vault backup: 2026-03-12 12:16:42
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# CC-01 – Integrity Frame
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---
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## CC-01-A – Reinforced Core Ribbing
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**Cost:** 2 Scout Parts
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Additional alloy ribs are installed around the Life Orb housing.
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**Effect:**
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- +4 Max HP
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- When you are reduced to 0 HP, you gain 1 temporary HP before entering Orb State (once per long rest).
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---
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## CC-01-B – Stabilized Gyro Matrix
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**Cost:** 3 Seeker Parts
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Internal gyros reduce collapse shock during heavy impact.
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**Effect:**
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- +2 Max Posture
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- The first time each combat you would become posture-broken, reduce incoming posture damage by 2.
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# CC-02 – Ether Containment Battery
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---
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## CC-02-A – Improved Ether Insulation
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**Cost:** 2 Scout Parts
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Containment chamber reinforced with ether-resistant lining.
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**Effect:**
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- +5 Max Ether
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- When you take Fire or Lightning damage:
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- Reduce that damage by 2 after mitigation.
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---
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## CC-02-B – Auxiliary Micro-Capacitors
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**Cost:** 3 Seeker Parts
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Small backup capacitors embedded around the battery ring.
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**Effect:**
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- Once per short rest, when reduced to 0 Ether, immediately regain 3 Ether.
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- Destabilization penalties are delayed by 1 round.
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---
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# CC-03 – Cognitive Stability Matrix
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---
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## CC-03-A – Emotional Dampening Node
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**Cost:** 2 Seeker Parts
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Reduces erratic behavioral spikes under stress.
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**Effect:**
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- +2 Max Sanity
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- When you would enter the 33% Sanity threshold, you instead delay its effects by 1 round.
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---
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## CC-03-B – Memory Redundancy Archive
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**Cost:** 4 Hunter Parts
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Fragments of previous data-states are backed up into hardened memory coils.
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**Effect:**
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- When entering Orb State, you do not lose Sanity from Critical Destabilization for the first round.
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- Once per long rest, if you would permanently die due to Sanity reaching 0, remain at 1 Sanity instead.
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