import pygame def get_fall_interval(score): """ Calculate the fall interval based on the current score. """ base_interval = 1000 # Base interval in milliseconds decrease_per_1000_points = 50 # Decrease in ms per 1000 points min_interval = 100 # Minimum interval in milliseconds # Calculate the fall interval interval = base_interval - (score // 400) * decrease_per_1000_points # Ensure the interval doesn't go below the minimum return max(interval, min_interval) #game states def draw_text(surface, text, size, x, y, color): """Utility function to render text onto a surface.""" font = pygame.font.Font(None, size) # Use default font text_surface = font.render(text, True, color) text_rect = text_surface.get_rect(center=(x, y)) surface.blit(text_surface, text_rect)