Merge pull request #4 from Fretuks/suggest-attributes-to-enhance
Add intelligence scaling, willpower regen, and charisma ally/villager effects
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@@ -14,7 +14,7 @@ import net.minecraft.world.entity.npc.Villager;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.level.LightLayer;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.entity.animal.TamableAnimal;
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import net.minecraft.world.entity.TamableAnimal;
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import net.minecraft.world.entity.animal.horse.AbstractHorse;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.entity.living.LivingDeathEvent;
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@@ -201,6 +201,13 @@ public class ActivityEvents {
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Player player = event.getEntity();
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if (player.level().isClientSide) return;
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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int charisma = stats.getAttributeLevel("charisma");
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if (charisma > 0) {
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int reputationBonus = StatEffects.getCharismaVillagerReputationBonus(charisma);
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if (reputationBonus > 0 && event.getTarget() instanceof Villager villager) {
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villager.getGossips().add(player.getUUID(), GossipType.MINOR_POSITIVE, reputationBonus);
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}
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}
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stats.addAscendXP((int) (AscendConfig.COMMON.xpPerTrade.get() * AscendConfig.COMMON.xpMultiplier.get()));
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PlayerStatsProvider.sync(player);
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});
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