Added alot of things, waypoints, grid for editor, game camera system, enemy moving on pre defined waypoint (path)

This commit is contained in:
2026-06-07 22:46:47 +02:00
parent 6283fb0d5a
commit 0171a5c845
23 changed files with 432 additions and 77 deletions
+44 -9
View File
@@ -1,4 +1,7 @@
from game.screens.base_screen import BaseScreen
from game.enemy import Enemy
from game.camera import Camera
from game.util import *
import pygame as pg
import pygame_gui as pgi
@@ -6,30 +9,62 @@ class GamePlay(BaseScreen):
def __init__(self, game):
super().__init__(game)
self.tile_multiplicator = 2.0
# self.tile_multiplicator = 2.0
self.width, self.height = pg.display.get_surface().get_size()
self.map_screen = pg.surface.Surface((int(self.width/4*3),int(self.height/6*5)))
self.game_surface = pg.surface.Surface((int(self.width/4*3),int(self.height/6*5)))
# self.map_surface = pg.surface.Surface((self.game_surface.get_width()/self.tile_multiplicator,self.game_surface.get_height()/self.tile_multiplicator))
self.scroll = [0, 0]
self.camera = Camera()
self.movment = [False, False, False, False]
self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json'
self.enemy = Enemy(self.game, 0.5, 100)
try:
self.game.tilemap.load(self.path)
except FileNotFoundError:
print('File not Found')
def process_event(self, event):
pass
if event.type == pg.KEYDOWN:
if event.key == pg.K_a:
self.movment[0] = True
if event.key == pg.K_d:
self.movment[1] = True
if event.key == pg.K_w:
self.movment[2] = True
if event.key == pg.K_s:
self.movment[3] = True
if event.key == pg.K_q:
self.camera.change_zoom(-0.25)
if event.key == pg.K_e:
self.camera.change_zoom(0.25)
if event.type == pg.KEYUP:
if event.key == pg.K_a:
self.movment[0] = False
if event.key == pg.K_d:
self.movment[1] = False
if event.key == pg.K_w:
self.movment[2] = False
if event.key == pg.K_s:
self.movment[3] = False
def update(self, dt):
pass
self.enemy.update()
self.camera.move((self.movment[1] - self.movment[0]) * 2, (self.movment[3] - self.movment[2]) * 2)
def draw(self, surface):
self.map_screen.fill((40, 40, 40))
self.game_surface.fill((40, 40, 40))
# self.map_surface.fill((40, 40, 40))
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.game.tilemap.render(self.map_screen, offset=render_scroll)
self.game.tilemap.render_game(self.game_surface, self.camera)
self.enemy.render(self.game_surface, self.camera)
# self.game_surface.blit(pg.transform.scale(self.map_surface, self.game_surface.get_size()))
self.game.window.blit(self.map_screen, (0, self.height/6))
surface.blit(self.game_surface, (0, self.height/6))