import pygame as pg from game.util import load_image, load_images from game.tilemap import Tilemap RENDER_SCALE = 2.0 WINDOW_SIZE=(640, 480) class Editor(): def __init__(self): self.screen = pg.display.set_mode(WINDOW_SIZE) self.clock = pg.time.Clock() self.width, self.height = pg.display.get_surface().get_size() self.tilemap = Tilemap(self) self.display = pg.Surface((self.width/4*3, self.height/6*5)) self.map = 'test' self.path = 'assets/maps/' + str(self.map) + '.json' try: self.tilemap.load(self.path) except FileNotFoundError: print('File not Found') self.scroll = [0, 0] self.assets = { "base": load_images("/tiles/test") } self.tile_list = list(self.assets) self.tile_group = 0 self.tile_variant = 0 self.movment = [False, False, False, False] self.clicking = False self.right_clicking = False self.shift = False self.ongrid = True def run(self): self.running = True while self.running: self.clock.tick(60) self.update() self.draw() return self.running def update(self): self.mpos = pg.mouse.get_pos() self.mpos = (self.mpos[0] / RENDER_SCALE, self.mpos[1] / RENDER_SCALE) self.tile_pos = (int((self.mpos[0] + self.scroll[0]) // self.tilemap.tile_size), int((self.mpos[1] + self.scroll[1]) // self.tilemap.tile_size)) self.scroll[0] += (self.movment[1] - self.movment[0]) * 2 self.scroll[1] += (self.movment[3] - self.movment[2]) * 2 if self.clicking and self.ongrid: self.tilemap.tilemap[str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])] = {'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': self.tile_pos} if self.right_clicking: tile_loc = str(self.tile_pos[0]) + ';' + str(self.tile_pos[1]) if tile_loc in self.tilemap.tilemap: del self.tilemap.tilemap[tile_loc] self.current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy() for event in pg.event.get(): if event.type == pg.QUIT: self.running = False if event.type == pg.MOUSEBUTTONDOWN: if event.button == 1: self.clicking = True if event.button == 3: self.right_clicking = True if self.shift: if event.button == 4: self.tile_variant = (self.tile_variant - 1) % len(self.assets[self.tile_list[self.tile_group]]) if event.button == 5: self.tile_variant = (self.tile_variant + 1) % len(self.assets[self.tile_list[self.tile_group]]) else: if event.button == 4: self.tile_group = (self.tile_group - 1) % len(self.tile_list) self.tile_variant = 0 if event.button == 5: self.tile_group = (self.tile_group + 1) % len(self.tile_list) self.tile_variant = 0 if event.type == pg.MOUSEBUTTONUP: if event.button == 1: self.clicking = False if event.button == 3: self.right_clicking = False if event.type == pg.KEYDOWN: if event.key == pg.K_a: self.movment[0] = True if event.key == pg.K_d: self.movment[1] = True if event.key == pg.K_w: self.movment[2] = True if event.key == pg.K_s: self.movment[3] = True if event.key == pg.K_LSHIFT: self.shift = True if event.key == pg.K_o: self.tilemap.save(self.path) if event.type == pg.KEYUP: if event.key == pg.K_a: self.movment[0] = False if event.key == pg.K_d: self.movment[1] = False if event.key == pg.K_w: self.movment[2] = False if event.key == pg.K_s: self.movment[3] = False if event.key == pg.K_LSHIFT: self.shift = False def draw(self): self.display.fill((0, 0, 0)) render_scroll = (int(self.scroll[0]), int(self.scroll[1])) self.display.blit(self.current_tile_img, (10, 10)) self.tilemap.render(self.display, offset=render_scroll) if self.ongrid: self.display.blit(self.current_tile_img, (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0], self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1])) else: self.display.blit(self.current_tile_img, self.mpos) self.screen.blit(pg.transform.scale(self.display, self.screen.get_size())) pg.display.update()