added docstrings to every file and function. (with claude, checked it)

tower and game_play dont meet pylint check yet.
This commit is contained in:
2026-07-15 22:16:18 +02:00
parent 367a839c8a
commit 821aa2e8a4
9 changed files with 428 additions and 109 deletions
+89 -14
View File
@@ -1,49 +1,112 @@
import pygame as pg
"""Utility module - image loading, coordinate conversion, and sprite animation."""
import os
import pygame as pg
img_path='assets/images'
IMG_PATH='assets/images'
WINDOW_SIZE=(800,600)
def load_image(path, colorkey=(0,0,0)):
img = pg.image.load(img_path + path).convert()
"""Load an image and set a colorkey for transparency.
Args:
path (str): Path to the image relative to ``IMG_PATH``.
colorkey (tuple[int,int,int]): RGB colour treated as transparent. Defaults to black.
Returns:
pg.Surface: The loaded and converted image.
"""
img = pg.image.load(IMG_PATH + path).convert()
img.set_colorkey(colorkey)
return img
def load_images(dir_path):
"""Load all images from a directory using colorkey transparency.
Args:
dir_path (str): Directory path relative to ``IMG_PATH``.
Returns:
list[pg.Surface]: All images found in the directory, in filesystem order.
"""
images = []
for img_name in os.listdir(img_path + dir_path):
for img_name in os.listdir(IMG_PATH + dir_path):
images.append(load_image(dir_path + '/' + img_name))
return images
def load_image_alpha(path):
img = pg.image.load(img_path + path).convert_alpha()
"""Load an image preserving its alpha channel.
Args:
path (str): Path to the image relative to ``IMG_PATH``.
Returns:
pg.Surface: The loaded image with per-pixel alpha.
"""
img = pg.image.load(IMG_PATH + path).convert_alpha()
return img
def load_images_alpha(dir_path):
"""Load all images from a directory, preserving alpha channels.
Args:
dir_path (str): Directory path relative to ``IMG_PATH``.
Returns:
list[pg.Surface]: All images found in the directory, in filesystem order.
"""
images = []
for img_name in os.listdir(img_path + dir_path):
for img_name in os.listdir(IMG_PATH + dir_path):
images.append(load_image_alpha(dir_path + '/' + img_name))
return images
def tile_to_pixel(waypoint, tile_size, center=False):
"""Convert a tile grid position to world-space pixel coordinates.
Args:
tile_pos (tuple[int, int]): Grid position ``(x, y)``.
tile_size (int): Width and height of a single tile in pixels.
center (bool): If ``True``, return the centre of the tile. Defaults to ``False``.
Returns:
tuple[int, int]: Pixel position ``(x, y)``.
"""
if center:
return (
waypoint[0] * tile_size + tile_size // 2,
waypoint[1] * tile_size + tile_size // 2
)
else:
return (
waypoint[0] * tile_size,
waypoint[1] * tile_size
)
return (
waypoint[0] * tile_size,
waypoint[1] * tile_size
)
def pixel_to_tile(waypoint, tile_size):
"""Convert a world-space pixel position to tile grid coordinates.
Args:
pixel_pos (tuple[float, float]): Pixel position ``(x, y)``.
tile_size (int): Width and height of a single tile in pixels.
Returns:
tuple[float, float]: Fractional tile position ``(x, y)``.
"""
return (
waypoint[0] / tile_size,
waypoint[1] / tile_size
)
class Animation:
"""Frame-based sprite animation with optional looping and manual play control.
Attributes:
images (list[pg.Surface]): Ordered list of animation frames.
loop (bool): Whether the animation loops continuously.
img_duration (int): Number of update ticks each frame is shown for.
done (bool): ``True`` once a non-looping animation has finished.
frame (int): Current tick counter used to derive the active frame index.
playing (bool): Whether the animation is currently advancing.
"""
def __init__(self, images, img_dur=5, loop=True):
self.images = images
self.loop = loop
@@ -53,9 +116,15 @@ class Animation:
self.playing = False # not playing until told to
def copy(self):
"""Return a fresh copy of this animation, reset to its initial state.
Returns:
Animation: A new Animation sharing the same images and settings.
"""
return Animation(self.images, self.img_duration, self.loop)
def update(self):
"""Advance the animation by one tick if it is currently playing."""
if not self.playing:
return
@@ -68,9 +137,15 @@ class Animation:
self.playing = False
def play_animation(self):
"""Start the animation from the first frame."""
self.playing = True
self.done = False
self.frame = 0
def img(self):
return self.images[self.frame // self.img_duration]
"""Return the image for the current tick.
Returns:
pg.Surface: The active animation frame.
"""
return self.images[self.frame // self.img_duration]