fix various issues throughout the entire project
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@@ -25,8 +25,9 @@ public final class AscendAilments {
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ModEffects.register(modBus);
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AilmentNetwork.register();
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modBus.addListener(this::commonSetup);
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context.registerConfig(ModConfig.Type.COMMON, AilmentsConfig.SPEC,
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"ascend-ailments-common.toml");
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// Gameplay settings belong to the server and are synchronized to multiplayer clients by Forge.
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context.registerConfig(ModConfig.Type.SERVER, AilmentsConfig.SPEC,
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"ascend-ailments-server.toml");
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MinecraftForge.EVENT_BUS.addListener(this::registerCommands);
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}
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