Implement fortitude and intelligence scaling
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package net.fretux.ascend.event;
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import net.fretux.ascend.AscendMod;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.minecraft.world.effect.MobEffectCategory;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.event.TickEvent;
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import net.minecraftforge.event.entity.living.MobEffectEvent;
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import net.minecraftforge.eventbus.api.Event;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber(modid = AscendMod.MODID)
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public class FortitudeDefenseEvents {
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@SubscribeEvent
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public static void onHarmfulEffectApplicable(MobEffectEvent.Applicable event) {
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if (!(event.getEntity() instanceof Player player)) return;
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if (player.level().isClientSide) return;
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if (event.getEffectInstance() == null) return;
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if (event.getEffectInstance().getEffect().getCategory() != MobEffectCategory.HARMFUL) return;
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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int fortitude = stats.getAttributeLevel("fortitude");
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if (fortitude <= 0) return;
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double perPoint = 0.004d;
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double max = 0.5d;
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double chance = Math.min(fortitude * perPoint, max);
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if (chance > 0 && player.getRandom().nextDouble() < chance) {
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event.setResult(Event.Result.DENY);
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}
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});
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}
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@SubscribeEvent
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public static void onPlayerTickFortitudeCleanse(TickEvent.PlayerTickEvent event) {
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Player player = event.player;
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if (player.level().isClientSide || event.phase != TickEvent.Phase.END) return;
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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int fortitude = stats.getAttributeLevel("fortitude");
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if (fortitude <= 0) return;
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if (player.tickCount % 40 != 0) return;
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double perPoint = 0.003d;
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double max = 0.4d;
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double chance = Math.min(fortitude * perPoint, max);
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if (chance <= 0) return;
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if (player.getRandom().nextDouble() >= chance) return;
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player.getActiveEffects().stream()
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.filter(inst -> inst.getEffect().getCategory() == MobEffectCategory.HARMFUL)
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.findAny()
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.ifPresent(inst -> player.removeEffect(inst.getEffect()));
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});
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}
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}
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@@ -0,0 +1,42 @@
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package net.fretux.ascend.event;
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import net.fretux.ascend.AscendMod;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.event.enchanting.EnchantmentLevelSetEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber(modid = AscendMod.MODID)
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public class IntelligenceEnchantmentEvents {
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@SubscribeEvent
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public static void onEnchantmentLevelSet(EnchantmentLevelSetEvent event) {
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if (!(event.getLevel() instanceof ServerLevel serverLevel)) {
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return;
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}
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Player player = serverLevel.getNearestPlayer(
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event.getPos().getX() + 0.5,
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event.getPos().getY() + 0.5,
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event.getPos().getZ() + 0.5,
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5.0,
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false
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);
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if (player == null) {
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return;
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}
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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int intelligence = stats.getAttributeLevel("intelligence");
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if (intelligence <= 0) return;
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int original = event.getOriginalLevel();
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if (original <= 0) return;
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double perPoint = 0.005d;
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double max = 0.40d;
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double reduction = Math.min(intelligence * perPoint, max);
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int newLevel = (int) Math.max(1, Math.floor(original * (1.0d - reduction)));
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event.setEnchantLevel(newLevel);
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});
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}
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}
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@@ -0,0 +1,54 @@
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package net.fretux.ascend.event;
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import net.fretux.ascend.AscendMod;
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import net.fretux.ascend.player.PlayerStatsProvider;
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import net.minecraft.world.effect.MobEffectCategory;
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import net.minecraft.world.effect.MobEffectInstance;
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import net.minecraft.world.entity.player.Player;
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import net.minecraftforge.event.entity.living.MobEffectEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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@Mod.EventBusSubscriber(modid = AscendMod.MODID)
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public class IntelligencePotionEvents {
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@SubscribeEvent
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public static void onBeneficialEffectAdded(MobEffectEvent.Added event) {
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if (!(event.getEntity() instanceof Player player)) return;
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if (player.level().isClientSide) return;
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MobEffectInstance inst = event.getEffectInstance();
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if (inst == null) return;
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if (inst.getEffect().getCategory() != MobEffectCategory.BENEFICIAL) return;
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// Avoid re-scaling already huge/custom durations.
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if (inst.getDuration() > 12000) return;
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player.getCapability(PlayerStatsProvider.PLAYER_STATS).ifPresent(stats -> {
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int intel = stats.getAttributeLevel("intelligence");
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if (intel <= 0) return;
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int baseDuration = inst.getDuration();
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// +0.5% duration per INT, up to +50%
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double durPerPoint = 0.005d;
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double durMax = 0.5d;
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double durBonus = Math.min(intel * durPerPoint, durMax);
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int newDuration = (int) (baseDuration * (1.0d + durBonus));
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if (newDuration <= baseDuration) return; // nothing to do
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// Replace effect: remove original, add scaled.
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// This will fire another Added event, but newDuration > 12000 guard prevents loops.
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player.removeEffect(inst.getEffect());
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player.addEffect(new MobEffectInstance(
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inst.getEffect(),
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newDuration,
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inst.getAmplifier(),
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inst.isAmbient(),
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inst.isVisible(),
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inst.showIcon()
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));
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});
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}
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}
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