75 lines
2.7 KiB
Python
75 lines
2.7 KiB
Python
import pygame, sys
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from settings import *
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from game_manager import Grid
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from tetrominos import Tetrominos
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def main():
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pygame.init()
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screen = pygame.display.set_mode((width, height))
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clock = pygame.time.Clock()
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pygame.display.set_caption("Tetris")
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# Create the grid and tetromino
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game_grid = Grid(rows, cols, cell_size)
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tetromino = Tetrominos(cols, cell_size)
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fall_timer = 0
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fall_interval = 1000 // falling_speed # Falling interval in milliseconds
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move_timer = 0
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move_interval = 100
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while True:
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screen.fill((0, 153, 255)) # Background color
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current_time = pygame.time.get_ticks()
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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rotated_shape = [list(row) for row in zip(*tetromino.shape[::-1])]
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if not game_grid.check_collision(rotated_shape, tetromino.x, tetromino.y):
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tetromino.shape = rotated_shape # Apply rotation
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keys = pygame.key.get_pressed()
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if keys[pygame.K_RIGHT]:
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if current_time - move_timer > move_interval: # Ensure delay between movements
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if not game_grid.check_collision(tetromino.shape, tetromino.x + 1, tetromino.y):
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tetromino.move(1, 0) # Move right
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move_timer = current_time # Reset timer
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elif keys[pygame.K_LEFT]:
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if current_time - move_timer > move_interval: # Ensure delay between movements
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if not game_grid.check_collision(tetromino.shape, tetromino.x - 1, tetromino.y):
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tetromino.move(-1, 0) # Move left
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move_timer = current_time # Reset timer
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# Handle automatic falling based on timer
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if current_time - fall_timer > fall_interval:
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if not game_grid.check_collision(tetromino.shape, tetromino.x, tetromino.y + 1):
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tetromino.move(0, 1) # Move down
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else:
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# Collision detected, lock the tetromino in place
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game_grid.add_tetromino(tetromino)
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game_grid.check_full_row()
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tetromino = Tetrominos(cols, cell_size) # Spawn a new tetromino
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# Check if game is over
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if game_grid.check_collision(tetromino.shape, tetromino.x, tetromino.y):
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print("Game Over")
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sys.exit()
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fall_timer = current_time
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# Draw the grid and tetromino
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game_grid.draw_grid(screen)
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tetromino.draw(screen)
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pygame.display.update()
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clock.tick(60) # Fixed frame rate for smooth movement
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if __name__ == '__main__':
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main()
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