"""Main application routes for pages, puzzle solving, and save points. This module contains the public pages, the dashboard, the board validation logic for queens and rooks, solver endpoints, and the CRUD-style endpoints used to store and restore saved games for a logged-in user. """ import json import random from datetime import datetime from flask import Blueprint, jsonify, render_template, request from flask_login import current_user, login_required from .. import db from ..models.gamestate import GameState DEFAULT_BOARD_SIZE = 8 MIN_BOARD_SIZE = 4 MAX_BOARD_SIZE = 13 # Blueprint that groups the main site and game-related routes. main_bp = Blueprint("main", __name__) def parse_board_size(raw_size, default=DEFAULT_BOARD_SIZE): """Convert a user-supplied board size into a safe integer range.""" try: board_size = int(raw_size) except (TypeError, ValueError): board_size = default return max(MIN_BOARD_SIZE, min(MAX_BOARD_SIZE, board_size)) def parse_favorite_flag(raw_value): """Interpret common truthy values from query parameters or JSON payloads.""" return str(raw_value).lower() in {"1", "true", "yes", "on"} def parse_non_negative_int(raw_value, default=0): """Parse an integer and clamp negative values to zero.""" try: value = int(raw_value) except (TypeError, ValueError): return default return max(0, value) def get_position_label(row, col, board_size): """Return a chess-style board label such as A8 or C5.""" return f"{chr(65 + col)}{board_size - row}" def solve_queens(board_size): """Return every valid N-Queens solution for the requested board size.""" queen_positions = [-1] * board_size queen_solutions = [] def is_queen_position_safe(row, col): """Check whether the new queen conflicts with any earlier queen.""" for previous_row in range(row): previous_col = queen_positions[previous_row] if previous_col == col: return False if abs(previous_col - col) == abs(previous_row - row): return False return True def place_queen(row): """Backtracking search that fills the board row by row.""" if row == board_size: queen_solutions.append(queen_positions[:]) return for col in range(board_size): if is_queen_position_safe(row, col): queen_positions[row] = col place_queen(row + 1) queen_positions[row] = -1 place_queen(0) return queen_solutions def solve_rooks(board_size): """Return one valid rook arrangement with exactly one rook per row/column.""" rook_positions = list(range(board_size)) random.shuffle(rook_positions) return rook_positions def build_queens_trace(board_size): """Build a step-by-step trace that explains the queens backtracking search.""" queen_positions = [-1] * board_size steps = [] def is_queen_position_safe(row, col): """Reuse the same safety rules used by the queens solver.""" for previous_row in range(row): previous_col = queen_positions[previous_row] if previous_col == col: return False if abs(previous_col - col) == abs(previous_row - row): return False return True def place_queen(row): """Record every placement and backtracking step until a solution is found.""" if row == board_size: steps.append({ "type": "solution", "row": None, "col": None, "board": queen_positions[:], "message": f"Lösung gefunden. Alle {board_size} Damen stehen ohne Konflikte." }) return True for col in range(board_size): if not is_queen_position_safe(row, col): continue queen_positions[row] = col position = get_position_label(row, col, board_size) # Store a snapshot of the current board so the frontend can replay # the solving process visually. steps.append({ "type": "place", "row": row, "col": col, "board": queen_positions[:], "message": f"Dame auf {position} gesetzt." }) if place_queen(row + 1): return True queen_positions[row] = -1 steps.append({ "type": "remove", "row": row, "col": col, "board": queen_positions[:], "message": f"Backtracking: Dame von {position} entfernt." }) return False solved = place_queen(0) return { "mode": "queens", "board_size": board_size, "initial_board": [-1] * board_size, "steps": steps, "solved": solved } def build_rooks_trace(board_size): """Build a simple placement trace for the rook mode.""" rook_positions = solve_rooks(board_size) board = [-1] * board_size steps = [] for row, col in enumerate(rook_positions): board[row] = col position = get_position_label(row, col, board_size) # As with the queens trace, each step includes a full board snapshot for # straightforward frontend rendering. steps.append({ "type": "place", "row": row, "col": col, "board": board[:], "message": f"Turm auf {position} gesetzt." }) steps.append({ "type": "solution", "row": None, "col": None, "board": board[:], "message": f"Loesung gefunden. Alle {board_size} Tuerme stehen ohne Konflikte." }) return { "mode": "rooks", "board_size": board_size, "initial_board": [-1] * board_size, "steps": steps, "solved": True } def serialize_game_state(game_state): """Convert a database model into JSON-friendly data for the frontend.""" board = json.loads(game_state.board) return { "id": game_state.id, "board": board, "mode": game_state.mode, "board_size": game_state.board_size, "save_name": game_state.save_name, "save_note": game_state.save_note, "is_favorite": game_state.is_favorite, "pieces_placed": sum(1 for column in board if column != -1), "step_count": game_state.step_count, "elapsed_seconds": game_state.elapsed_seconds, "is_solved": game_state.is_solved, "created_at": game_state.created_at.strftime("%Y-%m-%d %H:%M:%S"), "updated_at": game_state.updated_at.strftime("%Y-%m-%d %H:%M:%S") } def build_save_point_query(): """Create a filtered and sorted query for the current user's save points.""" query = GameState.query.filter_by(user_id=current_user.id) selected_mode = request.args.get("mode") board_size = request.args.get("board_size") favorites_only = request.args.get("favorites_only") sort_by = request.args.get("sort", "newest") # Apply optional filters only when the request contains a supported value. if selected_mode in {"queens", "rooks"}: query = query.filter_by(mode=selected_mode) if board_size not in {None, "", "all"}: query = query.filter_by(board_size=parse_board_size(board_size)) if parse_favorite_flag(favorites_only): query = query.filter_by(is_favorite=True) sort_options = { "newest": GameState.created_at.desc(), "oldest": GameState.created_at.asc(), "updated": GameState.updated_at.desc(), "favorites": GameState.is_favorite.desc() } return query.order_by(sort_options.get(sort_by, GameState.created_at.desc()), GameState.id.desc()) @main_bp.route("/") def home(): """Render the public landing page and choose a matching default language.""" initial_language = request.accept_languages.best_match(["de", "en"]) or "de" return render_template("index.html", initial_language=initial_language) @main_bp.route("/dashboard") @login_required def dashboard(): """Render the logged-in dashboard.""" return render_template("dashboard.html", user=current_user) @main_bp.route("/privacy_policy") def privacy_policy(): """Render the privacy policy page.""" return render_template("privacy.html") @main_bp.route("/imprint") def imprint(): """Render the imprint/legal notice page.""" return render_template("impressum.html") @main_bp.route("/check", methods=["POST"]) def check(): """Validate whether a piece can be placed on the requested square.""" data = request.json board = data["board"] row = data["row"] col = data["col"] piece_mode = data.get("mode", "queens") # The board is stored as a list where the index is the row and the value is # the column of the placed piece. -1 means the row is still empty. for current_row, current_col in enumerate(board): if current_col == -1 or current_row == row: continue same_column = current_col == col same_diagonal = abs(current_col - col) == abs(current_row - row) if same_column: return jsonify({"valid": False}) # Diagonal conflicts only matter for queens, not for rooks. if piece_mode == "queens" and same_diagonal: return jsonify({"valid": False}) return jsonify({"valid": True}) @main_bp.route("/solve") def solve_queens_route(): """Return all queens solutions for the requested board size.""" board_size = parse_board_size(request.args.get("size")) return jsonify(solve_queens(board_size)) @main_bp.route("/solve_trace") def solve_queens_trace_route(): """Return a step-by-step queens solving trace.""" board_size = parse_board_size(request.args.get("size")) return jsonify(build_queens_trace(board_size)) @main_bp.route("/solve_rooks") def solve_rooks_route(): """Return one rook solution for the requested board size.""" board_size = parse_board_size(request.args.get("size")) return jsonify(solve_rooks(board_size)) @main_bp.route("/solve_rooks_trace") def solve_rooks_trace_route(): """Return a step-by-step rook placement trace.""" board_size = parse_board_size(request.args.get("size")) return jsonify(build_rooks_trace(board_size)) @main_bp.route("/save", methods=["POST"]) @login_required def save_game(): """Store the current board state as a new save point for the user.""" data = request.json board = data["board"] piece_mode = data["mode"] board_size = parse_board_size(data.get("boardSize"), default=len(board)) save_name = (data.get("saveName") or "").strip() or f"{piece_mode.title()} Save" save_note = (data.get("saveNote") or "").strip() is_favorite = bool(data.get("isFavorite")) step_count = parse_non_negative_int(data.get("stepCount")) elapsed_seconds = parse_non_negative_int(data.get("elapsedSeconds")) is_solved = bool(data.get("isSolved")) timestamp = datetime.utcnow() # Save the board as JSON text so it can be restored exactly as the user left it. game_state = GameState( user_id=current_user.id, board=json.dumps(board), mode=piece_mode, board_size=board_size, save_name=save_name, save_note=save_note, is_favorite=is_favorite, step_count=step_count, elapsed_seconds=elapsed_seconds, is_solved=is_solved, created_at=timestamp, updated_at=timestamp ) db.session.add(game_state) db.session.commit() return jsonify({ "status": "saved", "save_point": serialize_game_state(game_state) }) @main_bp.route("/save_points") @login_required def list_save_points(): """Return all save points for the current user after filtering and sorting.""" save_points = build_save_point_query().all() return jsonify([serialize_game_state(game_state) for game_state in save_points]) @main_bp.route("/save_points//favorite", methods=["POST"]) @login_required def toggle_save_point_favorite(game_id): """Toggle the favorite flag for one saved game.""" game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first() if not game_state: return jsonify({"error": "Save point not found"}), 404 game_state.is_favorite = not game_state.is_favorite db.session.commit() return jsonify(serialize_game_state(game_state)) @main_bp.route("/save_points/", methods=["DELETE"]) @login_required def delete_save_point(game_id): """Delete one save point owned by the current user.""" game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first() if not game_state: return jsonify({"error": "Save point not found"}), 404 db.session.delete(game_state) db.session.commit() return jsonify({"status": "deleted"}) @main_bp.route("/load") @login_required def load_game(): """Load the newest save point for the current user.""" latest_game = ( GameState.query.filter_by(user_id=current_user.id) .order_by(GameState.created_at.desc(), GameState.id.desc()) .first() ) # If the user has never saved a game, return a clean default board. if not latest_game: return jsonify({"board": [-1] * DEFAULT_BOARD_SIZE, "mode": "queens"}) return jsonify(serialize_game_state(latest_game)) @main_bp.route("/load/") @login_required def load_specific_game(game_id): """Load a specific save point owned by the current user.""" game_state = GameState.query.filter_by(id=game_id, user_id=current_user.id).first() if not game_state: return jsonify({"error": "Save point not found"}), 404 return jsonify(serialize_game_state(game_state))