Files
pixel_tower_defense/editor.py
T

280 lines
9.8 KiB
Python

import pygame as pg
import pygame_gui as pgi
from game.util import *
from game.tilemap import Tilemap
RENDER_SCALE = 2.0
WINDOW_SIZE=(640, 480)
class Editor():
def __init__(self):
pg.font.init()
self.screen = pg.display.set_mode(WINDOW_SIZE)
self.clock = pg.time.Clock()
self.width, self.height = pg.display.get_surface().get_size()
self.tilemap = Tilemap(self, 16)
self.display = pg.Surface((WINDOW_SIZE[0] / RENDER_SCALE, WINDOW_SIZE[1] / RENDER_SCALE))
self.manager = pgi.UIManager(self.screen.get_size(), "assets/theme/editor_theme.json")
self.map = 'test'
self.path = 'assets/maps/' + str(self.map) + '.json'
try:
self.tilemap.load(self.path)
except FileNotFoundError:
print('File not Found')
self.scroll = [0, 0]
self.assets = {
"base": load_images("/tiles/test"),
"jungle": load_images("/tiles/jungle")
}
self.tile_list = list(self.assets)
self.tile_group = 0
self.tile_variant = 0
self.movment = [False, False, False, False]
self.clicking = False
self.right_clicking = False
self.shift = False
self.ongrid = True
self.edit_mode = "tile"
self.drop_down_controls = pgi.elements.UIDropDownMenu(
options_list=["Mode: Tile", "Mode: Path"],
starting_option="Mode: Tile",
relative_rect=pg.Rect((self.screen.get_width() -200, 0), (200, 30)),
manager=self.manager
)
def run(self):
self.running = True
while self.running:
self.clock.tick(60)
self.update()
self.draw()
return self.running
def update(self):
#for pygame_gui
time_delta = self.clock.tick(60) / 1000.0
self.mpos = pg.mouse.get_pos()
# print(self.mpos)
self.mpos = (self.mpos[0] / RENDER_SCALE, self.mpos[1] / RENDER_SCALE)
self.tile_pos = (int((self.mpos[0] + self.scroll[0]) // self.tilemap.tile_size), int((self.mpos[1] + self.scroll[1]) // self.tilemap.tile_size))
# print(self.tile_pos)
self.scroll[0] += (self.movment[1] - self.movment[0]) * 2
self.scroll[1] += (self.movment[3] - self.movment[2]) * 2
self.process_clicks()
self.current_tile_img = self.assets[self.tile_list[self.tile_group]][self.tile_variant].copy()
for event in pg.event.get():
if event.type == pg.QUIT:
self.running = False
self.process_event(event)
self.manager.update(time_delta)
def process_event(self, event):
#pygame_gui
self.manager.process_events(event)
if event.type == pgi.UI_DROP_DOWN_MENU_CHANGED:
self.edit_mode = event.text.split(" ")[1].lower()
if event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1:
self.clicking = True
if event.button == 3:
self.right_clicking = True
if self.shift:
if event.button == 4:
self.tile_variant = (self.tile_variant - 1) % len(self.assets[self.tile_list[self.tile_group]])
if event.button == 5:
self.tile_variant = (self.tile_variant + 1) % len(self.assets[self.tile_list[self.tile_group]])
else:
if event.button == 4:
self.tile_group = (self.tile_group - 1) % len(self.tile_list)
self.tile_variant = 0
if event.button == 5:
self.tile_group = (self.tile_group + 1) % len(self.tile_list)
self.tile_variant = 0
if event.type == pg.MOUSEBUTTONUP:
if event.button == 1:
self.clicking = False
if event.button == 3:
self.right_clicking = False
if event.type == pg.KEYDOWN:
if event.key == pg.K_a:
self.movment[0] = True
if event.key == pg.K_d:
self.movment[1] = True
if event.key == pg.K_w:
self.movment[2] = True
if event.key == pg.K_s:
self.movment[3] = True
if event.key == pg.K_LSHIFT:
self.shift = True
if event.key == pg.K_o:
self.tilemap.save(self.path)
if event.key == pg.K_BACKSPACE:
if self.edit_mode == "path":
self.remove_last_waypoint()
if event.key == pg.K_c:
if self.edit_mode == "path":
self.clear_waypoints()
if event.type == pg.KEYUP:
if event.key == pg.K_a:
self.movment[0] = False
if event.key == pg.K_d:
self.movment[1] = False
if event.key == pg.K_w:
self.movment[2] = False
if event.key == pg.K_s:
self.movment[3] = False
if event.key == pg.K_LSHIFT:
self.shift = False
def process_clicks(self):
if self.manager.get_hovering_any_element():
return
if self.clicking and self.ongrid and self.edit_mode == "tile":
self.tilemap.tilemap[str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])] = {'type': self.tile_list[self.tile_group], 'variant': self.tile_variant, 'pos': self.tile_pos}
if self.clicking and self.ongrid and self.edit_mode == "path":
self.add_waypoint(self.tile_pos)
if self.right_clicking and self.edit_mode == "tile":
tile_loc = str(self.tile_pos[0]) + ';' + str(self.tile_pos[1])
if tile_loc in self.tilemap.tilemap:
del self.tilemap.tilemap[tile_loc]
if self.right_clicking and self.edit_mode == "path":
self.remove_waypoint_at(self.tile_pos)
def draw(self):
self.display.fill((0, 0, 0))
render_scroll = (int(self.scroll[0]), int(self.scroll[1]))
self.draw_grid(self.display, 60, render_scroll)
self.tilemap.render(self.display, offset=render_scroll)
if self.edit_mode == "path":
self.draw_path(self.display, self.tilemap.waypoints, self.scroll)
if self.ongrid and self.edit_mode == "tile":
self.display.blit(self.current_tile_img, (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0], self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1]))
elif self.ongrid and self.edit_mode == "path":
pg.draw.circle(self.display, (255, 0, 0), (self.tile_pos[0] * self.tilemap.tile_size - self.scroll[0] + self.tilemap.tile_size//2, self.tile_pos[1] * self.tilemap.tile_size - self.scroll[1] + self.tilemap.tile_size//2), 5)
else:
if self.edit_mode == "tile":
self.display.blit(self.current_tile_img, self.mpos)
self.display.blit(self.current_tile_img, (10, 10))
self.screen.blit(pg.transform.scale(self.display, self.screen.get_size()))
self.manager.draw_ui(self.screen)
pg.display.update()
def draw_grid(self, surf, alpha, offset=(0, 0)):
tile_size = self.tilemap.tile_size
temp_surf = pg.Surface((self.width, self.height), pg.SRCALPHA)
offset_x, offset_y = offset
start_x = (offset_x // tile_size) * tile_size # normalize
start_y = (offset_y // tile_size) * tile_size
for x in range(start_x, offset_x + self.width, tile_size):
screen_x = x - offset_x
pg.draw.line(
temp_surf,
(255, 255, 255, alpha),
(screen_x, 0),
(screen_x, self.height)
)
for y in range(start_y, offset_y + self.height + tile_size, tile_size):
screen_y = y - offset_y
pg.draw.line(
temp_surf,
(255, 255, 255, alpha),
(0, screen_y),
(self.width, screen_y)
)
surf.blit(temp_surf, (0, 0))
def draw_path(self, surf, waypoints, offset):
if len(waypoints) == 0:
return
# draw first point even if there is no line yet
if len(waypoints) == 1:
pixel_point = tile_to_pixel(
waypoints[0],
self.tilemap.tile_size,
True
)
pixel_point_off = (
pixel_point[0] - offset[0],
pixel_point[1] - offset[1]
)
pg.draw.circle(surf, (255, 0, 0), pixel_point_off, 3)
return
for i in range(len(waypoints) -1):
tile_point1 = waypoints[i]
tile_point2 = waypoints[i+1]
pixel_point1 = tile_to_pixel(tile_point1, self.tilemap.tile_size, True)
pixel_point2 = tile_to_pixel(tile_point2, self.tilemap.tile_size, True)
pixel_point1_off = (pixel_point1[0] - offset[0], pixel_point1[1] - offset[1])
pixel_point2_off = (pixel_point2[0] - offset[0], pixel_point2[1] - offset[1])
pg.draw.circle(surf, (255, 0, 0), pixel_point1_off, 3)
pg.draw.line(
surf,
(255, 0, 0),
pixel_point1_off,
pixel_point2_off
)
pg.draw.circle(surf, (255, 0, 0), pixel_point2_off, 3)
def add_waypoint(self, tile_pos):
waypoint = [tile_pos[0], tile_pos[1]]
if waypoint in self.tilemap.waypoints:
return
self.tilemap.waypoints.append(waypoint)
def remove_waypoint_at(self, tile_pos):
waypoint = [tile_pos[0], tile_pos[1]]
if waypoint in self.tilemap.waypoints:
self.tilemap.waypoints.remove(waypoint)
def remove_last_waypoint(self):
if self.tilemap.waypoints:
self.tilemap.waypoints.pop()
def clear_waypoints(self):
self.tilemap.waypoints.clear()