Files
pixel_tower_defense/game/screens/main_menu.py
T
ScriptSorcerer f3a5647e5b To much gap between last commit
Im now working next on shoorting for turret

Added new sand map and new cannon tower images aswell as function to play animations, showing range, placing turrets on allowed tiles for towers

Buy and cancel button to buy towers
2026-07-04 23:50:07 +02:00

78 lines
1.8 KiB
Python

from game.screens.base_screen import BaseScreen
import pygame as pg
import pygame_gui as pgi
class MainMenu(BaseScreen):
def __init__(self, game):
super().__init__(game)
manager = game.ui_manager
width, height = pg.display.get_surface().get_size()
# Größen
title_width = 400
title_height = 80
button_width = 250
button_height = 60
center_x = width // 2
self.title = pgi.elements.UILabel(
relative_rect=pg.Rect(
center_x - title_width // 2,
int(height * 0.2),
title_width,
title_height
),
text="MAIN MENU",
manager=manager
)
self.play_button = pgi.elements.UIButton(
relative_rect=pg.Rect(
center_x - button_width // 2,
int(height * 0.35),
button_width,
button_height
),
text="Play",
manager=manager
)
self.quit_button = pgi.elements.UIButton(
relative_rect=pg.Rect(
center_x - button_width // 2,
int(height * 0.60),
button_width,
button_height
),
text="Quit",
manager=manager
)
self.elements = [
self.title,
self.play_button,
self.quit_button
]
def process_event(self, event):
if event.type == pgi.UI_BUTTON_PRESSED:
if event.ui_element == self.play_button:
# Zum Gameplay wechseln
self.game.change_screen("game")
if event.ui_element == self.quit_button:
pg.quit()
exit()