() return self.playing def update(self): for event in pg.event.get(): if event.type == pg.QUIT: pg.quit() sys.exit() if event.type == pg.KEYDOWN: if event.key == pg.K_RETURN: self.menu_running = False if event.key == pg.K_ESCAPE: self.playing = False self.menu_running = False def draw(self): self.screen.fill((0, 0, 0)) if setting.gamestate: draw_text(self.screen, "Game Paused", 50, width // 2, HEIGHT // 2 - 50, (255, 255, 255)) draw_text(self.screen, "Press ESC to Resume", 30, width // 2, HEIGHT // 2 + 10, (200, 200, 200)) else: draw_text(self.screen, "Game Over", 50, width // 2, HEIGHT // 2 - 50, (255, 0, 0)) draw_text(self.screen, "Press Enter to Restart", 30, width // 2, HEIGHT // 2 + 50, (200, 200, 200)) pg.display.update()