Merge pull request #22 from ScriptSorcerer20/test

test
This commit is contained in:
2026-04-24 13:30:38 +02:00
committed by GitHub
12 changed files with 635 additions and 72 deletions
+11 -2
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@@ -16,8 +16,12 @@ db = SQLAlchemy()
login_manager = LoginManager() login_manager = LoginManager()
def create_app(): def create_app(config_overrides=None):
"""Build and configure the Flask application instance.""" """Build and configure the Flask application instance.
Optional configuration overrides make it possible to run the same app
logic against an isolated test database without changing production code.
"""
app = Flask(__name__) app = Flask(__name__)
# Build an absolute path to the application directory so the SQLite # Build an absolute path to the application directory so the SQLite
@@ -32,6 +36,11 @@ def create_app():
app.config["REMEMBER_COOKIE_HTTPONLY"] = True app.config["REMEMBER_COOKIE_HTTPONLY"] = True
app.config["SESSION_COOKIE_SAMESITE"] = "Lax" app.config["SESSION_COOKIE_SAMESITE"] = "Lax"
# Tests can inject their own database and runtime settings here so each run
# stays isolated from the real application data.
if config_overrides:
app.config.update(config_overrides)
# Connect the shared extension objects to this specific app instance. # Connect the shared extension objects to this specific app instance.
db.init_app(app) db.init_app(app)
login_manager.init_app(app) login_manager.init_app(app)
+12
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@@ -1,12 +1,21 @@
"""Database models for persisted puzzle save points."""
from .. import db from .. import db
class GameState(db.Model): class GameState(db.Model):
"""Persist one saved puzzle session for a specific user."""
__tablename__ = "game_state" __tablename__ = "game_state"
# These identifiers connect a save point to one concrete database row and
# to the user who owns it, which is necessary so save points stay private.
id = db.Column(db.Integer, primary_key=True) id = db.Column(db.Integer, primary_key=True)
user_id = db.Column(db.Integer, nullable=False) user_id = db.Column(db.Integer, nullable=False)
# The remaining fields describe the board snapshot and the surrounding
# progress information, because a meaningful restore needs more than just
# piece coordinates.
board = db.Column(db.Text, nullable=False) board = db.Column(db.Text, nullable=False)
mode = db.Column(db.String(10), nullable=False) mode = db.Column(db.String(10), nullable=False)
board_size = db.Column(db.Integer, nullable=False, default=8) board_size = db.Column(db.Integer, nullable=False, default=8)
@@ -16,6 +25,9 @@ class GameState(db.Model):
step_count = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0")) step_count = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
elapsed_seconds = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0")) elapsed_seconds = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
is_solved = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0")) is_solved = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0"))
# Timestamps make it possible to sort, filter, and explain save points in
# the UI without asking the user to remember when each run was created.
created_at = db.Column(db.DateTime, nullable=False, server_default=db.func.now()) created_at = db.Column(db.DateTime, nullable=False, server_default=db.func.now())
updated_at = db.Column( updated_at = db.Column(
db.DateTime, db.DateTime,
+12
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@@ -1,14 +1,26 @@
"""Database model for temporary login-throttling information."""
from .. import db from .. import db
class LoginAttempt(db.Model): class LoginAttempt(db.Model):
"""Track failed login attempts per IP address."""
__tablename__ = "login_attempts" __tablename__ = "login_attempts"
# The unique IP address is the central lookup key because the lockout
# policy is applied to the origin of failed requests, not to one account.
id = db.Column(db.Integer, primary_key=True) id = db.Column(db.Integer, primary_key=True)
ip_address = db.Column(db.String(45), unique=True, nullable=False) ip_address = db.Column(db.String(45), unique=True, nullable=False)
# These values explain how far an address is into the lock flow and when
# the application may safely allow another login attempt.
failed_attempts = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0")) failed_attempts = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
locked_until = db.Column(db.DateTime) locked_until = db.Column(db.DateTime)
last_failed_at = db.Column(db.DateTime) last_failed_at = db.Column(db.DateTime)
def __repr__(self): def __repr__(self):
"""Return a compact identifier for debugging and logging.
"""
return f"<LoginAttempt {self.ip_address}>" return f"<LoginAttempt {self.ip_address}>"
+12
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@@ -1,17 +1,29 @@
"""Database model for application user accounts."""
from .. import db from .. import db
from flask_login import UserMixin from flask_login import UserMixin
class User(UserMixin, db.Model): class User(UserMixin, db.Model):
"""Represent one authenticated account in the application."""
__tablename__ = "users" __tablename__ = "users"
# These core identity fields are the minimum needed to create and safely
# authenticate an account.
id = db.Column(db.Integer, primary_key=True) id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(20), unique=True, nullable=False) username = db.Column(db.String(20), unique=True, nullable=False)
password = db.Column(db.String(255), nullable=False) password = db.Column(db.String(255), nullable=False)
# The metadata and 2FA fields support account history and stronger account
# protection without changing the basic login flow.
created_at = db.Column(db.DateTime, server_default=db.func.now()) created_at = db.Column(db.DateTime, server_default=db.func.now())
last_login = db.Column(db.DateTime) last_login = db.Column(db.DateTime)
two_factor_enabled = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0")) two_factor_enabled = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0"))
two_factor_secret = db.Column(db.String(64)) two_factor_secret = db.Column(db.String(64))
def __repr__(self): def __repr__(self):
"""Return a readable representation for debugging output.
"""
return f"<User {self.username}>" return f"<User {self.username}>"
+79 -69
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@@ -1,10 +1,4 @@
"""Authentication routes and login-related helper functions. """Authentication routes and security helpers for account access."""
This module handles user registration, login, logout, password changes,
login-attempt throttling, and authenticator-app based two-factor
authentication. It also contains the utility functions that keep these flows
consistent across the different route handlers.
"""
import base64 import base64
import binascii import binascii
@@ -24,10 +18,11 @@ from .. import db
from ..models.login_attempt import LoginAttempt from ..models.login_attempt import LoginAttempt
from ..models.user import User from ..models.user import User
# Blueprint that groups all authentication and account-security routes. # The blueprint keeps all account-related routes in one security-focused module.
login_bp = Blueprint("login", __name__) login_bp = Blueprint("login", __name__)
# constants # Central limits are defined once so registration, login, and settings all
# enforce the same rules and do not drift apart over time.
MIN_PASSWORD_LENGTH = 8 MIN_PASSWORD_LENGTH = 8
MAX_PASSWORD_LENGTH = 128 MAX_PASSWORD_LENGTH = 128
MAX_LOGIN_FAILURES = 4 MAX_LOGIN_FAILURES = 4
@@ -41,13 +36,16 @@ USERNAME_PATTERN = re.compile(r"^[A-Za-z0-9_.-]{3,20}$")
DUMMY_PASSWORD_HASH = generate_password_hash("dummy-password-for-timing-protection") DUMMY_PASSWORD_HASH = generate_password_hash("dummy-password-for-timing-protection")
# -----------------------------------------------------------------------------
# General helper functions
def utcnow(): def utcnow():
"""Return the current UTC time as datetime.""" """Return the current UTC time for security-related comparisons."""
return datetime.utcnow() return datetime.utcnow()
def get_utc_timestamp(moment=None): def get_utc_timestamp(moment=None):
"""Convert a datetime into a Unix timestamp in UTC seconds.""" """Convert a datetime into UTC seconds for time-based calculations."""
if moment is None: if moment is None:
return int(datetime.now(timezone.utc).timestamp()) return int(datetime.now(timezone.utc).timestamp())
@@ -58,19 +56,50 @@ def get_utc_timestamp(moment=None):
def normalize_username(username): def normalize_username(username):
"""Trim surrounding whitespace from the username field.""" """Normalize usernames so harmless whitespace does not affect login or signup."""
return (username or "").strip() return (username or "").strip()
def lookup_user_by_username(username):
"""Find usernames case-insensitively to keep login user-friendly."""
if not username:
return None
return User.query.filter(db.func.lower(User.username) == username.lower()).first()
def minutes_until(target_time):
"""Round remaining lock time up so the feedback stays conservative."""
seconds = max(1, int((target_time - utcnow()).total_seconds()))
return max(1, (seconds + 59) // 60)
def render_login_settings(error=None):
"""Render login settings with the current 2FA setup state included."""
pending_secret = get_pending_two_factor_setup_secret(current_user)
formatted_secret = format_two_factor_secret(pending_secret) if pending_secret else None
provisioning_uri = build_totp_uri(current_user, pending_secret) if pending_secret else None
return render_template(
"login_settings.html",
error=error,
pending_two_factor_secret=formatted_secret,
pending_two_factor_uri=provisioning_uri,
)
# -----------------------------------------------------------------------------
# 1. Password enforcement
def validate_username(username): def validate_username(username):
"""Return an error message if the username violates the allowed pattern.""" """Reject usernames that would not fit the project's account policy."""
if not USERNAME_PATTERN.fullmatch(username): if not USERNAME_PATTERN.fullmatch(username):
return "Username must be 3-20 characters and only use letters, numbers, dots, dashes, or underscores." return "Username must be 3-20 characters and only use letters, numbers, dots, dashes, or underscores."
return None return None
def validate_password(password): def validate_password(password):
"""Return an error message if the password length is outside the allowed range.""" """Reject passwords that fall outside the shared account policy."""
if len(password) < MIN_PASSWORD_LENGTH: if len(password) < MIN_PASSWORD_LENGTH:
return f"Password must be at least {MIN_PASSWORD_LENGTH} characters long." return f"Password must be at least {MIN_PASSWORD_LENGTH} characters long."
@@ -80,8 +109,11 @@ def validate_password(password):
return None return None
# -----------------------------------------------------------------------------
# 2. Anti brute force script
def get_request_ip(): def get_request_ip():
"""Determine the client IP address, preferring a reverse-proxy header when present.""" """Identify the request source so repeated failed attempts can be throttled."""
forwarded_for = request.headers.get("X-Forwarded-For", "") forwarded_for = request.headers.get("X-Forwarded-For", "")
if forwarded_for: if forwarded_for:
@@ -91,7 +123,7 @@ def get_request_ip():
def get_or_create_login_attempt(): def get_or_create_login_attempt():
"""Fetch or create the failed-login counter for the current IP address.""" """Persist failed-attempt state so throttling survives across requests."""
ip_address = get_request_ip() ip_address = get_request_ip()
attempt = LoginAttempt.query.filter_by(ip_address=ip_address).first() attempt = LoginAttempt.query.filter_by(ip_address=ip_address).first()
@@ -103,14 +135,14 @@ def get_or_create_login_attempt():
def clear_expired_lock(attempt, now): def clear_expired_lock(attempt, now):
"""Reset the failure counter when a temporary lockout has expired.""" """Remove stale lockouts so temporary blocks do not outlive their purpose."""
if attempt.locked_until and attempt.locked_until <= now: if attempt.locked_until and attempt.locked_until <= now:
attempt.failed_attempts = 0 attempt.failed_attempts = 0
attempt.locked_until = None attempt.locked_until = None
def get_active_lock(): def get_active_lock():
"""Return the active lockout time for the current IP address.""" """Check whether the current IP is still inside a lockout window."""
now = utcnow() now = utcnow()
attempt = LoginAttempt.query.filter_by(ip_address=get_request_ip()).first() attempt = LoginAttempt.query.filter_by(ip_address=get_request_ip()).first()
@@ -118,13 +150,12 @@ def get_active_lock():
return None return None
clear_expired_lock(attempt, now) clear_expired_lock(attempt, now)
db.session.commit() db.session.commit()
return attempt.locked_until return attempt.locked_until
def record_failed_login(): def record_failed_login():
"""Increase the failed-login counter for this IP and lock it if needed.""" """Increase the failure counter so repeated guessing becomes expensive."""
now = utcnow() now = utcnow()
attempt = get_or_create_login_attempt() attempt = get_or_create_login_attempt()
clear_expired_lock(attempt, now) clear_expired_lock(attempt, now)
@@ -139,7 +170,7 @@ def record_failed_login():
def clear_login_attempts(): def clear_login_attempts():
"""Remove failed-login attempts for this IP after a successful login.""" """Reset the throttle state after a legitimate login succeeds."""
attempt = LoginAttempt.query.filter_by(ip_address=get_request_ip()).first() attempt = LoginAttempt.query.filter_by(ip_address=get_request_ip()).first()
if attempt: if attempt:
@@ -148,44 +179,33 @@ def clear_login_attempts():
db.session.commit() db.session.commit()
def lookup_user_by_username(username): # -----------------------------------------------------------------------------
"""Look up a user case-insensitively so login is not case-sensitive.""" # 3. 2-factor authentication
if not username:
return None
return User.query.filter(db.func.lower(User.username) == username.lower()).first()
def minutes_until(target_time):
"""Return the remaining lockout time in rounded-up whole minutes."""
seconds = max(1, int((target_time - utcnow()).total_seconds()))
return max(1, (seconds + 59) // 60)
def normalize_two_factor_secret(secret): def normalize_two_factor_secret(secret):
"""Normalize a Base32 secret by removing spaces and uppercasing it.""" """Normalize shared secrets so formatting differences do not break validation."""
return (secret or "").strip().replace(" ", "").upper() return (secret or "").strip().replace(" ", "").upper()
def generate_two_factor_secret(): def generate_two_factor_secret():
"""Generate a new random Base32 secret for authenticator apps.""" """Generate a fresh secret so every account has its own 2FA seed."""
return base64.b32encode(secrets.token_bytes(20)).decode("ascii").rstrip("=") return base64.b32encode(secrets.token_bytes(20)).decode("ascii").rstrip("=")
def format_two_factor_secret(secret): def format_two_factor_secret(secret):
"""Insert spaces into the secret to make manual entry easier.""" """Group the secret for humans because setup may happen by manual typing."""
normalized = normalize_two_factor_secret(secret) normalized = normalize_two_factor_secret(secret)
return " ".join(normalized[index:index + 4] for index in range(0, len(normalized), 4)) return " ".join(normalized[index:index + 4] for index in range(0, len(normalized), 4))
def clear_pending_two_factor(user=None): def clear_pending_two_factor(user=None):
"""Remove the session values used during the login 2FA verification step.""" """Clear unfinished login verification state from the session."""
session.pop("pending_2fa_user_id", None) session.pop("pending_2fa_user_id", None)
session.pop("pending_2fa_attempts", None) session.pop("pending_2fa_attempts", None)
def get_pending_two_factor_setup_secret(user): def get_pending_two_factor_setup_secret(user):
"""Return the temporary secret generated during 2FA setup for this user.""" """Return only the setup secret that belongs to the current account."""
if session.get("pending_2fa_setup_user_id") != user.id: if session.get("pending_2fa_setup_user_id") != user.id:
return None return None
@@ -194,13 +214,13 @@ def get_pending_two_factor_setup_secret(user):
def clear_pending_two_factor_setup(): def clear_pending_two_factor_setup():
"""Remove the session values used during authenticator setup.""" """Remove unfinished authenticator setup state from the session."""
session.pop("pending_2fa_setup_user_id", None) session.pop("pending_2fa_setup_user_id", None)
session.pop("pending_2fa_setup_secret", None) session.pop("pending_2fa_setup_secret", None)
def build_totp_uri(user, secret): def build_totp_uri(user, secret):
"""Build the otpauth URI consumed by authenticator applications.""" """Create the otpauth URI so authenticator apps can import the account."""
normalized_secret = normalize_two_factor_secret(secret) normalized_secret = normalize_two_factor_secret(secret)
label = quote(f"{TWO_FACTOR_ISSUER}:{user.username}") label = quote(f"{TWO_FACTOR_ISSUER}:{user.username}")
issuer = quote(TWO_FACTOR_ISSUER) issuer = quote(TWO_FACTOR_ISSUER)
@@ -212,14 +232,14 @@ def build_totp_uri(user, secret):
def decode_two_factor_secret(secret): def decode_two_factor_secret(secret):
"""Decode the Base32 secret into raw bytes for HMAC processing.""" """Decode the stored Base32 secret into raw bytes for code generation."""
normalized_secret = normalize_two_factor_secret(secret) normalized_secret = normalize_two_factor_secret(secret)
padded_secret = normalized_secret + ("=" * (-len(normalized_secret) % 8)) padded_secret = normalized_secret + ("=" * (-len(normalized_secret) % 8))
return base64.b32decode(padded_secret, casefold=True) return base64.b32decode(padded_secret, casefold=True)
def generate_totp_code(secret, for_time=None): def generate_totp_code(secret, for_time=None):
"""Generate a time-based one-time password from the shared secret.""" """Generate a code locally so the app can verify authenticator input itself."""
timestamp = get_utc_timestamp(for_time) timestamp = get_utc_timestamp(for_time)
counter = timestamp // TWO_FACTOR_TIME_STEP_SECONDS counter = timestamp // TWO_FACTOR_TIME_STEP_SECONDS
key = decode_two_factor_secret(secret) key = decode_two_factor_secret(secret)
@@ -232,7 +252,7 @@ def generate_totp_code(secret, for_time=None):
def verify_totp_code(secret, code, at_time=None): def verify_totp_code(secret, code, at_time=None):
"""Validate a 2FA code, allowing a small time window for clock drift.""" """Allow a small time drift so valid users are not locked out unnecessarily."""
normalized_code = (code or "").strip() normalized_code = (code or "").strip()
if not normalized_code.isdigit() or len(normalized_code) != TWO_FACTOR_CODE_DIGITS: if not normalized_code.isdigit() or len(normalized_code) != TWO_FACTOR_CODE_DIGITS:
@@ -253,7 +273,7 @@ def verify_totp_code(secret, code, at_time=None):
def get_pending_two_factor_user(): def get_pending_two_factor_user():
"""Load the user who is currently in the middle of the login 2FA step.""" """Load the account that is currently waiting for login verification."""
user_id = session.get("pending_2fa_user_id") user_id = session.get("pending_2fa_user_id")
if not user_id: if not user_id:
@@ -262,23 +282,12 @@ def get_pending_two_factor_user():
return db.session.get(User, user_id) return db.session.get(User, user_id)
def render_login_settings(error=None): # -----------------------------------------------------------------------------
"""Render the login settings page with optional 2FA setup data.""" # Routes
pending_secret = get_pending_two_factor_setup_secret(current_user)
formatted_secret = format_two_factor_secret(pending_secret) if pending_secret else None
provisioning_uri = build_totp_uri(current_user, pending_secret) if pending_secret else None
return render_template(
"login_settings.html",
error=error,
pending_two_factor_secret=formatted_secret,
pending_two_factor_uri=provisioning_uri,
)
@login_bp.route("/register", methods=["GET", "POST"]) @login_bp.route("/register", methods=["GET", "POST"])
def register(): def register():
"""Create a new user account after validating the submitted credentials.""" """Create a user account after validating the configured account rules."""
if current_user.is_authenticated: if current_user.is_authenticated:
return redirect(url_for("main.dashboard")) return redirect(url_for("main.dashboard"))
@@ -298,6 +307,7 @@ def register():
if lookup_user_by_username(username): if lookup_user_by_username(username):
return render_template("sign_up.html", error="Username already taken!", username=username) return render_template("sign_up.html", error="Username already taken!", username=username)
# Passwords are stored hashed so a leaked database does not reveal them directly.
new_user = User(username=username, password=generate_password_hash(password)) new_user = User(username=username, password=generate_password_hash(password))
db.session.add(new_user) db.session.add(new_user)
db.session.commit() db.session.commit()
@@ -310,7 +320,7 @@ def register():
@login_bp.route("/login", methods=["GET", "POST"]) @login_bp.route("/login", methods=["GET", "POST"])
def login(): def login():
"""Authenticate a user and start the 2FA step when required.""" """Authenticate a user and branch into 2FA only when required."""
if current_user.is_authenticated: if current_user.is_authenticated:
return redirect(url_for("main.dashboard")) return redirect(url_for("main.dashboard"))
@@ -321,7 +331,7 @@ def login():
if not username or not password: if not username or not password:
return render_template("login.html", error="Username and password are required.", username=username) return render_template("login.html", error="Username and password are required.", username=username)
# Stop early if this IP address is currently locked. # Locked IPs are rejected early so the expensive password check is not repeated.
locked_until = get_active_lock() locked_until = get_active_lock()
if locked_until and locked_until > utcnow(): if locked_until and locked_until > utcnow():
@@ -332,8 +342,8 @@ def login():
) )
user = lookup_user_by_username(username) user = lookup_user_by_username(username)
# Use a dummy hash when the user does not exist so the timing stays
# similar and does not reveal valid usernames. # A dummy hash keeps timing similar even when the username does not exist.
password_hash = user.password if user else DUMMY_PASSWORD_HASH password_hash = user.password if user else DUMMY_PASSWORD_HASH
password_matches = check_password_hash(password_hash, password) password_matches = check_password_hash(password_hash, password)
@@ -351,7 +361,7 @@ def login():
clear_login_attempts() clear_login_attempts()
if user.two_factor_enabled: if user.two_factor_enabled:
# Delay the full login until the authenticator code has been verified. # The actual login is delayed until the second factor proves account ownership.
if not user.two_factor_secret: if not user.two_factor_secret:
return render_template( return render_template(
"login.html", "login.html",
@@ -376,7 +386,7 @@ def login():
@login_bp.route("/login/verify", methods=["GET", "POST"]) @login_bp.route("/login/verify", methods=["GET", "POST"])
def verify_two_factor(): def verify_two_factor():
"""Complete login by verifying the authenticator-app code.""" """Finish login by validating the authenticator app code."""
if current_user.is_authenticated: if current_user.is_authenticated:
return redirect(url_for("main.dashboard")) return redirect(url_for("main.dashboard"))
@@ -397,7 +407,7 @@ def verify_two_factor():
attempts = int(session.get("pending_2fa_attempts", 0)) attempts = int(session.get("pending_2fa_attempts", 0))
# Limit repeated guesses during the second factor step as well. # The second factor gets its own retry limit so guessing stays impractical.
if attempts >= MAX_TWO_FACTOR_ATTEMPTS: if attempts >= MAX_TWO_FACTOR_ATTEMPTS:
clear_pending_two_factor(user) clear_pending_two_factor(user)
db.session.commit() db.session.commit()
@@ -447,8 +457,7 @@ def login_settings():
if current_user.two_factor_enabled: if current_user.two_factor_enabled:
return render_login_settings(error="Authenticator app 2FA is already enabled.") return render_login_settings(error="Authenticator app 2FA is already enabled.")
# Store the generated secret in the session until the user confirms # The secret stays temporary until the user proves the app was configured correctly.
# it with a valid authenticator code.
secret = generate_two_factor_secret() secret = generate_two_factor_secret()
session["pending_2fa_setup_user_id"] = current_user.id session["pending_2fa_setup_user_id"] = current_user.id
session["pending_2fa_setup_secret"] = secret session["pending_2fa_setup_secret"] = secret
@@ -491,6 +500,7 @@ def login_settings():
new_password = request.form.get("new_password") or "" new_password = request.form.get("new_password") or ""
confirm_password = request.form.get("confirm_password") or "" confirm_password = request.form.get("confirm_password") or ""
# The old password is checked first so nobody can change credentials from a stolen session alone.
if not check_password_hash(current_user.password, current_password): if not check_password_hash(current_user.password, current_password):
return render_login_settings(error="Your current password is incorrect.") return render_login_settings(error="Your current password is incorrect.")
@@ -515,7 +525,7 @@ def login_settings():
@login_bp.route("/logout", methods=["POST"]) @login_bp.route("/logout", methods=["POST"])
@login_required @login_required
def logout(): def logout():
"""Log the user out and clear any unfinished authentication state.""" """Log the user out and clear unfinished security state."""
clear_pending_two_factor() clear_pending_two_factor()
clear_pending_two_factor_setup() clear_pending_two_factor_setup()
logout_user() logout_user()
+17 -1
View File
@@ -32,6 +32,8 @@ def build_board_from_positions(piece_positions, board_size):
"""Convert the legacy one-piece-per-row format into a board matrix.""" """Convert the legacy one-piece-per-row format into a board matrix."""
board = create_empty_board(board_size) board = create_empty_board(board_size)
# Older save points may only store one column per row, so they are rebuilt
# here to keep the rest of the code on one consistent board format.
for row, col in enumerate(piece_positions): for row, col in enumerate(piece_positions):
if isinstance(col, int) and 0 <= col < board_size: if isinstance(col, int) and 0 <= col < board_size:
board[row][col] = 1 board[row][col] = 1
@@ -47,6 +49,8 @@ def normalize_board(candidate_board, board_size):
if all(isinstance(row, list) and len(row) == board_size for row in candidate_board): if all(isinstance(row, list) and len(row) == board_size for row in candidate_board):
normalized_board = create_empty_board(board_size) normalized_board = create_empty_board(board_size)
# Values are normalized to 0 or 1 so saved data stays tolerant toward
# older or slightly different truthy formats.
for row_index, row in enumerate(candidate_board): for row_index, row in enumerate(candidate_board):
for col_index, value in enumerate(row): for col_index, value in enumerate(row):
normalized_board[row_index][col_index] = 1 if value else 0 normalized_board[row_index][col_index] = 1 if value else 0
@@ -120,6 +124,7 @@ def solve_queens(board_size):
def place_queen(row): def place_queen(row):
"""Backtracking search that fills the board row by row.""" """Backtracking search that fills the board row by row."""
if row == board_size: if row == board_size:
# A copy is stored because the same list is reused while backtracking.
queen_solutions.append(queen_positions[:]) queen_solutions.append(queen_positions[:])
return return
@@ -136,6 +141,9 @@ def solve_queens(board_size):
def solve_rooks(board_size): def solve_rooks(board_size):
"""Return one valid rook arrangement with exactly one rook per row/column.""" """Return one valid rook arrangement with exactly one rook per row/column."""
rook_positions = list(range(board_size)) rook_positions = list(range(board_size))
# Randomizing the order keeps rook mode from always returning the same
# visually predictable arrangement.
random.shuffle(rook_positions) random.shuffle(rook_positions)
return rook_positions return rook_positions
@@ -251,6 +259,8 @@ def serialize_game_state(game_state):
"""Convert a database model into JSON-friendly data for the frontend.""" """Convert a database model into JSON-friendly data for the frontend."""
board = normalize_board(json.loads(game_state.board), game_state.board_size) board = normalize_board(json.loads(game_state.board), game_state.board_size)
# The frontend receives ready-to-render metadata here so it does not need
# to re-derive common values from raw database fields.
return { return {
"id": game_state.id, "id": game_state.id,
"board": board, "board": board,
@@ -294,6 +304,7 @@ def build_save_point_query():
"favorites": GameState.is_favorite.desc() "favorites": GameState.is_favorite.desc()
} }
# Sorting is centralized here so list views and reloads stay consistent.
return query.order_by(sort_options.get(sort_by, GameState.created_at.desc()), GameState.id.desc()) return query.order_by(sort_options.get(sort_by, GameState.created_at.desc()), GameState.id.desc())
@@ -308,6 +319,9 @@ def home():
@login_required @login_required
def dashboard(): def dashboard():
"""Render the logged-in dashboard.""" """Render the logged-in dashboard."""
# The flag is consumed once so only the immediate next dashboard load starts
# from the default state after a fresh login.
force_default_dashboard_mode = bool(session.pop("start_dashboard_with_default_mode", False)) force_default_dashboard_mode = bool(session.pop("start_dashboard_with_default_mode", False))
return render_template( return render_template(
"dashboard.html", "dashboard.html",
@@ -342,6 +356,8 @@ def check():
if current_row == row and current_col == col: if current_row == row and current_col == col:
continue continue
# The same conflict rules are shared between manual placement and the
# solver so the UI behaves consistently with the backend.
same_row = current_row == row same_row = current_row == row
same_column = current_col == col same_column = current_col == col
same_diagonal = abs(current_col - col) == abs(current_row - row) same_diagonal = abs(current_col - col) == abs(current_row - row)
@@ -474,7 +490,7 @@ def load_game():
.first() .first()
) )
# If the user has never saved a game, return a clean default board. # Returning a default board keeps the dashboard usable even before the first save.
if not latest_game: if not latest_game:
return jsonify({"board": create_empty_board(DEFAULT_BOARD_SIZE), "mode": "queens"}) return jsonify({"board": create_empty_board(DEFAULT_BOARD_SIZE), "mode": "queens"})
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import sys
from pathlib import Path
import pytest
from werkzeug.security import generate_password_hash
PROJECT_ROOT = Path(__file__).resolve().parents[1]
if str(PROJECT_ROOT) not in sys.path:
sys.path.insert(0, str(PROJECT_ROOT))
from app import create_app, db
from app.models.user import User
@pytest.fixture
def app_instance(tmp_path):
db_path = Path(tmp_path) / "test_app.db"
app = create_app(
{
"TESTING": True,
"SECRET_KEY": "test-secret-key",
"SQLALCHEMY_DATABASE_URI": f"sqlite:///{db_path}",
}
)
with app.app_context():
db.drop_all()
db.create_all()
yield app
with app.app_context():
db.session.remove()
db.drop_all()
@pytest.fixture
def client(app_instance):
return app_instance.test_client()
@pytest.fixture
def user_factory(app_instance):
def _create_user(username="alice", password="Password123!", **extra_fields):
with app_instance.app_context():
user = User(
username=username,
password=generate_password_hash(password),
**extra_fields,
)
db.session.add(user)
db.session.commit()
return user.id
return _create_user
@pytest.fixture
def login_as(client):
def _login(username="alice", password="Password123!"):
return client.post(
"/login",
data={"username": username, "password": password},
follow_redirects=False,
)
return _login
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# Testdurchführung
## Durchführungsrahmen
- Datum: 2026-04-24
- Ausführung auf zwei Ebenen:
- Unit-Tests
- Integrations-/Routentests
- Werkzeug: `pytest 8.3.4`
- Testkommando:
```bash
PYTHONDONTWRITEBYTECODE=1 /tmp/acht-damen-test-venv/bin/pytest -q test
```
## Bewertung der durchgeführten Testfälle
| ID | Testfall | Ebene | Erwartung | Resultat | Bewertung | Nachvollziehbare Bewertung |
| --- | --- | --- | --- | --- | --- | --- |
| U-MAIN-01 | Brettgrösse wird begrenzt | Unit | Grenzwerte werden korrekt behandelt | Bestanden | OK | Kleine, grosse und ungültige Werte wurden korrekt auf den erlaubten Bereich abgebildet |
| U-MAIN-02 | Favoriten-Flag wird erkannt | Unit | Typische truthy Werte werden korrekt erkannt | Bestanden | OK | Die Hilfsfunktion unterschied erfolgreich zwischen gültigen truthy und anderen Werten |
| U-MAIN-03 | Nicht-negative Ganzzahlen werden abgesichert | Unit | Negative und ungültige Werte werden abgefangen | Bestanden | OK | Negative Werte wurden auf 0 begrenzt, ungültige Eingaben fielen auf den Default zurück |
| U-MAIN-04 | Legacy-Brett wird umgewandelt | Unit | Positionsliste wird zur Matrix | Bestanden | OK | Altes Speicherformat konnte verlustfrei in das aktülle Format übernommen werden |
| U-MAIN-05 | Matrixwerte werden normalisiert | Unit | Nur 0/1 bleiben übrig | Bestanden | OK | Truthy- und falsy-Werte wurden korrekt vereinheitlicht |
| U-MAIN-06 | Damen-Solver für 4x4 | Unit | Gültige Standardlösungen werden gefunden | Bestanden | OK | Der Solver lieferte die fachlich erwarteten zwei 4x4-Lösungen |
| U-MAIN-07 | Turm-Trace ist vollständig | Unit | Pro Reihe ein Schritt plus Abschluss | Bestanden | OK | Der Trace enthielt die erwartete Struktur für das Frontend |
| U-LOGIN-01 | Gültiger Username | Unit | Gültiger Name wird akzeptiert | Bestanden | OK | Ein Name im erlaubten Format wurde ohne Fehlermeldung akzeptiert |
| U-LOGIN-02 | Ungültiger Username | Unit | Fehlerhafte Zeichen werden abgelehnt | Bestanden | OK | Ein Name mit Leerzeichen/Sonderzeichen wurde korrekt abgewiesen |
| U-LOGIN-03 | Zu kurzes Passwort | Unit | Mindestlänge wird erzwungen | Bestanden | OK | Die Funktion lieferte die passende Fehlermeldung für zu kurze Passwörter |
| U-LOGIN-04 | Zu langes Passwort | Unit | Maximallänge wird erzwungen | Bestanden | OK | Auch überlange Passwörter wurden korrekt abgefangen |
| U-LOGIN-05 | 2FA-Secret-Normalisierung | Unit | Secret wird korrekt bereinigt und formatiert | Bestanden | OK | Schreibweisen mit Leerzeichen/Kleinschreibung wurden korrekt vereinheitlicht |
| U-LOGIN-06 | TOTP zur gleichen Zeit | Unit | Richtiger Code ist gültig | Bestanden | OK | Erzeugter Code wurde bei identischem Zeitpunkt akzeptiert |
| U-LOGIN-07 | TOTP mit Zeitfenster | Unit | Code bleibt im gültigen Nachbarfenster gültig | Bestanden | OK | Das erlaubte Zeitfenster funktionierte wie vorgesehen |
| U-LOGIN-08 | Fehlerhafte TOTP-Eingabe | Unit | Falsch formatierte Codes werden abgelehnt | Bestanden | OK | Nicht numerische oder zu kurze Eingaben wurden nicht akzeptiert |
| I-APP-01 | Dashboard ohne Login | Integration | Weiterleitung auf Login | Bestanden | OK | Die geschützte Route war ohne Authentifizierung nicht direkt erreichbar |
| I-APP-02 | Registrierung | Integration | Benutzer wird erstellt und umgeleitet | Bestanden | OK | Nach dem POST war der Benutzer in der Testdatenbank vorhanden |
| I-APP-03 | Login bei gesperrter IP | Integration | Sperrmeldung statt Login | Bestanden | OK | Die Anti-Brute-Force-Logik blockierte den Login im gesperrten Zeitraum korrekt |
| I-APP-04 | Dame vs. Turm bei Diagonale | Integration | Dame ungültig, Turm gültig | Bestanden | OK | Die Route `/check` setzte die unterschiedlichen Fachregeln korrekt um |
| I-APP-05 | Speichern und Laden | Integration | Spielstand bleibt konsistent | Bestanden | OK | Gespeicherter Spielstand konnte mit denselben Daten wieder geladen werden |
| I-APP-06 | Favoriten filtern | Integration | Nur markierte Save-Points erscheinen im Filter | Bestanden | OK | Das Umschalten des Favoritenstatus wirkte sich korrekt auf die Filterliste aus |
## Ergebnis
- Anzahl Testebenen: 2
- Anzahl dokumentierter Testfälle: 21
- Bestandene Testfälle: 21
- Nicht bestandene Testfälle: 0
Die Testdurchführung zeigt, dass die zentrale Fachlogik, die
Authentifizierungslogik und die wichtigsten Datenflüsse der Anwendung für die
Abgabe nachvollziehbar und erfolgreich überprüft wurden.
## Hinweis zu Warnungen
Beim Testlauf traten nur Warnungen auf, aber keine Fehler:
- DeprecationWarnings zu `datetime.utcnow()` in bestehendem Anwendungscode
- Pytest-Cache-Warnungen wegen schreibgeschütztem Dateisystem im Projektpfad
Diese Warnungen haben das Ergebnis der Testfälle nicht beeinflusst. Alle
geplanten und ausgeführten Tests wurden bestanden.
+158
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from datetime import timedelta
from app import db
from app.models.gamestate import GameState
from app.models.login_attempt import LoginAttempt
from app.models.user import User
from app.routes.login_routes import utcnow
def test_dashboard_requires_login(client):
response = client.get("/dashboard")
assert response.status_code == 302
assert "/login" in response.headers["Location"]
def test_register_creates_user_and_redirects_to_login(client, app_instance):
response = client.post(
"/register",
data={"username": "newuser", "password": "Password123!"},
follow_redirects=False,
)
assert response.status_code == 302
assert "/login" in response.headers["Location"]
with app_instance.app_context():
saved_user = User.query.filter_by(username="newuser").first()
assert saved_user is not None
def test_login_blocks_requests_from_a_locked_ip(client, app_instance, user_factory):
user_factory(username="lockeduser", password="Password123!")
with app_instance.app_context():
db.session.add(
LoginAttempt(
ip_address="203.0.113.10",
failed_attempts=4,
locked_until=utcnow() + timedelta(minutes=5),
)
)
db.session.commit()
response = client.post(
"/login",
data={"username": "lockeduser", "password": "Password123!"},
headers={"X-Forwarded-For": "203.0.113.10"},
)
assert response.status_code == 200
assert b"Too many failed login attempts" in response.data
def test_check_endpoint_applies_different_rules_for_queens_and_rooks(client):
board = [
[1, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
]
queens_response = client.post(
"/check",
json={"board": board, "row": 1, "col": 1, "mode": "queens"},
)
rooks_response = client.post(
"/check",
json={"board": board, "row": 1, "col": 1, "mode": "rooks"},
)
assert queens_response.status_code == 200
assert rooks_response.status_code == 200
assert queens_response.get_json() == {"valid": False}
assert rooks_response.get_json() == {"valid": True}
def test_authenticated_user_can_save_and_load_a_game_state(client, app_instance, user_factory, login_as):
user_factory(username="alice", password="Password123!")
login_response = login_as("alice", "Password123!")
assert login_response.status_code == 302
payload = {
"board": [
[0, 1, 0, 0],
[0, 0, 0, 1],
[1, 0, 0, 0],
[0, 0, 1, 0],
],
"mode": "queens",
"boardSize": 4,
"saveName": "test-save",
"saveNote": "unit integration save",
"isFavorite": False,
"stepCount": 7,
"elapsedSeconds": 42,
"isSolved": True,
}
save_response = client.post("/save", json=payload)
assert save_response.status_code == 200
saved_data = save_response.get_json()["save_point"]
load_response = client.get(f"/load/{saved_data['id']}")
assert load_response.status_code == 200
loaded_data = load_response.get_json()
assert loaded_data["board"] == payload["board"]
assert loaded_data["mode"] == payload["mode"]
assert loaded_data["step_count"] == payload["stepCount"]
assert loaded_data["elapsed_seconds"] == payload["elapsedSeconds"]
assert loaded_data["is_solved"] is True
with app_instance.app_context():
assert GameState.query.count() == 1
def test_favorite_toggle_changes_filtered_save_point_list(client, user_factory, login_as):
user_factory(username="favuser", password="Password123!")
login_response = login_as("favuser", "Password123!")
assert login_response.status_code == 302
save_response = client.post(
"/save",
json={
"board": [
[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
],
"mode": "rooks",
"boardSize": 4,
"saveName": "favorite-candidate",
"saveNote": "",
"isFavorite": False,
"stepCount": 2,
"elapsedSeconds": 5,
"isSolved": False,
},
)
save_id = save_response.get_json()["save_point"]["id"]
filtered_before = client.get("/save_points?favorites_only=true")
assert filtered_before.status_code == 200
assert filtered_before.get_json() == []
toggle_response = client.post(f"/save_points/{save_id}/favorite")
assert toggle_response.status_code == 200
assert toggle_response.get_json()["is_favorite"] is True
filtered_after = client.get("/save_points?favorites_only=true")
assert filtered_after.status_code == 200
assert len(filtered_after.get_json()) == 1
assert filtered_after.get_json()[0]["id"] == save_id
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from datetime import datetime, timedelta, timezone
from app.routes.login_routes import (
format_two_factor_secret,
generate_totp_code,
normalize_two_factor_secret,
validate_password,
validate_username,
verify_totp_code,
)
def test_validate_username_accepts_supported_format():
assert validate_username("valid_user-01") is None
def test_validate_username_rejects_unsupported_characters():
assert validate_username("bad user!") is not None
def test_validate_password_rejects_too_short_passwords():
assert validate_password("short") == "Password must be at least 8 characters long."
def test_validate_password_rejects_too_long_passwords():
assert validate_password("a" * 129) == "Password must be at most 128 characters long."
def test_normalize_and_format_two_factor_secret_prepare_manual_input():
secret = "jbsw y3dp ehpk 3pxp"
assert normalize_two_factor_secret(secret) == "JBSWY3DPEHPK3PXP"
assert format_two_factor_secret(secret) == "JBSW Y3DP EHPK 3PXP"
def test_verify_totp_code_accepts_code_generated_for_same_time():
secret = "JBSWY3DPEHPK3PXP"
moment = datetime(2026, 4, 24, 12, 0, 0, tzinfo=timezone.utc)
code = generate_totp_code(secret, moment)
assert verify_totp_code(secret, code, moment) is True
def test_verify_totp_code_accepts_code_in_adjacent_time_window():
secret = "JBSWY3DPEHPK3PXP"
moment = datetime(2026, 4, 24, 12, 0, 0, tzinfo=timezone.utc)
code = generate_totp_code(secret, moment)
assert verify_totp_code(secret, code, moment + timedelta(seconds=30)) is True
def test_verify_totp_code_rejects_malformed_code_input():
secret = "JBSWY3DPEHPK3PXP"
moment = datetime(2026, 4, 24, 12, 0, 0, tzinfo=timezone.utc)
assert verify_totp_code(secret, "12ab56", moment) is False
assert verify_totp_code(secret, "12345", moment) is False
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from app.routes.main_routes import (
build_rooks_trace,
count_placed_pieces,
normalize_board,
parse_board_size,
parse_favorite_flag,
parse_non_negative_int,
solve_queens,
)
def test_parse_board_size_clamps_small_large_and_invalid_values():
assert parse_board_size("2") == 4
assert parse_board_size("99") == 13
assert parse_board_size("abc") == 8
def test_parse_favorite_flag_accepts_common_truthy_values():
assert parse_favorite_flag("true") is True
assert parse_favorite_flag("1") is True
assert parse_favorite_flag("on") is True
assert parse_favorite_flag("false") is False
def test_parse_non_negative_int_clamps_negative_and_invalid_values():
assert parse_non_negative_int("-7") == 0
assert parse_non_negative_int("15") == 15
assert parse_non_negative_int("abc", default=3) == 3
def test_normalize_board_converts_legacy_position_list_into_matrix():
normalized = normalize_board([1, 3, 0, 2], 4)
assert normalized == [
[0, 1, 0, 0],
[0, 0, 0, 1],
[1, 0, 0, 0],
[0, 0, 1, 0],
]
def test_normalize_board_reduces_matrix_values_to_zero_or_one():
normalized = normalize_board([[0, 2], [True, None]], 2)
assert normalized == [[0, 1], [1, 0]]
def test_solve_queens_returns_the_two_expected_solutions_for_4x4():
solutions = {tuple(solution) for solution in solve_queens(4)}
assert solutions == {
(1, 3, 0, 2),
(2, 0, 3, 1),
}
def test_build_rooks_trace_contains_one_placement_per_row_plus_solution():
trace = build_rooks_trace(5)
placement_steps = [step for step in trace["steps"] if step["type"] == "place"]
assert trace["solved"] is True
assert len(trace["steps"]) == 6
assert len(placement_steps) == 5
assert sorted(step["col"] for step in placement_steps) == [0, 1, 2, 3, 4]
assert count_placed_pieces(trace["steps"][-1]["board"]) == 5
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# Testkonzept
## Ziel
Dieses Testkonzept beschreibt, wie die wichtigsten Funktionen der Webanwendung
vor der Abgabe ueberprueft werden. Der Fokus liegt auf den fachlich und
technisch kritischen Bereichen:
- Brettlogik fuer Damen und Tuerme
- Authentifizierung und Sicherheitsfunktionen
- Speichern, Laden und Filtern von Spielständen
## Randbedingungen / Umfeld
- Projekt: 8-Damen- und 8-Tuerme Solver
- Testdatum Planung: 2026-04-24
- Betriebssystem: Linux 6.6.87.2-microsoft-standard-WSL2 x86_64
- Python-Version: 3.12.3
- Testwerkzeug: pytest 8.3.4
- Webtestmittel: Flask Test Client
- Datenbank im Test: isolierte SQLite-Testdatenbank pro Testlauf
- Testordner: `test/`
Die Tests werden absichtlich getrennt von der produktiven Datenbank
durchgefuehrt. Dadurch wird verhindert, dass echte Benutzerdaten oder
Spielstände verändert werden.
## Testmittel und Methoden
Es werden zwei voneinander unabhängige Testebenen eingesetzt:
1. Unit-Tests
Diese prüfen einzelne Funktionen direkt, zum Beispiel Eingabevalidierung,
Brettnormalisierung oder TOTP-Prüfung.
2. Integrations- und Routentests
Diese prüfen das Zusammenspiel mehrerer Komponenten über HTTP-Routen, zum
Beispiel Registrierung, Login, Validierung, Speichern und Laden.
Eingesetzte Mittel:
- `pytest` für die Testausführung und Bewertung
- Flask Test Client für Request/Response-Tests
- temporäre SQLite-Datenbank für isolierte Testdaten
## Testfälle (Drehbuch)
| ID | Ebene | Testziel | Testmethode / Eingabe | Erwartetes Resultat |
| --- | --- | --- | --- | --- |
| U-MAIN-01 | Unit | Brettgroesse absichern | `parse_board_size()` mit zu kleinen, zu grossen und ungültigen Werten | Werte werden korrekt auf den erlaubten Bereich begrenzt |
| U-MAIN-02 | Unit | Favoriten-Flag normalisieren | `parse_favorite_flag()` mit typischen truthy/falsy Werten | Nur definierte truthy Werte werden als `True` interpretiert |
| U-MAIN-03 | Unit | Ganze Zahlen robust verarbeiten | `parse_non_negative_int()` mit negativen und ungültigen Werten | Negative Werte werden auf 0 begrenzt, ungültige Werte fallen auf den Default zurück |
| U-MAIN-04 | Unit | Alte Speicherformate unterstützen | `normalize_board()` mit Legacy-Positionsliste | Es entsteht ein korrektes Brettmatrix-Format |
| U-MAIN-05 | Unit | Uneinheitliche Matrixwerte normalisieren | `normalize_board()` mit truthy/falsy Werten | Es entstehen nur 0- und 1-Werte |
| U-MAIN-06 | Unit | Damen-Solver fachlich absichern | `solve_queens(4)` | Es werden genau die gültigen 4x4-Loesungen gefunden |
| U-MAIN-07 | Unit | Turm-Trace prüfen | `build_rooks_trace(5)` | Es gibt pro Reihe genau einen Platzierungsschritt plus Abschluss |
| U-LOGIN-01 | Unit | Gültigen Username akzeptieren | `validate_username()` mit gültigem Namen | Rückgabe ist `None` |
| U-LOGIN-02 | Unit | Ungültigen Username ablehnen | `validate_username()` mit unerlaubten Zeichen | Es wird eine Fehlermeldung geliefert |
| U-LOGIN-03 | Unit | Zu kurzes Passwort ablehnen | `validate_password()` mit zu kurzem Passwort | Es wird die Mindestlängen-Fehlermeldung geliefert |
| U-LOGIN-04 | Unit | Zu langes Passwort ablehnen | `validate_password()` mit zu langem Passwort | Es wird die Maximalfehler-Meldung geliefert |
| U-LOGIN-05 | Unit | 2FA-Secret vereinheitlichen | `normalize_two_factor_secret()` und `format_two_factor_secret()` | Secret wird korrekt bereinigt und formatiert |
| U-LOGIN-06 | Unit | TOTP im Normalfall prüfen | `generate_totp_code()` + `verify_totp_code()` zur gleichen Zeit | Gültiger Code wird akzeptiert |
| U-LOGIN-07 | Unit | TOTP mit Zeitfenster prüfen | Code wird mit 30 Sekunden Abweichung geprüft | Gültiger Code wird wegen Validierungsfenster akzeptiert |
| U-LOGIN-08 | Unit | Fehlerhafte TOTP-Eingabe ablehnen | `verify_totp_code()` mit falschem Format | Ungültige Codes werden abgelehnt |
| I-APP-01 | Integration | Schutz geschützter Seite prüfen | `GET /dashboard` ohne Login | Weiterleitung auf Login |
| I-APP-02 | Integration | Registrierung prüfen | `POST /register` mit gültigen Daten | Benutzer wird erstellt und Weiterleitung auf Login erfolgt |
| I-APP-03 | Integration | Anti-Brute-Force prüfen | `POST /login` mit gesperrter IP | Login wird mit Sperrmeldung abgelehnt |
| I-APP-04 | Integration | Fachregel für Brett prüfen | `POST /check` für Dame und Turm auf diagonalem Feld | Dame: ungültig, Turm: gültig |
| I-APP-05 | Integration | Speichern und Laden prüfen | Login, danach `POST /save` und `GET /load/<id>` | Spielstand wird korrekt gespeichert und identisch geladen |
| I-APP-06 | Integration | Favoritenlogik prüfen | Login, Save-Point speichern, Favorit toggeln, gefiltert abfragen | Filter liefert nur entsprechend markierte Save-Points |
## Erwartete Ergebnisse
- Alle Unit-Tests müssen erfolgreich durchlaufen.
- Alle Integrations-Tests müssen erfolgreich durchlaufen.
- Keine produktiven Daten dürfen verändert werden.
- Fehler müssen in `pytest` klar sichtbar sein.
- Die Suite umfasst 21 konkrete Pytest-Testfälle auf zwei Ebenen.
## Durchführung
Die geplanten Tests werden mit `pytest` aus dem Projektwurzelverzeichnis
ausgeführt. Die konkrete Bewertung und das Resultat werden in
`test/testkonzept.md` festgehalten.