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2026-04-24 13:01:16 +02:00

38 lines
1.7 KiB
Python

"""Database models for persisted puzzle save points."""
from .. import db
class GameState(db.Model):
"""Persist one saved puzzle session for a specific user."""
__tablename__ = "game_state"
# These identifiers connect a save point to one concrete database row and
# to the user who owns it, which is necessary so save points stay private.
id = db.Column(db.Integer, primary_key=True)
user_id = db.Column(db.Integer, nullable=False)
# The remaining fields describe the board snapshot and the surrounding
# progress information, because a meaningful restore needs more than just
# piece coordinates.
board = db.Column(db.Text, nullable=False)
mode = db.Column(db.String(10), nullable=False)
board_size = db.Column(db.Integer, nullable=False, default=8)
save_name = db.Column(db.String(80), nullable=False, default="Unnamed Save")
save_note = db.Column(db.Text, nullable=False, default="")
is_favorite = db.Column(db.Boolean, nullable=False, default=False)
step_count = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
elapsed_seconds = db.Column(db.Integer, nullable=False, default=0, server_default=db.text("0"))
is_solved = db.Column(db.Boolean, nullable=False, default=False, server_default=db.text("0"))
# Timestamps make it possible to sort, filter, and explain save points in
# the UI without asking the user to remember when each run was created.
created_at = db.Column(db.DateTime, nullable=False, server_default=db.func.now())
updated_at = db.Column(
db.DateTime,
nullable=False,
server_default=db.func.now(),
onupdate=db.func.now()
)