Update README.md
This commit is contained in:
@@ -6,8 +6,7 @@
|
||||
|
||||
* Adds an **Ascend level & XP** system (max level **20**, **15 points per level**).
|
||||
* Players earn XP from actions: killing mobs, mining certain blocks, taking damage, crafting/smelting, using potions, trading with villagers, using weapons, and periodic checks for risky situations (low health, debuffs, darkness).
|
||||
* Spend earned points on 10+ attributes (strength, agility, fortitude, intelligence, willpower, charisma, and weapon/magic scaling stats).
|
||||
* Attribute points apply **live** via attribute modifiers and event hooks (damage, health, movement speed, enchant/potion interactions, trade discounts, etc.).
|
||||
* Spend earned points on 10 attributes (strength, agility, fortitude, intelligence, willpower, charisma, and weapon/magic scaling stats).
|
||||
* Client UI: press **V** (configurable keybind) to open a compact stats screen and spend points. Server-authoritative with packet sync.
|
||||
|
||||
## Key mechanics & examples
|
||||
@@ -20,12 +19,6 @@
|
||||
* **Charisma**: grants trade discounts by adjusting merchant offers when opening trades.
|
||||
* **Scaling stats**: light/medium/heavy weapon scaling and magic scaling multiply damage based on attack speed or magic damage type.
|
||||
|
||||
## Compatibility & tech notes
|
||||
|
||||
* Designed for **Forge 1.20.1** (example build uses Forge 47.4.0) and **Java 17** toolchain.
|
||||
* Optional compat with **Iron’s Spellbooks** (adds mana/spell-power hooks). Also prepared to play nicely with Geckolib, Caelus, Curios, Player Animator (as declared in the build).
|
||||
* Uses a capability (`PlayerStats`) for persistent storage and network packets to sync server → client. Attributes are capped (per-mod caps and MAX_ATTRIBUTE_POINTS = 100).
|
||||
|
||||
## Playstyle & design goal
|
||||
|
||||
Ascend is built to be unobtrusive and organic: your playstyle trains the corresponding attributes. Want a heavy-hitter who tanks? Smash armor and spend in Strength/Fortitude. Prefer spellcasting? Farm XP and invest in Intelligence and Magic Scaling. It’s about emergent progression. No grindy menus, just meaningful choices.
|
||||
|
||||
Reference in New Issue
Block a user