added now functional cannon needs projectiles (and alot more)

This commit is contained in:
2026-07-09 08:24:12 +02:00
parent f3a5647e5b
commit 1248390b11
23 changed files with 141 additions and 17 deletions
+22 -2
View File
@@ -15,6 +15,16 @@ def load_images(dir_path):
images.append(load_image(dir_path + '/' + img_name))
return images
def load_image_alpha(path):
img = pg.image.load(img_path + path).convert_alpha()
return img
def load_images_alpha(dir_path):
images = []
for img_name in os.listdir(img_path + dir_path):
images.append(load_image_alpha(dir_path + '/' + img_name))
return images
def tile_to_pixel(waypoint, tile_size, center=False):
if center:
return (
@@ -40,17 +50,27 @@ class Animation:
self.img_duration = img_dur
self.done = False
self.frame = 0
self.playing = False # not playing until told to
def copy(self):
return Animation(self.images, self.img_duration, self.loop)
def update(self):
if not self.playing:
return
if self.loop:
self.frame = (self.frame + 1) % (self.img_duration * len(self.images))
else:
self.frame = min(self.frame + 1, self.img_duration * len(self.images))
self.frame = min(self.frame + 1, self.img_duration * len(self.images) - 1)
if self.frame >= self.img_duration * len(self.images) - 1:
self.done = True
self.playing = False
def play_animation(self):
self.playing = True
self.done = False
self.frame = 0
def img(self):
return self.images[int(self.frame / self.img_duration) - 1]
return self.images[self.frame // self.img_duration]