Commit DND files

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2026-05-08 21:37:59 +02:00
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commit 3280c822e3
61 changed files with 503 additions and 1939 deletions
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@@ -1,23 +1,44 @@
Max Momentum: **10**
Gain Momentum:
**Max Momentum:** 10
Momentum cannot go below 0 or above maximum.
| Momentum | State | Effect |
| -------- | ------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 0 | Broken Flow | -1 to attack rolls, -3m movement, -2 Dodge, cannot use Burst or Jump |
| 1-2 | Unstable Flow | -1 to attack rolls, -1 Dodge |
| 3-5 | Stable Flow | +3m movement |
| 6-8 | High Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum. |
| 9 | Critical Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.<br><br>Gain one extra **mantra-only Bonus Action** this turn |
| 10 | Maximum Flow | +3m movement, +1 Dodge, first Momentum Mantra each round costs 1 less Momentum.<br><br>Gain one extra **mantra-only Action** and one extra **mantra-only Bonus Action** this turn |
### Maximum Flow
**At 10 Momentum**:
- Extra actions cannot be used for weapon attacks, item use, Dash, Disengage, Hide, grapples, shoves, or module attacks.
- The Mantras still pay all Ether, Momentum, condition, and cooldown costs.
- After using either extra action, immediately lose **3 Momentum**.
- If you use both extra actions in the same turn, lose **5 Momentum** total instead.
- You cannot regain Momentum again until the end of that turn.
### Momentum Gain
- Move 6m or more: +1
- Successful dodge: +1
- Successful parry: +1
- Successful Dodge: +1
- Successful Parry: +1
- Airborne hit: +1
- Kill within 1 round of engagement: +2
Maximum **+3 Momentum per round** from all sources. Momentum gained from Parry/Dodge still requires spending the normal Reaction.
Lose Momentum if:
- You do not move at least 3m during your turn: -1
- You become staggered: -2
- You take fire or lightning damage: -1
## Momentum Abilities (Level 1)
**Jump (1 Momentum)**:
* You can high-jump and long-jump twice as far, at the cost of 1 momentum.
**Burst (1 Momentum)**:
* You can spend 1 momentum to add 3 meters to your normal movement speed for 1 turn. You may use Burst a maximum of **once per turn.**
Spending momentum can be done at any time, for any amount of momentum. This does not require an action or bonus action.
### Momentum Loss
- Do not move at least 3m during your turn: -1
- Become Staggered: -2
- Take damage: -1
- Take Fire or Lightning damage: -2 instead
- Fire and Lightning damage replace the normal damage Momentum loss; they do not stack with it.
### Momentum Abilities
#### Jump - 1 Momentum
Double high-jump and long-jump distance.
#### Burst - 1 Momentum
Gain +3m movement speed for 1 turn.
- Maximum twice per turn.
- Cannot be used at 3 Momentum or less.
- No action required.
[[Players/AXIOM-07/Upgrades/Momentum Engine|Upgrades]]
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@@ -10,6 +10,7 @@ Micro-bursts stabilize Axiom mid-air.
**Effect:**
- Gain +1 additional Momentum when hitting while airborne.
- First airborne hit each round refunds 1 spent Momentum.
- This can only refund Momentum spent on movement or Momentum Mantras. It cannot refund Momentum lost from damage, stagger, or inactivity.
---
## MOM-03 – Aggressive Flow Routing
**Cost:** 3 Seeker Parts
@@ -28,11 +29,14 @@ Stabilized routing prevents kinetic loss under thermal stress.
## MOM-05 – Kinetic Overdrive Core
**Cost:** 5 Hunter Parts
The engine can briefly exceed safe limits.
**Requirements:**
- Requires MOM-01.
**Effect:**
- Max Momentum increases from 12 → 15.
- When at max Momentum:
- When at 100% Momentum:
- Gain +3 meters movement speed.
- Gain +1 to Dodge throws.
- After using Maximum Flow’s extra mantra-only Action or Bonus Action, lose 1 additional Momentum.
---
## MOM-06 – Predator Acceleration Protocol
**Cost:** 5 Hunter Parts
@@ -40,4 +44,6 @@ The system identifies staggered prey.
**Effect:**
- When an enemy becomes Staggered within 9 meters:
- Gain +2 Momentum.
- Performing a Riposte grants +1 Momentum.
- Performing a Riposte grants +1 Momentum.
- Each effect can trigger once per round.
- These gains still obey the normal Momentum gain cap.