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Ailments/src/main/resources/assets/ascend_ailments/lang/en_us.json
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2026-08-27 15:03:44 +02:00

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{
"effect.ascend_ailments.soul_rot": "Soul Rot",
"effect.ascend_ailments.bleed": "Bleed",
"effect.ascend_ailments.fracture": "Fracture",
"effect.ascend_ailments.fear": "Fear",
"effect.ascend_ailments.charm": "Charm",
"effect.ascend_ailments.taunt": "Taunt",
"effect.ascend_ailments.overcharm": "Overcharm",
"effect.ascend_ailments.winded": "Winded",
"item.ascend_ailments.soul_rot_debug_stick": "Soul Rot Debug Stick",
"item.ascend_ailments.bleed_debug_stick": "Bleed Debug Stick",
"item.ascend_ailments.fracture_debug_stick": "Fracture Debug Stick",
"item.ascend_ailments.fear_debug_stick": "Fear Debug Stick",
"item.ascend_ailments.charm_debug_stick": "Charm Debug Stick",
"item.ascend_ailments.taunt_debug_stick": "Taunt Debug Stick",
"item.ascend_ailments.overcharm_debug_stick": "Overcharm Debug Stick",
"item.ascend_ailments.winded_debug_stick": "Winded Debug Stick",
"item.ascend_ailments.debug_stick.tooltip": "Applies this ailment on hit; only works in Creative Mode.",
"gui.ascend_ailments.hemorrhage": "Hemorrhage",
"death.attack.bleed": "%1$s bled out",
"death.attack.bleed.player": "%1$s bled out while fighting %2$s"
}