improved javascript structure, added load selection and made chessboard selectable
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+126
-53
@@ -1,20 +1,88 @@
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import json
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import random
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from flask import Blueprint, jsonify, render_template, request
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from flask_login import login_required, current_user
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import random, json
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from ..models.gamestate import GameState
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from ..models.user import User
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from flask_login import current_user, login_required
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from .. import db
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from ..models.gamestate import GameState
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DEFAULT_BOARD_SIZE = 8
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MIN_BOARD_SIZE = 4
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MAX_BOARD_SIZE = 13
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main_bp = Blueprint("main", __name__)
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def parse_board_size(raw_size, default=DEFAULT_BOARD_SIZE):
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try:
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board_size = int(raw_size)
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except (TypeError, ValueError):
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board_size = default
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return max(MIN_BOARD_SIZE, min(MAX_BOARD_SIZE, board_size))
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def solve_queens(board_size):
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queen_positions = [-1] * board_size
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queen_solutions = []
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def is_queen_position_safe(row, col):
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for previous_row in range(row):
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previous_col = queen_positions[previous_row]
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if previous_col == col:
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return False
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if abs(previous_col - col) == abs(previous_row - row):
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return False
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return True
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def place_queen(row):
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if row == board_size:
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queen_solutions.append(queen_positions[:])
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return
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for col in range(board_size):
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if is_queen_position_safe(row, col):
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queen_positions[row] = col
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place_queen(row + 1)
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queen_positions[row] = -1
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place_queen(0)
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return queen_solutions
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def solve_rooks(board_size):
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rook_positions = list(range(board_size))
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random.shuffle(rook_positions)
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return rook_positions
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def serialize_game_state(game_state):
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board = json.loads(game_state.board)
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return {
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"id": game_state.id,
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"board": board,
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"mode": game_state.mode,
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"board_size": len(board),
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"pieces_placed": sum(1 for column in board if column != -1),
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"created_at": game_state.created_at.strftime("%Y-%m-%d %H:%M:%S")
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}
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@main_bp.route("/")
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def home():
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return render_template("index.html")
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@main_bp.route('/dashboard')
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@main_bp.route("/dashboard")
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@login_required
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def dashboard():
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return render_template('dashboard.html', user=current_user)
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return render_template("dashboard.html", user=current_user)
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@main_bp.route("/check", methods=["POST"])
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def check():
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@@ -22,71 +90,48 @@ def check():
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board = data["board"]
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row = data["row"]
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col = data["col"]
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piece_mode = data.get("mode", "queens")
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for r in range(len(board)):
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c = board[r]
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if c == -1 or r == row:
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for current_row, current_col in enumerate(board):
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if current_col == -1 or current_row == row:
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continue
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# gleiche Spalte
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if c == col:
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same_column = current_col == col
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same_diagonal = abs(current_col - col) == abs(current_row - row)
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if same_column:
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return jsonify({"valid": False})
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# gleiche Diagonale
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if abs(c - col) == abs(r - row):
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if piece_mode == "queens" and same_diagonal:
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return jsonify({"valid": False})
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return jsonify({"valid": True})
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@main_bp.route("/solve")
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def solve():
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n = 8
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solutions = []
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board = [-1] * n
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def solve_queens_route():
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board_size = parse_board_size(request.args.get("size"))
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return jsonify(solve_queens(board_size))
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def is_safe(row, col):
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for r in range(row):
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c = board[r]
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if c == col or abs(c - col) == abs(r - row):
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return False
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return True
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def backtrack(row):
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if row == n:
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solutions.append(board[:])
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return
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for col in range(n):
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if is_safe(row, col):
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board[row] = col
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backtrack(row + 1)
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board[row] = -1
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backtrack(0)
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return jsonify(solutions)
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@main_bp.route("/solve_rooks")
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def solve_rooks_route():
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return jsonify(solve_rooks(8))
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board_size = parse_board_size(request.args.get("size"))
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return jsonify(solve_rooks(board_size))
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def solve_rooks(n=8):
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solution = list(range(n))
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random.shuffle(solution)
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return solution
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@main_bp.route("/save", methods=["POST"])
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@login_required
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def save_game():
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data = request.json
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board = data["board"]
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mode = data["mode"]
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piece_mode = data["mode"]
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game = GameState(
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user_id=current_user.id,
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board=json.dumps(board),
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mode=mode
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mode=piece_mode
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)
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db.session.add(game)
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@@ -94,15 +139,43 @@ def save_game():
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return jsonify({"status": "saved"})
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@main_bp.route("/load")
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def load_game():
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game = GameState.query.filter_by(user_id=current_user.id)\
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.order_by(GameState.id.desc()).first()
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if not game:
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return jsonify({"board": [-1]*8, "mode": "queens"})
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@main_bp.route("/save_points")
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@login_required
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def list_save_points():
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saved_games = (
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GameState.query.filter_by(user_id=current_user.id)
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.order_by(GameState.id.desc())
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.all()
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)
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return jsonify([serialize_game_state(game_state) for game_state in saved_games])
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@main_bp.route("/load")
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@login_required
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def load_game():
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latest_game = (
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GameState.query.filter_by(user_id=current_user.id)
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.order_by(GameState.id.desc())
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.first()
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)
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if not latest_game:
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return jsonify({"board": [-1] * DEFAULT_BOARD_SIZE, "mode": "queens"})
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return jsonify({
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"board": json.loads(game.board),
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"mode": game.mode
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"board": json.loads(latest_game.board),
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"mode": latest_game.mode
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})
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@main_bp.route("/load/<int:game_id>")
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@login_required
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def load_specific_game(game_id):
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selected_game = GameState.query.filter_by(id=game_id, user_id=current_user.id).first()
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if not selected_game:
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return jsonify({"error": "Save point not found"}), 404
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return jsonify(serialize_game_state(selected_game))
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@@ -44,16 +44,24 @@ body {
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text-align: center;
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}
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.board {
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overflow-x: auto;
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padding-bottom: 8px;
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}
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/* ♟️ Board */
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.board-grid {
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--label-size: 30px;
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--cell-size: 60px;
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display: grid;
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grid-template-columns: 30px repeat(8, 60px);
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grid-template-rows: 30px repeat(8, 60px);
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grid-template-columns: var(--label-size) repeat(var(--board-size, 8), var(--cell-size));
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grid-template-rows: var(--label-size) repeat(var(--board-size, 8), var(--cell-size));
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margin: 20px auto;
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width: max-content;
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border: 6px solid #1e293b;
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border-radius: 10px;
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overflow: hidden;
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max-width: 100%;
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}
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.label {
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@@ -63,17 +71,18 @@ body {
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font-weight: bold;
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background: #aec8eb;
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color: #1e293b;
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width: var(--label-size);
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height: var(--label-size);
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font-size: 14px;
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}
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.cell {
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width: 60px;
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height: 60px;
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width: var(--cell-size);
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height: var(--cell-size);
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 30px;
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font-size: calc(var(--cell-size) * 0.5);
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cursor: pointer;
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transition: 0.2s;
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}
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@@ -153,3 +162,118 @@ body {
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.btn.active {
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background: #22c55e;
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}
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.board-size-info {
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margin: 0 0 10px;
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color: #475569;
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}
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.sidebar {
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position: fixed;
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top: 0;
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right: 0;
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width: min(320px, 85vw);
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height: 100vh;
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padding: 24px;
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background: white;
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box-shadow: -10px 0 24px rgba(15, 23, 42, 0.18);
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transform: translateX(100%);
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transition: transform 0.25s ease;
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z-index: 30;
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}
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.sidebar.open {
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transform: translateX(0);
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}
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.save-points-sidebar {
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width: min(380px, 92vw);
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}
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.sidebar-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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gap: 10px;
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}
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.sidebar-close {
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margin: 0;
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}
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.sidebar-label {
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display: block;
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margin-top: 18px;
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margin-bottom: 8px;
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font-weight: bold;
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}
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.sidebar input[type="range"] {
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width: 100%;
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}
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.sidebar-size-row {
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margin: 12px 0 18px;
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font-size: 18px;
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}
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.sidebar-hint {
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color: #64748b;
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font-size: 14px;
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}
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.save-points-list {
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display: grid;
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gap: 12px;
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margin-top: 18px;
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}
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.save-point-card {
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border: 1px solid #dbe4ee;
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border-radius: 10px;
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padding: 14px;
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background: #f8fafc;
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}
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.save-point-card h4 {
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margin: 0 0 8px;
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color: #1e293b;
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}
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.save-point-meta {
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margin: 4px 0;
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color: #475569;
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font-size: 14px;
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}
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.save-point-preview {
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margin: 10px 0 0;
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color: #334155;
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font-size: 14px;
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word-break: break-word;
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}
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.sidebar-backdrop {
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position: fixed;
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inset: 0;
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background: rgba(15, 23, 42, 0.3);
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opacity: 0;
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pointer-events: none;
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transition: opacity 0.25s ease;
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z-index: 20;
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}
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.sidebar-backdrop.visible {
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opacity: 1;
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pointer-events: auto;
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}
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@media (max-width: 720px) {
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.container {
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padding: 12px;
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}
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.navbar {
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padding: 15px 18px;
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}
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}
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+257
-132
@@ -1,53 +1,95 @@
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let mode = "queens"; // oder "rooks"
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const DEFAULT_BOARD_SIZE = 8;
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const MIN_BOARD_SIZE = 4;
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const MAX_BOARD_SIZE = 13;
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const EMPTY_CELL = -1;
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let mode = "queens";
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let boardSize = DEFAULT_BOARD_SIZE;
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let pendingBoardSize = DEFAULT_BOARD_SIZE;
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let board = createEmptyBoard(boardSize);
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const boardDiv = document.getElementById("board");
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const statusMessage = document.getElementById("statusMessage");
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const queenList = document.getElementById("queenList");
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const btnQueens = document.getElementById("btnQueens");
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const btnRooks = document.getElementById("btnRooks");
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const settingsSidebar = document.getElementById("settingsSidebar");
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const sidebarBackdrop = document.getElementById("sidebarBackdrop");
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const savePointsSidebar = document.getElementById("savePointsSidebar");
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const savePointsBackdrop = document.getElementById("savePointsBackdrop");
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const boardSizeInput = document.getElementById("boardSizeInput");
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const boardSizeValue = document.getElementById("boardSizeValue");
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const boardSizeValueMirror = document.getElementById("boardSizeValueMirror");
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const sidebarBoardSizeValue = document.getElementById("sidebarBoardSizeValue");
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const sidebarBoardSizeValueMirror = document.getElementById("sidebarBoardSizeValueMirror");
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const savePointsList = document.getElementById("savePointsList");
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function createEmptyBoard(size) {
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return Array(size).fill(EMPTY_CELL);
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}
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function clampBoardSize(size) {
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return Math.min(MAX_BOARD_SIZE, Math.max(MIN_BOARD_SIZE, Number(size)));
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}
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function getColumnLabel(index) {
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return String.fromCharCode(65 + index);
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}
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function updateModeButtons() {
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btnQueens.classList.toggle("active", mode === "queens");
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btnRooks.classList.toggle("active", mode === "rooks");
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}
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function updateBoardSizeDisplays(size) {
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boardSizeValue.textContent = size;
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boardSizeValueMirror.textContent = size;
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sidebarBoardSizeValue.textContent = size;
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sidebarBoardSizeValueMirror.textContent = size;
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boardSizeInput.value = size;
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}
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function setStatus(message = "", color = "") {
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statusMessage.textContent = message;
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statusMessage.style.color = color;
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}
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function updateBoardLayout() {
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const cellSize = Math.max(32, Math.min(60, Math.floor(480 / boardSize)));
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boardDiv.style.setProperty("--board-size", boardSize);
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boardDiv.style.setProperty("--cell-size", `${cellSize}px`);
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}
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function setMode(newMode) {
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mode = newMode;
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resetBoard();
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document.getElementById("btnQueens").classList.remove("active");
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document.getElementById("btnRooks").classList.remove("active");
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if (mode === "queens") {
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document.getElementById("btnQueens").classList.add("active");
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} else {
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document.getElementById("btnRooks").classList.add("active");
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updateModeButtons();
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}
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drawBoard();
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}
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let board = Array(8).fill(-1);
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const boardDiv = document.getElementById("board");
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function getConflicts() {
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let conflicts = [];
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const conflicts = [];
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for (let r1 = 0; r1 < 8; r1++) {
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if (board[r1] === -1) continue;
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for (let r2 = r1 + 1; r2 < 8; r2++) {
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if (board[r2] === -1) continue;
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let c1 = board[r1];
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let c2 = board[r2];
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// 🔴 Türme: nur gleiche Spalte
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if (mode === "rooks") {
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if (c1 === c2) {
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conflicts.push([r1, c1]);
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conflicts.push([r2, c2]);
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}
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for (let rowA = 0; rowA < boardSize; rowA++) {
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if (board[rowA] === EMPTY_CELL) {
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continue;
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}
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// 🔴 Damen: Spalte + Diagonale
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else if (mode === "queens") {
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if (
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c1 === c2 ||
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Math.abs(c1 - c2) === Math.abs(r1 - r2)
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) {
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conflicts.push([r1, c1]);
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conflicts.push([r2, c2]);
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for (let rowB = rowA + 1; rowB < boardSize; rowB++) {
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if (board[rowB] === EMPTY_CELL) {
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continue;
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}
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const colA = board[rowA];
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const colB = board[rowB];
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const sameColumn = colA === colB;
|
||||
const sameDiagonal = Math.abs(colA - colB) === Math.abs(rowA - rowB);
|
||||
|
||||
// Rooks only attack vertically, queens also attack diagonally.
|
||||
const hasConflict = mode === "rooks" ? sameColumn : sameColumn || sameDiagonal;
|
||||
|
||||
if (hasConflict) {
|
||||
conflicts.push([rowA, colA], [rowB, colB]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -56,71 +98,48 @@ function getConflicts() {
|
||||
}
|
||||
|
||||
function checkSolution() {
|
||||
const status = document.getElementById("statusMessage");
|
||||
|
||||
const allPlaced = board.every(col => col !== -1);
|
||||
const allPlaced = board.every((col) => col !== EMPTY_CELL);
|
||||
|
||||
if (!allPlaced) {
|
||||
status.textContent = "❗ Noch nicht alle Figuren platziert.";
|
||||
status.style.color = "orange";
|
||||
setStatus("❗ Noch nicht alle Figuren platziert.", "orange");
|
||||
return;
|
||||
}
|
||||
|
||||
const conflicts = getConflicts();
|
||||
|
||||
if (conflicts.length > 0) {
|
||||
status.textContent = "❌ Es gibt Konflikte!";
|
||||
status.style.color = "red";
|
||||
if (getConflicts().length > 0) {
|
||||
setStatus("❌ Es gibt Konflikte!", "red");
|
||||
return;
|
||||
}
|
||||
|
||||
status.textContent = "🎉 Perfekt gelöst!";
|
||||
status.style.color = "green";
|
||||
setStatus("🎉 Perfekt geloest!", "green");
|
||||
}
|
||||
|
||||
function drawBoard() {
|
||||
boardDiv.innerHTML = "";
|
||||
boardDiv.className = "board-grid";
|
||||
updateBoardLayout();
|
||||
|
||||
const conflicts = getConflicts();
|
||||
const letters = ["A", "B", "C", "D", "E", "F", "G", "H"];
|
||||
|
||||
for (let row = -1; row < 8; row++) {
|
||||
for (let col = -1; col < 8; col++) {
|
||||
|
||||
for (let row = -1; row < boardSize; row++) {
|
||||
for (let col = -1; col < boardSize; col++) {
|
||||
const cell = document.createElement("div");
|
||||
|
||||
// 🔹 Ecke oben links
|
||||
if (row === -1 && col === -1) {
|
||||
cell.classList.add("label");
|
||||
}
|
||||
|
||||
// 🔹 Buchstaben (oben)
|
||||
else if (row === -1) {
|
||||
cell.textContent = letters[col];
|
||||
} else if (row === -1) {
|
||||
cell.textContent = getColumnLabel(col);
|
||||
cell.classList.add("label");
|
||||
}
|
||||
|
||||
// 🔹 Zahlen (links)
|
||||
else if (col === -1) {
|
||||
cell.textContent = 8 - row;
|
||||
} else if (col === -1) {
|
||||
cell.textContent = boardSize - row;
|
||||
cell.classList.add("label");
|
||||
}
|
||||
|
||||
// 🔹 echtes Spielfeld
|
||||
else {
|
||||
cell.classList.add("cell");
|
||||
|
||||
if ((row + col) % 2 === 0) {
|
||||
cell.classList.add("white");
|
||||
} else {
|
||||
cell.classList.add("black");
|
||||
}
|
||||
cell.classList.add("cell", (row + col) % 2 === 0 ? "white" : "black");
|
||||
|
||||
if (board[row] === col) {
|
||||
cell.textContent = (mode === "queens") ? "♛" : "♜";
|
||||
cell.textContent = mode === "queens" ? "♛" : "♜";
|
||||
|
||||
if (conflicts.some(([r, c]) => r === row && c === col)) {
|
||||
// Highlight pieces that are part of at least one conflict pair.
|
||||
if (conflicts.some(([conflictRow, conflictCol]) => conflictRow === row && conflictCol === col)) {
|
||||
cell.classList.add("invalid");
|
||||
}
|
||||
}
|
||||
@@ -136,65 +155,163 @@ function drawBoard() {
|
||||
}
|
||||
|
||||
function placeQueen(row, col) {
|
||||
if (board[row] === col) {
|
||||
board[row] = -1;
|
||||
} else {
|
||||
board[row] = col;
|
||||
}
|
||||
board[row] = board[row] === col ? EMPTY_CELL : col;
|
||||
drawBoard();
|
||||
updateQueenList();
|
||||
}
|
||||
|
||||
async function solve() {
|
||||
function previewBoardSize(size) {
|
||||
pendingBoardSize = clampBoardSize(size);
|
||||
sidebarBoardSizeValue.textContent = pendingBoardSize;
|
||||
sidebarBoardSizeValueMirror.textContent = pendingBoardSize;
|
||||
}
|
||||
|
||||
if (mode === "rooks") {
|
||||
const res = await fetch("/solve_rooks");
|
||||
const solution = await res.json();
|
||||
|
||||
board = solution;
|
||||
function applyBoardSize() {
|
||||
boardSize = pendingBoardSize;
|
||||
board = createEmptyBoard(boardSize);
|
||||
updateBoardSizeDisplays(boardSize);
|
||||
setStatus(`Brettgroesse auf ${boardSize} x ${boardSize} gesetzt.`, "#2563eb");
|
||||
drawBoard();
|
||||
toggleSidebar(false);
|
||||
}
|
||||
|
||||
function toggleSidebar(forceOpen) {
|
||||
const shouldOpen = typeof forceOpen === "boolean" ? forceOpen : !settingsSidebar.classList.contains("open");
|
||||
|
||||
if (shouldOpen) {
|
||||
toggleSavePointsPanel(false);
|
||||
}
|
||||
|
||||
settingsSidebar.classList.toggle("open", shouldOpen);
|
||||
sidebarBackdrop.classList.toggle("visible", shouldOpen);
|
||||
settingsSidebar.setAttribute("aria-hidden", String(!shouldOpen));
|
||||
}
|
||||
|
||||
function toggleSavePointsPanel(forceOpen) {
|
||||
const shouldOpen = typeof forceOpen === "boolean" ? forceOpen : !savePointsSidebar.classList.contains("open");
|
||||
|
||||
savePointsSidebar.classList.toggle("open", shouldOpen);
|
||||
savePointsBackdrop.classList.toggle("visible", shouldOpen);
|
||||
savePointsSidebar.setAttribute("aria-hidden", String(!shouldOpen));
|
||||
}
|
||||
|
||||
function getPieceLabel(selectedMode) {
|
||||
return selectedMode === "queens" ? "Dame" : "Turm";
|
||||
}
|
||||
|
||||
function getBoardPreview(savedBoard, limit = 4) {
|
||||
const preview = [];
|
||||
|
||||
for (let row = 0; row < savedBoard.length; row++) {
|
||||
if (savedBoard[row] === EMPTY_CELL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
preview.push(`${getColumnLabel(savedBoard[row])}${savedBoard.length - row}`);
|
||||
|
||||
if (preview.length === limit) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return preview.length > 0 ? preview.join(", ") : "Noch keine Figuren gesetzt";
|
||||
}
|
||||
|
||||
function renderSavePoints(savePoints) {
|
||||
savePointsList.innerHTML = "";
|
||||
|
||||
if (savePoints.length === 0) {
|
||||
savePointsList.innerHTML = '<p class="sidebar-hint">Noch keine Speicherstaende gefunden.</p>';
|
||||
return;
|
||||
}
|
||||
|
||||
// Damen (wie vorher)
|
||||
const res = await fetch("/solve");
|
||||
const solution = await res.json();
|
||||
for (const savePoint of savePoints) {
|
||||
const item = document.createElement("article");
|
||||
const title = document.createElement("h4");
|
||||
const createdAt = document.createElement("p");
|
||||
const boardMeta = document.createElement("p");
|
||||
const preview = document.createElement("p");
|
||||
const loadButton = document.createElement("button");
|
||||
|
||||
board = Array.isArray(solution[0]) ? solution[0] : solution;
|
||||
item.className = "save-point-card";
|
||||
title.textContent = `Save Point #${savePoint.id}`;
|
||||
createdAt.className = "save-point-meta";
|
||||
createdAt.textContent = `Gespeichert: ${savePoint.created_at}`;
|
||||
boardMeta.className = "save-point-meta";
|
||||
boardMeta.textContent = `${getPieceLabel(savePoint.mode)} | ${savePoint.board_size} x ${savePoint.board_size} | ${savePoint.pieces_placed}/${savePoint.board_size} gesetzt`;
|
||||
preview.className = "save-point-preview";
|
||||
preview.textContent = `Vorschau: ${getBoardPreview(savePoint.board)}`;
|
||||
|
||||
loadButton.className = "btn";
|
||||
loadButton.type = "button";
|
||||
loadButton.textContent = "Diesen laden";
|
||||
loadButton.onclick = () => loadSavePoint(savePoint.id);
|
||||
|
||||
item.appendChild(title);
|
||||
item.appendChild(createdAt);
|
||||
item.appendChild(boardMeta);
|
||||
item.appendChild(preview);
|
||||
item.appendChild(loadButton);
|
||||
savePointsList.appendChild(item);
|
||||
}
|
||||
}
|
||||
|
||||
async function refreshSavePoints() {
|
||||
const response = await fetch("/save_points");
|
||||
const savePoints = await response.json();
|
||||
renderSavePoints(savePoints);
|
||||
}
|
||||
|
||||
async function openSavePointsPanel() {
|
||||
await refreshSavePoints();
|
||||
toggleSidebar(false);
|
||||
toggleSavePointsPanel(true);
|
||||
}
|
||||
|
||||
function applyLoadedGame(data) {
|
||||
board = data.board;
|
||||
boardSize = Array.isArray(data.board) ? clampBoardSize(data.board.length) : DEFAULT_BOARD_SIZE;
|
||||
pendingBoardSize = boardSize;
|
||||
mode = data.mode;
|
||||
|
||||
updateModeButtons();
|
||||
updateBoardSizeDisplays(boardSize);
|
||||
drawBoard();
|
||||
}
|
||||
|
||||
async function solve() {
|
||||
const endpoint = mode === "rooks" ? "/solve_rooks" : "/solve";
|
||||
const response = await fetch(`${endpoint}?size=${boardSize}`);
|
||||
const solution = await response.json();
|
||||
|
||||
// The queens endpoint may return multiple solutions; we display the first one.
|
||||
board = mode === "queens" && Array.isArray(solution[0]) ? solution[0] : solution;
|
||||
setStatus(`Loesung fuer ${boardSize} x ${boardSize} geladen.`, "green");
|
||||
drawBoard();
|
||||
}
|
||||
|
||||
function resetBoard() {
|
||||
const status = document.getElementById("statusMessage");
|
||||
board = Array(8).fill(-1);
|
||||
board = createEmptyBoard(boardSize);
|
||||
setStatus();
|
||||
drawBoard();
|
||||
updateQueenList();
|
||||
status.textContent = "";
|
||||
}
|
||||
|
||||
drawBoard();
|
||||
|
||||
function updateQueenList() {
|
||||
const list = document.getElementById("queenList");
|
||||
list.innerHTML = "";
|
||||
|
||||
const letters = ["A", "B", "C", "D", "E", "F", "G", "H"];
|
||||
queenList.innerHTML = "";
|
||||
|
||||
let count = 1;
|
||||
|
||||
for (let row = 0; row < 8; row++) {
|
||||
if (board[row] !== -1) {
|
||||
let col = board[row];
|
||||
|
||||
let pos = letters[col] + (8 - row);
|
||||
|
||||
const li = document.createElement("li");
|
||||
li.textContent = `${mode === "queens" ? "Dame" : "Turm"} ${count}: ${pos}`;
|
||||
|
||||
list.appendChild(li);
|
||||
count++;
|
||||
for (let row = 0; row < boardSize; row++) {
|
||||
if (board[row] === EMPTY_CELL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const col = board[row];
|
||||
const position = `${getColumnLabel(col)}${boardSize - row}`;
|
||||
const li = document.createElement("li");
|
||||
|
||||
li.textContent = `${mode === "queens" ? "Dame" : "Turm"} ${count}: ${position}`;
|
||||
queenList.appendChild(li);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -205,30 +322,38 @@ async function saveGame() {
|
||||
"Content-Type": "application/json"
|
||||
},
|
||||
body: JSON.stringify({
|
||||
board: board,
|
||||
mode: mode
|
||||
board,
|
||||
mode,
|
||||
boardSize
|
||||
})
|
||||
});
|
||||
|
||||
await refreshSavePoints();
|
||||
alert("💾 Spiel gespeichert!");
|
||||
}
|
||||
|
||||
async function loadGame() {
|
||||
const res = await fetch("/load");
|
||||
const data = await res.json();
|
||||
|
||||
board = data.board;
|
||||
mode = data.mode;
|
||||
|
||||
// Buttons richtig setzen
|
||||
document.getElementById("btnQueens").classList.remove("active");
|
||||
document.getElementById("btnRooks").classList.remove("active");
|
||||
|
||||
if (mode === "queens") {
|
||||
document.getElementById("btnQueens").classList.add("active");
|
||||
} else {
|
||||
document.getElementById("btnRooks").classList.add("active");
|
||||
const response = await fetch("/load");
|
||||
const data = await response.json();
|
||||
applyLoadedGame(data);
|
||||
}
|
||||
|
||||
async function loadSavePoint(savePointId) {
|
||||
const response = await fetch(`/load/${savePointId}`);
|
||||
|
||||
if (!response.ok) {
|
||||
setStatus("❌ Dieser Speicherstand konnte nicht geladen werden.", "red");
|
||||
return;
|
||||
}
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
applyLoadedGame(data);
|
||||
setStatus(`Speicherstand #${savePointId} geladen.`, "green");
|
||||
toggleSavePointsPanel(false);
|
||||
}
|
||||
|
||||
pendingBoardSize = boardSize;
|
||||
updateModeButtons();
|
||||
updateBoardSizeDisplays(boardSize);
|
||||
drawBoard();
|
||||
}
|
||||
|
||||
@@ -48,12 +48,15 @@
|
||||
<div class="mode-switch">
|
||||
<button class="btn active" onclick="setMode('queens')" id="btnQueens">♛ Damen</button>
|
||||
<button class="btn secondary" onclick="setMode('rooks')" id="btnRooks">♜ Türme</button>
|
||||
<button class="btn secondary" onclick="toggleSidebar()" id="btnSidebar">Board Settings</button>
|
||||
</div>
|
||||
|
||||
|
||||
<!-- ♟️ Game Card -->
|
||||
<div class="card game-card">
|
||||
<h2>♟️ 8-Damen Spiel</h2>
|
||||
<h2>♟️ Damen- und Tuerme-Spiel</h2>
|
||||
<p class="board-size-info">Aktuelle Brettgroesse: <span id="boardSizeValue">8</span> x <span
|
||||
id="boardSizeValueMirror">8</span></p>
|
||||
|
||||
<p id="statusMessage"></p>
|
||||
<div class="board" id="board"></div>
|
||||
@@ -64,16 +67,49 @@
|
||||
<button class="btn secondary" onclick="resetBoard()">Reset</button>
|
||||
|
||||
<button class="btn" onclick="saveGame()">💾 Save</button>
|
||||
<button class="btn" onclick="loadGame()">📂 Load</button>
|
||||
<button class="btn" onclick="openSavePointsPanel()">📂 Load</button>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="card">
|
||||
<h3>📋 Damen Positionen</h3>
|
||||
<h3>📋 Figuren Positionen</h3>
|
||||
<ul id="queenList"></ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<aside class="sidebar" id="settingsSidebar" aria-hidden="true">
|
||||
<div class="sidebar-header">
|
||||
<h3>Brettgroesse</h3>
|
||||
<button class="btn secondary sidebar-close" onclick="toggleSidebar(false)" type="button">Schliessen</button>
|
||||
</div>
|
||||
|
||||
<p>Wähle eine Grösse zwischen 4 und 13.</p>
|
||||
|
||||
<label class="sidebar-label" for="boardSizeInput">Groesse</label>
|
||||
<input id="boardSizeInput" type="range" min="4" max="13" value="8" oninput="previewBoardSize(this.value)">
|
||||
<div class="sidebar-size-row">
|
||||
<strong><span id="sidebarBoardSizeValue">8</span> x <span id="sidebarBoardSizeValueMirror">8</span></strong>
|
||||
</div>
|
||||
|
||||
<button class="btn" onclick="applyBoardSize()" type="button">Apply Size</button>
|
||||
<p class="sidebar-hint">Das Brett wird beim Ändern zur Sicherheit zurückgesetzt.</p>
|
||||
</aside>
|
||||
|
||||
<aside class="sidebar save-points-sidebar" id="savePointsSidebar" aria-hidden="true">
|
||||
<div class="sidebar-header">
|
||||
<h3>Save Points</h3>
|
||||
<button class="btn secondary sidebar-close" onclick="toggleSavePointsPanel(false)" type="button">Schliessen</button>
|
||||
</div>
|
||||
|
||||
<p>Waehle einen Speicherstand aus der Liste.</p>
|
||||
<div class="save-points-list" id="savePointsList">
|
||||
<p class="sidebar-hint">Noch keine Speicherstaende gefunden.</p>
|
||||
</div>
|
||||
</aside>
|
||||
|
||||
<div class="sidebar-backdrop" id="sidebarBackdrop" onclick="toggleSidebar(false)"></div>
|
||||
<div class="sidebar-backdrop" id="savePointsBackdrop" onclick="toggleSavePointsPanel(false)"></div>
|
||||
|
||||
<script src="../static/js/dashboard.js"></script>
|
||||
|
||||
</body>
|
||||
|
||||
Reference in New Issue
Block a user