32 Commits

Author SHA1 Message Date
ScriptSorcerer 8d182dc1c7 mistake on text translation 2026-06-08 20:37:17 +02:00
ScriptSorcerer 62bd333dc4 Made queen solution pick a random one to load, trace queen also picks random one, but diffrently (just cahnged starting pos) 2026-06-08 20:33:09 +02:00
ScriptSorcerer 65a60356dd test 2026-04-24 13:01:16 +02:00
ScriptSorcerer 047ac6e239 added erd and api-concept doc files and fixed issue for deployment. 2026-04-22 12:39:36 +02:00
ScriptSorcerer e57aa37623 Merge pull request #21 from ScriptSorcerer20/dev
Dev
2026-04-19 16:14:56 +02:00
ScriptSorcerer eb78c22c17 fixed another spelling mistake 2026-04-19 16:06:34 +02:00
ScriptSorcerer bc81820d9d Issue-20 echnaged some things mentioned in the issues. 2026-04-09 17:31:56 +02:00
ScriptSorcerer a32f2d0c6e Merge branch 'dev' of https://github.com/ScriptSorcerer20/acht-damen-tuerme-problem into dev 2026-04-09 10:34:16 +02:00
ScriptSorcerer bcf18812eb Seperate language translation in diffrent file and sort files 2026-04-09 10:34:09 +02:00
ScriptSorcerer 7f66fa3ef4 added link to the website 2026-04-08 11:43:02 +02:00
ScriptSorcerer a4dc91e3ae Merge pull request #19 from ScriptSorcerer20/dev
Dev
2026-04-08 11:28:34 +02:00
ScriptSorcerer 7d208f5552 Merge branch 'main' into dev 2026-04-08 11:28:25 +02:00
ScriptSorcerer 045d4bf575 file for depolyment on cpanel 2026-04-08 11:26:42 +02:00
ScriptSorcerer 1beb1ce630 added comments and fixed some wrong text. 2026-04-08 11:06:37 +02:00
ScriptSorcerer 26e4d0dd27 Issue #17 Added imprint and privacy policy page and added englisch language support to it.
imprint still unfinished
2026-04-07 17:42:51 +02:00
ScriptSorcerer fc94d812d2 fixed some missing translations and added a back button to login_settings. 2026-04-07 11:14:20 +02:00
ScriptSorcerer b27c0ebcac Merge pull request #18 from ScriptSorcerer20/8-improve-design
8 improve design
2026-04-07 08:38:52 +02:00
ScriptSorcerer aa569e6cff made dashboard style consistent to landingpage and login, also added translation for english and german 2026-04-05 02:18:31 +02:00
ScriptSorcerer 19a6bbd392 Made consistent design for landing page and login. Landing page has all the text and design.
Added language support for english and german (swappable)
2026-04-05 00:42:25 +02:00
ScriptSorcerer 59b48683a8 added missing features, time counter, step counter, game instructions and table view for savepoints. 2026-04-04 23:15:36 +02:00
ScriptSorcerer 21fe673ab4 Merge branch '12-fortschritt-abspeichern' into dev 2026-04-04 11:25:27 +02:00
ScriptSorcerer 48e00fb2b0 Merge pull request #14 from ScriptSorcerer20/3-improved-login
implemented optional authentification app and stricter password and u…
2026-04-04 11:08:01 +02:00
ScriptSorcerer 02cb1d0a64 added step wise solution and an animation. 2026-04-01 11:54:40 +02:00
ScriptSorcerer 9cc1a22232 implemented optional authentification app and stricter password and user rules.
Also against brute force.
2026-04-01 10:38:29 +02:00
ScriptSorcerer f2de165c55 Merge pull request #13 from ScriptSorcerer20/12-fortschritt-abspeichern
12 fortschritt abspeichern
2026-03-30 19:31:14 +02:00
ScriptSorcerer b90d6d0f03 Improved save and load system, added description and sort options 2026-03-30 19:22:14 +02:00
ScriptSorcerer bc377b6e33 improved javascript structure, added load selection and made chessboard selectable 2026-03-30 19:03:13 +02:00
ScriptSorcerer b808b0017b implemented new model for database, new routes for save. Fixed logout not allowing post requests 2026-03-30 13:22:04 +02:00
ScriptSorcerer 5781eef189 Merge pull request #11 from ScriptSorcerer20/10-acht-tuerme-algorithmus
implemented "acht-damen algorithmus", seperated javascript from html,…
2026-03-29 18:02:35 +02:00
ScriptSorcerer cfcb495d17 Merge pull request #9 from ScriptSorcerer20/4-acht-damen-algorithmus
4 acht damen algorithmus
2026-03-29 18:00:38 +02:00
ScriptSorcerer 79cf3240e1 implemented "acht-damen algorithmus", seperated javascript from html, made a simple check function. 2026-03-29 17:54:11 +02:00
ScriptSorcerer d94c4dd4d6 Update README to remove services directory section
Removed service files section from README.
2026-03-26 11:22:45 +01:00
49 changed files with 7740 additions and 499 deletions
+3 -8
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@@ -1,12 +1,13 @@
# acht-damen-tuerme-problem
IDPA Arbeit im23a Kristian Anastasia und Jérôme
**Link to the Website**: https://bachmannj.ch/idpa/
```
project-root/
│
├── app/
│ ├── __init__.py # Flask App Factory
│ ├── config.py # Konfiguration (DB, Secrets, etc.)
│ │
│ ├── models/ # Datenbankmodelle
│ │ ├── __init__.py
@@ -22,12 +23,7 @@ project-root/
│ │ ├── solver_routes.py
│ │ └── job_routes.py
│ │
│ ├── services/ # Businesslogik (Solver etc.)
│ │ ├── __init__.py
│ │ ├── solver_service.py
│ │ └── auth_service.py
│ │
│ ├── templates/ # HTML (Jinja Templates)
│ ├── templates/ # HTML
│ │ ├── base.html
│ │ ├── login.html
│ │ ├── dashboard.html
@@ -42,6 +38,5 @@ project-root/
│
├── run.py # Startpunkt der Anwendung
├── requirements.txt
├── .env # DB-Zugangsdaten, Secrets
└── README.md
```
+40 -6
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@@ -1,33 +1,67 @@
from flask import Flask
import os
from flask_sqlalchemy import SQLAlchemy
from flask_login import LoginManager
"""Application factory and shared Flask extensions.
This file creates the Flask application, configures the database and login
manager, imports the data models so SQLAlchemy knows about them, and registers
the route blueprints used by the project.
"""
import os
from flask import Flask
from flask_login import LoginManager
from flask_sqlalchemy import SQLAlchemy
# Shared extension instances are created once here and attached to the app
db = SQLAlchemy()
login_manager = LoginManager()
def create_app():
def create_app(config_overrides=None):
"""Build and configure the Flask application instance.
Optional configuration overrides make it possible to run the same app
logic against an isolated test database without changing production code.
"""
app = Flask(__name__)
# Build an absolute path to the application directory so the SQLite
# database file can be referenced reliably from any working directory.
BASE_DIR = os.path.abspath(os.path.dirname(__file__))
# Core Flask and SQLAlchemy configuration.
app.config["SQLALCHEMY_DATABASE_URI"] = "sqlite:///" + os.path.join(BASE_DIR, "app.db")
app.config["SECRET_KEY"] = "dev-secret-key"
app.config["SECRET_KEY"] = os.getenv("SECRET_KEY", "dev-secret-key")
app.config["SQLALCHEMY_TRACK_MODIFICATIONS"] = False
app.config["SESSION_COOKIE_HTTPONLY"] = True
app.config["REMEMBER_COOKIE_HTTPONLY"] = True
app.config["SESSION_COOKIE_SAMESITE"] = "Lax"
# Tests can inject their own database and runtime settings here so each run
# stays isolated from the real application data.
if config_overrides:
app.config.update(config_overrides)
# Connect the shared extension objects to this specific app instance.
db.init_app(app)
login_manager.init_app(app)
login_manager.login_view = "login.login"
login_manager.login_message_category = "info"
# Import the models before create_all() so SQLAlchemy has the table
from .models.user import User
from .models.gamestate import GameState
from .models.login_attempt import LoginAttempt
# Create any database tables that do not exist yet.
with app.app_context():
db.create_all()
@login_manager.user_loader
def load_user(user_id):
"""Reload the logged-in user from the session-stored user id."""
return db.session.get(User, int(user_id))
# Import and register the blueprints that contain the route handlers.
from .routes.login_routes import login_bp
from .routes.main_routes import main_bp
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@@ -0,0 +1,37 @@
"""Database models for persisted puzzle save points."""
from .. import db
class GameState(db.Model):
"""Persist one saved puzzle session for a specific user."""
__tablename__ = "game_state"
# These identifiers connect a save point to one concrete database row and
# to the user who owns it, which is necessary so save points stay private.
id = db.Column(db.Integer, primary_key=True)
user_id = db.Column(db.Integer, nullable=False)
# The remaining fields describe the board snapshot and the surrounding
# progress information, because a meaningful restore needs more than just
# piece coordinates.
board = db.Column(db.Text, nullable=False)
mode = db.Column(db.String(10), nullable=False)
board_size = db.Column(db.Integer, nullable=False, default=8)
save_name = db.Column(db.String(80), nullable=False, default="Unnamed Save")
save_note = db.Column(db.Text, nullable=False, default="")
is_favorite = db.Column(db.Boolean, nullable=False, default=False)
step_count = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
elapsed_seconds = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
is_solved = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0"))
# Timestamps make it possible to sort, filter, and explain save points in
# the UI without asking the user to remember when each run was created.
created_at = db.Column(db.DateTime, nullable=False, server_default=db.func.now())
updated_at = db.Column(
db.DateTime,
nullable=False,
server_default=db.func.now(),
onupdate=db.func.now()
)
+26
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@@ -0,0 +1,26 @@
"""Database model for temporary login-throttling information."""
from .. import db
class LoginAttempt(db.Model):
"""Track failed login attempts per IP address."""
__tablename__ = "login_attempts"
# The unique IP address is the central lookup key because the lockout
# policy is applied to the origin of failed requests, not to one account.
id = db.Column(db.Integer, primary_key=True)
ip_address = db.Column(db.String(45), unique=True, nullable=False)
# These values explain how far an address is into the lock flow and when
# the application may safely allow another login attempt.
failed_attempts = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
locked_until = db.Column(db.DateTime)
last_failed_at = db.Column(db.DateTime)
def __repr__(self):
"""Return a compact identifier for debugging and logging.
"""
return f"<LoginAttempt {self.ip_address}>"
+16 -2
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@@ -1,15 +1,29 @@
"""Database model for application user accounts."""
from .. import db
from flask_login import UserMixin
class User(UserMixin, db.Model):
"""Represent one authenticated account in the application."""
__tablename__ = "users"
# These core identity fields are the minimum needed to create and safely
# authenticate an account.
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(20), unique=True, nullable=False)
password = db.Column(db.String(255), nullable=False) # <- größer!
email = db.Column(db.String(120), unique=True, nullable=True)
password = db.Column(db.String(255), nullable=False)
# The metadata and 2FA fields support account history and stronger account
# protection without changing the basic login flow.
created_at = db.Column(db.DateTime, server_default=db.func.now())
last_login = db.Column(db.DateTime)
two_factor_enabled = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0"))
two_factor_secret = db.Column(db.String(64))
def __repr__(self):
"""Return a readable representation for debugging output.
"""
return f"<User {self.username}>"
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+505 -26
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@@ -1,30 +1,318 @@
from flask import Blueprint, render_template, request, url_for, redirect, flash
from werkzeug.security import generate_password_hash, check_password_hash
from flask_login import login_user, login_required, logout_user
from ..models.user import User
from .. import db
"""Authentication routes and security helpers for account access."""
import base64
import binascii
import hashlib
import hmac
import re
import secrets
import struct
from datetime import datetime, timedelta, timezone
from urllib.parse import quote
from flask import Blueprint, flash, redirect, render_template, request, session, url_for
from flask_login import current_user, login_required, login_user, logout_user
from werkzeug.security import check_password_hash, generate_password_hash
from .. import db
from ..models.login_attempt import LoginAttempt
from ..models.user import User
# The blueprint keeps all account-related routes in one security-focused module.
login_bp = Blueprint("login", __name__)
# Central limits are defined once so registration, login, and settings all
# enforce the same rules and do not drift apart over time.
MIN_PASSWORD_LENGTH = 8
MAX_PASSWORD_LENGTH = 128
MAX_LOGIN_FAILURES = 4
LOGIN_LOCK_MINUTES = 30
TWO_FACTOR_CODE_DIGITS = 6
TWO_FACTOR_TIME_STEP_SECONDS = 30
TWO_FACTOR_VALID_WINDOW = 1
TWO_FACTOR_ISSUER = "8 Queens Solver"
MAX_TWO_FACTOR_ATTEMPTS = 5
USERNAME_PATTERN = re.compile(r"^[A-Za-z0-9_.-]{3,20}$")
DUMMY_PASSWORD_HASH = generate_password_hash("dummy-password-for-timing-protection")
# -----------------------------------------------------------------------------
# General helper functions
def utcnow():
"""Return the current UTC time for security-related comparisons."""
return datetime.utcnow()
def get_utc_timestamp(moment=None):
"""Convert a datetime into UTC seconds for time-based calculations."""
if moment is None:
return int(datetime.now(timezone.utc).timestamp())
if moment.tzinfo is None:
moment = moment.replace(tzinfo=timezone.utc)
return int(moment.timestamp())
def normalize_username(username):
"""Normalize usernames so harmless whitespace does not affect login or signup."""
return (username or "").strip()
def lookup_user_by_username(username):
"""Find usernames case-insensitively to keep login user-friendly."""
if not username:
return None
return User.query.filter(db.func.lower(User.username) == username.lower()).first()
def minutes_until(target_time):
"""Round remaining lock time up so the feedback stays conservative."""
seconds = max(1, int((target_time - utcnow()).total_seconds()))
return max(1, (seconds + 59) // 60)
def render_login_settings(error=None):
"""Render login settings with the current 2FA setup state included."""
pending_secret = get_pending_two_factor_setup_secret(current_user)
formatted_secret = format_two_factor_secret(pending_secret) if pending_secret else None
provisioning_uri = build_totp_uri(current_user, pending_secret) if pending_secret else None
return render_template(
"login_settings.html",
error=error,
pending_two_factor_secret=formatted_secret,
pending_two_factor_uri=provisioning_uri,
)
# -----------------------------------------------------------------------------
# 1. Password enforcement
def validate_username(username):
"""Reject usernames that would not fit the project's account policy."""
if not USERNAME_PATTERN.fullmatch(username):
return "Username must be 3-20 characters and only use letters, numbers, dots, dashes, or underscores."
return None
def validate_password(password):
"""Reject passwords that fall outside the shared account policy."""
if len(password) < MIN_PASSWORD_LENGTH:
return f"Password must be at least {MIN_PASSWORD_LENGTH} characters long."
if len(password) > MAX_PASSWORD_LENGTH:
return f"Password must be at most {MAX_PASSWORD_LENGTH} characters long."
return None
# -----------------------------------------------------------------------------
# 2. Anti brute force script
def get_request_ip():
"""Identify the request source so repeated failed attempts can be throttled."""
forwarded_for = request.headers.get("X-Forwarded-For", "")
if forwarded_for:
return forwarded_for.split(",")[0].strip()[:45] or "unknown"
return (request.remote_addr or "unknown")[:45]
def get_or_create_login_attempt():
"""Persist failed-attempt state so throttling survives across requests."""
ip_address = get_request_ip()
attempt = LoginAttempt.query.filter_by(ip_address=ip_address).first()
if attempt is None:
attempt = LoginAttempt(ip_address=ip_address)
db.session.add(attempt)
return attempt
def clear_expired_lock(attempt, now):
"""Remove stale lockouts so temporary blocks do not outlive their purpose."""
if attempt.locked_until and attempt.locked_until <= now:
attempt.failed_attempts = 0
attempt.locked_until = None
def get_active_lock():
"""Check whether the current IP is still inside a lockout window."""
now = utcnow()
attempt = LoginAttempt.query.filter_by(ip_address=get_request_ip()).first()
if not attempt:
return None
clear_expired_lock(attempt, now)
db.session.commit()
return attempt.locked_until
def record_failed_login():
"""Increase the failure counter so repeated guessing becomes expensive."""
now = utcnow()
attempt = get_or_create_login_attempt()
clear_expired_lock(attempt, now)
attempt.failed_attempts = (attempt.failed_attempts or 0) + 1
attempt.last_failed_at = now
if attempt.failed_attempts >= MAX_LOGIN_FAILURES:
attempt.locked_until = now + timedelta(minutes=LOGIN_LOCK_MINUTES)
db.session.commit()
return attempt.locked_until
def clear_login_attempts():
"""Reset the throttle state after a legitimate login succeeds."""
attempt = LoginAttempt.query.filter_by(ip_address=get_request_ip()).first()
if attempt:
db.session.delete(attempt)
db.session.commit()
# -----------------------------------------------------------------------------
# 3. 2-factor authentication
def normalize_two_factor_secret(secret):
"""Normalize shared secrets so formatting differences do not break validation."""
return (secret or "").strip().replace(" ", "").upper()
def generate_two_factor_secret():
"""Generate a fresh secret so every account has its own 2FA seed."""
return base64.b32encode(secrets.token_bytes(20)).decode("ascii").rstrip("=")
def format_two_factor_secret(secret):
"""Group the secret for humans because setup may happen by manual typing."""
normalized = normalize_two_factor_secret(secret)
return " ".join(normalized[index:index + 4] for index in range(0, len(normalized), 4))
def clear_pending_two_factor(user=None):
"""Clear unfinished login verification state from the session."""
session.pop("pending_2fa_user_id", None)
session.pop("pending_2fa_attempts", None)
def get_pending_two_factor_setup_secret(user):
"""Return only the setup secret that belongs to the current account."""
if session.get("pending_2fa_setup_user_id") != user.id:
return None
secret = normalize_two_factor_secret(session.get("pending_2fa_setup_secret"))
return secret or None
def clear_pending_two_factor_setup():
"""Remove unfinished authenticator setup state from the session."""
session.pop("pending_2fa_setup_user_id", None)
session.pop("pending_2fa_setup_secret", None)
def build_totp_uri(user, secret):
"""Create the otpauth URI so authenticator apps can import the account."""
normalized_secret = normalize_two_factor_secret(secret)
label = quote(f"{TWO_FACTOR_ISSUER}:{user.username}")
issuer = quote(TWO_FACTOR_ISSUER)
return (
f"otpauth://totp/{label}"
f"?secret={normalized_secret}&issuer={issuer}"
f"&algorithm=SHA1&digits={TWO_FACTOR_CODE_DIGITS}&period={TWO_FACTOR_TIME_STEP_SECONDS}"
)
def decode_two_factor_secret(secret):
"""Decode the stored Base32 secret into raw bytes for code generation."""
normalized_secret = normalize_two_factor_secret(secret)
padded_secret = normalized_secret + ("=" * (-len(normalized_secret) % 8))
return base64.b32decode(padded_secret, casefold=True)
def generate_totp_code(secret, for_time=None):
"""Generate a code locally so the app can verify authenticator input itself."""
timestamp = get_utc_timestamp(for_time)
counter = timestamp // TWO_FACTOR_TIME_STEP_SECONDS
key = decode_two_factor_secret(secret)
message = struct.pack(">Q", counter)
digest = hmac.new(key, message, hashlib.sha1).digest()
offset = digest[-1] & 0x0F
truncated_hash = struct.unpack(">I", digest[offset:offset + 4])[0] & 0x7FFFFFFF
code = truncated_hash % (10 ** TWO_FACTOR_CODE_DIGITS)
return f"{code:0{TWO_FACTOR_CODE_DIGITS}d}"
def verify_totp_code(secret, code, at_time=None):
"""Allow a small time drift so valid users are not locked out unnecessarily."""
normalized_code = (code or "").strip()
if not normalized_code.isdigit() or len(normalized_code) != TWO_FACTOR_CODE_DIGITS:
return False
current_time = at_time or utcnow()
try:
for window in range(-TWO_FACTOR_VALID_WINDOW, TWO_FACTOR_VALID_WINDOW + 1):
window_time = current_time + timedelta(seconds=window * TWO_FACTOR_TIME_STEP_SECONDS)
if secrets.compare_digest(generate_totp_code(secret, window_time), normalized_code):
return True
except (TypeError, ValueError, binascii.Error):
return False
return False
def get_pending_two_factor_user():
"""Load the account that is currently waiting for login verification."""
user_id = session.get("pending_2fa_user_id")
if not user_id:
return None
return db.session.get(User, user_id)
# -----------------------------------------------------------------------------
# Routes
@login_bp.route("/register", methods=["GET", "POST"])
def register():
"""Create a user account after validating the configured account rules."""
if current_user.is_authenticated:
return redirect(url_for("main.dashboard"))
if request.method == "POST":
username = request.form.get("username")
password = request.form.get("password")
username = normalize_username(request.form.get("username"))
password = request.form.get("password") or ""
if User.query.filter_by(username=username).first():
return render_template("sign_up.html", error="Username already taken!")
username_error = validate_username(username)
password_error = validate_password(password)
hashed_password = generate_password_hash(password)
if username_error:
return render_template("sign_up.html", error=username_error, username=username)
new_user = User(
username=username,
password=hashed_password
)
if password_error:
return render_template("sign_up.html", error=password_error, username=username)
if lookup_user_by_username(username):
return render_template("sign_up.html", error="Username already taken!", username=username)
# Passwords are stored hashed so a leaked database does not reveal them directly.
new_user = User(username=username, password=generate_password_hash(password))
db.session.add(new_user)
db.session.commit()
flash("Account created successfully. You can log in now.", "success")
return redirect(url_for("login.login"))
return render_template("sign_up.html")
@@ -32,23 +320,214 @@ def register():
@login_bp.route("/login", methods=["GET", "POST"])
def login():
if request.method == "POST":
username = request.form.get("username")
password = request.form.get("password")
user = User.query.filter_by(username=username).first()
if user and check_password_hash(user.password, password):
login_user(user)
"""Authenticate a user and branch into 2FA only when required."""
if current_user.is_authenticated:
return redirect(url_for("main.dashboard"))
return render_template("login.html", error="Invalid username or password")
if request.method == "POST":
username = normalize_username(request.form.get("username"))
password = request.form.get("password") or ""
if not username or not password:
return render_template("login.html", error="Username and password are required.", username=username)
# Locked IPs are rejected early so the expensive password check is not repeated.
locked_until = get_active_lock()
if locked_until and locked_until > utcnow():
return render_template(
"login.html",
error=f"Too many failed login attempts. Please try again in about {minutes_until(locked_until)} minute(s).",
username=username,
)
user = lookup_user_by_username(username)
# A dummy hash keeps timing similar even when the username does not exist.
password_hash = user.password if user else DUMMY_PASSWORD_HASH
password_matches = check_password_hash(password_hash, password)
if not user or not password_matches:
locked_until = record_failed_login()
error_message = "Invalid username or password."
if locked_until:
error_message = (
f"Too many failed login attempts. Please try again in about {minutes_until(locked_until)} minute(s)."
)
return render_template("login.html", error=error_message, username=username)
clear_login_attempts()
if user.two_factor_enabled:
# The actual login is delayed until the second factor proves account ownership.
if not user.two_factor_secret:
return render_template(
"login.html",
error="This account requires two-factor authentication, but no authenticator app is configured.",
username=username,
)
session["pending_2fa_user_id"] = user.id
session["pending_2fa_attempts"] = 0
flash("Enter the current 6-digit code from your authenticator app.", "info")
return redirect(url_for("login.verify_two_factor"))
user.last_login = utcnow()
db.session.commit()
login_user(user)
clear_pending_two_factor()
session["start_dashboard_with_default_mode"] = True
return redirect(url_for("main.dashboard"))
return render_template("login.html")
@login_bp.route('/logout')
@login_bp.route("/login/verify", methods=["GET", "POST"])
def verify_two_factor():
"""Finish login by validating the authenticator app code."""
if current_user.is_authenticated:
return redirect(url_for("main.dashboard"))
user = get_pending_two_factor_user()
if user is None:
flash("Your verification session expired. Please log in again.", "error")
return redirect(url_for("login.login"))
if request.method == "POST":
code = (request.form.get("code") or "").strip()
if not code.isdigit() or len(code) != TWO_FACTOR_CODE_DIGITS:
return render_template(
"two_factor_verify.html",
error="Please enter the 6-digit verification code.",
)
attempts = int(session.get("pending_2fa_attempts", 0))
# The second factor gets its own retry limit so guessing stays impractical.
if attempts >= MAX_TWO_FACTOR_ATTEMPTS:
clear_pending_two_factor(user)
db.session.commit()
flash("Too many invalid 2FA attempts. Please log in again.", "error")
return redirect(url_for("login.login"))
if not user.two_factor_secret:
clear_pending_two_factor()
flash("Authenticator app 2FA is not configured for this account.", "error")
return redirect(url_for("login.login"))
if not verify_totp_code(user.two_factor_secret, code):
attempts += 1
session["pending_2fa_attempts"] = attempts
if attempts >= MAX_TWO_FACTOR_ATTEMPTS:
clear_pending_two_factor(user)
db.session.commit()
flash("Too many invalid 2FA attempts. Please log in again.", "error")
return redirect(url_for("login.login"))
remaining_attempts = MAX_TWO_FACTOR_ATTEMPTS - attempts
return render_template(
"two_factor_verify.html",
error=f"Invalid authenticator code. You have {remaining_attempts} attempt(s) left.",
)
clear_pending_two_factor(user)
user.last_login = utcnow()
db.session.commit()
login_user(user)
flash("Two-factor authentication successful.", "success")
session["start_dashboard_with_default_mode"] = True
return redirect(url_for("main.dashboard"))
return render_template("two_factor_verify.html")
@login_bp.route("/login/settings", methods=["GET", "POST"])
@login_required
def login_settings():
"""Handle password changes and authenticator-based 2FA settings."""
if request.method == "POST":
action = request.form.get("action")
if action == "start_two_factor_setup":
if current_user.two_factor_enabled:
return render_login_settings(error="Authenticator app 2FA is already enabled.")
# The secret stays temporary until the user proves the app was configured correctly.
secret = generate_two_factor_secret()
session["pending_2fa_setup_user_id"] = current_user.id
session["pending_2fa_setup_secret"] = secret
flash("Add the secret to your authenticator app, then confirm it with the current 6-digit code.", "info")
return redirect(url_for("login.login_settings"))
if action == "confirm_two_factor_setup":
pending_secret = get_pending_two_factor_setup_secret(current_user)
if not pending_secret:
return render_login_settings(error="Start the authenticator setup first.")
code = (request.form.get("code") or "").strip()
if not verify_totp_code(pending_secret, code):
return render_login_settings(error="Invalid authenticator code. Please try the current code again.")
current_user.two_factor_secret = pending_secret
current_user.two_factor_enabled = True
clear_pending_two_factor_setup()
db.session.commit()
flash("Authenticator app 2FA enabled.", "success")
return redirect(url_for("login.login_settings"))
if action == "cancel_two_factor_setup":
clear_pending_two_factor_setup()
flash("Authenticator app setup cancelled.", "info")
return redirect(url_for("login.login_settings"))
if action == "disable_two_factor":
current_user.two_factor_enabled = False
current_user.two_factor_secret = None
clear_pending_two_factor_setup()
db.session.commit()
flash("Authenticator app 2FA disabled.", "success")
return redirect(url_for("login.login_settings"))
if action == "password":
current_password = request.form.get("current_password") or ""
new_password = request.form.get("new_password") or ""
confirm_password = request.form.get("confirm_password") or ""
# The old password is checked first so nobody can change credentials from a stolen session alone.
if not check_password_hash(current_user.password, current_password):
return render_login_settings(error="Your current password is incorrect.")
password_error = validate_password(new_password)
if password_error:
return render_login_settings(error=password_error)
if new_password != confirm_password:
return render_login_settings(error="The new passwords do not match.")
current_user.password = generate_password_hash(new_password)
db.session.commit()
flash("Password updated successfully.", "success")
return redirect(url_for("login.login_settings"))
return render_login_settings(error="Unknown settings action.")
return render_login_settings()
@login_bp.route("/logout", methods=["POST"])
@login_required
def logout():
"""Log the user out and clear unfinished security state."""
clear_pending_two_factor()
clear_pending_two_factor_setup()
logout_user()
flash('You have been logged out', 'info')
return redirect(url_for('login.login'))
flash("You have been logged out.", "info")
return redirect(url_for("login.login"))
+487 -34
View File
@@ -1,64 +1,517 @@
from flask import Blueprint, jsonify, render_template, request
from flask_login import login_required, current_user
"""Main application routes for pages, puzzle solving, and save points.
This module contains the public pages, the dashboard, the board validation
logic for queens and rooks, solver endpoints, and the CRUD-style endpoints
used to store and restore saved games for a logged-in user.
"""
import json
import random
from datetime import datetime
from flask import Blueprint, jsonify, render_template, request, session
from flask_login import current_user, login_required
from .. import db
from ..models.gamestate import GameState
DEFAULT_BOARD_SIZE = 8
MIN_BOARD_SIZE = 4
MAX_BOARD_SIZE = 13
# Blueprint that groups the main site and game-related routes.
main_bp = Blueprint("main", __name__)
def create_empty_board(board_size):
"""Create a square board matrix with no placed pieces."""
return [[0 for _ in range(board_size)] for _ in range(board_size)]
def build_board_from_positions(piece_positions, board_size):
"""Convert the legacy one-piece-per-row format into a board matrix."""
board = create_empty_board(board_size)
# Older save points may only store one column per row, so they are rebuilt
# here to keep the rest of the code on one consistent board format.
for row, col in enumerate(piece_positions):
if isinstance(col, int) and 0 <= col < board_size:
board[row][col] = 1
return board
def normalize_board(candidate_board, board_size):
"""Normalize stored boards so legacy and matrix formats can both be used."""
if not isinstance(candidate_board, list) or len(candidate_board) != board_size:
return create_empty_board(board_size)
if all(isinstance(row, list) and len(row) == board_size for row in candidate_board):
normalized_board = create_empty_board(board_size)
# Values are normalized to 0 or 1 so saved data stays tolerant toward
# older or slightly different truthy formats.
for row_index, row in enumerate(candidate_board):
for col_index, value in enumerate(row):
normalized_board[row_index][col_index] = 1 if value else 0
return normalized_board
return build_board_from_positions(candidate_board, board_size)
def iter_piece_positions(board):
"""Yield every occupied square from the normalized board matrix."""
for row_index, row in enumerate(board):
for col_index, value in enumerate(row):
if value:
yield row_index, col_index
def count_placed_pieces(board):
"""Count how many pieces are currently placed on the board."""
return sum(1 for _ in iter_piece_positions(board))
def parse_board_size(raw_size, default=DEFAULT_BOARD_SIZE):
"""Convert a user-supplied board size into a safe integer range."""
try:
board_size = int(raw_size)
except (TypeError, ValueError):
board_size = default
return max(MIN_BOARD_SIZE, min(MAX_BOARD_SIZE, board_size))
def parse_favorite_flag(raw_value):
"""Interpret common truthy values from query parameters or JSON payloads."""
return str(raw_value).lower() in {"1", "true", "yes", "on"}
def parse_non_negative_int(raw_value, default=0):
"""Parse an integer and clamp negative values to zero."""
try:
value = int(raw_value)
except (TypeError, ValueError):
return default
return max(0, value)
def get_position_label(row, col, board_size):
"""Return a chess-style board label such as A8 or C5."""
return f"{chr(65 + col)}{board_size - row}"
def solve_queens(board_size):
"""Return every valid N-Queens solution for the requested board size."""
queen_positions = [-1] * board_size
queen_solutions = []
def is_queen_position_safe(row, col):
"""Check whether the new queen conflicts with any earlier queen."""
for previous_row in range(row):
previous_col = queen_positions[previous_row]
if previous_col == col:
return False
if abs(previous_col - col) == abs(previous_row - row):
return False
return True
def place_queen(row):
"""Backtracking search that fills the board row by row."""
if row == board_size:
# A copy is stored because the same list is reused while backtracking.
queen_solutions.append(queen_positions[:])
return
for col in range(board_size):
if is_queen_position_safe(row, col):
queen_positions[row] = col
place_queen(row + 1)
queen_positions[row] = -1
place_queen(0)
return queen_solutions
def solve_rooks(board_size):
"""Return one valid rook arrangement with exactly one rook per row/column."""
rook_positions = list(range(board_size))
# Randomizing the order keeps rook mode from always returning the same
# visually predictable arrangement.
random.shuffle(rook_positions)
return rook_positions
def build_queens_trace(board_size):
"""Build a step-by-step trace that explains the queens backtracking search."""
queen_positions = [-1] * board_size
steps = []
def is_queen_position_safe(row, col):
"""Reuse the same safety rules used by the queens solver."""
for previous_row in range(row):
previous_col = queen_positions[previous_row]
if previous_col == col:
return False
if abs(previous_col - col) == abs(previous_row - row):
return False
return True
def place_queen(row):
"""Record every placement and backtracking step until a solution is found."""
if row == board_size:
steps.append({
"type": "solution",
"row": None,
"col": None,
"board": build_board_from_positions(queen_positions, board_size),
"message": f"Lösung gefunden. Alle {board_size} Damen stehen ohne Konflikte."
})
return True
candidate_columns = list(range(board_size))
random.shuffle(candidate_columns)
for col in candidate_columns:
if not is_queen_position_safe(row, col):
continue
queen_positions[row] = col
position = get_position_label(row, col, board_size)
# Store a snapshot of the current board so the frontend can replay
# the solving process visually.
steps.append({
"type": "place",
"row": row,
"col": col,
"board": build_board_from_positions(queen_positions, board_size),
"message": f"Dame auf {position} gesetzt."
})
if place_queen(row + 1):
return True
queen_positions[row] = -1
steps.append({
"type": "remove",
"row": row,
"col": col,
"board": build_board_from_positions(queen_positions, board_size),
"message": f"Backtracking: Dame von {position} entfernt."
})
return False
solved = place_queen(0)
return {
"mode": "queens",
"board_size": board_size,
"initial_board": create_empty_board(board_size),
"steps": steps,
"solved": solved
}
def build_rooks_trace(board_size):
"""Build a simple placement trace for the rook mode."""
rook_positions = solve_rooks(board_size)
board = create_empty_board(board_size)
steps = []
for row, col in enumerate(rook_positions):
board[row][col] = 1
position = get_position_label(row, col, board_size)
# As with the queens trace, each step includes a full board snapshot for
# straightforward frontend rendering.
steps.append({
"type": "place",
"row": row,
"col": col,
"board": [board_row[:] for board_row in board],
"message": f"Turm auf {position} gesetzt."
})
steps.append({
"type": "solution",
"row": None,
"col": None,
"board": [board_row[:] for board_row in board],
"message": f"Loesung gefunden. Alle {board_size} Tuerme stehen ohne Konflikte."
})
return {
"mode": "rooks",
"board_size": board_size,
"initial_board": create_empty_board(board_size),
"steps": steps,
"solved": True
}
def serialize_game_state(game_state):
"""Convert a database model into JSON-friendly data for the frontend."""
board = normalize_board(json.loads(game_state.board), game_state.board_size)
# The frontend receives ready-to-render metadata here so it does not need
# to re-derive common values from raw database fields.
return {
"id": game_state.id,
"board": board,
"mode": game_state.mode,
"board_size": game_state.board_size,
"save_name": game_state.save_name,
"save_note": game_state.save_note,
"is_favorite": game_state.is_favorite,
"pieces_placed": count_placed_pieces(board),
"step_count": game_state.step_count,
"elapsed_seconds": game_state.elapsed_seconds,
"is_solved": game_state.is_solved,
"created_at": game_state.created_at.strftime("%Y-%m-%d %H:%M:%S"),
"updated_at": game_state.updated_at.strftime("%Y-%m-%d %H:%M:%S")
}
def build_save_point_query():
"""Create a filtered and sorted query for the current user's save points."""
query = GameState.query.filter_by(user_id=current_user.id)
selected_mode = request.args.get("mode")
board_size = request.args.get("board_size")
favorites_only = request.args.get("favorites_only")
sort_by = request.args.get("sort", "newest")
# Apply optional filters only when the request contains a supported value.
if selected_mode in {"queens", "rooks"}:
query = query.filter_by(mode=selected_mode)
if board_size not in {None, "", "all"}:
query = query.filter_by(board_size=parse_board_size(board_size))
if parse_favorite_flag(favorites_only):
query = query.filter_by(is_favorite=True)
sort_options = {
"newest": GameState.created_at.desc(),
"oldest": GameState.created_at.asc(),
"updated": GameState.updated_at.desc(),
"favorites": GameState.is_favorite.desc()
}
# Sorting is centralized here so list views and reloads stay consistent.
return query.order_by(sort_options.get(sort_by, GameState.created_at.desc()), GameState.id.desc())
@main_bp.route("/")
def home():
return render_template("index.html")
"""Render the public landing page and choose a matching default language."""
initial_language = request.accept_languages.best_match(["de", "en"]) or "de"
return render_template("index.html", initial_language=initial_language)
@main_bp.route('/dashboard')
@main_bp.route("/dashboard")
@login_required
def dashboard():
return render_template('dashboard.html', user=current_user)
"""Render the logged-in dashboard."""
# The flag is consumed once so only the immediate next dashboard load starts
# from the default state after a fresh login.
force_default_dashboard_mode = bool(session.pop("start_dashboard_with_default_mode", False))
return render_template(
"dashboard.html",
user=current_user,
force_default_dashboard_mode=force_default_dashboard_mode,
)
@main_bp.route("/privacy_policy")
def privacy_policy():
"""Render the privacy policy page."""
return render_template("privacy.html")
@main_bp.route("/imprint")
def imprint():
"""Render the imprint/legal notice page."""
return render_template("impressum.html")
@main_bp.route("/check", methods=["POST"])
def check():
"""Validate whether a piece can be placed on the requested square."""
data = request.json
board = data["board"]
row = data["row"]
col = data["col"]
piece_mode = data.get("mode", "queens")
normalized_board = normalize_board(board, len(board))
for r in range(len(board)):
c = board[r]
if c == -1 or r == row:
for current_row, current_col in iter_piece_positions(normalized_board):
if current_row == row and current_col == col:
continue
# gleiche Spalte
if c == col:
# The same conflict rules are shared between manual placement and the
# solver so the UI behaves consistently with the backend.
same_row = current_row == row
same_column = current_col == col
same_diagonal = abs(current_col - col) == abs(current_row - row)
if same_row or same_column:
return jsonify({"valid": False})
# gleiche Diagonale
if abs(c - col) == abs(r - row):
# Diagonal conflicts only matter for queens, not for rooks.
if piece_mode == "queens" and same_diagonal:
return jsonify({"valid": False})
return jsonify({"valid": True})
@main_bp.route("/solve")
def solve():
n = 8
solutions = []
board = [-1] * n
def solve_queens_route():
"""Return one random queens solution for the requested board size."""
board_size = parse_board_size(request.args.get("size"))
queen_solutions = solve_queens(board_size)
def is_safe(row, col):
for r in range(row):
c = board[r]
if c == col or abs(c - col) == abs(r - row):
return False
return True
if not queen_solutions:
return jsonify([])
def backtrack(row):
if row == n:
solutions.append(board[:])
return
return jsonify(random.choice(queen_solutions))
for col in range(n):
if is_safe(row, col):
board[row] = col
backtrack(row + 1)
board[row] = -1
backtrack(0)
return jsonify(solutions)
@main_bp.route("/solve_trace")
def solve_queens_trace_route():
"""Return a step-by-step queens solving trace."""
board_size = parse_board_size(request.args.get("size"))
return jsonify(build_queens_trace(board_size))
@main_bp.route("/solve_rooks")
def solve_rooks_route():
"""Return one rook solution for the requested board size."""
board_size = parse_board_size(request.args.get("size"))
return jsonify(solve_rooks(board_size))
@main_bp.route("/solve_rooks_trace")
def solve_rooks_trace_route():
"""Return a step-by-step rook placement trace."""
board_size = parse_board_size(request.args.get("size"))
return jsonify(build_rooks_trace(board_size))
@main_bp.route("/save", methods=["POST"])
@login_required
def save_game():
"""Store the current board state as a new save point for the user."""
data = request.json
board = data["board"]
piece_mode = data["mode"]
board_size = parse_board_size(data.get("boardSize"), default=len(board))
save_name = (data.get("saveName") or "").strip() or f"{piece_mode.title()} Save"
save_note = (data.get("saveNote") or "").strip()
is_favorite = bool(data.get("isFavorite"))
step_count = parse_non_negative_int(data.get("stepCount"))
elapsed_seconds = parse_non_negative_int(data.get("elapsedSeconds"))
is_solved = bool(data.get("isSolved"))
timestamp = datetime.utcnow()
# Save the board as JSON text so it can be restored exactly as the user left it.
game_state = GameState(
user_id=current_user.id,
board=json.dumps(board),
mode=piece_mode,
board_size=board_size,
save_name=save_name,
save_note=save_note,
is_favorite=is_favorite,
step_count=step_count,
elapsed_seconds=elapsed_seconds,
is_solved=is_solved,
created_at=timestamp,
updated_at=timestamp
)
db.session.add(game_state)
db.session.commit()
return jsonify({
"status": "saved",
"save_point": serialize_game_state(game_state)
})
@main_bp.route("/save_points")
@login_required
def list_save_points():
"""Return all save points for the current user after filtering and sorting."""
save_points = build_save_point_query().all()
return jsonify([serialize_game_state(game_state) for game_state in save_points])
@main_bp.route("/save_points/<int:game_id>/favorite", methods=["POST"])
@login_required
def toggle_save_point_favorite(game_id):
"""Toggle the favorite flag for one saved game."""
game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first()
if not game_state:
return jsonify({"error": "Save point not found"}), 404
game_state.is_favorite = not game_state.is_favorite
db.session.commit()
return jsonify(serialize_game_state(game_state))
@main_bp.route("/save_points/<int:game_id>", methods=["DELETE"])
@login_required
def delete_save_point(game_id):
"""Delete one save point owned by the current user."""
game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first()
if not game_state:
return jsonify({"error": "Save point not found"}), 404
db.session.delete(game_state)
db.session.commit()
return jsonify({"status": "deleted"})
@main_bp.route("/load")
@login_required
def load_game():
"""Load the newest save point for the current user."""
latest_game = (
GameState.query.filter_by(user_id=current_user.id)
.order_by(GameState.created_at.desc(), GameState.id.desc())
.first()
)
# Returning a default board keeps the dashboard usable even before the first save.
if not latest_game:
return jsonify({"board": create_empty_board(DEFAULT_BOARD_SIZE), "mode": "queens"})
return jsonify(serialize_game_state(latest_game))
@main_bp.route("/load/<int:game_id>")
@login_required
def load_specific_game(game_id):
"""Load a specific save point owned by the current user."""
game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first()
if not game_state:
return jsonify({"error": "Save point not found"}), 404
return jsonify(serialize_game_state(game_state))
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+111
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@@ -0,0 +1,111 @@
:root {
--footer-surface: rgba(18, 33, 45, 0.94);
--footer-line: rgba(231, 191, 119, 0.28);
--footer-text: #f7f1e6;
--footer-muted: rgba(247, 241, 230, 0.72);
--footer-link-bg: rgba(255, 255, 255, 0.06);
}
body {
display: flex;
flex-direction: column;
}
body > main,
body > .container {
flex: 1 0 auto;
}
body > main.auth-shell {
min-height: 0;
}
.page-footer {
margin-top: 32px;
border-top: 1px solid var(--footer-line);
background:
linear-gradient(180deg, rgba(17, 29, 39, 0.98), rgba(31, 49, 64, 0.96));
color: var(--footer-text);
box-shadow: 0 -18px 40px rgba(31, 49, 64, 0.08);
}
.page-footer-inner {
width: min(1200px, calc(100vw - 32px));
margin: 0 auto;
padding: 26px 0 30px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 20px;
}
.page-footer-copy {
display: grid;
gap: 10px;
}
.page-footer-brand {
display: inline-flex;
align-items: center;
gap: 12px;
font-weight: 700;
letter-spacing: 0.03em;
}
.page-footer-mark {
width: 38px;
height: 38px;
display: grid;
place-items: center;
border-radius: 8px;
background: linear-gradient(135deg, #c68b2c, #e7bf77);
color: #2c2215;
font-size: 21px;
}
.page-footer-text {
margin: 0;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
color: var(--footer-muted);
line-height: 1.6;
}
.page-footer-links {
display: flex;
align-items: center;
flex-wrap: wrap;
justify-content: flex-end;
gap: 12px;
}
.page-footer-links a {
display: inline-flex;
align-items: center;
justify-content: center;
min-height: 44px;
padding: 10px 16px;
border: 1px solid rgba(231, 191, 119, 0.24);
background: var(--footer-link-bg);
color: var(--footer-text);
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
font-weight: 700;
transition: transform 0.2s ease, border-color 0.2s ease, background 0.2s ease;
}
.page-footer-links a:hover {
transform: translateY(-2px);
border-color: rgba(231, 191, 119, 0.45);
background: rgba(255, 255, 255, 0.1);
}
@media (max-width: 760px) {
.page-footer-inner {
padding: 22px 0 26px;
flex-direction: column;
align-items: flex-start;
}
.page-footer-links {
justify-content: flex-start;
}
}
+514
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:root {
--bg: #f4efe7;
--bg-accent: #efe3cd;
--surface: rgba(255, 250, 242, 0.82);
--surface-strong: #fffaf2;
--text: #1e1f1d;
--muted: #5f615c;
--navy: #1f3140;
--navy-soft: #324d63;
--gold: #c68b2c;
--gold-soft: #e7bf77;
--line: rgba(31, 49, 64, 0.12);
--shadow: 0 24px 60px rgba(37, 42, 48, 0.14);
}
*,
*::before,
*::after {
box-sizing: border-box;
}
html {
scroll-behavior: smooth;
}
body {
margin: 0;
min-height: 100vh;
color: var(--text);
font-family: Georgia, "Times New Roman", serif;
background:
radial-gradient(circle at top left, rgba(255, 255, 255, 0.9), transparent 24%),
radial-gradient(circle at 82% 18%, rgba(198, 139, 44, 0.2), transparent 20%),
linear-gradient(180deg, #f7f0e5 0%, #efe5d5 52%, #f4efe7 100%);
}
a {
color: inherit;
text-decoration: none;
}
main {
width: min(1200px, calc(100vw - 32px));
margin: 0 auto;
padding: 34px 0 56px;
}
.landing-nav {
width: 100%;
margin: 0;
padding: 18px max(16px, calc((100vw - 1200px) / 2)) 16px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 20px;
position: sticky;
top: 0;
z-index: 20;
border-top: 0;
border-right: 4px solid #12212d;
border-bottom: 4px solid #12212d;
border-left: 4px solid #12212d;
background:
linear-gradient(180deg, rgba(17, 29, 39, 0.96), rgba(31, 49, 64, 0.94));
backdrop-filter: blur(12px);
box-shadow: 0 18px 40px rgba(31, 49, 64, 0.18);
}
.brand {
display: inline-flex;
align-items: center;
gap: 12px;
color: #fff7eb;
font-size: 18px;
font-weight: 700;
letter-spacing: 0.03em;
}
.brand-mark {
width: 40px;
height: 40px;
display: grid;
place-items: center;
border-radius: 8px;
background: linear-gradient(135deg, var(--gold), var(--gold-soft));
color: #2c2215;
font-size: 22px;
}
.landing-links {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 14px;
color: #ecf4fb;
}
.landing-links a:not(.nav-cta) {
padding: 12px 14px;
border: 2px solid transparent;
background: rgba(255, 255, 255, 0.04);
opacity: 0.92;
}
.landing-links a:not(.nav-cta):hover {
opacity: 1;
border-color: rgba(231, 191, 119, 0.45);
}
.lang-switch,
.nav-cta,
.hero-button {
display: inline-flex;
align-items: center;
justify-content: center;
padding: 13px 20px;
font-weight: 700;
transition: transform 0.2s ease, box-shadow 0.2s ease, background 0.2s ease;
}
.lang-switch {
min-width: 68px;
border: 2px solid rgba(231, 191, 119, 0.45);
background: rgba(255, 255, 255, 0.06);
color: #fff7eb;
cursor: pointer;
font-family: inherit;
}
.nav-cta {
background: linear-gradient(135deg, var(--gold), var(--gold-soft));
color: #2d2418;
}
.nav-cta.secondary {
background: rgba(255, 255, 255, 0.08);
color: #f8fafc;
border: 1px solid rgba(255, 255, 255, 0.16);
}
.lang-switch:hover,
.nav-cta:hover,
.hero-button:hover {
transform: translateY(-2px);
}
.hero {
padding: 88px 0 56px;
display: grid;
grid-template-columns: minmax(0, 1.08fr) minmax(320px, 0.92fr);
gap: 42px;
align-items: center;
}
.eyebrow {
margin: 0 0 12px;
color: var(--navy-soft);
text-transform: uppercase;
letter-spacing: 0.14em;
font-size: 13px;
font-weight: 700;
}
.hero h1,
.info-band h2,
.section-heading h2,
.cta-panel h2 {
margin: 0;
line-height: 0.95;
letter-spacing: -0.03em;
font-size: clamp(2.8rem, 5vw, 5.5rem);
color: #182029;
}
.hero-text,
.info-band p,
.feature-card p,
.journey-step p,
.cta-panel p {
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
font-size: 18px;
line-height: 1.7;
color: var(--muted);
}
.hero-text {
max-width: 640px;
margin: 24px 0 0;
}
.hero-actions {
display: flex;
flex-wrap: wrap;
gap: 14px;
margin-top: 30px;
}
.hero-button.primary {
background: linear-gradient(135deg, var(--navy), var(--navy-soft));
color: #f9fbfd;
box-shadow: 0 14px 30px rgba(31, 49, 64, 0.22);
}
.hero-button.secondary {
border: 1px solid rgba(31, 49, 64, 0.16);
background: rgba(255, 255, 255, 0.5);
color: var(--navy);
}
.hero-facts {
margin-top: 30px;
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 14px;
}
.hero-facts article {
padding: 18px;
border-radius: 10px;
background: rgba(255, 250, 242, 0.65);
border: 1px solid rgba(31, 49, 64, 0.08);
box-shadow: var(--shadow);
}
.hero-facts strong {
display: block;
font-size: 18px;
color: var(--navy);
}
.hero-facts span {
display: block;
margin-top: 6px;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
color: var(--muted);
line-height: 1.5;
}
.hero-visual {
position: relative;
min-height: 620px;
display: grid;
place-items: center;
}
.board-showcase {
width: min(100%, 520px);
aspect-ratio: 1;
padding: 18px;
display: grid;
grid-template-columns: repeat(8, 1fr);
gap: 0;
border-radius: 14px;
background:
linear-gradient(145deg, rgba(255, 255, 255, 0.85), rgba(247, 233, 210, 0.7)),
rgba(255, 255, 255, 0.5);
box-shadow: var(--shadow);
position: relative;
overflow: hidden;
}
.board-cell {
position: relative;
display: grid;
place-items: center;
font-size: clamp(20px, 2vw, 30px);
transition: transform 0.45s ease, opacity 0.45s ease, background 0.45s ease;
}
.board-cell.light {
background: #f7e6ca;
}
.board-cell.dark {
background: #92613a;
}
.board-cell.highlight {
background: #2f485f;
}
.board-cell.queen::after {
content: "♛";
color: #fff3df;
text-shadow: 0 8px 18px rgba(0, 0, 0, 0.28);
transform: scale(1);
animation: queenPulse 1.8s ease-in-out infinite;
}
.floating-card {
position: absolute;
padding: 16px 18px;
border-radius: 8px;
background: rgba(255, 250, 242, 0.85);
border: 1px solid rgba(31, 49, 64, 0.08);
box-shadow: 0 18px 35px rgba(31, 49, 64, 0.14);
backdrop-filter: blur(10px);
}
.solver-card {
top: 26px;
right: -8px;
}
.timer-card {
left: -8px;
bottom: 34px;
}
.floating-label {
margin: 0;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
font-size: 12px;
text-transform: uppercase;
letter-spacing: 0.12em;
color: var(--muted);
}
.floating-value {
margin: 6px 0 0;
font-size: 22px;
color: var(--navy);
}
.info-band,
.feature-section,
.journey-section,
.cta-section {
padding: 38px 0;
}
.info-band-inner,
.cta-panel {
padding: 36px;
border-radius: 12px;
background: linear-gradient(135deg, rgba(255, 250, 242, 0.88), rgba(245, 230, 205, 0.7));
border: 1px solid rgba(31, 49, 64, 0.08);
box-shadow: var(--shadow);
}
.info-band h2 {
font-size: clamp(2.2rem, 4vw, 4.2rem);
margin-bottom: 18px;
}
.section-heading {
max-width: 760px;
margin-bottom: 28px;
}
.section-heading h2 {
font-size: clamp(2.2rem, 3.8vw, 4rem);
}
.feature-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 18px;
}
.feature-card,
.journey-step {
padding: 26px;
border-radius: 10px;
background: rgba(255, 250, 242, 0.72);
border: 1px solid rgba(31, 49, 64, 0.08);
box-shadow: var(--shadow);
}
.feature-icon {
display: inline-grid;
place-items: center;
width: 54px;
height: 54px;
border-radius: 8px;
background: linear-gradient(135deg, var(--navy), var(--navy-soft));
color: #fff3df;
font-size: 28px;
}
.feature-card h3,
.journey-step h3 {
margin: 18px 0 10px;
font-size: 28px;
color: #1c2833;
}
.journey-grid {
display: grid;
grid-template-columns: repeat(3, minmax(0, 1fr));
gap: 18px;
}
.step-number {
display: inline-block;
margin-bottom: 18px;
color: var(--gold);
font-size: 14px;
font-weight: 700;
letter-spacing: 0.16em;
}
.cta-panel {
text-align: center;
}
.cta-panel h2 {
font-size: clamp(2.2rem, 4vw, 4.4rem);
}
.cta-panel p {
max-width: 760px;
margin: 18px auto 0;
}
.cta-panel .hero-actions {
justify-content: center;
}
@keyframes queenPulse {
0%,
100% {
transform: scale(1) translateY(0);
}
50% {
transform: scale(1.08) translateY(-2px);
}
}
@media (max-width: 980px) {
.hero {
grid-template-columns: 1fr;
gap: 28px;
padding-top: 54px;
}
.hero-visual {
min-height: auto;
}
.journey-grid,
.feature-grid,
.hero-facts {
grid-template-columns: 1fr;
}
.solver-card,
.timer-card {
position: static;
}
.hero-visual {
gap: 16px;
}
}
@media (max-width: 760px) {
.landing-nav {
position: static;
width: 100%;
padding: 18px 16px;
border-left-width: 0;
border-right-width: 0;
gap: 14px;
align-items: flex-start;
flex-direction: column;
}
.brand {
width: 100%;
justify-content: space-between;
gap: 8px;
font-size: 16px;
}
.brand-mark {
display: none;
}
.landing-links {
justify-content: flex-start;
gap: 10px;
width: 100%;
}
.landing-links a:not(.nav-cta),
.lang-switch,
.nav-cta {
padding: 11px 14px;
}
main {
width: min(100%, calc(100vw - 24px));
}
.hero h1,
.info-band h2,
.section-heading h2,
.cta-panel h2 {
line-height: 1.02;
}
.info-band-inner,
.cta-panel,
.feature-card,
.journey-step {
padding: 24px;
}
.floating-card {
width: 100%;
}
}
+220
View File
@@ -0,0 +1,220 @@
:root {
--bg: #f4efe7;
--surface: rgba(255, 250, 242, 0.9);
--surface-strong: #fffaf2;
--text: #1e1f1d;
--muted: #5f615c;
--navy: #1f3140;
--navy-soft: #324d63;
--gold: #c68b2c;
--gold-soft: #e7bf77;
--line: rgba(31, 49, 64, 0.12);
--shadow: 0 24px 60px rgba(37, 42, 48, 0.14);
}
*,
*::before,
*::after {
box-sizing: border-box;
}
body {
margin: 0;
min-height: 100vh;
color: var(--text);
font-family: Georgia, "Times New Roman", serif;
background:
radial-gradient(circle at top left, rgba(255, 255, 255, 0.9), transparent 24%),
radial-gradient(circle at 82% 18%, rgba(198, 139, 44, 0.2), transparent 20%),
linear-gradient(180deg, #f7f0e5 0%, #efe5d5 52%, #f4efe7 100%);
}
a {
color: inherit;
text-decoration: none;
}
.legal-header {
position: sticky;
top: 0;
z-index: 10;
}
.legal-nav {
width: 100%;
padding: 18px max(16px, calc((100vw - 1200px) / 2)) 16px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 20px;
border-right: 4px solid #12212d;
border-bottom: 4px solid #12212d;
border-left: 4px solid #12212d;
background: linear-gradient(180deg, rgba(17, 29, 39, 0.96), rgba(31, 49, 64, 0.94));
backdrop-filter: blur(12px);
box-shadow: 0 18px 40px rgba(31, 49, 64, 0.18);
}
.brand {
display: inline-flex;
align-items: center;
gap: 12px;
color: #fff7eb;
font-size: 18px;
font-weight: 700;
letter-spacing: 0.03em;
}
.brand-mark {
width: 40px;
height: 40px;
display: grid;
place-items: center;
border-radius: 8px;
background: linear-gradient(135deg, var(--gold), var(--gold-soft));
color: #2c2215;
font-size: 22px;
}
.legal-nav-links {
display: flex;
align-items: center;
flex-wrap: wrap;
gap: 12px;
color: #ecf4fb;
}
.legal-nav-links a,
.legal-nav-links .lang-switch {
display: inline-flex;
align-items: center;
justify-content: center;
min-height: 46px;
padding: 11px 16px;
border: 2px solid transparent;
background: rgba(255, 255, 255, 0.06);
font-weight: 700;
transition: transform 0.2s ease, border-color 0.2s ease;
}
.lang-switch {
cursor: pointer;
border: 2px solid rgba(231, 191, 119, 0.45);
color: #ecf4fb;
appearance: none;
}
.legal-nav-links .lang-switch {
min-width: 68px;
font: inherit;
background: rgba(255, 255, 255, 0.06);
}
.legal-nav-links a:hover {
transform: translateY(-2px);
border-color: rgba(231, 191, 119, 0.45);
}
.legal-nav-links .lang-switch:hover {
transform: translateY(-2px);
border-color: rgba(255, 222, 170, 0.85);
}
.legal-main {
width: min(980px, calc(100vw - 32px));
margin: 0 auto;
padding: 40px 0 56px;
}
.legal-hero {
margin-bottom: 24px;
padding: 34px;
border: 1px solid var(--line);
background: linear-gradient(135deg, rgba(255, 250, 242, 0.94), rgba(245, 230, 205, 0.8));
box-shadow: var(--shadow);
}
.legal-eyebrow {
margin: 0 0 12px;
color: var(--navy-soft);
text-transform: uppercase;
letter-spacing: 0.14em;
font-size: 13px;
font-weight: 700;
}
.legal-hero h1,
.legal-card h2 {
margin-top: 0;
color: #182029;
}
.legal-hero h1 {
margin-bottom: 16px;
line-height: 0.98;
letter-spacing: -0.03em;
font-size: clamp(2.4rem, 4vw, 4.4rem);
}
.legal-lead,
.legal-card p,
.legal-list {
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
color: var(--muted);
line-height: 1.7;
}
.legal-card {
margin-bottom: 20px;
padding: 28px 30px;
border: 1px solid var(--line);
background: rgba(255, 250, 242, 0.82);
box-shadow: var(--shadow);
}
.legal-note {
border-left: 6px solid var(--gold);
background: linear-gradient(135deg, rgba(255, 247, 235, 0.98), rgba(241, 221, 174, 0.3));
}
.legal-card h2 {
margin-bottom: 12px;
font-size: 1.45rem;
}
.legal-card p {
margin: 0;
}
.legal-card p+p,
.legal-card p+.legal-list,
.legal-list+p {
margin-top: 14px;
}
.legal-list {
margin: 0;
padding-left: 20px;
}
.legal-list li+li {
margin-top: 8px;
}
@media (max-width: 760px) {
.legal-nav {
padding-left: 16px;
padding-right: 16px;
flex-direction: column;
align-items: flex-start;
}
.legal-main {
padding-top: 28px;
}
.legal-hero,
.legal-card {
padding: 24px 22px;
}
}
+374 -88
View File
@@ -1,12 +1,21 @@
:root {
--primary-bg-color: #f4f6f8;
--secondary-bg-color: white;
--nav-bg-color: #333;
}
@font-face {
font-family: "Geist Sans";
src: url("https://assets.codepen.io/605876/GeistVF.ttf") format("truetype");
--bg: #f4efe7;
--bg-accent: #efe3cd;
--surface: rgba(255, 250, 242, 0.88);
--surface-strong: #fffaf2;
--surface-soft: rgba(255, 247, 235, 0.72);
--text-color: #1e1f1d;
--muted-text-color: #5f615c;
--navy: #1f3140;
--navy-soft: #324d63;
--gold: #c68b2c;
--gold-soft: #e7bf77;
--gold-pale: #f1ddae;
--line: rgba(31, 49, 64, 0.12);
--shadow: 0 24px 60px rgba(37, 42, 48, 0.14);
--success-color: #166534;
--info-color: #1d4ed8;
--error-color: #991b1b;
}
*,
@@ -18,54 +27,197 @@
body {
margin: 0;
min-height: 100vh;
color: var(--text-color);
font-family: Georgia, "Times New Roman", serif;
background:
radial-gradient(circle at top left, rgba(255, 255, 255, 0.9), transparent 24%),
radial-gradient(circle at 82% 18%, rgba(198, 139, 44, 0.2), transparent 20%),
linear-gradient(180deg, #f7f0e5 0%, #efe5d5 52%, #f4efe7 100%);
}
a {
color: inherit;
text-decoration: none;
}
.auth-nav {
width: 100%;
margin: 0;
padding: 18px max(16px, calc((100vw - 1200px) / 2)) 16px;
display: flex;
align-items: center;
justify-content: space-between;
gap: 18px;
position: sticky;
top: 0;
z-index: 10;
border-top: 0;
border-right: 4px solid #12212d;
border-bottom: 4px solid #12212d;
border-left: 4px solid #12212d;
background: linear-gradient(180deg, rgba(17, 29, 39, 0.96), rgba(31, 49, 64, 0.94));
backdrop-filter: blur(12px);
box-shadow: 0 18px 40px rgba(31, 49, 64, 0.18);
}
.brand {
display: inline-flex;
align-items: center;
gap: 12px;
color: #fff7eb;
font-size: 18px;
font-weight: 700;
letter-spacing: 0.03em;
}
.brand-mark {
width: 40px;
height: 40px;
display: grid;
place-items: center;
font-family: "Geist Sans", system-ui, sans-serif;
background: linear-gradient(135deg, #c6dff4, #7c8384);
border-radius: 8px;
background: linear-gradient(135deg, var(--gold), var(--gold-soft));
color: #2c2215;
font-size: 22px;
}
nav {
width: 100%;
background: var(--nav-bg-color);
padding: 15px 30px;
}
nav ul {
.nav-links {
margin: 0;
padding: 0;
list-style: none;
display: flex;
justify-content: flex-end;
gap: 20px;
}
nav a {
color: white;
text-decoration: none;
font-size: 16px;
}
nav a:hover {
color: #4facfe;
}
/* Center login section */
main {
min-height: calc(100vh - 60px);
/* full screen minus navbar */
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
flex-wrap: wrap;
gap: 12px;
color: #ecf4fb;
}
/* Title */
main h1 {
.nav-links a,
.nav-button {
display: inline-flex;
align-items: center;
justify-content: center;
min-height: 46px;
padding: 11px 16px;
border: 2px solid transparent;
background: rgba(255, 255, 255, 0.06);
color: inherit;
font: inherit;
font-weight: 700;
cursor: pointer;
transition: transform 0.2s ease, border-color 0.2s ease, background 0.2s ease, box-shadow 0.2s ease;
}
.nav-links a:hover,
.nav-button:hover {
transform: translateY(-2px);
border-color: rgba(231, 191, 119, 0.45);
color: #fff7eb;
}
.nav-form {
margin: 0;
display: flex;
flex-direction: row;
align-items: center;
gap: 0;
padding: 0;
background: transparent;
border: none;
color: #ecf4fb;
}
.auth-shell {
min-height: calc(100vh - 78px);
display: flex;
align-items: center;
justify-content: center;
padding: 38px 16px 48px;
}
.settings-shell {
align-items: flex-start;
}
.auth-panel {
width: min(460px, 100%);
padding: 34px;
border-radius: 12px;
background: linear-gradient(135deg, rgba(255, 250, 242, 0.94), rgba(245, 230, 205, 0.8));
border: 1px solid var(--line);
box-shadow: var(--shadow);
animation: fadeIn 0.8s ease;
}
.settings-panel {
width: min(980px, 100%);
}
.settings-topbar {
display: flex;
align-items: center;
justify-content: space-between;
gap: 14px;
flex-wrap: wrap;
margin-bottom: 20px;
}
main {
animation: fadeIn 0.8s ease;
.back-link {
display: inline-flex;
align-items: center;
gap: 10px;
padding: 10px 14px;
border-radius: 999px;
background: rgba(31, 49, 64, 0.08);
border: 1px solid rgba(31, 49, 64, 0.12);
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
font-weight: 700;
color: var(--navy);
transition: transform 0.2s ease, background 0.2s ease, border-color 0.2s ease;
}
.back-link:hover {
transform: translateY(-1px);
background: rgba(31, 49, 64, 0.12);
border-color: rgba(31, 49, 64, 0.18);
}
.back-link-arrow {
font-size: 18px;
line-height: 1;
}
.lang-switch,
#logoutButton {
margin-top: 0;
min-height: 40px;
padding: 11px 16px;
font-size: 14px;
line-height: 1.1;
}
.lang-switch {
min-width: 58px;
background: rgba(31, 49, 64, 0.08);
border: 2px solid rgba(31, 49, 64, 0.18);
color: var(--navy);
}
.lang-switch:hover {
color: var(--navy);
background: rgba(31, 49, 64, 0.12);
border-color: rgba(31, 49, 64, 0.18);
box-shadow: none;
}
#logoutButton {
color: #fff7eb;
}
.settings-grid {
display: grid;
gap: 24px;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
}
@keyframes fadeIn {
@@ -80,72 +232,206 @@ main {
}
}
/* Form box */
form {
background: rgba(255, 255, 255, 0.15);
backdrop-filter: blur(12px);
padding: 35px;
border-radius: 12px;
width: 320px;
display: flex;
flex-direction: column;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
border: 1px solid rgba(255, 255, 255, 0.2);
h1,
h2 {
margin-top: 0;
color: #182029;
}
h1 {
margin-bottom: 10px;
line-height: 0.98;
letter-spacing: -0.03em;
font-size: clamp(2.2rem, 4vw, 3.6rem);
}
h2 {
margin-bottom: 10px;
font-size: 1.55rem;
}
.muted,
.field-hint {
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
line-height: 1.6;
color: var(--muted-text-color);
}
.muted {
margin: 0 0 20px;
font-size: 17px;
}
form {
display: flex;
flex-direction: column;
gap: 8px;
margin-top: 18px;
padding: 24px;
border-radius: 10px;
background: var(--surface-soft);
border: 1px solid rgba(31, 49, 64, 0.1);
}
/* Labels */
label {
margin-top: 10px;
margin-bottom: 5px;
margin-top: 8px;
font-size: 14px;
font-weight: 700;
color: var(--navy);
letter-spacing: 0.03em;
}
/* Inputs */
form {
background: rgba(255, 255, 255, 0.15);
backdrop-filter: blur(12px);
padding: 35px;
border-radius: 12px;
width: 320px;
display: flex;
flex-direction: column;
box-shadow: 0 10px 30px rgba(0, 0, 0, 0.2);
border: 1px solid rgba(255, 255, 255, 0.2);
input {
width: 100%;
padding: 12px 14px;
border: 1px solid rgba(31, 49, 64, 0.16);
border-radius: 0;
font: inherit;
background: rgba(255, 255, 255, 0.86);
color: var(--text-color);
}
input:focus {
outline: 2px solid rgba(198, 139, 44, 0.28);
border-color: rgba(198, 139, 44, 0.55);
}
.field-hint {
margin: 0;
font-size: 13px;
}
/* Button */
button {
margin-top: 20px;
padding: 12px;
margin-top: 14px;
min-height: 50px;
padding: 12px 18px;
border: none;
background: linear-gradient(135deg, #e9eff5, #daebf0);
color: rgb(0, 0, 0);
border-radius: 8px;
border-radius: 0;
background: linear-gradient(135deg, var(--gold), var(--gold-soft));
color: #2d2418;
cursor: pointer;
font-size: 16px;
transition: all 0.2s ease;
font-weight: 700;
transition: transform 0.2s ease, box-shadow 0.2s ease, opacity 0.2s ease;
}
button:hover {
transform: translateY(-2px);
box-shadow: 0 6px 15px rgba(0, 0, 0, 0.2);
box-shadow: 0 12px 24px rgba(31, 49, 64, 0.16);
}
button:active {
transform: scale(0.97);
transform: scale(0.98);
}
/* Error message */
.error {
color: red;
margin-bottom: 15px;
.button-row {
display: flex;
flex-wrap: wrap;
gap: 12px;
}
/* button anim */
.button-row button {
flex: 1 1 180px;
}
.secondary-button {
background: linear-gradient(135deg, var(--navy), var(--navy-soft));
color: #f9fbfd;
}
.message {
margin: 0 0 14px;
padding: 12px 14px;
border-radius: 8px;
font-size: 14px;
font-family: "Trebuchet MS", "Segoe UI", sans-serif;
}
.message.error {
color: var(--error-color);
background: rgba(254, 226, 226, 0.92);
}
.message.success {
color: var(--success-color);
background: rgba(220, 252, 231, 0.92);
}
.message.info {
color: var(--info-color);
background: rgba(219, 234, 254, 0.92);
}
.qr-panel {
display: flex;
justify-content: center;
margin: 8px 0 6px;
padding: 18px;
border-radius: 10px;
background: rgba(255, 250, 242, 0.72);
border: 1px solid rgba(31, 49, 64, 0.12);
}
.qr-code {
display: flex;
align-items: center;
justify-content: center;
min-width: 220px;
min-height: 220px;
padding: 10px;
border-radius: 8px;
background: #ffffff;
color: var(--muted-text-color);
text-align: center;
}
.qr-code img {
display: block;
}
@media (max-width: 760px) {
.auth-nav {
position: static;
padding: 18px 16px;
border-left-width: 0;
border-right-width: 0;
flex-direction: column;
align-items: flex-start;
}
.brand {
width: 100%;
font-size: 16px;
}
.nav-links {
width: 100%;
}
.nav-links a,
.nav-button {
padding: 10px 14px;
}
.settings-topbar {
align-items: stretch;
}
.back-link,
.lang-switch {
width: 100%;
justify-content: center;
}
.auth-shell {
padding: 22px 12px 28px;
}
.auth-panel {
padding: 24px 18px;
}
form {
padding: 18px;
}
}
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// settings for preview board
const HERO_BOARD_SIZE = 8;
const heroBoard = document.getElementById("heroBoard");
//translation for English and German
const AppLanguage = window.AppLanguage;
const langSwitch = document.getElementById("langSwitch");
const initialLanguage = window.LANDING_INITIAL_LANGUAGE || "de";
let currentLanguage = initialLanguage;
const translations = {
de: {
"meta.title": "8-Damen- und 8-Türme Solver",
"nav.brand": "8-Damen- und 8-Türme Solver",
"nav.problem": "Problem",
"nav.features": "Funktionen",
"nav.journey": "Ablauf",
"nav.login": "Anmelden",
"nav.signup": "Account erstellen",
"hero.eyebrow": "Interaktives Lernen mit Strategie, Logik und Backtracking",
"hero.title": "Entdecke das Acht-Damen- und Acht-Türme-Problem.",
"hero.text": "Diese App macht aus einem klassischen Informatik- und Mathematikproblem ein interaktives Erlebnis: Setze Damen oder Türme, verfolge den Solver Schritt für Schritt, miss deine Zeit und speichere clevere Zwischenstände.",
"hero.primaryCta": "Jetzt starten",
"hero.secondaryCta": "Bereits ein Account? Anmelden",
"hero.fact1Title": "Skalierbar",
"hero.fact1Text": "Brettgrösse flexibel anpassen",
"hero.fact2Title": "Schritt für Schritt",
"hero.fact2Text": "Solver mit Animation",
"hero.fact3Title": "Speicherstände",
"hero.fact3Text": "Zeit und Fortschritt behalten",
"hero.solverLabel": "Lösungshelfer",
"hero.solverValue": "Backtracking in Echtzeit",
"hero.challengeLabel": "Herausforderung",
"hero.challengeValue": "Zeit und Schritte messen",
"problem.eyebrow": "Was ist das Acht-Damen-Problem?",
"problem.title": "Eine klassische schachmathematische Aufgabe mit überraschend vielen Lösungen.",
"problem.text": "Das Acht-Damen-Problem ist eine schachmathematische Aufgabe: Acht Damen sollen auf einem Schachbrett so aufgestellt werden, dass keine zwei Damen dieselbe Reihe, Spalte oder Diagonale teilen. Das Problem lässt sich auf beliebige Brettgrössen verallgemeinern, indem n Damen auf einem n x n-Brett platziert werden.<br><br>Für das klassische 8x8-Brett gibt es 92 Lösungen. Zählt man Stellungen, die nur durch Spiegelung oder Drehung entstehen, als gleich, bleiben 12 eindeutige Lösungen übrig.<br><br><a href=\"https://de-academic.com/dic.nsf/dewiki/13248\" target=\"_blank\" rel=\"noopener noreferrer\">Quelle: de-academic.com</a>",
"features.eyebrow": "Was die Applikation bietet",
"features.title": "Von der Idee bis zur gelösten Stellung.",
"features.card1Title": "Interaktives Brett",
"features.card1Text": "Setze Damen oder Türme direkt auf dem Brett und prüfe, ob deine Anordnung konfliktfrei ist.",
"features.card2Title": "Solver mit Animation",
"features.card2Text": "Beobachte den Lösungsweg Schritt für Schritt und verstehe, wie Backtracking arbeitet.",
"features.card3Title": "Zeit und Schritte",
"features.card3Text": "Miss deinen Fortschritt während des Spiels und vergleiche unterschiedliche Versuche.",
"features.card4Title": "Speicherstände",
"features.card4Text": "Speichere Zwischenstände mit Notizen, Zeiten und Schrittzahl für späteres Weiterarbeiten.",
"features.card5Title": "Skalierbare Bretter",
"features.card5Text": "Passe die Brettgrösse an und erkunde die Probleme nicht nur auf dem klassischen 8x8-Brett.",
"journey.eyebrow": "So funktioniert dein Einstieg",
"journey.title": "In wenigen Schritten vom ersten Besuch zur eigenen Lösung.",
"journey.step1Title": "Account erstellen",
"journey.step1Text": "Registriere dich und erhalte Zugang zum Dashboard, zu Speicherständen und zu deinem Fortschritt.",
"journey.step2Title": "Spielmodus wählen",
"journey.step2Text": "Arbeite mit Damen oder Türmen und passe die Brettgrösse deinem Ziel an.",
"journey.step3Title": "Lösen oder analysieren",
"journey.step3Text": "Teste eigene Ideen oder lass dir die Lösung visuell vom Solver zeigen, damit du den Lösungsweg besser nachvollziehen kannst.",
"cta.eyebrow": "Bereit für den ersten Versuch?",
"cta.title": "Mach aus einem bekannten Problem ein sichtbares Lernerlebnis.",
"cta.text": "Starte mit einem Account, speichere deine Zwischenstände und finde heraus, wie schnell du eine konfliktfreie Lösung erreichst.",
"cta.primaryCta": "Account erstellen",
"cta.secondaryCta": "Anmelden",
"footerText": "Schulprojekt rund um das Acht-Damen- und Acht-Türme-Problem.",
"footerPrivacy": "Datenschutzerklärung",
"footerImprint": "Impressum",
"footerNavAria": "Rechtliche Hinweise"
},
en: {
"meta.title": "8 Queens and 8 Rooks Solver",
"nav.brand": "8 Queens and 8 Rooks Solver",
"nav.problem": "Problem",
"nav.features": "Features",
"nav.journey": "Journey",
"nav.login": "Sign in",
"nav.signup": "Create Account",
"hero.eyebrow": "Interactive learning with strategy, logic, and backtracking",
"hero.title": "Discover the Eight Queens and Eight Rooks puzzle.",
"hero.text": "This app turns a classic computer science and mathematics problem into an interactive experience: place queens or rooks, follow the solver step by step, track your time, and save clever checkpoints.",
"hero.primaryCta": "Get Started",
"hero.secondaryCta": "Already have an account? Sign in",
"hero.fact1Title": "Scalable",
"hero.fact1Text": "Adjust the board size freely",
"hero.fact2Title": "Step by step",
"hero.fact2Text": "Animated solver walkthrough",
"hero.fact3Title": "Save points",
"hero.fact3Text": "Keep your time and progress",
"hero.solverLabel": "Solver",
"hero.solverValue": "Backtracking in motion",
"hero.challengeLabel": "Challenge",
"hero.challengeValue": "Measure time and steps",
"problem.eyebrow": "What is the Eight Queens problem?",
"problem.title": "A classic chess-related math puzzle with surprisingly many solutions.",
"problem.text": "The Eight Queens problem is a chess-related mathematical puzzle: eight queens must be placed on a chessboard so that no two queens share the same row, column, or diagonal. The idea can be generalized to boards of any size by placing n queens on an n x n board.<br><br>On the classic 8x8 board there are 92 solutions. If positions that only differ by reflection or rotation are counted as the same, 12 unique solutions remain.<br><br><a href=\"https://de-academic.com/dic.nsf/dewiki/13248\" target=\"_blank\" rel=\"noopener noreferrer\">Source: de-academic.com</a>",
"features.eyebrow": "What the application offers",
"features.title": "From the first idea to a solved position.",
"features.card1Title": "Interactive board",
"features.card1Text": "Place queens or rooks directly on the board and check whether your setup is conflict-free.",
"features.card2Title": "Animated solver",
"features.card2Text": "Watch the solving path step by step and understand how backtracking works.",
"features.card3Title": "Time and steps",
"features.card3Text": "Track your progress during play and compare different attempts.",
"features.card4Title": "Save points",
"features.card4Text": "Store checkpoints with notes, time, and step count so you can continue later.",
"features.card5Title": "Scalable boards",
"features.card5Text": "Adjust the board size and explore the puzzle beyond the classic 8x8 board.",
"journey.eyebrow": "How your first session works",
"journey.title": "Reach your own solution in just a few steps.",
"journey.step1Title": "Create an account",
"journey.step1Text": "Sign up and unlock the dashboard, save points, and your tracked progress.",
"journey.step2Title": "Choose a game mode",
"journey.step2Text": "Work with queens or rooks and tune the board size to your goal.",
"journey.step3Title": "Solve or analyze",
"journey.step3Text": "Test your own ideas or let the solver show the solution visually, with a 1:1 view of each solving step.",
"cta.eyebrow": "Ready for your first attempt?",
"cta.title": "Turn a famous puzzle into a visible learning experience.",
"cta.text": "Start with an account, save your checkpoints, and find out how quickly you can reach a conflict-free solution.",
"cta.primaryCta": "Create Account",
"cta.secondaryCta": "Sign in",
"footerText": "School project about the Eight Queens and Eight Rooks problem.",
"footerPrivacy": "Privacy Policy",
"footerImprint": "Imprint",
"footerNavAria": "Legal information"
}
};
function t(key) {
return translations[currentLanguage]?.[key] ?? null;
}
function applyTranslations(language) {
currentLanguage = language;
AppLanguage.applyTranslations({
translate: (key) => t(key),
allowHtml: (element, translatedText) => element.tagName === "TITLE" || String(translatedText).includes("<br"),
attributeMappings: [
{
selector: "[data-i18n-aria-label]",
datasetKey: "i18nAriaLabel",
attribute: "aria-label"
}
]
});
}
const languageController = AppLanguage.createController({
button: langSwitch,
defaultLanguage: initialLanguage,
onApply(language, helpers) {
applyTranslations(language);
helpers.updateLanguageSwitch({
ariaLabel: language === "de" ? "Switch language to English" : "Sprache auf Deutsch wechseln",
title: language === "de" ? "Switch to English" : "Zu Deutsch wechseln"
});
}
});
languageController.init();
// ----------------------------------------------------------------------------------------
// simple pattern for preview board
const queenPatterns = [
[0, 4, 7, 5, 2, 6, 1, 3],
[1, 3, 5, 7, 2, 0, 6, 4],
[2, 5, 7, 0, 3, 6, 4, 1]
];
let currentPatternIndex = 0;
function createHeroBoard() {
if (!heroBoard) {
return;
}
heroBoard.innerHTML = "";
for (let row = 0; row < HERO_BOARD_SIZE; row += 1) {
for (let col = 0; col < HERO_BOARD_SIZE; col += 1) {
const cell = document.createElement("div");
cell.className = `board-cell ${(row + col) % 2 === 0 ? "light" : "dark"}`;
cell.dataset.row = String(row);
cell.dataset.col = String(col);
heroBoard.appendChild(cell);
}
}
}
function applyPattern(pattern) {
if (!heroBoard) {
return;
}
const cells = heroBoard.querySelectorAll(".board-cell");
cells.forEach((cell) => {
const row = Number(cell.dataset.row);
const col = Number(cell.dataset.col);
const hasQueen = pattern[row] === col;
cell.classList.toggle("queen", hasQueen);
cell.classList.toggle("highlight", hasQueen);
});
}
function rotatePattern() {
currentPatternIndex = (currentPatternIndex + 1) % queenPatterns.length;
applyPattern(queenPatterns[currentPatternIndex]);
}
createHeroBoard();
applyPattern(queenPatterns[currentPatternIndex]);
if (heroBoard) {
window.setInterval(rotatePattern, 2200);
}
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// handels the language translation
(function attachAppLanguage(window, document) {
const DEFAULT_LANGUAGE = "de";
const DEFAULT_STORAGE_KEY = "preferredLanguage";
const DEFAULT_SUPPORTED_LANGUAGES = ["de", "en"];
function resolveSupportedLanguages(supportedLanguages = DEFAULT_SUPPORTED_LANGUAGES) {
const normalizedLanguages = Array.isArray(supportedLanguages)
? supportedLanguages
.map((language) => String(language || "").trim().slice(0, 2).toLowerCase())
.filter(Boolean)
: [];
return normalizedLanguages.length > 0 ? normalizedLanguages : DEFAULT_SUPPORTED_LANGUAGES.slice();
}
function normalizeLanguage(
language,
{
supportedLanguages = DEFAULT_SUPPORTED_LANGUAGES,
defaultLanguage = DEFAULT_LANGUAGE
} = {}
) {
const normalizedSupportedLanguages = resolveSupportedLanguages(supportedLanguages);
const normalizedDefaultLanguage = normalizedSupportedLanguages.includes(defaultLanguage)
? defaultLanguage
: normalizedSupportedLanguages[0] || DEFAULT_LANGUAGE;
const shortLanguage = String(language || "").trim().slice(0, 2).toLowerCase();
return normalizedSupportedLanguages.includes(shortLanguage) ? shortLanguage : normalizedDefaultLanguage;
}
function getStoredLanguage({ storageKey = DEFAULT_STORAGE_KEY } = {}) {
try {
return window.localStorage.getItem(storageKey);
} catch (error) {
return null;
}
}
function storeLanguage(language, { storageKey = DEFAULT_STORAGE_KEY } = {}) {
try {
window.localStorage.setItem(storageKey, language);
} catch (error) {
return;
}
}
function detectBrowserLanguage(options = {}) {
return normalizeLanguage(navigator.language || navigator.userLanguage || options.defaultLanguage, options);
}
function getPreferredLanguage(
{
supportedLanguages = DEFAULT_SUPPORTED_LANGUAGES,
defaultLanguage = DEFAULT_LANGUAGE,
storageKey = DEFAULT_STORAGE_KEY,
fallbackLanguage = defaultLanguage
} = {}
) {
return normalizeLanguage(
getStoredLanguage({ storageKey }) || detectBrowserLanguage({ supportedLanguages, defaultLanguage }) || fallbackLanguage,
{
supportedLanguages,
defaultLanguage: fallbackLanguage
}
);
}
function getNextLanguage(language, supportedLanguages = DEFAULT_SUPPORTED_LANGUAGES) {
const normalizedSupportedLanguages = resolveSupportedLanguages(supportedLanguages);
const currentLanguage = normalizeLanguage(language, {
supportedLanguages: normalizedSupportedLanguages,
defaultLanguage: normalizedSupportedLanguages[0]
});
const currentIndex = normalizedSupportedLanguages.indexOf(currentLanguage);
if (currentIndex === -1 || normalizedSupportedLanguages.length < 2) {
return currentLanguage;
}
return normalizedSupportedLanguages[(currentIndex + 1) % normalizedSupportedLanguages.length];
}
function setDocumentLanguage(language) {
if (document.documentElement) {
document.documentElement.lang = language;
}
if (document.body) {
document.body.dataset.language = language;
}
}
function applyTextTranslations({
translate,
selector = "[data-i18n]",
allowHtml = () => false
} = {}) {
if (typeof translate !== "function") {
return;
}
document.querySelectorAll(selector).forEach((element) => {
const key = element.dataset.i18n;
const translatedText = translate(key, element);
if (translatedText === undefined || translatedText === null) {
return;
}
if (allowHtml(element, translatedText, key)) {
element.innerHTML = String(translatedText);
return;
}
element.textContent = String(translatedText);
});
}
function applyAttributeTranslations({
translate,
mappings = []
} = {}) {
if (typeof translate !== "function") {
return;
}
mappings.forEach(({ selector, datasetKey, attribute }) => {
document.querySelectorAll(selector).forEach((element) => {
const key = element.dataset[datasetKey];
const translatedText = translate(key, element, attribute);
if (translatedText === undefined || translatedText === null) {
return;
}
element.setAttribute(attribute, String(translatedText));
});
});
}
function applyTranslations({
translate,
selector = "[data-i18n]",
allowHtml,
attributeMappings = []
} = {}) {
applyTextTranslations({ translate, selector, allowHtml });
applyAttributeTranslations({ translate, mappings: attributeMappings });
}
function updateLanguageSwitch(
button,
{
language,
label = String(language || "").toUpperCase(),
ariaLabel,
title
} = {}
) {
if (!button) {
return;
}
button.textContent = label;
if (ariaLabel !== undefined) {
button.setAttribute("aria-label", ariaLabel);
}
if (title !== undefined) {
button.title = title;
}
}
function createController({
button = document.getElementById("langSwitch"),
defaultLanguage = DEFAULT_LANGUAGE,
supportedLanguages = DEFAULT_SUPPORTED_LANGUAGES,
storageKey = DEFAULT_STORAGE_KEY,
onApply = () => { }
} = {}) {
const options = {
defaultLanguage,
supportedLanguages,
storageKey
};
let currentLanguage = normalizeLanguage(defaultLanguage, options);
function apply(language, source = "apply") {
currentLanguage = normalizeLanguage(language, options);
setDocumentLanguage(currentLanguage);
onApply(currentLanguage, {
source,
button,
applyTranslations,
updateLanguageSwitch: (switchOptions = {}) => updateLanguageSwitch(button, {
language: currentLanguage,
...switchOptions
}),
getNextLanguage: () => getNextLanguage(currentLanguage, supportedLanguages),
normalizeLanguage: (value) => normalizeLanguage(value, options)
});
storeLanguage(currentLanguage, { storageKey });
return currentLanguage;
}
function toggle() {
return apply(getNextLanguage(currentLanguage, supportedLanguages), "toggle");
}
function init(initialLanguage = getPreferredLanguage({
supportedLanguages,
defaultLanguage,
storageKey,
fallbackLanguage: defaultLanguage
})) {
if (button) {
button.addEventListener("click", toggle);
}
return apply(initialLanguage, "init");
}
return {
apply,
getCurrentLanguage: () => currentLanguage,
getPreferredLanguage: (fallbackLanguage = defaultLanguage) => getPreferredLanguage({
supportedLanguages,
defaultLanguage,
storageKey,
fallbackLanguage
}),
init,
toggle
};
}
window.AppLanguage = {
DEFAULT_LANGUAGE,
DEFAULT_STORAGE_KEY,
DEFAULT_SUPPORTED_LANGUAGES: DEFAULT_SUPPORTED_LANGUAGES.slice(),
applyAttributeTranslations,
applyTextTranslations,
applyTranslations,
createController,
detectBrowserLanguage,
getNextLanguage,
getPreferredLanguage,
getStoredLanguage,
normalizeLanguage,
setDocumentLanguage,
storeLanguage,
updateLanguageSwitch
};
})(window, document);
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//translation for English and German
const AppLanguage = window.AppLanguage;
const langSwitch = document.getElementById("langSwitch");
const legalPage = document.body.dataset.legalPage;
let currentLanguage = AppLanguage.DEFAULT_LANGUAGE;
const translations = {
de: {
common: {
navBrand: "8-Damen- und 8-Türme Solver",
navHome: "Startseite",
navDashboard: "Dashboard",
navLogin: "Login",
heroEyebrow: "Rechtliche Hinweise",
footerText: "Schulprojekt rund um das Acht-Damen- und Acht-Türme-Problem.",
footerPrivacy: "Datenschutzerklärung",
footerImprint: "Impressum",
footerNavAria: "Rechtliche Hinweise",
languageSwitchAria: "Sprache wechseln"
},
imprint: {
pageTitle: "Impressum",
heroTitle: "Impressum",
contactTitle: "Kontakt",
contactName: "Jérôme Bachmann",
contactEmailLabel: "E-Mail:",
projectResponsibilityTitle: "Projektverantwortung",
projectResponsibilityText: "Dieses Webprojekt wurde im Rahmen eines Schulprojekts zum Acht-Damen- und Acht-Türme-Problem erstellt. Inhaltlich verantwortlich ist die jeweils oben genannte verantwortliche Stelle.",
contentLiabilityTitle: "Haftung für Inhalte",
contentLiabilityText: "Die Inhalte dieser Website wurden mit Sorgfalt erstellt. Für die Richtigkeit, Vollständigkeit und Aktualität der Inhalte kann jedoch keine Gewähr übernommen werden. Bei Bekanntwerden von Rechtsverletzungen werden entsprechende Inhalte umgehend überarbeitet oder entfernt.",
linksLiabilityTitle: "Haftung für Links",
linksLiabilityText: "Diese Website kann Links zu externen Angeboten enthalten. Für deren Inhalte sind ausschliesslich die jeweiligen Betreiber verantwortlich. Eine permanente inhaltliche Kontrolle verlinkter Seiten ist ohne konkrete Anhaltspunkte einer Rechtsverletzung nicht zumutbar.",
versionTitle: "Stand",
versionText: "Stand dieser Vorlage: April 2026"
},
privacy: {
pageTitle: "Datenschutzerklärung",
heroTitle: "Datenschutzerklärung",
heroLead: "Diese Seite beschreibt, welche personenbezogenen Daten im Rahmen dieses Schulprojekts verarbeitet werden.",
dataProcessedTitle: "1. Welche Daten verarbeitet werden",
dataProcessedText: "Im Rahmen der Nutzung dieser Webanwendung können insbesondere folgende Daten verarbeitet werden:",
dataProcessedItem1: "Benutzername und verschlüsseltes Passwort bei der Registrierung und beim Login",
dataProcessedItem2: "Daten zur Zwei-Faktor-Authentifizierung, falls diese freiwillig aktiviert wird",
dataProcessedItem3: "gespeicherte Spielstände, Notizen, Schrittzahlen, Zeiten und Favoriten",
dataProcessedItem4: "technische Verbindungsdaten, die durch den Server oder das Hosting entstehen koennen",
processingPurposeTitle: "2. Zweck der Verarbeitung",
processingPurposeText: "Die Verarbeitung erfolgt, um die Funktionen dieser Anwendung bereitzustellen. Dazu gehoeren insbesondere:",
processingPurposeItem1: "Erstellung und Verwaltung von Benutzerkonten",
processingPurposeItem2: "sicherer Login in das persönliche Dashboard",
processingPurposeItem3: "optionale Absicherung des Kontos per Authenticator-App",
processingPurposeItem4: "Speichern und Laden von Spielständen",
processingPurposeItem5: "technischer Betrieb, Fehleranalyse und Missbrauchsschutz",
legalBasisTitle: "3. Rechtsgrundlage",
legalBasisText: "Soweit personenbezogene Daten verarbeitet werden, erfolgt dies in der Regel zur Bereitstellung der Anwendung und ihrer Funktionen sowie aufgrund des berechtigten Interesses an einem sicheren und funktionsfähigen Webangebot. Falls eine ausdrückliche Einwilligung erforderlich ist, wird diese gesondert eingeholt.",
storageTitle: "4. Speicherung und Löschung",
storageText: "Personenbezogene Daten werden nur so lange gespeichert, wie sie für den jeweiligen Zweck benötigt werden. Benutzerkonten und zugehörige Spielstände bleiben grundsätzlich gespeichert, bis sie gelöscht oder für das Projekt nicht mehr benötigt werden.",
thirdPartyTitle: "5. Weitergabe an Dritte",
thirdPartyText: "Eine Weitergabe personenbezogener Daten erfolgt nur, wenn dies für den Betrieb der Anwendung erforderlich ist, etwa durch einen Hosting-Anbieter oder technische Dienstleister. Ansonsten werden keine Daten weitergegeben.",
rightsTitle: "6. Rechte betroffener Personen",
rightsText: "Betroffene Personen haben im Rahmen des anwendbaren Datenschutzrechts insbesondere das Recht auf:",
rightsItem1: "Auskunft über die verarbeiteten personenbezogenen Daten",
rightsItem2: "Berichtigung unrichtiger Daten",
rightsItem3: "Löschung oder Einschränkung der Verarbeitung",
rightsItem4: "Widerspruch gegen die Verarbeitung",
rightsItem5: "Herausgabe der bereitgestellten Daten, soweit anwendbar",
securityTitle: "7. Datensicherheit",
securityText: "Es werden technische und organisatorische Massnahmen getroffen, um gespeicherte Daten vor Verlust, Missbrauch oder unberechtigtem Zugriff zu schützen. Dazu gehoeren insbesondere passwortgeschützte Konten und die Möglichkeit, Zwei-Faktor-Authentifizierung zu aktivieren.",
versionTitle: "8. Stand",
versionText: "Stand dieser Vorlage: April 2026"
}
},
en: {
common: {
navBrand: "8 Queens and 8 Rooks Solver",
navHome: "Home",
navDashboard: "Dashboard",
navLogin: "Login",
heroEyebrow: "Legal information",
footerText: "School project about the Eight Queens and Eight Rooks problem.",
footerPrivacy: "Privacy Policy",
footerImprint: "Imprint",
footerNavAria: "Legal information",
languageSwitchAria: "Switch language"
},
imprint: {
pageTitle: "Imprint",
heroTitle: "Imprint",
contactTitle: "Contact",
contactName: "Jérôme Bachmann",
contactEmailLabel: "Email:",
projectResponsibilityTitle: "Project responsibility",
projectResponsibilityText: "This web project was created as part of a school project on the Eight Queens and Eight Rooks problem. The entity named above is responsible for the content.",
contentLiabilityTitle: "Liability for content",
contentLiabilityText: "The content of this website was created with care. However, no guarantee can be given for the accuracy, completeness, or timeliness of the content. If legal violations become known, the relevant content will be revised or removed without delay.",
linksLiabilityTitle: "Liability for links",
linksLiabilityText: "This website may contain links to external offers. Their content is the sole responsibility of the respective operators. Permanent monitoring of linked pages is not reasonable without concrete indications of a legal violation.",
versionTitle: "Version",
versionText: "Version of this template: April 2026"
},
privacy: {
pageTitle: "Privacy Policy",
heroTitle: "Privacy Policy",
heroLead: "This page describes which personal data is processed as part of this school project.",
dataProcessedTitle: "1. Which data is processed",
dataProcessedText: "When using this web application, the following data in particular may be processed:",
dataProcessedItem1: "username and encrypted password during registration and login",
dataProcessedItem2: "two-factor authentication data if this feature is activated voluntarily",
dataProcessedItem3: "saved game states, notes, step counts, times, and favorites",
dataProcessedItem4: "technical connection data that may arise through the server or hosting",
processingPurposeTitle: "2. Purpose of processing",
processingPurposeText: "The processing is carried out to provide the functions of this application. This includes in particular:",
processingPurposeItem1: "creating and managing user accounts",
processingPurposeItem2: "secure login to the personal dashboard",
processingPurposeItem3: "optional account protection using an authenticator app",
processingPurposeItem4: "saving and loading game states",
processingPurposeItem5: "technical operation, error analysis, and abuse prevention",
legalBasisTitle: "3. Legal basis",
legalBasisText: "Where personal data is processed, this is generally done to provide the application and its functions, as well as on the basis of the legitimate interest in a secure and functional web offering. If explicit consent is required, it will be obtained separately.",
storageTitle: "4. Storage and deletion",
storageText: "Personal data is stored only as long as it is needed for the respective purpose. User accounts and related game states generally remain stored until they are deleted or are no longer needed for the project.",
thirdPartyTitle: "5. Disclosure to third parties",
thirdPartyText: "Personal data is shared only if this is necessary for operating the application, for example through a hosting provider or technical service providers. Otherwise, no data is shared.",
rightsTitle: "6. Rights of data subjects",
rightsText: "Within the framework of applicable data protection law, data subjects have in particular the right to:",
rightsItem1: "information about the personal data being processed",
rightsItem2: "correction of incorrect data",
rightsItem3: "deletion of data or restriction of processing",
rightsItem4: "object to the processing",
rightsItem5: "receive the data that has been provided, where applicable",
securityTitle: "7. Data security",
securityText: "Technical and organizational measures are taken to protect stored data against loss, misuse, or unauthorized access. These include password-protected accounts and the option to enable two-factor authentication.",
versionTitle: "8. Version",
versionText: "Version of this template: April 2026"
}
}
};
function t(key) {
const commonTranslation = translations[currentLanguage]?.common?.[key];
if (commonTranslation) {
return commonTranslation;
}
return translations[currentLanguage]?.[legalPage]?.[key] ?? null;
}
function applyTranslations() {
AppLanguage.applyTranslations({
translate: (key) => t(key),
attributeMappings: [
{
selector: "[data-i18n-aria-label]",
datasetKey: "i18nAriaLabel",
attribute: "aria-label"
}
]
});
}
const languageController = AppLanguage.createController({
button: langSwitch,
onApply(language, helpers) {
currentLanguage = language;
applyTranslations();
helpers.updateLanguageSwitch({
ariaLabel: t("languageSwitchAria") || "Sprache wechseln",
title: language === "de" ? "Switch to English" : "Zu Deutsch wechseln"
});
}
});
languageController.init();
+260 -23
View File
@@ -1,32 +1,269 @@
const button = document.querySelector(".magnetic");
//translation for English and German
button.addEventListener("mousemove", (e) => {
const AppLanguage = window.AppLanguage;
const langSwitch = document.getElementById("langSwitch");
const translations = {
de: {
pageTitle: "Login-Einstellungen",
navBrand: "8-Damen- und 8-Türme Solver",
navLogin: "Anmelden",
navRegister: "Account erstellen",
navDashboard: "Dashboard",
navSettings: "Login-Einstellungen",
navLogout: "Logout",
backToDashboard: "Zurück zum Dashboard",
backToDashboardAria: "Zurück zum Dashboard",
languageSwitchAria: "Sprache wechseln",
settingsTitle: "Login-Einstellungen",
settingsSubtitle: "Verwalte die Authenticator-App-2FA und dein Passwort, ohne den Registrierungsablauf zu ändern.",
twoFactorTitle: "Authenticator-App-2FA",
twoFactorEnabledHint: "2FA ist für dieses Konto aktuell aktiviert.",
twoFactorEnabledAppHint: "Nutze Google Authenticator, Microsoft Authenticator, Authy oder eine andere TOTP-App, um deine 6-stelligen Login-Codes zu generieren.",
disableTwoFactorButton: "2FA deaktivieren",
disableTwoFactorLoading: "2FA wird deaktiviert...",
finishSetupTitle: "2FA-Einrichtung abschließen",
finishSetupHint: "Scanne diesen QR-Code mit deiner Authenticator-App und gib danach den aktuellen 6-stelligen Code zur Bestätigung ein.",
scanFallbackHint: "Wenn das Scannen nicht funktioniert, kannst du den manuellen Einrichtungsschlüssel unten verwenden.",
manualSetupKey: "Manueller Einrichtungsschlüssel",
setupUriLabel: "Einrichtungs-URI",
setupUriHint: "Diese URI wird für den QR-Setup verwendet und kann als Fallback für kompatible Apps kopiert werden.",
authenticatorCodeLabel: "Authenticator-Code",
confirmAndEnableButton: "Bestätigen und aktivieren",
confirmAndEnableLoading: "2FA wird aktiviert...",
cancelSetupTitle: "Einrichtung abbrechen",
cancelSetupHint: "Brich die aktuelle Authenticator-Einrichtung ab, wenn du mit einem neuen Schlüssel neu starten möchtest.",
cancelSetupButton: "Einrichtung abbrechen",
startSetupHint: "Schütze dein Konto mit 6-stelligen Codes aus einer Authenticator-App.",
startSetupHintFollowup: "Nach dem Start der Einrichtung erhältst du einen QR-Code zum Scannen und bestätigst dann einmal mit einem aktuellen Code.",
startSetupButton: "Einrichtung starten",
startSetupLoading: "Einrichtung wird gestartet...",
changePasswordTitle: "Passwort ändern",
currentPasswordLabel: "Aktuelles Passwort",
newPasswordLabel: "Neues Passwort",
confirmPasswordLabel: "Neues Passwort bestätigen",
updatePasswordButton: "Passwort aktualisieren",
updatePasswordLoading: "Passwort wird aktualisiert...",
qrLoadError: "QR-Vorschau konnte nicht geladen werden.",
footerText: "Schulprojekt rund um das Acht-Damen- und Acht-Türme-Problem.",
footerPrivacy: "Datenschutzerklärung",
footerImprint: "Impressum",
footerNavAria: "Rechtliche Hinweise"
},
en: {
pageTitle: "Login Settings",
navBrand: "8 Queens and 8 Rooks Solver",
navLogin: "Login",
navRegister: "Create account",
navDashboard: "Dashboard",
navSettings: "Login settings",
navLogout: "Logout",
backToDashboard: "Back to dashboard",
backToDashboardAria: "Back to dashboard",
languageSwitchAria: "Switch language",
settingsTitle: "Login settings",
settingsSubtitle: "Manage authenticator app 2FA and your password without changing the registration flow.",
twoFactorTitle: "Authenticator app 2FA",
twoFactorEnabledHint: "2FA is currently enabled for this account.",
twoFactorEnabledAppHint: "Use Google Authenticator, Microsoft Authenticator, Authy, or another TOTP app to generate your 6-digit login codes.",
disableTwoFactorButton: "Disable 2FA",
disableTwoFactorLoading: "Disabling 2FA...",
finishSetupTitle: "Finish 2FA setup",
finishSetupHint: "Scan this QR code with your authenticator app, then enter the current 6-digit code to confirm.",
scanFallbackHint: "If scanning does not work, you can still use the manual setup key below.",
manualSetupKey: "Manual setup key",
setupUriLabel: "Setup URI",
setupUriHint: "This URI is used to generate the QR setup and can be copied as a fallback for compatible apps.",
authenticatorCodeLabel: "Authenticator code",
confirmAndEnableButton: "Confirm and enable",
confirmAndEnableLoading: "Enabling 2FA...",
cancelSetupTitle: "Cancel setup",
cancelSetupHint: "Cancel the current authenticator setup if you want to restart with a new secret.",
cancelSetupButton: "Cancel setup",
startSetupHint: "Protect your account with 6-digit codes from an authenticator app.",
startSetupHintFollowup: "After starting setup, you will get a QR code to scan and then confirm once with a live code.",
startSetupButton: "Start setup",
startSetupLoading: "Starting setup...",
changePasswordTitle: "Change password",
currentPasswordLabel: "Current password",
newPasswordLabel: "New password",
confirmPasswordLabel: "Confirm new password",
updatePasswordButton: "Update password",
updatePasswordLoading: "Updating password...",
qrLoadError: "QR preview could not be loaded.",
footerText: "School project about the Eight Queens and Eight Rooks problem.",
footerPrivacy: "Privacy Policy",
footerImprint: "Imprint",
footerNavAria: "Legal information"
}
};
const serverMessageTranslations = {
de: {
"Authenticator app 2FA is already enabled.": "Authenticator-App-2FA ist bereits aktiviert.",
"Add the secret to your authenticator app, then confirm it with the current 6-digit code.": "Füge den Schlüssel zu deiner Authenticator-App hinzu und bestätige ihn dann mit dem aktuellen 6-stelligen Code.",
"Start the authenticator setup first.": "Starte zuerst die Authenticator-Einrichtung.",
"Invalid authenticator code. Please try the current code again.": "Ungültiger Authenticator-Code. Bitte versuche den aktuellen Code erneut.",
"Authenticator app 2FA enabled.": "Authenticator-App-2FA wurde aktiviert.",
"Authenticator app setup cancelled.": "Die Einrichtung der Authenticator-App wurde abgebrochen.",
"Authenticator app 2FA disabled.": "Authenticator-App-2FA wurde deaktiviert.",
"Your current password is incorrect.": "Dein aktuelles Passwort ist falsch.",
"The new passwords do not match.": "Die neuen Passwörter stimmen nicht überein.",
"Password updated successfully.": "Das Passwort wurde erfolgreich aktualisiert.",
"Unknown settings action.": "Unbekannte Einstellungsaktion."
},
en: {}
};
let currentLanguage = AppLanguage.DEFAULT_LANGUAGE;
function t(key) {
return translations[currentLanguage]?.[key] ?? translations.en[key] ?? key;
}
function translateServerMessage(message) {
const originalMessage = String(message || "").trim();
if (!originalMessage || currentLanguage === "en") {
return originalMessage;
}
const exactMatch = serverMessageTranslations[currentLanguage]?.[originalMessage];
if (exactMatch) {
return exactMatch;
}
const minLengthMatch = originalMessage.match(/^Password must be at least (\d+) characters long\.$/);
if (minLengthMatch) {
return `Das Passwort muss mindestens ${minLengthMatch[1]} Zeichen lang sein.`;
}
const maxLengthMatch = originalMessage.match(/^Password must be at most (\d+) characters long\.$/);
if (maxLengthMatch) {
return `Das Passwort darf höchstens ${maxLengthMatch[1]} Zeichen lang sein.`;
}
return originalMessage;
}
function applyTextTranslations() {
AppLanguage.applyTranslations({
translate: (key) => t(key),
attributeMappings: [
{
selector: "[data-i18n-aria-label]",
datasetKey: "i18nAriaLabel",
attribute: "aria-label"
},
{
selector: "[data-i18n-loading-label]",
datasetKey: "i18nLoadingLabel",
attribute: "data-loading-label"
}
]
});
document.querySelectorAll("[data-i18n-loading-label]").forEach((element) => {
if (element.dataset.loadingLabelApplied === "true") {
element.textContent = element.dataset.loadingLabel;
}
});
document.querySelectorAll(".message").forEach((element) => {
if (!element.dataset.originalText) {
element.dataset.originalText = element.textContent.trim();
}
element.textContent = translateServerMessage(element.dataset.originalText);
});
}
const languageController = AppLanguage.createController({
button: langSwitch,
onApply(language, helpers) {
currentLanguage = language;
applyTextTranslations();
helpers.updateLanguageSwitch({
ariaLabel: t("languageSwitchAria"),
title: currentLanguage === "de" ? "Switch to English" : "Zu Deutsch wechseln"
});
}
});
languageController.init();
// -----------------------------------------------------------------------------------------------
const magneticButtons = document.querySelectorAll(".magnetic");
// magnetic button effect for desktop user
magneticButtons.forEach((button) => {
button.addEventListener("mousemove", (event) => {
const rect = button.getBoundingClientRect();
const x = e.clientX - rect.left - rect.width / 2;
const y = e.clientY - rect.top - rect.height / 2;
const x = event.clientX - rect.left - rect.width / 2;
const y = event.clientY - rect.top - rect.height / 2;
button.style.transform = `translate(${x * 0.2}px, ${y * 0.2}px)`;
});
button.style.transform = `translate(${x * 0.15}px, ${y * 0.15}px)`;
});
button.addEventListener("mouseleave", () => {
button.style.transform = "translate(0,0)";
});
const inputs = document.querySelectorAll("input");
inputs.forEach(input => {
input.addEventListener("input", () => {
input.style.boxShadow = "0 0 8px rgba(79,172,254,0.6)";
setTimeout(() => {
input.style.boxShadow = "";
}, 300);
button.addEventListener("mouseleave", () => {
button.style.transform = "translate(0, 0)";
});
});
const form = document.querySelector("form");
document.querySelectorAll("input").forEach((input) => {
input.addEventListener("input", () => {
input.style.boxShadow = "0 0 8px rgba(59, 130, 246, 0.4)";
form.addEventListener("submit", () => {
button.innerText = "Logging in...";
button.style.opacity = "0.7";
window.clearTimeout(input._loginGlowTimeout);
input._loginGlowTimeout = window.setTimeout(() => {
input.style.boxShadow = "";
}, 250);
});
});
document.querySelectorAll("form").forEach((form) => {
form.addEventListener("submit", (event) => {
const submitter = event.submitter;
if (!submitter || submitter.dataset.loadingLabelApplied === "true") {
return;
}
const loadingLabel = submitter.dataset.loadingLabel;
if (loadingLabel) {
submitter.dataset.loadingLabelApplied = "true";
submitter.dataset.originalLabel = submitter.textContent;
submitter.textContent = loadingLabel;
submitter.style.opacity = "0.7";
}
});
});
document.querySelectorAll(".qr-code[data-qr-value]").forEach((container) => {
const qrValue = container.dataset.qrValue;
if (!qrValue) {
return;
}
if (typeof window.QRCode !== "function") {
container.textContent = t("qrLoadError");
return;
}
container.innerHTML = "";
new window.QRCode(container, {
text: qrValue,
width: 220,
height: 220,
colorDark: "#172033",
colorLight: "#ffffff",
correctLevel: window.QRCode.CorrectLevel.M
});
});
+341 -168
View File
@@ -4,205 +4,378 @@
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Dashboard</title>
<title data-i18n="pageTitle">Dashboard</title>
<link rel="stylesheet" href="../static/css/dashboard.css">
<link rel="stylesheet" href="{{ url_for('static', filename='css/dashboard.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body>
<body data-force-default-mode="{{ 'true' if force_default_dashboard_mode else 'false' }}">
<nav class="dashboard-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<!-- 🔝 Navbar -->
<nav class="navbar">
<div class="nav-left">♛ 8-Queens App</div>
<div class="nav-right">
<a href="{{ url_for('main.dashboard') }}">Dashboard</a>
<a href="{{ url_for('login.logout') }}">Logout</a>
<div class="nav-actions">
<a class="nav-link" href="{{ url_for('main.dashboard') }}" id="navDashboardLink"
data-i18n="navDashboard">Dashboard</a>
<button class="nav-link-button lang-switch" id="langSwitch" type="button"
aria-label="Sprache wechseln">DE</button>
<a class="account-shortcut" href="{{ url_for('login.login_settings') }}"
data-i18n-aria-label="accountShortcutAria" aria-label="Konto und Login-Einstellungen öffnen">
<span class="account-avatar" aria-hidden="true">{{ current_user.username[:1]|upper }}</span>
<span class="account-copy">
<span class="account-label" id="accountLabel" data-i18n="accountLabel">Account</span>
<span class="account-name">{{ current_user.username }}</span>
</span>
</a>
<form action="{{ url_for('login.logout') }}" method="post" class="nav-logout-form">
<button class="nav-link-button" type="submit" data-i18n="navLogout">Logout</button>
</form>
</div>
</nav>
<!-- 📦 Container -->
<button class="settings-trigger" id="settingsTrigger" onclick="toggleSidebar()" type="button"
aria-controls="settingsSidebar" aria-expanded="false">
<span class="settings-trigger-arrow" id="settingsTriggerArrow">→</span>
<span class="settings-trigger-label" id="settingsTriggerLabel">Spiel-Einstellungen</span>
</button>
<div class="container">
<!-- 👤 User Card -->
<div class="card">
<h2>👋 Willkommen, {{ current_user.username }}</h2>
<div class="user-info">
<p><strong>ID:</strong> {{ current_user.id }}</p>
<p><strong>Username:</strong> {{ current_user.username }}</p>
{% if current_user.email %}
<p><strong>Email:</strong> {{ current_user.email }}</p>
{% else %}
<p><strong>Email:</strong> Not set</p>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="flash-stack">
{% for category, message in messages %}
<p class="flash-message {{ category }}">{{ message }}</p>
{% endfor %}
</div>
{% endif %}
{% endwith %}
<p><strong>Erstellt:</strong> {{ current_user.created_at }}</p>
<section class="dashboard-intro card">
<p class="section-kicker" id="introKicker" data-i18n="introKicker">Puzzle-Modus</p>
<h1 id="introTitle" data-i18n="introTitle">Wähl deinen Modus und löse das Brett auf deine Art.</h1>
<p class="dashboard-intro-text" id="introText" data-i18n="introText">
Wechsle zwischen Damen und Türmen, nutze Animation oder Sofort-Lösung und öffne die
Brett-Einstellungen jederzeit über den linken Seiten-Tab.
</p>
<div class="mode-switch" data-i18n-aria-label="modeSwitchAria" aria-label="Spielmodus">
<button class="btn secondary" onclick="setMode('rooks')" id="btnRooks" type="button">
<span aria-hidden="true">♜</span>
<span data-i18n="btnRooks">Türme</span>
</button>
<button class="btn active" onclick="setMode('queens')" id="btnQueens" type="button">
<span aria-hidden="true">♛</span>
<span data-i18n="btnQueens">Damen</span>
</button>
</div>
</section>
<form action="{{ url_for('login.logout') }}" method="post">
<button class="btn danger" type="submit">Logout</button>
</form>
</div>
<!-- ♟️ Game Card -->
<div class="card game-card">
<h2>♟️ 8-Damen Spiel</h2>
<div class="game-card-header">
<div class="game-card-copy">
<p class="section-kicker" id="gameModeEyebrow">Damen-Modus</p>
<h2 id="gameTitle">Damen-Spielbrett</h2>
<p class="board-mode-text" id="boardModeText">
Platziere Damen frei auf dem Brett. Konflikte entstehen in derselben Reihe, Spalte oder
Diagonale.
</p>
</div>
<div class="board" id="board"></div>
<button class="info-button" id="infoButton" onclick="toggleInfoModal(true)" type="button"
data-i18n="infoButton" data-i18n-aria-label="infoButton"
aria-label="Spielregeln und Hilfe anzeigen">Spielanleitung</button>
</div>
<p class="board-size-info" id="boardSizeInfo"><span id="boardSizeInfoPrefix">Aktuelle Brettgrösse im
Damen-Modus:</span>
<span id="boardSizeValue">8</span> x <span id="boardSizeValueMirror">8</span>
</p>
<div class="game-stats" data-i18n-aria-label="gameStatsAria" aria-label="Spielstatus">
<article class="game-stat-card">
<p class="game-stat-label" id="stepsLabel" data-i18n="stepsLabel">Schritte</p>
<p class="game-stat-value" id="stepCounterValue">0</p>
</article>
<article class="game-stat-card">
<p class="game-stat-label" id="timeLabel" data-i18n="timeLabel">Zeit</p>
<p class="game-stat-value" id="timerValue">00:00:00</p>
</article>
<article class="game-stat-card">
<p class="game-stat-label" id="statusLabel" data-i18n="statusLabel">Status</p>
<p class="game-stat-value game-stat-status" id="gameProgressState">Läuft</p>
</article>
</div>
<p id="statusMessage"></p>
<div class="solved-celebration" id="solvedCelebration" aria-live="polite" hidden>
<p class="solved-celebration-title" id="solvedCelebrationTitle">Richtig gelöst!</p>
<p class="solved-celebration-text" id="solvedCelebrationText">Stark gemacht. Das Brett ist konfliktfrei.
</p>
</div>
<div class="board-stage">
<div class="board-shell">
<div id="board"></div>
</div>
<div class="board-navigator" id="boardNavigator" hidden>
<button class="btn secondary board-nav-button" onclick="previousSolverStep()" id="btnPrevStep"
type="button" data-i18n="btnPrevStep">
Zurück
</button>
<p class="solver-step-info" id="solverStepInfo">Schritt 0 / 0</p>
<button class="btn secondary board-nav-button" onclick="nextSolverStep()" id="btnNextStep"
type="button" data-i18n="btnNextStep">
Vorwärts
</button>
</div>
<p class="solver-message solver-message-inline" id="solverMessage">Lade eine Animation und steuere sie
am Brett oder spiele sie automatisch ab.</p>
</div>
<div class="controls">
<button class="btn" onclick="solve()">Solve</button>
<button class="btn secondary" onclick="resetBoard()">Reset</button>
<button class="btn secondary" onclick="resetBoard()" id="btnReset" type="button"
data-i18n="btnReset">Brett
zurücksetzen</button>
</div>
</div>
<div class="card piece-card">
<div class="section-header">
<h3 id="pieceListTitle">Positionen der Damen</h3>
<span class="section-badge" id="pieceCountBadge">0 gesetzt</span>
</div>
<script>
let board = Array(8).fill(-1);
const boardDiv = document.getElementById("board");
function getConflicts() {
let conflicts = [];
for (let r1 = 0; r1 < 8; r1++) {
if (board[r1] === -1) continue;
for (let r2 = r1 + 1; r2 < 8; r2++) {
if (board[r2] === -1) continue;
let c1 = board[r1];
let c2 = board[r2];
if (
c1 === c2 ||
Math.abs(c1 - c2) === Math.abs(r1 - r2)
) {
conflicts.push([r1, c1]);
conflicts.push([r2, c2]);
}
}
}
return conflicts;
}
function drawBoard() {
boardDiv.innerHTML = "";
boardDiv.className = "board-grid";
const conflicts = getConflicts();
const letters = ["A", "B", "C", "D", "E", "F", "G", "H"];
for (let row = -1; row < 8; row++) {
for (let col = -1; col < 8; col++) {
const cell = document.createElement("div");
// 🔹 Ecke oben links
if (row === -1 && col === -1) {
cell.classList.add("label");
}
// 🔹 Buchstaben (oben)
else if (row === -1) {
cell.textContent = letters[col];
cell.classList.add("label");
}
// 🔹 Zahlen (links)
else if (col === -1) {
cell.textContent = 8 - row;
cell.classList.add("label");
}
// 🔹 echtes Spielfeld
else {
cell.classList.add("cell");
if ((row + col) % 2 === 0) {
cell.classList.add("white");
} else {
cell.classList.add("black");
}
if (board[row] === col) {
cell.textContent = "♛";
if (conflicts.some(([r, c]) => r === row && c === col)) {
cell.classList.add("invalid");
}
}
cell.onclick = () => placeQueen(row, col);
}
boardDiv.appendChild(cell);
}
}
updateQueenList();
}
function placeQueen(row, col) {
if (board[row] === col) {
board[row] = -1;
} else {
board[row] = col;
}
drawBoard();
updateQueenList();
}
async function solve() {
const res = await fetch("/solve");
const solutions = await res.json();
board = solutions[0];
drawBoard();
}
function resetBoard() {
board = Array(8).fill(-1);
drawBoard();
updateQueenList();
}
drawBoard();
</script>
<div class="card">
<h3>📋 Damen Positionen</h3>
<ul id="queenList"></ul>
</div>
<script>
function updateQueenList() {
const list = document.getElementById("queenList");
list.innerHTML = "";
<div class="card">
<div class="history-header">
<div>
<p class="section-kicker" id="historyKicker" data-i18n="historyKicker">Save-Points</p>
<h3 id="historyTitle" data-i18n="historyTitle">Gespeicherte Zeiten und Fortschritte</h3>
<p class="history-subtitle" id="historySubtitle" data-i18n="historySubtitle">Die Tabelle zeigt
gespeicherte Save-Points mit
Zeit, Schritten und
Status.</p>
</div>
<button class="btn secondary" onclick="refreshTimeHistory()" id="btnRefreshHistory" type="button"
data-i18n="btnRefreshHistory">Aktualisieren</button>
</div>
const letters = ["A", "B", "C", "D", "E", "F", "G", "H"];
<div class="history-table-wrapper">
<table class="history-table">
<thead>
<tr>
<th id="historyHeadSave" data-i18n="historyHeadSave">Save-Point</th>
<th id="historyHeadMode" data-i18n="historyHeadMode">Modus</th>
<th id="historyHeadBoard" data-i18n="historyHeadBoard">Brett</th>
<th id="historyHeadSteps" data-i18n="historyHeadSteps">Schritte</th>
<th id="historyHeadTime" data-i18n="historyHeadTime">Zeit</th>
<th id="historyHeadStatus" data-i18n="historyHeadStatus">Status</th>
<th id="historyHeadSaved" data-i18n="historyHeadSaved">Gespeichert</th>
</tr>
</thead>
<tbody id="timeHistoryTableBody">
<tr>
<td colspan="7" class="history-empty" data-i18n="historyEmpty">Noch keine gespeicherten
Zeiten vorhanden.</td>
</tr>
</tbody>
</table>
</div>
</div>
</div>
let count = 1;
{% include "partials/footer.html" %}
for (let row = 0; row < 8; row++) {
if (board[row] !== -1) {
let col = board[row];
<aside class="sidebar settings-sidebar" id="settingsSidebar" aria-hidden="true">
<div class="sidebar-header">
<h3 id="settingsSidebarTitle" data-i18n="settingsSidebarTitle">Spiel-Einstellungen</h3>
<button class="btn secondary sidebar-close" onclick="toggleSidebar(false)" id="settingsSidebarClose"
type="button" data-i18n="settingsSidebarClose">Schliessen</button>
</div>
let pos = letters[col] + (8 - row);
<section class="settings-section">
<p class="section-kicker" id="boardSettingsKicker" data-i18n="boardSettingsKicker">Brett</p>
<h4 id="boardSettingsTitle" data-i18n="boardSettingsTitle">Brettgrösse</h4>
<p id="settingsSidebarText" data-i18n="settingsSidebarText">Passe die Brettgrösse zwischen 4 und 13 an.</p>
const li = document.createElement("li");
li.textContent = `Dame ${count}: ${pos}`;
<label class="sidebar-label" id="boardSizeInputLabel" for="boardSizeInput"
data-i18n="boardSizeInputLabel">Grösse</label>
<input id="boardSizeInput" type="range" min="4" max="13" value="8" oninput="previewBoardSize(this.value)">
<div class="sidebar-size-row">
<strong><span id="sidebarBoardSizeValue">8</span> x <span
id="sidebarBoardSizeValueMirror">8</span></strong>
</div>
list.appendChild(li);
count++;
}
}
}
<button class="btn" onclick="applyBoardSize()" id="applyBoardSizeButton" type="button"
data-i18n="applyBoardSizeButton">Grösse anwenden</button>
<p class="sidebar-hint" id="settingsSidebarHint" data-i18n="settingsSidebarHint">Beim Ändern wird das Brett
zur Sicherheit zurückgesetzt. Auf
dem Handy ist 8x8 eingeplant, grössere Bretter können abgeschnitten wirken.</p>
</section>
</script>
<section class="settings-section">
<p class="section-kicker" id="saveSettingsKicker" data-i18n="saveSettingsKicker">Speichern</p>
<h4 id="saveSettingsTitle" data-i18n="saveSettingsTitle">Fortschritt speichern</h4>
<p id="saveSettingsText" data-i18n="saveSettingsText">Öffne hier die Optionen zum Speichern oder Laden
deiner Save-Points.</p>
<div class="settings-action-grid">
<button class="btn" onclick="openSavePanel()" id="btnSave" type="button"
data-i18n="btnSave">Speichern</button>
<button class="btn secondary" onclick="openSavePointsPanel()" id="btnLoad" type="button"
data-i18n="btnLoad">Save-Points</button>
</div>
</section>
<section class="settings-section">
<p class="section-kicker" id="solutionSettingsKicker" data-i18n="solutionSettingsKicker">Lösung</p>
<h4 id="solutionSettingsTitle" data-i18n="solutionSettingsTitle">Lösungswerkzeuge</h4>
<p id="solutionSettingsText" data-i18n="solutionSettingsText">Lade eine Animation, steuere sie am Brett mit
Vorwärts und Zurück oder spiele sie automatisch ab.</p>
<div class="settings-action-grid">
<button class="btn" onclick="prepareSolutionTrace()" id="btnPrepareSolve" type="button"
data-i18n="btnPrepareSolve">Animation laden</button>
<button class="btn secondary" onclick="toggleSolverPlayback()" id="btnPlayPause" type="button"
data-i18n="btnPlayPause">Animation abspielen</button>
<button class="btn accent" onclick="instantSolve()" id="btnInstantSolve" type="button"
data-i18n="btnInstantSolve">Sofort lösen</button>
</div>
<div class="solver-speed">
<label class="solver-speed-label" id="solverSpeedLabel" for="solverSpeedInput"
data-i18n="solverSpeedLabel">Animationsgeschwindigkeit</label>
<input id="solverSpeedInput" type="range" min="80" max="900" step="20" value="320"
oninput="updateSolverSpeed(this.value)">
<span class="solver-speed-value" id="solverSpeedValue">320 ms</span>
</div>
</section>
</aside>
<aside class="sidebar save-sidebar" id="saveSidebar" aria-hidden="true">
<div class="sidebar-header">
<h3 id="saveSidebarTitle" data-i18n="saveSidebarTitle">Speicherpunkt</h3>
<button class="btn secondary sidebar-close" onclick="toggleSavePanel(false)" id="saveSidebarClose"
type="button" data-i18n="saveSidebarClose">Schliessen</button>
</div>
<p id="saveSidebarText" data-i18n="saveSidebarText">Gib dem Spielstand einen klaren Namen und optional eine
kurze Notiz.</p>
<label class="sidebar-label" id="saveNameLabel" for="saveNameInput" data-i18n="saveNameLabel">Name</label>
<input class="sidebar-input" id="saveNameInput" type="text" maxlength="80"
placeholder="z. B. Fast gelöste Dame 8x8" data-i18n-placeholder="saveNamePlaceholder">
<label class="sidebar-label" id="saveNoteLabel" for="saveNoteInput" data-i18n="saveNoteLabel">Notiz</label>
<textarea class="sidebar-input sidebar-textarea" id="saveNoteInput" rows="4" maxlength="240"
placeholder="z. B. Gute Startposition für Türmetest" data-i18n-placeholder="saveNotePlaceholder"></textarea>
<label class="sidebar-checkbox">
<input id="saveFavoriteInput" type="checkbox">
<span id="saveFavoriteLabel" data-i18n="saveFavoriteLabel">Als Favorit markieren</span>
</label>
<button class="btn" onclick="saveGame()" id="saveNowButton" type="button" data-i18n="saveNowButton">Jetzt
speichern</button>
</aside>
<aside class="sidebar save-points-sidebar" id="savePointsSidebar" aria-hidden="true">
<div class="sidebar-header">
<h3 id="savePointsSidebarTitle" data-i18n="savePointsSidebarTitle">Save-Points</h3>
<button class="btn secondary sidebar-close" onclick="toggleSavePointsPanel(false)"
id="savePointsSidebarClose" type="button" data-i18n="savePointsSidebarClose">Schliessen</button>
</div>
<p id="savePointsSidebarText" data-i18n="savePointsSidebarText">Wähle einen Speicherstand aus der Liste.</p>
<div class="save-point-filters">
<label class="sidebar-label" id="savePointModeFilterLabel" for="savePointModeFilter"
data-i18n="savePointModeFilterLabel">Modus</label>
<select class="sidebar-input" id="savePointModeFilter" onchange="refreshSavePoints()">
<option value="all" data-i18n="filterAll">Alle</option>
<option value="queens" data-i18n="filterQueens">Damen</option>
<option value="rooks" data-i18n="filterRooks">Türme</option>
</select>
<label class="sidebar-label" id="savePointSizeFilterLabel" for="savePointSizeFilter"
data-i18n="savePointSizeFilterLabel">Brettgrösse</label>
<select class="sidebar-input" id="savePointSizeFilter" onchange="refreshSavePoints()">
<option value="all" data-i18n="filterAll">Alle</option>
{% for board_size in range(4, 14) %}
<option value="{{ board_size }}">{{ board_size }} x {{ board_size }}</option>
{% endfor %}
</select>
<label class="sidebar-label" id="savePointSortFilterLabel" for="savePointSortFilter"
data-i18n="savePointSortFilterLabel">Sortierung</label>
<select class="sidebar-input" id="savePointSortFilter" onchange="refreshSavePoints()">
<option value="newest" data-i18n="filterNewest">Neueste zuerst</option>
<option value="oldest" data-i18n="filterOldest">älteste zuerst</option>
<option value="updated" data-i18n="filterUpdated">Zuletzt bearbeitet</option>
<option value="favorites" data-i18n="filterFavorites">Favoriten zuerst</option>
</select>
<label class="sidebar-checkbox">
<input id="savePointFavoritesOnly" type="checkbox" onchange="refreshSavePoints()">
<span id="savePointFavoritesOnlyLabel" data-i18n="savePointFavoritesOnlyLabel">Nur Favoriten
anzeigen</span>
</label>
</div>
<div class="save-points-list" id="savePointsList">
<p class="sidebar-hint" id="savePointsEmptyState" data-i18n="savePointsEmptyState">Noch keine Speicherstände
gefunden.</p>
</div>
</aside>
<div class="sidebar-backdrop" id="sidebarBackdrop" onclick="toggleSidebar(false)"></div>
<div class="sidebar-backdrop" id="saveBackdrop" onclick="toggleSavePanel(false)"></div>
<div class="sidebar-backdrop" id="savePointsBackdrop" onclick="toggleSavePointsPanel(false)"></div>
<div class="modal-backdrop" id="infoModalBackdrop" onclick="toggleInfoModal(false)"></div>
<section class="modal" id="infoModal" aria-hidden="true" aria-labelledby="infoModalTitle">
<div class="modal-header">
<h3 id="infoModalTitle">Spielanleitung</h3>
<button class="btn secondary sidebar-close" onclick="toggleInfoModal(false)" type="button"
data-i18n="infoModalClose">Schliessen</button>
</div>
<div class="modal-content">
<p data-i18n="infoModalIntro">Das Schachbrett besteht aus vielen quadratischen Feldern. Jedes Feld kann
leer sein oder genau eine Figur enthalten. Deine Aufgabe ist es, Figuren auf das Brett zu setzen,
ohne dass sie sich gegenseitig angreifen. Das Puzzle ist erst gelöst, wenn genau so viele Figuren auf
dem Brett stehen wie das Brett Felder pro Seite hat, also zum Beispiel 8 Figuren auf einem
8x8-Brett.</p>
<h4 data-i18n="infoModalModeHeading">Grundregeln</h4>
<p id="infoModeRuleText">In diesem Modus spielst du mit Damen. Eine Dame ist die Figur mit dem Symbol ♛.
Sie darf keine andere Dame in derselben waagerechten Reihe, senkrechten Spalte oder schrägen
Diagonale treffen. Mit einem Klick setzt du eine Dame auf ein freies Feld oder entfernst sie wieder.</p>
<h4 id="infoModalProblemHeading">Was ist eine Dame?</h4>
<p id="infoModalProblemText">Eine Dame ist eine Schachfigur. In diesem Spiel musst du keine Schachregeln
lernen, sondern nur wissen: Eine Dame kann gerade und schräg über das Brett wirken. Darum müssen
Damen genug Abstand haben, damit sie sich nicht gegenseitig erreichen.</p>
<h4 data-i18n="infoModalTimeHeading">Was zeigen Zeit und Schritte?</h4>
<p data-i18n="infoModalTimeText">Der Schrittzähler erfasst deine Züge auf dem Brett. Die Zeit läuft für das
aktuelle Spiel weiter,
auch wenn du die Seite neu lädst. Beim Speichern werden Zeit und Schritte zusammen mit dem
Save-Point abgelegt.</p>
</div>
</section>
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/dashboard.js') }}" defer></script>
</body>
</html>
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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title data-i18n="pageTitle">Impressum</title>
<link rel="stylesheet" href="{{ url_for('static', filename='css/legal.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body data-legal-page="imprint">
<header class="legal-header">
<nav class="legal-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<div class="legal-nav-links">
<button class="lang-switch" id="langSwitch" type="button" aria-label="Sprache wechseln">DE</button>
<a href="{{ url_for('main.home') }}" data-i18n="navHome">Startseite</a>
{% if current_user.is_authenticated %}
<a href="{{ url_for('main.dashboard') }}" data-i18n="navDashboard">Dashboard</a>
{% else %}
<a href="{{ url_for('login.login') }}" data-i18n="navLogin">Login</a>
{% endif %}
</div>
</nav>
</header>
<main class="legal-main">
<section class="legal-hero">
<p class="legal-eyebrow" data-i18n="heroEyebrow">Rechtliche Hinweise</p>
<h1 data-i18n="heroTitle">Impressum</h1>
</section>
<section class="legal-card">
<h2 data-i18n="contactTitle">Kontakt</h2>
<p>
<strong data-i18n="contactName">Jérôme Bachmann</strong><br>
<span data-i18n="contactEmailLabel">E-Mail:</span> jerome.bachmann@bachmannj.ch<br>
</p>
</section>
<section class="legal-card">
<h2 data-i18n="projectResponsibilityTitle">Projektverantwortung</h2>
<p data-i18n="projectResponsibilityText">
Dieses Webprojekt wurde im Rahmen eines Schulprojekts zum Acht-Damen- und Acht-Türme-Problem
erstellt. Inhaltlich verantwortlich ist die jeweils oben genannte verantwortliche Stelle.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="contentLiabilityTitle">Haftung für Inhalte</h2>
<p data-i18n="contentLiabilityText">
Die Inhalte dieser Website wurden mit Sorgfalt erstellt. Für die Richtigkeit, Vollständigkeit und
Aktualität der Inhalte kann jedoch keine Gewähr übernommen werden. Bei Bekanntwerden von
Rechtsverletzungen werden entsprechende Inhalte umgehend überarbeitet oder entfernt.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="linksLiabilityTitle">Haftung fuer Links</h2>
<p data-i18n="linksLiabilityText">
Diese Website kann Links zu externen Angeboten enthalten. Fuer deren Inhalte sind ausschliesslich die
jeweiligen Betreiber verantwortlich. Eine permanente inhaltliche Kontrolle verlinkter Seiten ist ohne
konkrete Anhaltspunkte einer Rechtsverletzung nicht zumutbar.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="versionTitle">Stand</h2>
<p data-i18n="versionText">Stand dieser Vorlage: April 2026</p>
</section>
</main>
{% include "partials/footer.html" %}
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/legal.js') }}" defer></script>
</body>
</html>
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<!DOCTYPE html>
<html lang="en">
<html lang="{{ initial_language }}">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>{% block title %}Solver App{% endblock %}</title>
<!-- CSS -->
<link rel="stylesheet" href="{{ url_for('static', filename='css/style.css') }}">
{% block head_extra %}{% endblock %}
<title data-i18n="meta.title">8-Damen- und 8-Türme Solver</title>
<link rel="stylesheet" href="{{ url_for('static', filename='css/index.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body>
<header class="landing-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="nav.brand">8-Damen- und 8-Türme Solver</span>
</a>
<!-- Navigation -->
<header class="navbar">
<div class="container">
<h1 class="logo">SolverApp</h1>
<nav>
<a href="/">Home</a>
<a href="/dashboard">Solver</a>
{% if session.get('user_id') %}
<a href="/dashboard">Dashboard</a>
<a href="/logout">Logout</a>
{% else %}
<a href="{{ url_for('login.login') }}">Login</a>
{% endif %}
<nav class="landing-links">
<a href="#problem" data-i18n="nav.problem">Problem</a>
<a href="#features" data-i18n="nav.features">Funktionen</a>
<a href="#journey" data-i18n="nav.journey">Ablauf</a>
<button class="lang-switch" id="langSwitch" type="button" aria-label="Sprache wechseln">DE</button>
<a class="nav-cta secondary" href="{{ url_for('login.login') }}" data-i18n="nav.login">Anmelden</a>
<a class="nav-cta" href="{{ url_for('login.register') }}" data-i18n="nav.signup">Account erstellen</a>
</nav>
</div>
</header>
<!-- Flash messages -->
<main class="container">
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
<div class="flash-container">
{% for category, message in messages %}
<div class="flash {{ category }}">
{{ message }}
</div>
{% endfor %}
</div>
{% endif %}
{% endwith %}
<main>
<section class="hero">
<div class="hero-copy">
<p class="eyebrow" data-i18n="hero.eyebrow">Interaktives Lernen mit Strategie, Logik und Backtracking
</p>
<h1 data-i18n="hero.title">Entdecke das Acht-Damen- und Acht-Türme-Problem.</h1>
<p class="hero-text" data-i18n="hero.text">
Diese Webanwendung macht aus einem klassischen Informatik- und Mathematikproblem ein interaktives
Erlebnis:
Setze Damen oder Türme, verfolge den Solver Schritt für Schritt, miss deine Zeit und speichere
Zwischenstände.
</p>
<!-- Page Content -->
{% block content %}{% endblock %}
<div class="hero-actions">
<a class="hero-button primary" href="{{ url_for('login.register') }}"
data-i18n="hero.primaryCta">Jetzt starten</a>
<a class="hero-button secondary" href="{{ url_for('login.login') }}"
data-i18n="hero.secondaryCta">Bereits ein Account? Anmelden</a>
</div>
</div>
<div class="hero-visual">
<div class="board-showcase" id="heroBoard" aria-hidden="true"></div>
<div class="floating-card solver-card">
<p class="floating-label" data-i18n="hero.solverLabel">Lösungshelfer</p>
<p class="floating-value" data-i18n="hero.solverValue">Backtracking in Echtzeit</p>
</div>
<div class="floating-card timer-card">
<p class="floating-label" data-i18n="hero.challengeLabel">Herausforderung</p>
<p class="floating-value" data-i18n="hero.challengeValue">Zeit und Schritte messen</p>
</div>
</div>
</section>
<section class="info-band" id="problem">
<div class="info-band-inner">
<p class="eyebrow" data-i18n="problem.eyebrow">Was ist das Acht-Damen-Problem?</p>
<h2 data-i18n="problem.title">Eine klassische schachmathematische Aufgabe mit überraschend vielen
Lösungen.</h2>
<p data-i18n="problem.text">
Das Acht-Damen-Problem ist eine schachmathematische Aufgabe: Acht Damen sollen auf einem
Schachbrett so aufgestellt werden, dass keine zwei Damen dieselbe Reihe, Spalte oder Diagonale
teilen. Das Problem lässt sich auf beliebige Brettgrössen verallgemeinern, indem n Damen auf einem
n x n-Brett platziert werden.
<br><br>
Für das klassische 8x8-Brett gibt es 92 Lösungen. Zählt man Stellungen, die nur durch Spiegelung
oder Drehung entstehen, als gleich, bleiben 12 eindeutige Lösungen übrig.
<br><br>
<a href="https://de-academic.com/dic.nsf/dewiki/13248" target="_blank"
rel="noopener noreferrer">Quelle:
de-academic.com</a>
</p>
</div>
</section>
<section class="feature-section" id="features">
<div class="section-heading">
<p class="eyebrow" data-i18n="features.eyebrow">Was die Applikation bietet</p>
<h2 data-i18n="features.title">Von der Idee bis zur gelösten Stellung.</h2>
</div>
<div class="feature-grid">
<article class="feature-card">
<span class="feature-icon">♟</span>
<h3 data-i18n="features.card1Title">Interaktives Brett</h3>
<p data-i18n="features.card1Text">Setze Damen oder Türme direkt auf dem Brett und prüfe, ob deine
Anordnung konfliktfrei ist.</p>
</article>
<article class="feature-card">
<span class="feature-icon">⚙</span>
<h3 data-i18n="features.card2Title">Solver mit Animation</h3>
<p data-i18n="features.card2Text">Beobachte den Lösungsweg Schritt für Schritt und verstehe, wie
Backtracking arbeitet.
</p>
</article>
<article class="feature-card">
<span class="feature-icon">⏱</span>
<h3 data-i18n="features.card3Title">Zeit und Schritte</h3>
<p data-i18n="features.card3Text">Miss deinen Fortschritt während des Spiels und vergleiche
unterschiedliche Versuche.</p>
</article>
<article class="feature-card">
<span class="feature-icon">💾</span>
<h3 data-i18n="features.card4Title">Speicherstände</h3>
<p data-i18n="features.card4Text">Speichere Zwischenstände mit Notizen, Zeiten und Schrittzahl für
späteres Weiterarbeiten.</p>
</article>
<article class="feature-card">
<span class="feature-icon">▦</span>
<h3 data-i18n="features.card5Title">Skalierbare Bretter</h3>
<p data-i18n="features.card5Text">Passe die Brettgrösse an und erkunde die Probleme nicht nur auf
dem klassischen 8x8-Brett.</p>
</article>
</div>
</section>
<section class="journey-section" id="journey">
<div class="section-heading">
<p class="eyebrow" data-i18n="journey.eyebrow">So funktioniert dein Einstieg</p>
<h2 data-i18n="journey.title">In wenigen Schritten vom ersten Besuch zur eigenen Lösung.</h2>
</div>
<div class="journey-grid">
<article class="journey-step">
<span class="step-number">01</span>
<h3 data-i18n="journey.step1Title">Account erstellen</h3>
<p data-i18n="journey.step1Text">Registriere dich und erhalte Zugang zum Dashboard, zu
Speicherständen und zu deinem Fortschritt.</p>
</article>
<article class="journey-step">
<span class="step-number">02</span>
<h3 data-i18n="journey.step2Title">Spielmodus wählen</h3>
<p data-i18n="journey.step2Text">Arbeite mit Damen oder Türmen und passe die Brettgrösse deinem Ziel
an.</p>
</article>
<article class="journey-step">
<span class="step-number">03</span>
<h3 data-i18n="journey.step3Title">Lösen oder analysieren</h3>
<p data-i18n="journey.step3Text">Teste eigene Ideen oder lass dir die Lösung visuell vom Solver
zeigen, damit du den Lösungsweg besser nachvollziehen kannst.</p>
</article>
</div>
</section>
<section class="cta-section">
<div class="cta-panel">
<p class="eyebrow" data-i18n="cta.eyebrow">Bereit für den ersten Versuch?</p>
<h2 data-i18n="cta.title">Mach aus einem bekannten Problem ein sichtbares Lernerlebnis.</h2>
<p data-i18n="cta.text">
Starte mit einem Account, speichere deine Zwischenstände und finde heraus, wie schnell du eine
konfliktfreie Lösung erreichst.
</p>
<div class="hero-actions">
<a class="hero-button primary" href="{{ url_for('login.register') }}"
data-i18n="cta.primaryCta">Account erstellen</a>
<a class="hero-button secondary" href="{{ url_for('login.login') }}"
data-i18n="cta.secondaryCta">Anmelden</a>
</div>
</div>
</section>
</main>
<!-- Footer -->
<footer class="footer">
<div class="container">
<p>© {{ 2026 }} SolverApp</p>
</div>
</footer>
{% include "partials/footer.html" %}
<!-- JS -->
<script src="{{ url_for('static', filename='js/main.js') }}"></script>
{% block scripts %}{% endblock %}
<script>
window.LANDING_INITIAL_LANGUAGE = "{{ initial_language }}";
</script>
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/index.js') }}" defer></script>
</body>
</html>
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@@ -5,35 +5,57 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Login</title>
<link rel="stylesheet" href="../static/css/login.css">
<link rel="stylesheet" href="../static/css/login.css">
</link>
<link rel="stylesheet" href="{{ url_for('static', filename='css/login.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body>
<nav>
<ul>
<li><a href="{{ url_for('login.login') }}"><span>Login</span></a></li>
<li><a href="{{ url_for('login.register') }}"><span>Create account</span></a></li>
<nav class="auth-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span class="nav-brand" data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<ul class="nav-links">
<li><a href="{{ url_for('login.login') }}" data-i18n="navLogin">Login</a></li>
<li><a href="{{ url_for('login.register') }}" data-i18n="navRegister">Create account</a></li>
</ul>
</nav>
<main>
<main class="auth-shell">
<section class="auth-panel">
<h1>Login to your account</h1>
<p class="muted">If two-factor authentication is enabled, enter the current 6-digit code from your
authenticator app after the password check.</p>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<p class="message {{ category }}">{{ message }}</p>
{% endfor %}
{% endif %}
{% endwith %}
{% if error %}
<p class="error">{{ error }}</p>
<p class="message error">{{ error }}</p>
{% endif %}
<form action="{{ url_for('login.login') }}" method="post">
<label for="username">Username:</label>
<input type="text" name="username" required />
<label for="password">Password:</label>
<input type="password" name="password" required />
<button class="magnetic" type="submit">Login</button>
<label for="username">Username</label>
<input id="username" type="text" name="username" maxlength="20" required value="{{ username or '' }}">
<label for="password">Password</label>
<input id="password" type="password" name="password" minlength="8" maxlength="128" required>
<button class="magnetic" type="submit" data-loading-label="Checking login...">Login</button>
</form>
</section>
</main>
<script src="../static/js/login.js" defer></script>
{% include "partials/footer.html" %}
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/login.js') }}" defer></script>
</body>
</html>
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title data-i18n="pageTitle">Login Settings</title>
<link rel="stylesheet" href="{{ url_for('static', filename='css/login.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
<script src="https://cdnjs.cloudflare.com/ajax/libs/qrcodejs/1.0.0/qrcode.min.js" defer></script>
</head>
<body>
<nav class="auth-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<ul class="nav-links">
<li><a href="{{ url_for('main.dashboard') }}" data-i18n="navDashboard">Dashboard</a></li>
<li><a href="{{ url_for('login.login_settings') }}" data-i18n="navSettings">Login settings</a></li>
</ul>
<form action="{{ url_for('login.logout') }}" method="post" class="nav-form">
<button type="submit" class="nav-button" id="logoutButton" data-i18n="navLogout">Logout</button>
</form>
</nav>
<main class="auth-shell settings-shell">
<section class="auth-panel settings-panel">
<div class="settings-topbar">
<a class="back-link" href="{{ url_for('main.dashboard') }}" data-i18n-aria-label="backToDashboardAria"
aria-label="Back to dashboard">
<span class="back-link-arrow" aria-hidden="true">&larr;</span>
<span data-i18n="backToDashboard">Back to dashboard</span>
</a>
<button class="nav-button lang-switch" id="langSwitch" type="button" aria-label="Switch language">DE</button>
</div>
<h1 data-i18n="settingsTitle">Login settings</h1>
<p class="muted" data-i18n="settingsSubtitle">Manage authenticator app 2FA and your password without
changing the registration flow.</p>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<p class="message {{ category }}">{{ message }}</p>
{% endfor %}
{% endif %}
{% endwith %}
{% if error %}
<p class="message error">{{ error }}</p>
{% endif %}
<div class="settings-grid">
{% if current_user.two_factor_enabled %}
<form action="{{ url_for('login.login_settings') }}" method="post">
<input type="hidden" name="action" value="disable_two_factor">
<h2 data-i18n="twoFactorTitle">Authenticator app 2FA</h2>
<p class="field-hint" data-i18n="twoFactorEnabledHint">2FA is currently enabled for this account.</p>
<p class="field-hint" data-i18n="twoFactorEnabledAppHint">Use Google Authenticator, Microsoft
Authenticator, Authy, or another TOTP app
to generate your 6-digit login codes.</p>
<button class="secondary-button" type="submit" data-loading-label="Disabling 2FA..."
data-i18n="disableTwoFactorButton" data-i18n-loading-label="disableTwoFactorLoading">Disable
2FA</button>
</form>
{% elif pending_two_factor_secret %}
<form action="{{ url_for('login.login_settings') }}" method="post">
<input type="hidden" name="action" value="confirm_two_factor_setup">
<h2 data-i18n="finishSetupTitle">Finish 2FA setup</h2>
<p class="field-hint" data-i18n="finishSetupHint">Scan this QR code with your authenticator app,
then enter the current 6-digit
code to confirm.</p>
<div class="qr-panel">
<div class="qr-code" data-qr-value="{{ pending_two_factor_uri }}"></div>
</div>
<p class="field-hint" data-i18n="scanFallbackHint">If scanning does not work, you can still use the
manual setup key below.</p>
<label for="two_factor_secret" data-i18n="manualSetupKey">Manual setup key</label>
<input id="two_factor_secret" type="text" value="{{ pending_two_factor_secret }}" readonly>
<label for="two_factor_uri" data-i18n="setupUriLabel">Setup URI</label>
<input id="two_factor_uri" type="text" value="{{ pending_two_factor_uri }}" readonly>
<p class="field-hint" data-i18n="setupUriHint">This URI is used to generate the QR setup and can be
copied as a fallback for
compatible apps.</p>
<label for="code" data-i18n="authenticatorCodeLabel">Authenticator code</label>
<input id="code" type="text" name="code" inputmode="numeric" pattern="[0-9]{6}" maxlength="6"
required>
<div class="button-row">
<button class="magnetic" type="submit" data-loading-label="Enabling 2FA..."
data-i18n="confirmAndEnableButton" data-i18n-loading-label="confirmAndEnableLoading">Confirm and
enable</button>
</div>
</form>
<form action="{{ url_for('login.login_settings') }}" method="post">
<input type="hidden" name="action" value="cancel_two_factor_setup">
<h2 data-i18n="cancelSetupTitle">Cancel setup</h2>
<p class="field-hint" data-i18n="cancelSetupHint">Cancel the current authenticator setup if you want
to restart with a new
secret.</p>
<button class="secondary-button" type="submit" data-i18n="cancelSetupButton">Cancel setup</button>
</form>
{% else %}
<form action="{{ url_for('login.login_settings') }}" method="post">
<input type="hidden" name="action" value="start_two_factor_setup">
<h2 data-i18n="twoFactorTitle">Authenticator app 2FA</h2>
<p class="field-hint" data-i18n="startSetupHint">Protect your account with 6-digit codes from an
authenticator app.</p>
<p class="field-hint" data-i18n="startSetupHintFollowup">After starting setup, you will get a QR code to scan and then confirm once
with a live code.</p>
<button class="magnetic" type="submit" data-loading-label="Starting setup..."
data-i18n="startSetupButton" data-i18n-loading-label="startSetupLoading">Start setup</button>
</form>
{% endif %}
<form action="{{ url_for('login.login_settings') }}" method="post">
<input type="hidden" name="action" value="password">
<h2 data-i18n="changePasswordTitle">Change password</h2>
<label for="current_password" data-i18n="currentPasswordLabel">Current password</label>
<input id="current_password" type="password" name="current_password" minlength="8" maxlength="128"
required>
<label for="new_password" data-i18n="newPasswordLabel">New password</label>
<input id="new_password" type="password" name="new_password" minlength="8" maxlength="128" required>
<label for="confirm_password" data-i18n="confirmPasswordLabel">Confirm new password</label>
<input id="confirm_password" type="password" name="confirm_password" minlength="8" maxlength="128"
required>
<button class="magnetic" type="submit" data-loading-label="Updating password..."
data-i18n="updatePasswordButton" data-i18n-loading-label="updatePasswordLoading">Update
password</button>
</form>
</div>
</section>
</main>
{% include "partials/footer.html" %}
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/login.js') }}" defer></script>
</body>
</html>
+12
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<footer class="page-footer">
<div class="page-footer-inner">
<div class="page-footer-copy">
<p class="page-footer-text" data-i18n="footerText">Schulprojekt rund um das Acht-Damen- und Acht-Türme-Problem.</p>
</div>
<nav class="page-footer-links" data-i18n-aria-label="footerNavAria" aria-label="Rechtliche Hinweise">
<a href="{{ url_for('main.privacy_policy') }}" data-i18n="footerPrivacy">Datenschutzerklärung</a>
<a href="{{ url_for('main.imprint') }}" data-i18n="footerImprint">Impressum</a>
</nav>
</div>
</footer>
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<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title data-i18n="pageTitle">Datenschutzerklärung</title>
<link rel="stylesheet" href="{{ url_for('static', filename='css/legal.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body data-legal-page="privacy">
<header class="legal-header">
<nav class="legal-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<div class="legal-nav-links">
<button class="lang-switch" id="langSwitch" type="button" aria-label="Sprache wechseln">DE</button>
<a href="{{ url_for('main.home') }}" data-i18n="navHome">Startseite</a>
{% if current_user.is_authenticated %}
<a href="{{ url_for('main.dashboard') }}" data-i18n="navDashboard">Dashboard</a>
{% else %}
<a href="{{ url_for('login.login') }}" data-i18n="navLogin">Login</a>
{% endif %}
</div>
</nav>
</header>
<main class="legal-main">
<section class="legal-hero">
<p class="legal-eyebrow" data-i18n="heroEyebrow">Rechtliche Hinweise</p>
<h1 data-i18n="heroTitle">Datenschutzerklärung</h1>
<p class="legal-lead" data-i18n="heroLead">
Diese Seite beschreibt, welche personenbezogenen Daten im Rahmen dieses Schulprojekts verarbeitet
werden.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="dataProcessedTitle">1. Welche Daten verarbeitet werden</h2>
<p data-i18n="dataProcessedText">Im Rahmen der Nutzung dieser Webanwendung können insbesondere folgende
Daten verarbeitet werden:</p>
<ul class="legal-list">
<li data-i18n="dataProcessedItem1">Benutzername und verschlüsseltes Passwort bei der Registrierung und
beim Login</li>
<li data-i18n="dataProcessedItem2">Daten zur Zwei-Faktor-Authentifizierung, falls diese freiwillig
aktiviert wird</li>
<li data-i18n="dataProcessedItem3">gespeicherte Spielstände, Notizen, Schrittzahlen, Zeiten und
Favoriten</li>
<li data-i18n="dataProcessedItem4">technische Verbindungsdaten, die durch den Server oder das Hosting
entstehen koennen</li>
</ul>
</section>
<section class="legal-card">
<h2 data-i18n="processingPurposeTitle">2. Zweck der Verarbeitung</h2>
<p data-i18n="processingPurposeText">Die Verarbeitung erfolgt, um die Funktionen dieser Anwendung
bereitzustellen. Dazu gehoeren insbesondere:
</p>
<ul class="legal-list">
<li data-i18n="processingPurposeItem1">Erstellung und Verwaltung von Benutzerkonten</li>
<li data-i18n="processingPurposeItem2">sicherer Login in das persönliche Dashboard</li>
<li data-i18n="processingPurposeItem3">optionale Absicherung des Kontos per Authenticator-App</li>
<li data-i18n="processingPurposeItem4">Speichern und Laden von Spielständen</li>
<li data-i18n="processingPurposeItem5">technischer Betrieb, Fehleranalyse und Missbrauchsschutz</li>
</ul>
</section>
<section class="legal-card">
<h2 data-i18n="legalBasisTitle">3. Rechtsgrundlage</h2>
<p data-i18n="legalBasisText">
Soweit personenbezogene Daten verarbeitet werden, erfolgt dies in der Regel zur Bereitstellung der
Anwendung und ihrer Funktionen sowie aufgrund des berechtigten Interesses an einem sicheren und
funktionsfaehigen Webangebot. Falls eine ausdrückliche Einwilligung erforderlich ist, wird diese
gesondert eingeholt.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="storageTitle">4. Speicherung und Löschung</h2>
<p data-i18n="storageText">
Personenbezogene Daten werden nur so lange gespeichert, wie sie für den jeweiligen Zweck benötigt
werden. Benutzerkonten und zugehörige Spielstände bleiben grundsätzlich gespeichert, bis sie
gelöscht oder für das Projekt nicht mehr benötigt werden.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="thirdPartyTitle">5. Weitergabe an Dritte</h2>
<p data-i18n="thirdPartyText">
Eine Weitergabe personenbezogener Daten erfolgt nur, wenn dies für den Betrieb der Anwendung
erforderlich ist, etwa durch einen Hosting-Anbieter oder technische Dienstleister. Ansonsten werden
keine Daten weitergegeben.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="rightsTitle">6. Rechte betroffener Personen</h2>
<p data-i18n="rightsText">Betroffene Personen haben im Rahmen des anwendbaren Datenschutzrechts insbesondere
das Recht auf:</p>
<ul class="legal-list">
<li data-i18n="rightsItem1">Auskunft über die verarbeiteten personenbezogenen Daten</li>
<li data-i18n="rightsItem2">Berichtigung unrichtiger Daten</li>
<li data-i18n="rightsItem3">Löschung oder Einschraenkung der Verarbeitung</li>
<li data-i18n="rightsItem4">Widerspruch gegen die Verarbeitung</li>
<li data-i18n="rightsItem5">Herausgabe der bereitgestellten Daten, soweit anwendbar</li>
</ul>
</section>
<section class="legal-card">
<h2 data-i18n="securityTitle">7. Datensicherheit</h2>
<p data-i18n="securityText">
Es werden technische und organisatorische Massnahmen getroffen, um gespeicherte Daten vor Verlust,
Missbrauch oder unberechtigtem Zugriff zu schuetzen. Dazu gehoeren insbesondere passwortgeschuetzte
Konten und die Möglichkeit, Zwei-Faktor-Authentifizierung zu aktivieren.
</p>
</section>
<section class="legal-card">
<h2 data-i18n="versionTitle">8. Stand</h2>
<p data-i18n="versionText">Stand dieser Vorlage: April 2026</p>
</section>
</main>
{% include "partials/footer.html" %}
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/legal.js') }}" defer></script>
</body>
</html>
+38 -12
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@@ -5,31 +5,57 @@
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sign Up</title>
<link rel="stylesheet" href="../static/css/login.css">
<link rel="stylesheet" href="{{ url_for('static', filename='css/login.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body>
<nav>
<ul>
<li><a href="{{ url_for('login.login') }}">Login</a></li>
<li><a href="{{ url_for('login.register') }}">Create account</a></li>
<nav class="auth-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<ul class="nav-links">
<li><a href="{{ url_for('login.login') }}" data-i18n="navLogin">Login</a></li>
<li><a href="{{ url_for('login.register') }}" data-i18n="navRegister">Create account</a></li>
</ul>
</nav>
<main>
<main class="auth-shell">
<section class="auth-panel">
<h1>Create an account</h1>
<p class="muted">Create your account here and enable authenticator app 2FA later in your login settings.</p>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<p class="message {{ category }}">{{ message }}</p>
{% endfor %}
{% endif %}
{% endwith %}
{% if error %}
<p class="error">{{ error }}</p>
<p class="message error">{{ error }}</p>
{% endif %}
<form action="{{ url_for('login.register') }}" method="post">
<label for="username">Username:</label>
<input type="text" name="username" required />
<label for="password">Password:</label>
<input type="password" name="password" required />
<button type="submit">Sign Up</button>
<label for="username">Username</label>
<input id="username" type="text" name="username" maxlength="20" required value="{{ username or '' }}">
<label for="password">Password</label>
<input id="password" type="password" name="password" minlength="8" maxlength="128" required>
<p class="field-hint">Use at least 8 characters.</p>
<button class="magnetic" type="submit" data-loading-label="Creating account...">Sign Up</button>
</form>
</section>
</main>
{% include "partials/footer.html" %}
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/login.js') }}" defer></script>
</body>
</html>
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View File
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Verify Login</title>
<link rel="stylesheet" href="{{ url_for('static', filename='css/login.css') }}">
<link rel="stylesheet" href="{{ url_for('static', filename='css/footer.css') }}">
</head>
<body>
<nav class="auth-nav">
<a class="brand" href="{{ url_for('main.home') }}">
<span class="brand-mark">♛</span>
<span data-i18n="navBrand">8-Damen- und 8-Türme Solver</span>
</a>
<ul class="nav-links">
<li><a href="{{ url_for('login.login') }}" data-i18n="navLogin">Login</a></li>
<li><a href="{{ url_for('login.register') }}" data-i18n="navRegister">Create account</a></li>
</ul>
</nav>
<main class="auth-shell">
<section class="auth-panel">
<h1>Verify your login</h1>
<p class="muted">Open your authenticator app and enter the current 6-digit code.</p>
{% with messages = get_flashed_messages(with_categories=true) %}
{% if messages %}
{% for category, message in messages %}
<p class="message {{ category }}">{{ message }}</p>
{% endfor %}
{% endif %}
{% endwith %}
{% if error %}
<p class="message error">{{ error }}</p>
{% endif %}
<form action="{{ url_for('login.verify_two_factor') }}" method="post">
<label for="code">Verification code</label>
<input id="code" type="text" name="code" inputmode="numeric" pattern="[0-9]{6}" maxlength="6" required>
<p class="field-hint">Codes refresh automatically every 30 seconds in your authenticator app.</p>
<button class="magnetic" type="submit" data-loading-label="Verifying...">Verify</button>
</form>
</section>
</main>
{% include "partials/footer.html" %}
<script src="{{ url_for('static', filename='js/language.js') }}" defer></script>
<script src="{{ url_for('static', filename='js/login.js') }}" defer></script>
</body>
</html>
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CREATE TABLE users (
id INT AUTO_INCREMENT PRIMARY KEY,
id INTEGER PRIMARY KEY AUTOINCREMENT,
username VARCHAR(20) NOT NULL UNIQUE,
password VARCHAR(80) NOT NULL,
email VARCHAR(120) NOT NULL UNIQUE,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP
password VARCHAR(255) NOT NULL,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
last_login DATETIME,
two_factor_enabled BOOLEAN NOT NULL DEFAULT 0,
two_factor_secret VARCHAR(64)
);
CREATE TABLE login_attempts (
id INTEGER PRIMARY KEY AUTOINCREMENT,
ip_address VARCHAR(45) NOT NULL UNIQUE,
failed_attempts INTEGER NOT NULL DEFAULT 0,
locked_until DATETIME,
last_failed_at DATETIME
);
CREATE TABLE game_state (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
board TEXT NOT NULL,
mode TEXT NOT NULL,
board_size INTEGER NOT NULL DEFAULT 8,
save_name VARCHAR(80) NOT NULL DEFAULT 'Unnamed Save',
save_note TEXT NOT NULL DEFAULT '',
is_favorite BOOLEAN NOT NULL DEFAULT 0,
step_count INTEGER NOT NULL DEFAULT 0,
elapsed_seconds INTEGER NOT NULL DEFAULT 0,
is_solved BOOLEAN NOT NULL DEFAULT 0,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
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# REST-API-Konzept
Dieses API-Konzept beschreibt die wichtigsten Schnittstellen der Anwendung zum Acht-Damen-und-Türme-Problem. Die API wird vom Dashboard verwendet, um Spielbretter zu prüfen, Loesungen zu berechnen und Spielstände zu speichern oder zu laden.
## Allgemeine Angaben
| Punkt | Beschreibung |
|---|---|
| Datenformat | JSON |
| Authentifizierung | Session-Cookie nach Login |
| Geschützte Endpunkte | Speicherstand-Funktionen benoetigen einen angemeldeten Benutzer |
| Brettgroesse | 4 bis 13 Felder pro Seite |
| Standard-Brettgroesse | 8 x 8 |
| Spielmodi | `queens` für Damen, `rooks` für Türme |
## Solver-API
| Methode | Pfad | Zweck | Parameter / Body | Authentifizierung |
|---|---|---|---|---|
| POST | `/check` | Prüft, ob eine Figur auf ein bestimmtes Feld gesetzt werden darf. | JSON: `board`, `row`, `col`, `mode` | Nein |
| GET | `/solve` | Gibt Loesungen für das Damenproblem zurück. | Query: `size` | Nein |
| GET | `/solve_trace` | Gibt eine Damen-Loesung Schritt für Schritt zurück. | Query: `size` | Nein |
| GET | `/solve_rooks` | Gibt eine gültige Turm-Loesung zurück. | Query: `size` | Nein |
| GET | `/solve_rooks_trace` | Gibt eine Turm-Loesung Schritt für Schritt zurück. | Query: `size` | Nein |
## Speicherstand-API
| Methode | Pfad | Zweck | Parameter / Body | Authentifizierung |
|---|---|---|---|---|
| POST | `/save` | Speichert den aktuellen Spielstand des angemeldeten Benutzers. | JSON: Spielbrett, Modus, Name, Notiz, Favorit, Schritte, Zeit, geloest | Ja |
| GET | `/save_points` | Listet alle gespeicherten Spielstände des angemeldeten Benutzers auf. | Optional: `mode`, `board_size`, `favorites_only`, `sort` | Ja |
| GET | `/load` | Lädt den neusten gespeicherten Spielstand. | Keine | Ja |
| GET | `/load/{id}` | Lädt einen bestimmten gespeicherten Spielstand. | Pfadparameter: `id` | Ja |
| POST | `/save_points/{id}/favorite` | Schaltet den Favoritenstatus eines Speicherstandes um. | Pfadparameter: `id` | Ja |
| DELETE | `/save_points/{id}` | Loescht einen bestimmten Speicherstand. | Pfadparameter: `id` | Ja |
## Login- und Seitenrouten
| Methode | Pfad | Zweck | Typ |
|---|---|---|---|
| GET / POST | `/register` | Neues Benutzerkonto erstellen. | Formularroute |
| GET / POST | `/login` | Benutzer anmelden. | Formularroute |
| GET / POST | `/login/verify` | Zwei-Faktor-Code prüfen. | Formularroute |
| GET / POST | `/login/settings` | Passwort und Zwei-Faktor-Authentifizierung verwalten. | Formularroute |
| POST | `/logout` | Benutzer abmelden. | Formularroute |
| GET | `/` | Startseite anzeigen. | Seitenroute |
| GET | `/dashboard` | Dashboard anzeigen. | Seitenroute |
| GET | `/privacy_policy` | Datenschutzerklärung anzeigen. | Seitenroute |
| GET | `/imprint` | Impressum anzeigen. | Seitenroute |
## Wichtige Request-Daten
| Feld | Verwendung | Beschreibung |
|---|---|---|
| `board` | `/check`, `/save` | Zweidimensionale Matrix des Spielbretts. `0` bedeutet leer, `1` bedeutet Figur. |
| `row` | `/check` | Zeile des zu prüfenden Feldes. |
| `col` | `/check` | Spalte des zu prüfenden Feldes. |
| `mode` | `/check`, `/save`, `/save_points` | Spielmodus: `queens` oder `rooks`. |
| `size` | Solver-Endpunkte | Gewünschte Brettgroesse. |
| `boardSize` | `/save` | Groesse des gespeicherten Spielbretts. |
| `saveName` | `/save` | Name des Speicherstandes. |
| `saveNote` | `/save` | Optionale Notiz zum Speicherstand. |
| `isFavorite` | `/save` | Gibt an, ob der Speicherstand als Favorit markiert ist. |
| `stepCount` | `/save` | Anzahl der ausgeführten Schritte. |
| `elapsedSeconds` | `/save` | Vergangene Spielzeit in Sekunden. |
| `isSolved` | `/save` | Gibt an, ob das Spiel geloest wurde. |
## Wichtige Response-Daten
| Feld | Verwendung | Beschreibung |
|---|---|---|
| `valid` | `/check` | Gibt zurück, ob der Zug erlaubt ist. |
| `status` | `/save`, `/save_points/{id}` | Statusmeldung, zum Beispiel `saved` oder `deleted`. |
| `save_point` | `/save` | Neu gespeicherter Spielstand. |
| `steps` | Trace-Endpunkte | Liste der einzelnen Loesungsschritte. |
| `solved` | Trace-Endpunkte | Gibt an, ob eine Loesung gefunden wurde. |
| `error` | Fehlerfälle | Fehlermeldung, zum Beispiel wenn ein Speicherstand nicht gefunden wurde. |
## Fehlerfälle
| Situation | Beispielantwort | HTTP-Status |
|---|---|---|
| Speicherstand existiert nicht oder gehoert einem anderen Benutzer. | `{ "error": "Save point not found" }` | 404 |
| Benutzer ist nicht angemeldet und ruft geschützte Route auf. | Weiterleitung zur Login-Seite | 302 |
| Ungültige Brettgroesse wird übergeben. | Wert wird auf erlaubten Bereich begrenzt. | 200 |
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import os
import sys
PROJECT_ROOT = os.path.dirname(os.path.abspath(__file__))
if PROJECT_ROOT not in sys.path:
sys.path.insert(0, PROJECT_ROOT)
os.chdir(PROJECT_ROOT)
from app import create_app
application = create_app()
app = application
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import sys
from pathlib import Path
import pytest
from werkzeug.security import generate_password_hash
PROJECT_ROOT = Path(__file__).resolve().parents[1]
if str(PROJECT_ROOT) not in sys.path:
sys.path.insert(0, str(PROJECT_ROOT))
from app import create_app, db
from app.models.user import User
@pytest.fixture
def app_instance(tmp_path):
db_path = Path(tmp_path) / "test_app.db"
app = create_app(
{
"TESTING": True,
"SECRET_KEY": "test-secret-key",
"SQLALCHEMY_DATABASE_URI": f"sqlite:///{db_path}",
}
)
with app.app_context():
db.drop_all()
db.create_all()
yield app
with app.app_context():
db.session.remove()
db.drop_all()
@pytest.fixture
def client(app_instance):
return app_instance.test_client()
@pytest.fixture
def user_factory(app_instance):
def _create_user(username="alice", password="Password123!", **extra_fields):
with app_instance.app_context():
user = User(
username=username,
password=generate_password_hash(password),
**extra_fields,
)
db.session.add(user)
db.session.commit()
return user.id
return _create_user
@pytest.fixture
def login_as(client):
def _login(username="alice", password="Password123!"):
return client.post(
"/login",
data={"username": username, "password": password},
follow_redirects=False,
)
return _login
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# Testdurchführung
## Durchführungsrahmen
- Datum: 2026-04-24
- Ausführung auf zwei Ebenen:
- Unit-Tests
- Integrations-/Routentests
- Werkzeug: `pytest 8.3.4`
- Testkommando:
```bash
PYTHONDONTWRITEBYTECODE=1 /tmp/acht-damen-test-venv/bin/pytest -q test
```
## Bewertung der durchgeführten Testfälle
| ID | Testfall | Ebene | Erwartung | Resultat | Bewertung | Nachvollziehbare Bewertung |
| --- | --- | --- | --- | --- | --- | --- |
| U-MAIN-01 | Brettgrösse wird begrenzt | Unit | Grenzwerte werden korrekt behandelt | Bestanden | OK | Kleine, grosse und ungültige Werte wurden korrekt auf den erlaubten Bereich abgebildet |
| U-MAIN-02 | Favoriten-Flag wird erkannt | Unit | Typische truthy Werte werden korrekt erkannt | Bestanden | OK | Die Hilfsfunktion unterschied erfolgreich zwischen gültigen truthy und anderen Werten |
| U-MAIN-03 | Nicht-negative Ganzzahlen werden abgesichert | Unit | Negative und ungültige Werte werden abgefangen | Bestanden | OK | Negative Werte wurden auf 0 begrenzt, ungültige Eingaben fielen auf den Default zurück |
| U-MAIN-04 | Legacy-Brett wird umgewandelt | Unit | Positionsliste wird zur Matrix | Bestanden | OK | Altes Speicherformat konnte verlustfrei in das aktülle Format übernommen werden |
| U-MAIN-05 | Matrixwerte werden normalisiert | Unit | Nur 0/1 bleiben übrig | Bestanden | OK | Truthy- und falsy-Werte wurden korrekt vereinheitlicht |
| U-MAIN-06 | Damen-Solver für 4x4 | Unit | Gültige Standardlösungen werden gefunden | Bestanden | OK | Der Solver lieferte die fachlich erwarteten zwei 4x4-Lösungen |
| U-MAIN-07 | Turm-Trace ist vollständig | Unit | Pro Reihe ein Schritt plus Abschluss | Bestanden | OK | Der Trace enthielt die erwartete Struktur für das Frontend |
| U-LOGIN-01 | Gültiger Username | Unit | Gültiger Name wird akzeptiert | Bestanden | OK | Ein Name im erlaubten Format wurde ohne Fehlermeldung akzeptiert |
| U-LOGIN-02 | Ungültiger Username | Unit | Fehlerhafte Zeichen werden abgelehnt | Bestanden | OK | Ein Name mit Leerzeichen/Sonderzeichen wurde korrekt abgewiesen |
| U-LOGIN-03 | Zu kurzes Passwort | Unit | Mindestlänge wird erzwungen | Bestanden | OK | Die Funktion lieferte die passende Fehlermeldung für zu kurze Passwörter |
| U-LOGIN-04 | Zu langes Passwort | Unit | Maximallänge wird erzwungen | Bestanden | OK | Auch überlange Passwörter wurden korrekt abgefangen |
| U-LOGIN-05 | 2FA-Secret-Normalisierung | Unit | Secret wird korrekt bereinigt und formatiert | Bestanden | OK | Schreibweisen mit Leerzeichen/Kleinschreibung wurden korrekt vereinheitlicht |
| U-LOGIN-06 | TOTP zur gleichen Zeit | Unit | Richtiger Code ist gültig | Bestanden | OK | Erzeugter Code wurde bei identischem Zeitpunkt akzeptiert |
| U-LOGIN-07 | TOTP mit Zeitfenster | Unit | Code bleibt im gültigen Nachbarfenster gültig | Bestanden | OK | Das erlaubte Zeitfenster funktionierte wie vorgesehen |
| U-LOGIN-08 | Fehlerhafte TOTP-Eingabe | Unit | Falsch formatierte Codes werden abgelehnt | Bestanden | OK | Nicht numerische oder zu kurze Eingaben wurden nicht akzeptiert |
| I-APP-01 | Dashboard ohne Login | Integration | Weiterleitung auf Login | Bestanden | OK | Die geschützte Route war ohne Authentifizierung nicht direkt erreichbar |
| I-APP-02 | Registrierung | Integration | Benutzer wird erstellt und umgeleitet | Bestanden | OK | Nach dem POST war der Benutzer in der Testdatenbank vorhanden |
| I-APP-03 | Login bei gesperrter IP | Integration | Sperrmeldung statt Login | Bestanden | OK | Die Anti-Brute-Force-Logik blockierte den Login im gesperrten Zeitraum korrekt |
| I-APP-04 | Dame vs. Turm bei Diagonale | Integration | Dame ungültig, Turm gültig | Bestanden | OK | Die Route `/check` setzte die unterschiedlichen Fachregeln korrekt um |
| I-APP-05 | Speichern und Laden | Integration | Spielstand bleibt konsistent | Bestanden | OK | Gespeicherter Spielstand konnte mit denselben Daten wieder geladen werden |
| I-APP-06 | Favoriten filtern | Integration | Nur markierte Save-Points erscheinen im Filter | Bestanden | OK | Das Umschalten des Favoritenstatus wirkte sich korrekt auf die Filterliste aus |
## Ergebnis
- Anzahl Testebenen: 2
- Anzahl dokumentierter Testfälle: 21
- Bestandene Testfälle: 21
- Nicht bestandene Testfälle: 0
Die Testdurchführung zeigt, dass die zentrale Fachlogik, die
Authentifizierungslogik und die wichtigsten Datenflüsse der Anwendung für die
Abgabe nachvollziehbar und erfolgreich überprüft wurden.
## Hinweis zu Warnungen
Beim Testlauf traten nur Warnungen auf, aber keine Fehler:
- DeprecationWarnings zu `datetime.utcnow()` in bestehendem Anwendungscode
- Pytest-Cache-Warnungen wegen schreibgeschütztem Dateisystem im Projektpfad
Diese Warnungen haben das Ergebnis der Testfälle nicht beeinflusst. Alle
geplanten und ausgeführten Tests wurden bestanden.
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from datetime import timedelta
from app import db
from app.models.gamestate import GameState
from app.models.login_attempt import LoginAttempt
from app.models.user import User
from app.routes.login_routes import utcnow
def test_dashboard_requires_login(client):
response = client.get("/dashboard")
assert response.status_code == 302
assert "/login" in response.headers["Location"]
def test_register_creates_user_and_redirects_to_login(client, app_instance):
response = client.post(
"/register",
data={"username": "newuser", "password": "Password123!"},
follow_redirects=False,
)
assert response.status_code == 302
assert "/login" in response.headers["Location"]
with app_instance.app_context():
saved_user = User.query.filter_by(username="newuser").first()
assert saved_user is not None
def test_login_blocks_requests_from_a_locked_ip(client, app_instance, user_factory):
user_factory(username="lockeduser", password="Password123!")
with app_instance.app_context():
db.session.add(
LoginAttempt(
ip_address="203.0.113.10",
failed_attempts=4,
locked_until=utcnow() + timedelta(minutes=5),
)
)
db.session.commit()
response = client.post(
"/login",
data={"username": "lockeduser", "password": "Password123!"},
headers={"X-Forwarded-For": "203.0.113.10"},
)
assert response.status_code == 200
assert b"Too many failed login attempts" in response.data
def test_check_endpoint_applies_different_rules_for_queens_and_rooks(client):
board = [
[1, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
]
queens_response = client.post(
"/check",
json={"board": board, "row": 1, "col": 1, "mode": "queens"},
)
rooks_response = client.post(
"/check",
json={"board": board, "row": 1, "col": 1, "mode": "rooks"},
)
assert queens_response.status_code == 200
assert rooks_response.status_code == 200
assert queens_response.get_json() == {"valid": False}
assert rooks_response.get_json() == {"valid": True}
def test_solve_endpoint_returns_one_valid_4x4_queens_solution(client):
response = client.get("/solve?size=4")
assert response.status_code == 200
assert tuple(response.get_json()) in {
(1, 3, 0, 2),
(2, 0, 3, 1),
}
def test_authenticated_user_can_save_and_load_a_game_state(client, app_instance, user_factory, login_as):
user_factory(username="alice", password="Password123!")
login_response = login_as("alice", "Password123!")
assert login_response.status_code == 302
payload = {
"board": [
[0, 1, 0, 0],
[0, 0, 0, 1],
[1, 0, 0, 0],
[0, 0, 1, 0],
],
"mode": "queens",
"boardSize": 4,
"saveName": "test-save",
"saveNote": "unit integration save",
"isFavorite": False,
"stepCount": 7,
"elapsedSeconds": 42,
"isSolved": True,
}
save_response = client.post("/save", json=payload)
assert save_response.status_code == 200
saved_data = save_response.get_json()["save_point"]
load_response = client.get(f"/load/{saved_data['id']}")
assert load_response.status_code == 200
loaded_data = load_response.get_json()
assert loaded_data["board"] == payload["board"]
assert loaded_data["mode"] == payload["mode"]
assert loaded_data["step_count"] == payload["stepCount"]
assert loaded_data["elapsed_seconds"] == payload["elapsedSeconds"]
assert loaded_data["is_solved"] is True
with app_instance.app_context():
assert GameState.query.count() == 1
def test_favorite_toggle_changes_filtered_save_point_list(client, user_factory, login_as):
user_factory(username="favuser", password="Password123!")
login_response = login_as("favuser", "Password123!")
assert login_response.status_code == 302
save_response = client.post(
"/save",
json={
"board": [
[1, 0, 0, 0],
[0, 1, 0, 0],
[0, 0, 0, 0],
[0, 0, 0, 0],
],
"mode": "rooks",
"boardSize": 4,
"saveName": "favorite-candidate",
"saveNote": "",
"isFavorite": False,
"stepCount": 2,
"elapsedSeconds": 5,
"isSolved": False,
},
)
save_id = save_response.get_json()["save_point"]["id"]
filtered_before = client.get("/save_points?favorites_only=true")
assert filtered_before.status_code == 200
assert filtered_before.get_json() == []
toggle_response = client.post(f"/save_points/{save_id}/favorite")
assert toggle_response.status_code == 200
assert toggle_response.get_json()["is_favorite"] is True
filtered_after = client.get("/save_points?favorites_only=true")
assert filtered_after.status_code == 200
assert len(filtered_after.get_json()) == 1
assert filtered_after.get_json()[0]["id"] == save_id
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from datetime import datetime, timedelta, timezone
from app.routes.login_routes import (
format_two_factor_secret,
generate_totp_code,
normalize_two_factor_secret,
validate_password,
validate_username,
verify_totp_code,
)
def test_validate_username_accepts_supported_format():
assert validate_username("valid_user-01") is None
def test_validate_username_rejects_unsupported_characters():
assert validate_username("bad user!") is not None
def test_validate_password_rejects_too_short_passwords():
assert validate_password("short") == "Password must be at least 8 characters long."
def test_validate_password_rejects_too_long_passwords():
assert validate_password("a" * 129) == "Password must be at most 128 characters long."
def test_normalize_and_format_two_factor_secret_prepare_manual_input():
secret = "jbsw y3dp ehpk 3pxp"
assert normalize_two_factor_secret(secret) == "JBSWY3DPEHPK3PXP"
assert format_two_factor_secret(secret) == "JBSW Y3DP EHPK 3PXP"
def test_verify_totp_code_accepts_code_generated_for_same_time():
secret = "JBSWY3DPEHPK3PXP"
moment = datetime(2026, 4, 24, 12, 0, 0, tzinfo=timezone.utc)
code = generate_totp_code(secret, moment)
assert verify_totp_code(secret, code, moment) is True
def test_verify_totp_code_accepts_code_in_adjacent_time_window():
secret = "JBSWY3DPEHPK3PXP"
moment = datetime(2026, 4, 24, 12, 0, 0, tzinfo=timezone.utc)
code = generate_totp_code(secret, moment)
assert verify_totp_code(secret, code, moment + timedelta(seconds=30)) is True
def test_verify_totp_code_rejects_malformed_code_input():
secret = "JBSWY3DPEHPK3PXP"
moment = datetime(2026, 4, 24, 12, 0, 0, tzinfo=timezone.utc)
assert verify_totp_code(secret, "12ab56", moment) is False
assert verify_totp_code(secret, "12345", moment) is False
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from app.routes.main_routes import (
build_rooks_trace,
count_placed_pieces,
normalize_board,
parse_board_size,
parse_favorite_flag,
parse_non_negative_int,
solve_queens,
)
def test_parse_board_size_clamps_small_large_and_invalid_values():
assert parse_board_size("2") == 4
assert parse_board_size("99") == 13
assert parse_board_size("abc") == 8
def test_parse_favorite_flag_accepts_common_truthy_values():
assert parse_favorite_flag("true") is True
assert parse_favorite_flag("1") is True
assert parse_favorite_flag("on") is True
assert parse_favorite_flag("false") is False
def test_parse_non_negative_int_clamps_negative_and_invalid_values():
assert parse_non_negative_int("-7") == 0
assert parse_non_negative_int("15") == 15
assert parse_non_negative_int("abc", default=3) == 3
def test_normalize_board_converts_legacy_position_list_into_matrix():
normalized = normalize_board([1, 3, 0, 2], 4)
assert normalized == [
[0, 1, 0, 0],
[0, 0, 0, 1],
[1, 0, 0, 0],
[0, 0, 1, 0],
]
def test_normalize_board_reduces_matrix_values_to_zero_or_one():
normalized = normalize_board([[0, 2], [True, None]], 2)
assert normalized == [[0, 1], [1, 0]]
def test_solve_queens_returns_the_two_expected_solutions_for_4x4():
solutions = {tuple(solution) for solution in solve_queens(4)}
assert solutions == {
(1, 3, 0, 2),
(2, 0, 3, 1),
}
def test_build_rooks_trace_contains_one_placement_per_row_plus_solution():
trace = build_rooks_trace(5)
placement_steps = [step for step in trace["steps"] if step["type"] == "place"]
assert trace["solved"] is True
assert len(trace["steps"]) == 6
assert len(placement_steps) == 5
assert sorted(step["col"] for step in placement_steps) == [0, 1, 2, 3, 4]
assert count_placed_pieces(trace["steps"][-1]["board"]) == 5
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# Testkonzept
## Ziel
Dieses Testkonzept beschreibt, wie die wichtigsten Funktionen der Webanwendung
vor der Abgabe ueberprueft werden. Der Fokus liegt auf den fachlich und
technisch kritischen Bereichen:
- Brettlogik fuer Damen und Tuerme
- Authentifizierung und Sicherheitsfunktionen
- Speichern, Laden und Filtern von Spielständen
## Randbedingungen / Umfeld
- Projekt: 8-Damen- und 8-Tuerme Solver
- Testdatum Planung: 2026-04-24
- Betriebssystem: Linux 6.6.87.2-microsoft-standard-WSL2 x86_64
- Python-Version: 3.12.3
- Testwerkzeug: pytest 8.3.4
- Webtestmittel: Flask Test Client
- Datenbank im Test: isolierte SQLite-Testdatenbank pro Testlauf
- Testordner: `test/`
Die Tests werden absichtlich getrennt von der produktiven Datenbank
durchgefuehrt. Dadurch wird verhindert, dass echte Benutzerdaten oder
Spielstände verändert werden.
## Testmittel und Methoden
Es werden zwei voneinander unabhängige Testebenen eingesetzt:
1. Unit-Tests
Diese prüfen einzelne Funktionen direkt, zum Beispiel Eingabevalidierung,
Brettnormalisierung oder TOTP-Prüfung.
2. Integrations- und Routentests
Diese prüfen das Zusammenspiel mehrerer Komponenten über HTTP-Routen, zum
Beispiel Registrierung, Login, Validierung, Speichern und Laden.
Eingesetzte Mittel:
- `pytest` für die Testausführung und Bewertung
- Flask Test Client für Request/Response-Tests
- temporäre SQLite-Datenbank für isolierte Testdaten
## Testfälle (Drehbuch)
| ID | Ebene | Testziel | Testmethode / Eingabe | Erwartetes Resultat |
| --- | --- | --- | --- | --- |
| U-MAIN-01 | Unit | Brettgroesse absichern | `parse_board_size()` mit zu kleinen, zu grossen und ungültigen Werten | Werte werden korrekt auf den erlaubten Bereich begrenzt |
| U-MAIN-02 | Unit | Favoriten-Flag normalisieren | `parse_favorite_flag()` mit typischen truthy/falsy Werten | Nur definierte truthy Werte werden als `True` interpretiert |
| U-MAIN-03 | Unit | Ganze Zahlen robust verarbeiten | `parse_non_negative_int()` mit negativen und ungültigen Werten | Negative Werte werden auf 0 begrenzt, ungültige Werte fallen auf den Default zurück |
| U-MAIN-04 | Unit | Alte Speicherformate unterstützen | `normalize_board()` mit Legacy-Positionsliste | Es entsteht ein korrektes Brettmatrix-Format |
| U-MAIN-05 | Unit | Uneinheitliche Matrixwerte normalisieren | `normalize_board()` mit truthy/falsy Werten | Es entstehen nur 0- und 1-Werte |
| U-MAIN-06 | Unit | Damen-Solver fachlich absichern | `solve_queens(4)` | Es werden genau die gültigen 4x4-Loesungen gefunden |
| U-MAIN-07 | Unit | Turm-Trace prüfen | `build_rooks_trace(5)` | Es gibt pro Reihe genau einen Platzierungsschritt plus Abschluss |
| U-LOGIN-01 | Unit | Gültigen Username akzeptieren | `validate_username()` mit gültigem Namen | Rückgabe ist `None` |
| U-LOGIN-02 | Unit | Ungültigen Username ablehnen | `validate_username()` mit unerlaubten Zeichen | Es wird eine Fehlermeldung geliefert |
| U-LOGIN-03 | Unit | Zu kurzes Passwort ablehnen | `validate_password()` mit zu kurzem Passwort | Es wird die Mindestlängen-Fehlermeldung geliefert |
| U-LOGIN-04 | Unit | Zu langes Passwort ablehnen | `validate_password()` mit zu langem Passwort | Es wird die Maximalfehler-Meldung geliefert |
| U-LOGIN-05 | Unit | 2FA-Secret vereinheitlichen | `normalize_two_factor_secret()` und `format_two_factor_secret()` | Secret wird korrekt bereinigt und formatiert |
| U-LOGIN-06 | Unit | TOTP im Normalfall prüfen | `generate_totp_code()` + `verify_totp_code()` zur gleichen Zeit | Gültiger Code wird akzeptiert |
| U-LOGIN-07 | Unit | TOTP mit Zeitfenster prüfen | Code wird mit 30 Sekunden Abweichung geprüft | Gültiger Code wird wegen Validierungsfenster akzeptiert |
| U-LOGIN-08 | Unit | Fehlerhafte TOTP-Eingabe ablehnen | `verify_totp_code()` mit falschem Format | Ungültige Codes werden abgelehnt |
| I-APP-01 | Integration | Schutz geschützter Seite prüfen | `GET /dashboard` ohne Login | Weiterleitung auf Login |
| I-APP-02 | Integration | Registrierung prüfen | `POST /register` mit gültigen Daten | Benutzer wird erstellt und Weiterleitung auf Login erfolgt |
| I-APP-03 | Integration | Anti-Brute-Force prüfen | `POST /login` mit gesperrter IP | Login wird mit Sperrmeldung abgelehnt |
| I-APP-04 | Integration | Fachregel für Brett prüfen | `POST /check` für Dame und Turm auf diagonalem Feld | Dame: ungültig, Turm: gültig |
| I-APP-05 | Integration | Speichern und Laden prüfen | Login, danach `POST /save` und `GET /load/<id>` | Spielstand wird korrekt gespeichert und identisch geladen |
| I-APP-06 | Integration | Favoritenlogik prüfen | Login, Save-Point speichern, Favorit toggeln, gefiltert abfragen | Filter liefert nur entsprechend markierte Save-Points |
## Erwartete Ergebnisse
- Alle Unit-Tests müssen erfolgreich durchlaufen.
- Alle Integrations-Tests müssen erfolgreich durchlaufen.
- Keine produktiven Daten dürfen verändert werden.
- Fehler müssen in `pytest` klar sichtbar sein.
- Die Suite umfasst 21 konkrete Pytest-Testfälle auf zwei Ebenen.
## Durchführung
Die geplanten Tests werden mit `pytest` aus dem Projektwurzelverzeichnis
ausgeführt. Die konkrete Bewertung und das Resultat werden in
`test/testkonzept.md` festgehalten.