import json import random from flask import Blueprint, jsonify, render_template, request from flask_login import current_user, login_required from .. import db from ..models.gamestate import GameState DEFAULT_BOARD_SIZE = 8 MIN_BOARD_SIZE = 4 MAX_BOARD_SIZE = 13 main_bp = Blueprint("main", __name__) def parse_board_size(raw_size, default=DEFAULT_BOARD_SIZE): try: board_size = int(raw_size) except (TypeError, ValueError): board_size = default return max(MIN_BOARD_SIZE, min(MAX_BOARD_SIZE, board_size)) def parse_favorite_flag(raw_value): return str(raw_value).lower() in {"1", "true", "yes", "on"} def solve_queens(board_size): queen_positions = [-1] * board_size queen_solutions = [] def is_queen_position_safe(row, col): for previous_row in range(row): previous_col = queen_positions[previous_row] if previous_col == col: return False if abs(previous_col - col) == abs(previous_row - row): return False return True def place_queen(row): if row == board_size: queen_solutions.append(queen_positions[:]) return for col in range(board_size): if is_queen_position_safe(row, col): queen_positions[row] = col place_queen(row + 1) queen_positions[row] = -1 place_queen(0) return queen_solutions def solve_rooks(board_size): rook_positions = list(range(board_size)) random.shuffle(rook_positions) return rook_positions def serialize_game_state(game_state): board = json.loads(game_state.board) return { "id": game_state.id, "board": board, "mode": game_state.mode, "board_size": game_state.board_size, "save_name": game_state.save_name, "save_note": game_state.save_note, "is_favorite": game_state.is_favorite, "pieces_placed": sum(1 for column in board if column != -1), "created_at": game_state.created_at.strftime("%Y-%m-%d %H:%M:%S"), "updated_at": game_state.updated_at.strftime("%Y-%m-%d %H:%M:%S") } def build_save_point_query(): query = GameState.query.filter_by(user_id=current_user.id) selected_mode = request.args.get("mode") board_size = request.args.get("board_size") favorites_only = request.args.get("favorites_only") sort_by = request.args.get("sort", "newest") if selected_mode in {"queens", "rooks"}: query = query.filter_by(mode=selected_mode) if board_size not in {None, "", "all"}: query = query.filter_by(board_size=parse_board_size(board_size)) if parse_favorite_flag(favorites_only): query = query.filter_by(is_favorite=True) sort_options = { "newest": GameState.created_at.desc(), "oldest": GameState.created_at.asc(), "updated": GameState.updated_at.desc(), "favorites": GameState.is_favorite.desc() } return query.order_by(sort_options.get(sort_by, GameState.created_at.desc()), GameState.id.desc()) @main_bp.route("/") def home(): return render_template("index.html") @main_bp.route("/dashboard") @login_required def dashboard(): return render_template("dashboard.html", user=current_user) @main_bp.route("/check", methods=["POST"]) def check(): data = request.json board = data["board"] row = data["row"] col = data["col"] piece_mode = data.get("mode", "queens") for current_row, current_col in enumerate(board): if current_col == -1 or current_row == row: continue same_column = current_col == col same_diagonal = abs(current_col - col) == abs(current_row - row) if same_column: return jsonify({"valid": False}) if piece_mode == "queens" and same_diagonal: return jsonify({"valid": False}) return jsonify({"valid": True}) @main_bp.route("/solve") def solve_queens_route(): board_size = parse_board_size(request.args.get("size")) return jsonify(solve_queens(board_size)) @main_bp.route("/solve_rooks") def solve_rooks_route(): board_size = parse_board_size(request.args.get("size")) return jsonify(solve_rooks(board_size)) @main_bp.route("/save", methods=["POST"]) @login_required def save_game(): data = request.json board = data["board"] piece_mode = data["mode"] board_size = parse_board_size(data.get("boardSize"), default=len(board)) save_name = (data.get("saveName") or "").strip() or f"{piece_mode.title()} Save" save_note = (data.get("saveNote") or "").strip() is_favorite = bool(data.get("isFavorite")) game_state = GameState( user_id=current_user.id, board=json.dumps(board), mode=piece_mode, board_size=board_size, save_name=save_name, save_note=save_note, is_favorite=is_favorite ) db.session.add(game_state) db.session.commit() return jsonify({ "status": "saved", "save_point": serialize_game_state(game_state) }) @main_bp.route("/save_points") @login_required def list_save_points(): save_points = build_save_point_query().all() return jsonify([serialize_game_state(game_state) for game_state in save_points]) @main_bp.route("/save_points//favorite", methods=["POST"]) @login_required def toggle_save_point_favorite(game_id): game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first() if not game_state: return jsonify({"error": "Save point not found"}), 404 game_state.is_favorite = not game_state.is_favorite db.session.commit() return jsonify(serialize_game_state(game_state)) @main_bp.route("/save_points/", methods=["DELETE"]) @login_required def delete_save_point(game_id): game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first() if not game_state: return jsonify({"error": "Save point not found"}), 404 db.session.delete(game_state) db.session.commit() return jsonify({"status": "deleted"}) @main_bp.route("/load") @login_required def load_game(): latest_game = ( GameState.query.filter_by(user_id=current_user.id) .order_by(GameState.created_at.desc(), GameState.id.desc()) .first() ) if not latest_game: return jsonify({"board": [-1] * DEFAULT_BOARD_SIZE, "mode": "queens"}) return jsonify(serialize_game_state(latest_game)) @main_bp.route("/load/") @login_required def load_specific_game(game_id): game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first() if not game_state: return jsonify({"error": "Save point not found"}), 404 return jsonify(serialize_game_state(game_state))