import pygame import json, os # calculate fall speed def get_fall_interval(score): """ Calculate the fall interval based on the current score. """ base_interval = 1000 # Base interval in milliseconds decrease_per_1000_points = 50 # Decrease in ms per 1000 points min_interval = 100 # Minimum interval in milliseconds # Calculate the fall interval interval = base_interval - (score // 400) * decrease_per_1000_points # Ensure the interval doesn't go below the minimum return max(interval, min_interval) # Draw text simplified def draw_text(surface, text, font, x, y, color): """Utility function to render text onto a surface.""" text_surface = font.render(text, True, color) text_rect = text_surface.get_rect(center=(x, y)) surface.blit(text_surface, text_rect) def get_font(size): return pygame.font.Font("assets/font.ttf", size) def get_background(): return pygame.image.load('assets/menu_background.png') #For the Leaderboard def load_score(filename): """Load JSON data only if the file is not empty.""" if os.path.exists(filename) and os.path.getsize(filename) > 0: # Check if file exists & not empty with open(filename, "r") as file: return json.load(file) return {} def add_score(filename, score): if os.path.exists(filename): with open(os.path.join(os.getcwd(), filename), "w") as file: json.dump(score, file) # For keybinds (control.py) def load_existing_save(savefile): with open(os.path.join(savefile), 'r+') as file: controls = json.load(file) return controls def write_save(data): with open(os.path.join(os.getcwd(),'save.json'), 'w') as file: json.dump(data, file) def load_save(): try: # Save is loaded save = load_existing_save('save.json') except: # No save file, so create one save = create_save() write_save(save) return save def create_save(): new_save = { "controls":{ "0" :{"Left": pygame.K_a, "Right": pygame.K_d, "Up": pygame.K_w, "Down": pygame.K_s, "Start": pygame.K_RETURN, "Action1": pygame.K_SPACE}, "1" :{"Left": pygame.K_a, "Right": pygame.K_d, "Up": pygame.K_w, "Down": pygame.K_s, "Start": pygame.K_RETURN, "Action1": pygame.K_SPACE} }, "current_profile": 0 } return new_save def reset_keys(actions): for action in actions: actions[action] = False return actions